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Play helps define who we are as human beings. However, many of the
leisurely/ludic activities people participate in are created and
governed by corporate entities with social, political, and business
agendas. As such, it is critical that scholars understand and
explicate the ideological underpinnings of played-through
experiences and how they affect the player/performers who engage in
them. This book explores how people play and why their play
matters, with a particular interest in how ludic experiences are
often constructed and controlled by the interests of institutions,
including corporations, non-profit organizations, government
agencies, religious organizations, and non-governmental
organizations (NGOs). Each chapter explores diverse sites of play.
From theme parks to comic conventions to massively-multiplayer
online games, they probe what roles the designers of these
experiences construct for players, and how such play might affect
participants' identities and ideologies. Scholars of performance
studies, leisure studies, media studies and sociology will find
this book an essential reference when studying facets of play.
Play helps define who we are as human beings. However, many of the
leisurely/ludic activities people participate in are created and
governed by corporate entities with social, political, and business
agendas. As such, it is critical that scholars understand and
explicate the ideological underpinnings of played-through
experiences and how they affect the player/performers who engage in
them. This book explores how people play and why their play
matters, with a particular interest in how ludic experiences are
often constructed and controlled by the interests of institutions,
including corporations, non-profit organizations, government
agencies, religious organizations, and non-governmental
organizations (NGOs). Each chapter explores diverse sites of play.
From theme parks to comic conventions to massively-multiplayer
online games, they probe what roles the designers of these
experiences construct for players, and how such play might affect
participants' identities and ideologies. Scholars of performance
studies, leisure studies, media studies and sociology will find
this book an essential reference when studying facets of play.
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