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This textbook is intended as a textbook for one-semester,
introductory computer science courses aimed at undergraduate
students from all disciplines. Self-contained and with no
prerequisites, it focuses on elementary knowledge and thinking
models. The content has been tested in university classrooms for
over six years, and has been used in summer schools to train
university and high-school teachers on teaching introductory
computer science courses using computational thinking. This book
introduces computer science from a computational thinking
perspective. In computer science the way of thinking is
characterized by three external and eight internal features,
including automatic execution, bit-accuracy and abstraction. The
book is divided into chapters on logic thinking, algorithmic
thinking, systems thinking, and network thinking. It also covers
societal impact and responsible computing material - from ICT
industry to digital economy, from the wonder of exponentiation to
wonder of cyberspace, and from code of conduct to best practices
for independent work. The book's structure encourages active,
hands-on learning using the pedagogic tool Bloom's taxonomy to
create computational solutions to over 200 problems of varying
difficulty. Students solve problems using a combination of thought
experiment, programming, and written methods. Only 300 lines of
code in total are required to solve most programming problems in
this book.
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Network and Parallel Computing - IFIP International Conference, NPC 2004, Wuhan, China, October 18-20, 2004. Proceedings (Paperback, 2004 ed.)
Hai Jin, Guangrong Gao, Zhiwei Xu, Hao Chen
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R3,213
Discovery Miles 32 130
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Ships in 10 - 15 working days
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This proceedings contains the papers presented at the 2004 IFIP
International Conference on Network and Parallel Computing (NPC
2004), held at Wuhan, China, from October 18 to 20, 2004. The goal
of the conference was to establish an international forum for
engineers and scientists to present their ideas and experiences in
network and parallel computing. A total of 338 submissions were
received in response to the call for papers. These papers werefrom
Australia, Brazil, Canada, China, Finland, France, G- many, Hong
Kong, India, Iran, Italy, Japan, Korea, Luxemburg, Malaysia, N-
way, Spain, Sweden, Taiwan, UK, and USA. Each submission was sent
to at least three reviewers.Each paper was judged according to its
originality, inno- tion, readability, and relevance to the expected
audience. Based on the reviews received, a total of 69 papers were
accepted to be included in the proceedings. Among the 69 papers, 46
were accepted as full papers and were presented at the
conference.Wealso
accepted23papersasshortpapers;eachofthesepaperswas given an
opportunity to have a brief presentation at the conference,
followed by discussions in a poster session. Thus, due to the
limited scope and time of the conference and the high number of
submissions received, only 20% of the total submissions were
included in the ?nal progr
This textbook is intended as a textbook for one-semester,
introductory computer science courses aimed at undergraduate
students from all disciplines. Self-contained and with no
prerequisites, it focuses on elementary knowledge and thinking
models. The content has been tested in university classrooms for
over six years, and has been used in summer schools to train
university and high-school teachers on teaching introductory
computer science courses using computational thinking. This book
introduces computer science from a computational thinking
perspective. In computer science the way of thinking is
characterized by three external and eight internal features,
including automatic execution, bit-accuracy and abstraction. The
book is divided into chapters on logic thinking, algorithmic
thinking, systems thinking, and network thinking. It also covers
societal impact and responsible computing material - from ICT
industry to digital economy, from the wonder of exponentiation to
wonder of cyberspace, and from code of conduct to best practices
for independent work. The book's structure encourages active,
hands-on learning using the pedagogic tool Bloom's taxonomy to
create computational solutions to over 200 problems of varying
difficulty. Students solve problems using a combination of thought
experiment, programming, and written methods. Only 300 lines of
code in total are required to solve most programming problems in
this book.
|
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