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A Breath of Mischief
Marcykate Connolly; Illustrated by Yuta Onoda
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R268
R230
Discovery Miles 2 300
Save R38 (14%)
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Ships in 10 - 15 working days
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Brimming with danger and magic, this new fantasy adventure from
acclaimed author MarcyKate Connolly will leave readers breathless
as Aria discovers the strength of her courage-and the power of
friendship. Aria is raised by the Wind. She grew up in a castle,
floating among the clouds with creatures of the air. She spends her
days racing and soaring through the sky with her best friend, Gwyn,
a young gryphling. At night, she falls asleep to the music of the
Wind. One morning, Aria is woken by a frantic Gwyn. The chimes are
silent, there is not a breath of breeze, and their castle has
settled on the ground. The Wind has vanished. Aria and Gwyn go on a
desperate search only to discover the Wind is being held captive by
a sinister alchemist named Worton. To free the Wind, Aria and Gwyn
must complete a series of trials to find and retrieve three magical
talismans for Worton. Nothing will keep Aria from rescuing the
element who raised her-not a riddle, not a quest, not a race
against time. Except Worton can't be trusted, and it's not just the
Wind that needs saving...
Brimming with danger and magic, this new fantasy adventure from
acclaimed author MarcyKate Connolly will leave readers breathless
as Aria discovers the strength of her courage-and the power of
friendship. Aria is raised by the Wind. She grew up in a castle,
floating among the clouds with creatures of the air. She spends her
days racing and soaring through the sky with her best friend, Gwyn,
a young gryphling. At night, she falls asleep to the music of the
Wind. One morning, Aria is woken by a frantic Gwyn. The chimes are
silent, there is not a breath of breeze, and their castle has
settled on the ground. The Wind has vanished. Aria and Gwyn go on a
desperate search only to discover the Wind is being held captive by
a sinister alchemist named Worton. To free the Wind, Aria and Gwyn
must complete a series of trials to find and retrieve three magical
talismans for Worton. Nothing will keep Aria from rescuing the
element who raised her-not a riddle, not a quest, not a race
against time. Except Worton can't be trusted, and it's not just the
Wind that needs saving...
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