|
Toys > Hobbies > Games > Board Games
50 non-glare board game card sleeves
For cards measuring 70×120 mm (23/4 x 43/4”).
This card size is used in games like ‘Elder Sign’, ‘Mystic Vale’,
‘XCOM’, ‘Yedo’, ‘Blue Moon’ and many more.
The cardbox safely stores 50+ sleeved cards, and doubles as a
card-holder during play. Just flip back the lid and lock it in place!
Contains 50 clear card sleeves in 80µ polypropylene, with a soft
non-reflective matte treatment.
No acid. No PVC.
(Tarot)
These sleeves fit perfectly into Ultimate Guard Sleeves (sleeve in
sleeve). Perfect for Yu-Gi-Oh!™, and many other Japanese sized cards.
100 sleeves per pack.
Dragon Shield Label pack #1
Renew the writing field on the top of Dragon Shield boxes with this pack of 12 labels that will stick to just about anything - even Card Codex, strongboxes and our Dragon Skin boxes!Also includes a Dragon Shield sticker that can add swag to any TCG collection, laptop or smartphone cover. Next level accessories for the truly dedicated player. Same Tough as Scales quality that you have come to expect from Dragon Shield.
TIPP-KICK Germany, since 1924. 2 players. Goals. Pitch. Mini goalie & kicker. 12-sided possession ball. Go!
Mansions of Madness Streets of Arkham
Expansion
Evil extends its reach and spills into the Streets of Arkham! This
expansion for Mansions of Madness: Second Edition places four new
investigators in three thrilling digital scenarios that incorporate new
elements of gameplay, including elixirs and improvement tokens. Players
get hours of exciting gameplay filled with horror and hardships that
incorporate the core game and build upon the Arkham Horror canon.
Streets of Arkham is an expansion for Mansions of Madness: Second
Edition in which investigators must confront the horrific secrets
behind Arkham's failing facade of normalcy. From the campus of
Miskatonic University to the gang-run speakeasies and storefronts,
investigators face threats on both the supernatural and worldly fronts.
Only with their wits, grit, and the occasional opportunity to unlock
hidden potential can they overcome the threats to the city- and their
lives.
This expansion unlocks three new digital scenarios, new digital mythos
events, and a new digital puzzle. It introduces a new type of card,
Elixirs, and a new type of token, Improvements. The expansion also
includes new tiles, monsters, investigators, and new cards to further
expand your investigations.
In the skies above the Atlantic, a dirigible's peaceful journey is
interrupted by a bloody act of revenge and an oncoming storm. On the
sea far below, a treacherous saboteur plants the explosives that will
sink a ship. In the New England countryside, a train billows black
smoke, desperately fleeing an unimaginable threat.
Horrific Journeys is a deluxe expansion for Mansions of Madness which
unlocks three thrilling scenarios that take four new investigators far
from Arkham, solving mysteries aboard a bustling transatlantic airship,
a luxury ocean liner, and a scenic countryside train. With new map
tiles, puzzles, monsters, and mythos events, these brave men and women
must contend with hideous amphibian monstrocities and interdimensional
creatures tearing holes in the fabric of reality all with the knowledge
that one wrong move can destroy the very vessels they are trying to
protect! In order to arrive at their destinations, the investigator of
Arkham must first survive their journey!
Star Wars Legion Movement Tool
TIPP-KICK Germany, since 1924. 2 players. Goals. Pitch. Mini goalie & kicker. 12-sided possession ball. Go!
TIPP-KICK Germany, since 1924. 2 players. Goals. Pitch. Mini goalie & kicker. 12-sided possession ball. Go!
TIPP-KICK Germany, since 1924. 2 players. Goals. Pitch. Mini goalie & kicker. 12-sided possession ball. Go!
TIPP-KICK Germany, since 1924. 2 players. Goals. Pitch. Mini goalie & kicker. 12-sided possession ball. Go!
TIPP-KICK Germany, since 1924. 2 players. Goals. Pitch. Mini goalie & kicker. 12-sided possession ball. Go!
TIPP-KICK Germany, since 1924. 2 players. Goals. Pitch. Mini goalie & kicker. 12-sided possession ball. Go!
TIPP-KICK Germany, since 1924. 2 players. Goals. Pitch. Mini goalie & kicker. 12-sided possession ball. Go!
TIPP-KICK Germany, since 1924. 2 players. Goals. Pitch. Mini goalie & kicker. 12-sided possession ball. Go!
TIPP-KICK Germany, since 1924. 2 players. Goals. Pitch. Mini goalie & kicker. 12-sided possession ball. Go!
TIPP-KICK Germany, since 1924. 2 players. Goals. Pitch. Mini goalie & kicker. 12-sided possession ball. Go!
TIPP-KICK Germany, since 1924. 2 players. Goals. Pitch. Mini goalie & kicker. 12-sided possession ball. Go!
Catan Geographies: New England
Catan: New England is an expansion for The Settlers of Catan that requires all of the components from that game in order to play other than the hex-shaped resource tiles. Instead of creating an island from those tiles, players compete for resources and building locations on a fixed map that features the six states that comprise New England in the U.S.: Maine, New Hampshire, Vermont, Massachusetts, Connecticut and Rhode Island.
TIPP-KICK Germany, since 1924. 2 players. Goals. Pitch. Mini goalie & kicker. 12-sided possession ball. Go!
TIPP-KICK Germany, since 1924. 2 players. Goals. Pitch. Mini goalie & kicker. 12-sided possession ball. Go!
The Essex County Express is the second Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Among its sixty new cards, you'll find twenty-eight player cards, including four copies of a new weakness.
You'll also find a thrilling new scenario in which your investigations lead you outside the town of Arkham. While the train you take may offer the fastest transit to your next lead, it may not offer the safest… When the train rumbles, shakes, and lurches to a halt, you and your fellow investigators must race from your car to the engine. If you can't get the train moving in a hurry, you and all the other passengers may fall prey to whatever unnatural things seem to be crawling, shifting, and oozing their way from car to car, growing ever larger as they do so.
Your adventures on the Essex County Express feature a randomized set of locations that greatly enhance the scenario's replayability, meaning this nightmarish ride is one you'll want to take again and again and again!
The horrors of Arkham continue to haunt you in Beyond the Threshold, the first expansion to Mansions of Madness Second Edition. Featuring two new investigators, one new monster type, and dozens of cards and tokens, this expansion integrates seamlessly with the existing components and scenarios. These components introduce both new gameplay elements and unique insanity effects for the investigators who were unable to bear the terror. Two brand new scenarios will become available with Beyond the Threshold, leading to countless hours of suspenseful investigation and thrilling terror.
Arkham Horror: Third Edition
The year is 1926, and it is the height of the Roaring Twenties.
Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol
supplied by rum runners and the mob. It’s a celebration to end all
celebrations in the aftermath of the War to End All Wars.
Yet a dark shadow grows in the city of Arkham. Alien entities known as
Ancient Ones lurk in the emptiness beyond space and time, writhing at
the thresholds between worlds. Occult rituals must be stopped and alien
creatures destroyed before the Ancient Ones make our world their ruined
dominion.
Only a handful of investigators stand against the Arkham Horror. Will
they prevail?
Arkham Horror Third Edition is a cooperative board game for one to six
players who take on the roles of investigators trying to rid the world
of eldritch beings known as Ancient Ones. Based on the works of H.P.
Lovecraft, players will have to gather clues, defeat terrifying
monsters, and find tools and allies if they are to stand any chance of
defeating the creatures that dwell just beyond the veil of our reality.
The game is split into a series of rounds made up of four phases.
The Action Phase
The Monster Phase
The Encounter Phase
The Mythos Phase
The Action Phase sees your investigators fighting back against the dark
power of the mythos. During this phase, each investigator can perform
two different actions.
Move – Investigators can move up to two spaces in the city, spending
money to hire speedy transport and move additional spaces. The space
where you end your turn will determine what encounter card you draw
later in the turn.
Gather Resources – Gain one dollar token, which can be used to purchase
items and goods as well as increase how far you can move
Focus – Focus one of your skills, increasing its value.
Ward – Attempt to remove doom from your location. Increasing doom means
danger for the investigators, and removing doom can delay these
apocalyptic heraldings.
Attack – Attack a monster engaged with you.
Evade – Try to escape from a monster engaged with you.
Research – Search for clues at your location.
Trade – Trade money, clues, items, and more with other investigators at
your location.
This set of custom dice will allow you to immerse yourself even deeper in the horrors of Mansions of Madness Second Edition. Seamlessly progress through each and every battle and skill test by keeping six additional dice, identical to those included in the core game, close at hand. With the exceptionally convenient Mansions of Madness Second Edition Dice Pack in your collection, you can dive headfirst into the gameplay experience, fighting off gruesome monsters and swiftly solving tricky puzzles without interruption.
|
You may like...
Not available
|