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This book constitutes the refereed proceedings of the 4th International Conference on Big Data and Security, ICBDS 2022, held in Xiamen, China, during December 8–12, 2022. The 51 full papers and 3 short papers included in this book were carefully reviewed and selected from 211 submissions. They were organized in topical sections as follows: answer set programming; big data and new method; intelligence and machine learning security; data technology and network security; sybersecurity and privacy; IoT security.
This book constitutes the refereed proceedings of the Third International Conference on Big Data and Security, ICBDS 2021, held in Shenzhen, China, in November 2021 The 46 revised full papers and 13 short papers were carefully reviewed and selected out of 221 submissions. The papers included in this volume are organized according to the topical sections on cybersecurity and privacy; big data; blockchain and internet of things, and artificial intelligence/ machine learning security.
This book constitutes the refereed proceedings of the Second International Conference on Big Data and Security, ICBDS 2020, held in Singapore, Singapore, in December 2020. The 44 revised full papers and 8 short papers were carefully reviewed and selected out of 153 submissions. The papers included in this book are organized according to the topical sections on cybersecurity and privacy, big data, blockchain and internet of things, and artificial intelligence/ machine learning security.
This book constitutes the refereed proceedings of the First International Conference on Big Data and Security, ICBDS 2019, held in Nanjing, China, in December 2019. The 37 revised full papers and 12 short papers were carefully reviewed and selected out of 251 submissions. The papers included in this book cover topics in cybersecurity & privacy, big data, blockchain & internet of things, security in cloud and fog computing, and artificial intelligence/ machine learning security.
The LEGO MINDSTORMS toolkit can be used to help students learn basic programming and engineering concepts. The ROBOLAB software is widely used to program LEGO MINDSTORMS robotics in its icon-based programming environment. However, this software does not provide debug features for LEGO MINDSTORMS programs. Users cannot test the program before downloading it into LEGO robotics hardware. This book introduces a simulator to simulate the motions of LEGO robotics in a virtual 3D environment. The simulator uses ODE (Open Dynamic Engine) and OpenGL, combined with ROBOLAB. It can track and display program execution as the simulation runs. An introduction to the overall structure and architecture of the simulator is given and is followed by a detailed description of each component in the system. The discussions based on several test results are then given. This leads to the conclusion that the simulator is able to accurately represent the actions of robots under certain assumptions and conditions. This work should help users to understand basic robotic simulation concepts, especially for those users who are working with LEGO MINDSTORMS."
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