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It's been ten years since Rentt Faina, a luckless Bronze-class
adventurer, set his eyes on becoming Mithril-class. Unfortunately,
he finds himself helpless when confronted by a legendary dragon in
the Water Moon Dungeon...and is summarily eaten. But Rentt has
miraculously reawakened...as a skeleton?! Making his way back to
civilization is going to be a challenge when he can barely walk,
let alone hold a sword. And the good people of Maalt won't take
kindly to a monster in their midst. Can some magic techniques and a
chance encounter provide Rentt's salvation?
Undead adventurer Rentt Faina manages to survive the poisonous
Tarasque Swamp and retrieve the Dragon Blood Blossom for the orphan
Alize. Just as he's about to return, a mysterious stranger
approaches him. The man offers him a job on behalf of his mistress,
the Latuule matriarch. Rentt accepts the request, and at the behest
of Sheila and the adventurer's guild, he agrees to meet with the
elusive head of the Latuule family. However, there's more to this
family than meets the eye. Will meeting one of the oldest and most
influential families in Maalt go according to plan, or will Rentt
get more than he bargained for?
The undead Adventurer returns home, but trouble blocks his path!
Rentt finally sets out for his home village of Hathara with
Lorraine. On the way, they encounter a horde of zombies and meet
Hilde, the Gold-class adventurer tasked with destroying the undead.
An accomplished mystic, she sees that Rentt has divinity and offers
to teach him to better conceal it. He accepts, and in the process,
feels the presence of a soul that has been watching over him
throughout his career. Once they finally reach Hathara, Rentt is
reunited with his family and old friends. The village celebrates
his return by throwing a banquet, but Rentt seems conflicted about
the exaggerated welcome and disappears in the middle of the
festivities. Lorraine leaves to look for him, only to find him in a
very unexpected place...
Rentt Faina, the undead adventurer, agrees to take on a request
from the Latuules, a highly influential yet mysterious family in
Maalt. There's just one complication-in order to actually meet with
them, he has to find his way through a giant hedge maze! At the end
of the maze, Rentt finds the Latuule matriarch, a young girl named
Laura Latuule. Laura explains the request, and as thanks for him
accepting it, she shows Rentt her family's prized magic item
collection. Rentt is fascinated by the sheer number and variety of
items...but when he accidentally activates a magic golem, it's time
for battle!
Rentt and Lorraine are tasked with picking up the grand guildmaster
of Yaaran and escorting them to Maalt. The duo travels to
Yaaran’s capital, Vistelya, only to find the grand guildmaster is
out and won’t be back for a few days. Now that they have
some unexpected free time, Rentt and Lorraine decide to take care
of other business around the city. They deliver a letter to Abess
Elza, meet up with their colorful acquaintance, Augurey, and even
seek an audience with a princess, where they learn not everything
in the kingdom is as it seems. As they wait for the grand
guildmaster’s return, the three adventurers join together to take
on various jobs around the city. But will everything go smoothly,
or do more surprises lurk in the shadows?
When Rentt Faina crosses paths with Nive Maris, he finds himself
victim to a rain of Holy Fire! But rather than prove he's a
vampire, it disproves it! Lorraine believes Rentt's divinity may
have protected against the Holy Fire, and together they decide to
make for Hathara, where Rentt obtained his divinity. Before Rentt
and Lorraine can depart Maalt, they first need to create wands and
equipment for their disciple, Alize. To avoid trouble with others
like Nive, Rentt has to negotiate with the Guildmaster, Wolf
Hermann, to have his double registration officially approved. But
as Wolf oversees countless ruffians, this'll be no easy task! An
undead with a dream, eternally striving for the rank of
Mithril-class!
Rentt Faina has successfully overcome the menacing tarasque
standing between him and the Dragon Blood Blossoms he seeks. But
then, deep in the Tarasque Swamp, a well-dressed man appears before
Rentt, offering him a quest on behalf of the revered Latuule
family... Rentt visits the Latuules, only to find himself trapped
in a maze! As he looks for a way to reach the Latuule manor, Rentt
stumbles across an opening with beautiful roses and...a table with
teacups? "Are you giving up?" Will Rennt make it out undead enough
to achieve his objective of becoming a Mithril-class adventurer?! A
young girl's invitation to teatime may be Rentt's only means of
escape!
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