![]() |
![]() |
Your cart is empty |
||
Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 -
This volume offers a concise guide to the teaching and philosophy of one of the most significant figures in twentieth century actor training. Jacques Lecoq's influence on the theatre of the latter half of the twentieth century cannot be overestimated. Now reissued Jacques Lecoq is the first book to combine: an historical introduction to his life and the context in which he worked an analysis of his teaching methods and principles of body work, movement, creativity, and contemporary theatre detailed studies of the work of Theatre de Complicite and Mummenschanz practical exercises demonstrating Lecoq's distinctive approach to actor training.
Theatre and Performance in East Africa looks at indigenous performances to unearth the aesthetic principles, sensibilities and critical framework that underpin African performance and theatre. The book develops new paradigms for thinking about African performance in general through the construction of a critical framework that addresses questions concerning performance particularities and coherences, challenging previous understandings. To this end, it establishes a common critical and theoretical framework for indigenous performance using case studies from East Africa that are also reflected elsewhere in the continent. This book will be of great interest to students and scholars of theatre and performance, especially those with an interest in the close relationship between theatre and performance with culture.
Milestones in Musical Theatre tracks ten of the most significant moments in musical theatre history, from some of its earliest incarnations, especially those crafted by Black creators, to its rise as a global phenomenon. Designed for weekly use in musical theatre courses, these ten chosen snapshots chart the development of this unique art form and move through its history chronologically, tracking the earliest operettas through the mid-century Golden Age classics, as well as the creative explosion in directing talent which reshaped the form, and moves toward inclusivity which have recast its creators. Each chapter explores how the musical and its history have been deeply influenced by a variety of factors, including race, gender and nationality, and examines how each milestone represents a significant turning point for this beloved art form. Milestones are a range of accessible textbooks, breaking down the need-to-know moments in the social, cultural, political and artistic development of foundational subject areas. This book is ideal for diverse and inclusive undergraduate musical theatre history courses.
A Galaxy of Things explores the ways in which all puppets, masks, and makeup-prosthetic figures are "material characters," and uses Star Wars creatures, droids, and helmeted-characters to illustrate what makes the good ones not only compelling, but meaningful. The book begins with author Colette Searls' Star Wars thing aesthetic, described through a release-order overview of what creatures, droids and masked characters have brought to 45+ years of live-action Star Wars. Building on theories from the burgeoning field of puppetry and material performance, it sees these "material characters" as a group and describes three specific powers that they share - distance, distillation, and duality - using the ubiquitously recognizable Star Wars characters to illustrate them. The book describes Distance, Distillation, and Duality as material character powers, using characters like C-3PO and Jabba the Hutt to illustrate how all three work to generate meaning. An in-depth exploration of the original Empire Strikes Back Yoda and "Baby" Yoda (Grogu) reveals how these two puppets use those powers to transform their human companions: Luke Skywalker, and then Din Djarin. Searls provides an in-depth analysis of Darth Vader's mask trajectory across three trilogies (1977 - 2019), revealing its contribution as a "performing thing." Finally, the book presents problematic uses of material character powers by critiquing droids in service, and the historical use of racial stereotypes in characters like Jar Jar Binks, before offering a hopeful analysis of how early 2020s live-action Star Wars began centering the non-, semi-, and concealed human in redemptive ways. This is an accessible exploration for students and scholars of theatre, film, media studies and popular culture who want to better understand puppets, masks, and makeup-prosthetic characters. Its terms and concepts will be useful to scholarly explorations of non-, semi-, and concealed human portrayals for a range of other fields, including posthumanism, object-oriented ontology, ethnic studies, and material culture.
Discover the ultimate collection of Ron Cobb's artwork from across his entire career (Alien, Star Wars, Back to the Future) in this comprehensive coffee table book. During his sixty-year career, Ron Cobb provided concept art for some of the biggest films in sci-fi cinema. From designing spaceships for Alien, Dark Star, and Firefly and Delorean from Back to the Future to character designs for Conan the Barbarian and creature concepts for Star Wars and The Hitchhiker's Guide to the Galaxy, Ron has left a legacy of artwork behind to inspire future generations of concept artists. This beautiful coffee table book is full to the brim with Ron Cobb's artwork from throughout his career and includes exclusive insights from the talent he worked with along the way, including James Cameron, Joe Johnston, Robert Zemeckis, Bob Gale, and Nick Castle. Brought to you by Concept Art Association in collaboration with the Estate of Ron Cobb.
Carry this bag in style! The Andy Warhol Foundation Banana Tote Bag from Galison features Warhol's iconic yellow banana image and signature on one side and stylish thin black sailor stripes on the other side. This awesome bag also includes 3 different limited edition pins: Banana, Andy Self Portrait, Camouflage with the quote, "Art is what you can get away with". There is also a secondary hang tag attached which is a facsimile of an Andy Warhol art store receipt. The tote is constructed using heavy gauge cotton canvas and sturdy red strap (with the perfect length to carry over the shoulder or alongside your legs). - Size: 17 x 15''
SHORTLISTED FOR THE BAILLIE GIFFORD PRIZE FOR NON-FICTION 2019 SELECTED AS BOOK OF THE YEAR BY THE TIMES, FINANCIAL TIMES, DAILY TELEGRAPH, NEW STATESMAN, SUNDAY TIMES, TIMES LITERARY SUPPLEMENT AND SPECTATOR 'A compendium of high-grade gossip about everyone from Princess Margaret to the Krays, a snapshot of grimy London and a narrative of Freud's career and rackety life and loves ... Leaves the reader itching for more' SUNDAY TIMES, ART BOOK OF THE YEAR Though ferociously private, Lucian Freud spoke every week for decades to his close confidante and collaborator William Feaver - about painting and the art world, but also about his life and loves. The result is this a unique, electrifying biography. In Youth, Feaver conjures Freud's early childhood: Sigmund Freud's grandson, born into a middle-class Jewish family in Weimar Berlin, escaping Nazi Germany in 1934. Following Freud through art school, his time in the Navy during the war, his post-war adventures in Paris and Greece, and his return to Soho - consorting with duchesses and violent criminals, out on the town with Greta Garbo and Princess Margaret - Feaver traces a brilliant, difficult young man's coming of age. 'Brilliant ... Freud would have approved' DAILY TELEGRAPH 'Superlative ... packed with stories' GUARDIAN 'Anyone interested in British art needs it' ANDREW MARR, NEW STATESMAN
Videogames are firmly enmeshed in modern culture. Acknowledging the
increasing cultural impact of this rapidly changing industry on
artistic and creative practices, "Videogames and Art" features
in-depth essays that offer an unparalleled overview of the field.
Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.
This monograph gathers and presents the largest assemblage in one volume about the life, work, and ideas of Banksy - the world's most discussed artist of recent decades. Featuring hundreds of works - Girl with Balloon, Mickey Snake, Dismaland, Love is in the Air, Barcode, Monkey Queen -- the book includes reproductions of paintings, serigraphs, and stencils. The most iconic works are here, but so too are numerous installation objects and a selection of memorabilia all with the official approval of Pest Control, the group that manages all things Banksy. Banksy is considered the world's greatest practitioner of street art at work today. His work has always implied political critiques - of inequality, injustice, discrimination, consumerism, pollution, and the establishment. But, Banksy is a ghost -- no one knows his identity. He is an exemplary case of fame and notoriety built upon absence, anonymity, and the denial of one's explicit contribution to the public debate if not in terms of creative activism. Banksy's relationship with the art market is also complex: at the same time mocking, distant, and hostile and yet all he does is based upon a marketing logic that has proven to be among the most effective ever attempted. In short, an apparent (or real) contradiction between adhesion to the market and ferocious criticism of the market itself. This volume is published to coincide with a major traveling exhibition of over one hundred Banksy works, but it is sure to be a must have for art lovers and Banksy fans alike for years to come.
The official art book for the animated movie Luck. The Art and Making of Luck showcases, in beautifully illustrated detail, the concept art behind the story of the unluckiest girl in the world: Sam Greenfield. When Sam stumbles into the never-before-seen world of good and bad luck, she sets out on a quest to find good luck for her best friend Hazel, so that she can find a forever family. Journey with Sam as she follows a lucky penny into the Land of Luck, and meets magical creatures including Bob, a lucky black cat, and The Dragon, the CEO of the Land of Good Luck. From Skydance Animation and Apple Original Films, Luck is a charming animated comedy for both adults and kids alike. Any animation buff would be lucky to have this coffee table hardback that explodes with creativity; filled with intricate sketches, vivid concept designs, storyboards, production art, and rendered 3D models for the animated film, alongside insight from the artists, filmmakers and director into the original fictional world of Luck.
LAND ART IN THE U.S.A. A study of land art in America, featuring all of the well-known land artists from the 'golden age' of land art - the 1960s - to the present day. This book explores all of the major American land, environmental and earthwork artists of the past 40 years, as well as European land artists working in North America. The book includes chapters on James Turrell and his vast volcano site Michael Heizer's Mid-West earthworks Robert Smithson and his giant spiral, entropic earthworks Robert Morris's environments and observatories Walter de Maria's Romantic Lightning Field and Earth Room Dennis Oppenheim's concentric snow circles Alice Aycock's mysterious underground mazes Mary Miss's sunken pools and pavilions Nancy Holt and her observation sculptures and the enigmatic floor sculptures of Carl Andre. And Europeans such as: Hans Haacke's Conceptual art Richard Long and his art of walking Andy Goldsworthy's natural, spontaneous, eco-friendly sculptures and Christo's wrapped buildings and islands. EXTRACT FROM THE CHAPTER ON ROBERT SMITHSON Robert Smithson is the key land artist, the premier artist in the world of land art. And he's been a big favourite with art critics since the early Seventies. Smithson was the chief mouthpiece of American earth/ site aesthetics, and is probably the most important artist among all land artists. For Robert Smithson, Carl Andre, Walter de Maria, Michael Heizer, Dennis Oppenheim and Tony Smith were 'the more compelling artists today, concerned with 'Place' or 'Site''. Smithson was impressed by Tony Smith's vision of the mysterious aspects of a dark unfinished road and called Smith 'the agent of endlessness'. Smith's aesthetic became part of Smithson's view of art as a complete 'site', not simply an aesthetic of sculptural objects. Smithson was not inspired by ancient religious sculpture, by burial mounds, for example, so much as by decayed industrial sites. He visited some in the mid-1960s that were 'in some way disrupted or pulverized'. He said he was looking for a 'denaturalization rather than built up scenic beauty'. Robert Smithson said he was concerned, like many land (and contemporary artists with the thing in itself, not its image, its effect, its critical significance: 'I am for an art that takes into account the direct effect of the elements as they exist from day to day apart from representation'. Smithson's theory of the 'non-site' was based on 'absence, a very ponderous, weighty absence'. Smithson proposed a theory of a dialectic between absence and presence, in which the 'non-site' and 'site' are both interacting. In the 'non-site' work, presence and absence are there simultaneously. 'The land or ground from the Site is placed in the art (Non-Site) rather than the art is placed on the ground. The Non-Site is a container within another container - the room'. William Malpas has written books on Richard Long and land art, as well as three books on Andy Goldsworthy, including the forthcoming Andy Goldsworthy In America. Malpas's books on Richard Long and Andy Goldsworthy are the only full-length studies of these artists available. Fully illustrated, with a newly revised text for this edition. Bibliography and notes. ISBN 9781861714060. 328 pages. www.crmoon.com
Inside The Performance Workshop: A Sourcebook for Rasaboxes and Other Exercises is the first full-length volume dedicated to the history, theory, practice, and application of a suite of performer training exercises developed by Richard Schechner and elaborated by the editors and contributors. This work began in the 1960s with The Performance Group, and has continued to evolve. Rasaboxes - a featured set of exercises - is an interdisciplinary approach for training emotional expressivity through the use of breath, body, voice, movement, and sensation. It brings together: the concept of rasa from classical Indian performance theory and practice research on emotion from neuroscience and psychology experimental performance practices theories of ritual, play, and performance This book combines both practical 'how-to' guidance, and applications in diverse contexts including undergraduate and graduate actor training, television acting, K-12 education, devising, and drama therapy. The book serves as an introduction to the work as well as an essential resource for experienced practitioners.
Affective Movements, Methods and Pedagogies invites readers to think with affect about performance, pedagogies and their inherent activist, embodied and collective natures. It works across multiple spheres to help readers understand how to deploy affective approaches rather than to simply think with affect theory about traditional methods. The book is structured and curated across three main thematic sections: affective movements, methods and pedagogies, each of which treats the core explorations of affect and performance through a different perspective. It is concerned with the ways performance and theatrical methods work with and through a theoretics of affect. The sixteen chapters include work that models theoretical practices in writing, and demonstrates how theorising affect and its methods is itself a performative practice. The contributors offer rich examples from diverse geopolitical as well as disciplinary contexts, innovative methods, and finally, intersectional theoretics. This collection will be of interest to higher education students exploring methodologies, and academic researchers and teachers in the fields of performance studies, communication, critical studies, sociology and the arts.
The book provides an open and integrated view of creativity in the 21st century, merging theories and case studies from design, psychology, sociology, computer science and human-computer interaction, while benefitting from a continuous dialogue within a network of experts in these fields. An exploratory journey guides the reader through the major social, human, and technological changes that influence human creative abilities, highlighting the fundamental factors that need to be stimulated for creative empowerment in the digital era. The book reflects on why and how design practice and design research should explore digital creativity, and promote the empowerment of creativity, presenting two flexible tools specifically developed to observe the influences on multiple level of human creativity in the digital transition, and understand their positive and negative effect on the creative design process. An overview of the main influences and opportunities collected by adopting the two tools are presented with guidelines to design actions to empower the process for innovation.
Boxing and Performance is the first substantial piece of work to place the lived experience of female and male boxers in dialogue with one another. Crews and Lennox critically reflect on their ethnographic experiences of boxing and their reading of the cultural representations of the sport. They conceive of the project as an extended sparring session. This book offers a unique perspective on boxing in/as performance and boxing in/as culture. It explores how the connections between boxing and performance address ideas about bodies, relationships, intimacy, and combat. It challenges and renegotiates oft-repeated narratives used to make meaning about boxing. This volume examines questions of visibility, voice, and agency and will appeal to scholars and students in the fields of performance and media, and sport and social studies.
In this first major study of the work of the painter John Wonnacott (b.1940), Charles Saumarez Smith has surveyed a body of work produced at a tangent to the orthodoxies of modernism. Exploring the artist's formative experiences at the Slade, which connected him with artists such as Frank Auerbach and Michael Andrews and the School of London more broadly, Saumarez Smith roots Wonnacott's approach in his commitment to the discipline of drawing, his acute skills in observational analysis and the mechanics of graphic invention that makes his visual response to the world so memorable. Alongside commissioned portraits created in the grandest of architectural spaces, from naval bases to the Painted Hall at Greenwich and including John Major in 10 Downing Street and the Royal Family in Buckingham Palace, he has produced a revealing diary of self-portraits stretching back from his early teens and landscape paintings of light and sky which are celebrations of his native Essex coastline. In presenting the full range of Wonnacott's impressive oeuvre, the scope of the artist's remarkable achievement is revealed.
Over the last three decades, Jacqueline Humphries (b.1960) has, through an innovative painterly process, challenged the limits of abstraction. She has produced a body of work that reaches beyond modernism, Abstract Expressionism, and abstraction as we know it. Multi-layered in application, Humphries challenges the viewer to interact with her painting in diverse ways, inviting new approaches to looking and being with a work. Expertly analysing the ways in which Humphries has challenged convention and placed abstract painting at the centre of our twenty-first century visual environment, Frances Guerin's illuminating text reveals an artist at the peak of her powers. |
![]() ![]() You may like...
St Barnabas Pimlico - Ritual and Riots
Malcolm Johnson, Alan Taylor
Hardcover
R1,152
Discovery Miles 11 520
Acts Of Transgression - Contemporary…
Jay Pather, Catherine Boulle
Paperback
Computer Generated - A 3D Art Anthology
Kyle Goodrich
Hardcover
|