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As there has yet to be any substantial scrutiny of the complex
confluences a more sustained dialogue between disability studies
and comics studies might suggest, Disability in Comic Books and
Graphic Narratives aims through its broad range of approaches and
focus points to explore this exciting subject in productive and
provocative ways.
"Playing the Past" brings together a group of interdisciplinary
scholars to examine the complementary notions of history and
nostalgia as they are expressed through video games and in gaming
culture. The scope of these related concepts moves from the
personal to the cultural, and essays in this collection address
video game nostalgia as both an individual and societal phenomenon,
connecting the fond memories many of us have of classic gaming to
contemporary representations of historical periods and events in
video games. From Ms. Pac-Man and Space Invaders to Call of Duty
and JFK: Reloaded, the games many of us have played since childhood
inform how we see the world today, and the games we make and play
today help us communicate ideas about real world history. By
focusing on specific games, historical periods and media ecologies,
these essays collectively take an in depth look at the related
topics of nostalgia for classic gaming, gaming and histories of
other media, and representations of real history in video games.
"Playing the Past" brings together a group of interdisciplinary
scholars to examine the complementary notions of history and
nostalgia as they are expressed through video games and in gaming
culture. The scope of these related concepts moves from the
personal to the cultural, and essays in this collection address
video game nostalgia as both an individual and societal phenomenon,
connecting the fond memories many of us have of classic gaming to
contemporary representations of historical periods and events in
video games. From Ms. Pac-Man and Space Invaders to Call of Duty
and JFK: Reloaded, the games many of us have played since childhood
inform how we see the world today, and the games we make and play
today help us communicate ideas about real world history. By
focusing on specific games, historical periods and media ecologies,
these essays collectively take an in depth look at the related
topics of nostalgia for classic gaming, gaming and histories of
other media, and representations of real history in video games.
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