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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 -
A new and controversial account of English theatre in the early Twentieth Century, emphasising its previously overlooked avant-garde credentials. Relevant as a foundational text to any courses in English theatre history and Twentieth Century theatre more generally. Goes against the existing literature on this topic by framing English theatre of the period as much more experimental, queer and postmodern than previously believed.
This volume explores the relationship between the emphasis on performance in Elizabethan humanist education and the flourishing of literary brilliance around the turn of the sixteenth century. This study asks us what lessons we can learn today from Shakespeare's Latin grammar school. What were the cognitive benefits of an education so deeply rooted in what Demosthenes and Quintilian called "actio"-acting? Because of the vast difference between educational practice then and now, we have not often followed one essential thread: the focus on performance. This study examines the connections relevant to the education offered in schools today. This book will be of great interest to teachers, scholars, and administrators in performing arts and education.
The only academic study of the role of theatre in towns, focusing on post-industrial, market and seaside towns. Written for theatre academics and students, with a secondary readership in cultural geography and cultural/social policy. Draws on historical and existing experiences of volunteer-led, community, professional theatre in towns, and offers ways in which the relationship between theatre and towns can continue to be assessed in the future.
This book addresses the mind-body dichotomy in movement and dance. This book includes a description of the often-forgotten kinesthetic sense, body awareness, somatic practices, body-based way of thinking, mental imagery, nonverbal communication, human empathy, and symbol systems, what occurs in the brain during learning, and why and how movement and dance should be part of school curricula. This exploration arguers that becoming more aware of bodily sensations serves as a basis for knowing, communicating, learning, and teaching through movement and dance. This book will be of great interest to scholars and students interested in teaching methodology and for courses in physical education, dance, and education.
This is the illustrated story of New York artist Chris Daze Ellis's successful transition from the subways to international studios and galleries. Follow his 30+ year career from his days as a teenage graffiti writer to his current life as a professional painter, mentor, and family man. This book, with more than 250 photographs, is a journey tracking the seminal moments in Daze's life that shaped his art. View his aesthetic evolution, from "Graffiti High" (New York's High School of Art and Design) and an "unsanctioned" street art phase to exhibitions with Keith Haring and Jean-Michel Basquiat. Train photos from the 1970s and '80s, a broad representation of Daze's studio and mural works, and personal photos guide the reader through an artistic portfolio spanning five decades. Contributions by graffiti writer Jay "J.SON" Edlin and essayist Claire Schwartz, and a foreword by graffiti historian and chronicler Sacha Jenkins, complete this volume.
Showcasing his entire Star Trek career to date, this visually stunning retrospective celebrates the inventiveness of Neville Page's designs. During a career spanning over twenty years, visionary creature designer Neville Page has applied his considerable expertise to the creation and development of the aliens of the Star Trek Universe. From the movies Star Trek (2009) through to Star Trek Beyond (2016), as well as the shows Star Trek: Discovery and Star Trek: Picard, Page's incredibly detailed and intricate work has yielded some of the franchise's most memorable characters. Featuring captivating concept art and detailed sketches, Star Trek: The Art of Neville Page provides exclusive insight into Page's creative process. This is essential reading for Star Trek fans as it includes a vast collection of illustrations from his remarkable work, plus an exclusive foreword and insightful afterword by award-winning filmmakers, Alex Kurtzman and Michael Westmore. Covers all aliens developed by Page for the recent entries in the Star Trek franchise, including the Klingon redesign and the Kelpiens.
Learn how to paint on your iPad like the professionals in Beginner's Guide to Procreate, a comprehensive introduction to this industry-standard software. Accessible and versatile, Procreate is an ideal tool for anyone wanting to give digital painting a go. Step-by-step tutorials, quick tips, and inspiring artwork ensure you'll have all you need to create stunning concept art quickly and easily.
1. This book is a crucial conversation about how racialized bodies and power intersect within actor training spaces. 2. this book specifically examines race from various and diverse points of view. 3. the book looks at acting training and race from a voice and movement perspective.
This volume explores connections between architecture and theatre, and encourages imagination in the design of buildings and social spaces. Imagination is arguably the architect's most crucial capacity, underpinning memory, invention and compassion. No simple power of the mind, architectural imagination is deeply embodied, social and situational. Its performative potential and holistic scope may be best understood through the model of theatre. Theatres of Architectural Imagination examines the fertile relationship between theatre and architecture with essays, interviews and entr'actes arranged in three sections: Bodies, Settings and (Inter)Actions. Contributions explore a global spectrum of examples and contexts, from ancient Rome and Renaissance Italy to modern Europe, North America, India and Japan. Topics include: the central role of the human body in design; the city as a place of political drama, protest and phenomenal play; and world-making through language, gesture and myth. Chapters also consider sacred and magical functions of theatre in Balinese and Persian settings; eccentric experiments at the Bauhaus and 1970 Osaka World Expo; and ecological action and collective healing amid contemporary climate chaos. Inspired by architect and educator Marco Frascari, the book performs as a Janus-like memory theatre, recalling and projecting the architect's perennial task of reimagining a more meaningful world. This collection will delight and provoke thinkers and makers in theatrical arts and built environment disciplines, especially Architecture, Landscape and Urban Design.
Seattle art collectors Richard E. Lang and Jane Lang Davis were frequent visitors to New York City in the 1970s and early 1980s when they collaboratively built their collection, filling their home with singular works of art. Their shared legacy and passion for engaging thoughtfully, deeply, and personally with art-and the frisson of excitement that arises with such a connection-are celebrated and echoed in this special exhibition catalogue. Spanning 1945 through 1976, the paintings, drawings, and sculptures in Frisson serve as significant examples of mature works and pivotal moments of artistic development from some of the most influential American and European artists of the postwar period, including Francis Bacon, Lee Krasner, Clyfford Still, Philip Guston, Joan Mitchell, David Smith, and others. Together they represent an inimitable archive of innovation and a cross-pollination of leading artistic positions in the postwar years. With twenty new scholarly essays written by leading experts, Frisson provides the first opportunity for in-depth research into and new insights about nineteen noteworthy artworks recently acquired by the Seattle Art Museum.
Drama, History, Great Britain, Tudor Era, Elizabethan Era, Stuart Era, acting & auditioning
Susan Herbert's delightful feline reimaginings of famous scenes from art, theatre, opera, ballet and film have won her a devoted following. This unprecedented new compilation of her best paintings provides an irresistible introduction to her feline world. An array of cat characters take the starring roles in a variety of instantly recognizable settings. The masterpieces of Western art retain their distinctive styles while being cleverly filled with furry faces and pussycat tails. Cats then take to the stage in Shakespearean dramas and lavishly staged opera productions. The final stop is Hollywood, where cats are cast in everything from big-budget epics to cult classics, emulating the timeless glamour of the golden age of cinema. From Botticelli's Birth of Venus through Puccini's Tosca to James Dean and Lawrence of Arabia, Susan Herbert's brilliantly observed feline dramatis personae are a joy to discover.
Digital artist Zheng Wei Gu (AKA Guweiz) shares his anime-inspired world in this beautifully produced and insightful book, leading you through his fantasy world with a portfolio packed with gritty detail and a surreal vibe. Guweiz began drawing when he was 17, inspired by an anime art tutorial on YouTube. Discovering a natural talent, he carried on drawing and quickly amassed a fan-base for his edgy illustration style. Throughout this book, readers will discover his artistic journey from the very beginning, with behind-the-scenes details about how some of his most popular pieces were created. He reveals his secrets for turning influences into truly original digital art, including that all-important narrative that takes drawing and painting beyond the purely visual. Step-by-step tutorials share techniques and tips to help you create these sorts of effects in your art, resulting in images with the depth of detail and intrigue that Guweiz has made his trademark. The artist's unique urban take on the popular manga/anime style is gripping right from the first page, from the surreal take on Japanese lifestyle to the urban fantasy he creates.
Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume surveys the history of women in these games and the range of figures presented from the 1980s to the modern day, alongside discussion of issues such as historical accuracy, authenticity, gender, sexuality, monstrosity, hegemony, race and ethnicity, and the use of tropes. A wide range of games of different types and modes are discussed, with particular attention paid to the Assassin's Creed franchise's 21st-century ventures into classical antiquity (first in Origins (2017), set in Hellenistic Egypt, and then in Odyssey (2018), set in classical Greece), which have caught the imagination not only of gamers, but also of academics, especially in relation to their accompanying educational Discovery Modes. The detailed case studies presented here form a compelling case for the indispensability of the medium to both reception studies and gender studies, and offer nuanced answers to such questions as how and why women are portrayed in the ways that they are.
A classic bestseller by one of the most important theatre practitioners of the 20th and early 21st centuries. This handbook has sold over 90,000 copies to students, teachers and theatre makers, giving them a broad range of theatre exercises to use in classrooms, rehearsals and community projects. Makes social and community theatre fun, engaging and easily accessible for a broad audience. No other book sets out all of Boal's methods in one place, not least in such a clear, practical manner.
Throughout this book we discover what our idea of memory would be without the moving image. This thought provoking analysis examines how the medium has informed modern and contemporary models of memory. The book examines the ways in which cinematic optic procedures inform an understanding of memory processes. Critical to the reciprocity of mind and screen is forgetting and the problematic that it inscribes into memory and its relation to contested histories. Through a consideration of artworks (film/video and sound installation) by artists whose practice has consistently engaged with issues surrounding memory, amnesia and trauma, the book brings to bear neuro-psychological insight and its implication with the moving image (as both image and sound) to a consideration of the global landscape of memory and the politics of memory that inform them. The artists featured include Kerry Tribe, Shona Illingworth, Bill Fontana, Lutz Becker, Yervant Gianikian and Angela Ricci Lucchi, Harun Faorcki, and Eyal Sivan. |
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