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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Card games
Paul Thurston's bridge textbook 25 Steps to Learning 2/1 (December
2004; ISBN 9781894154468) was an instant bestseller, winning the
2003 American Bridge Teachers' Association Book of the Year award.
In a tantalizing postscript to that book, he promised a sequel, one
that would cover 'the rest of the story' for those who wanted to
add modern sophistication to their 2/1 bidding. Here at last he
delivers, and the long wait has been worth it. The book describes
an understandable and playable version of today's most popular
system, something that has been missing from bridge literature
until now. 2/1 game forcing ('two-over-one game forcing') is a
bidding system in modern contract bridge structured around various
formulaic responses to a one-level opening bid. Many improving
bridge players enjoy the benefits of the 2/1 system.
What are the odds against winning the Lottery, making money in a casino, or backing the right horse? Every day, people make judgements on these matters and face other decisions that rest on their understanding of probability: buying insurance, following medical advice, carrying an umbrella. Yet many of us have a frightening ignorance of how probability works. Taking Chances presents an entertaining and fascinating exploration of probability, revealing traps and fallacies in the field. It describes and analyses a remarkable variety of situations where chance plays a role, including football pools, the Lottery, TV games, sport, cards, roulette, coins, and dice. This new edition has been fully updated, and includes information on "Who Wants to be a Millionaire?" and "The Weakest Link", plus a new chapter on Probability for Lawyers.
Casino games and traditional card games have rich and idiosyncratic
histories, complex subcultures and player practices, and facilitate
the flow of billions of dollars each year through casinos and card
rooms, and between professional players and amateurs. They have
nevertheless been overlooked by game scholars due to the negative
ethical weight of “gambling†– with such games pathologized
and labelled as deviance or mental illness, few look beyond to
unpick the games, their players, and their communities. The Casino,
Card and Betting Game Reader offers 25 chapters studying the
communities playing these games, the distinctive cultures and
practices that have emerged around them, their activities and
beliefs and interpersonal relationships, and how these games
influence – both positively and negatively – the lives and
careers of millions of game players around the world. It is the
first of a new series of edited collections, Play Beyond the
Computer, dedicated to exploring the play of games beyond computers
and games consoles.
This remarkable book is based on the close observation of the
solutions by the Italian Champions to bidding problems. Acute
judgements produced astonishing results, which Wladyslaw Izdebski
and a leading bridge coach, Wlodzimierz Krysztofczyk, have analysed
to create an exhilarating text. No competent bridge player will
want to miss the opportunity of following this exciting work.
Find out how to win consistently and develop an adaptive, skilled
game with this guide to every aspect of Texas Hold 'Em. With clear
explanations of the rules, the hands, scoring, the odds and the
betting systems, it will give you all the information you need to
get started. It will also help you learn how to play online,
warning you of the pitfalls and helping you to better 'read' your
opponents and develop strategies for success. Featuring killer
insights from an author with decades of experience in every aspect
of the gaming world, this is an essential handbook for anyone who
dreams of being a poker king - or queen.
A complete refresher course for bridge players returning to the
game in middle age, summarising the key changes to the game that
have occurred over the last thirty years. Bridge is a game that
people often decide to learn as empty-nesters. There are also those
who learned the game when they were younger -- but while they would
like to start playing again, they are nervous about how much the
game may have changed. There are new ways of bidding, new
conventions, and other things they will need to know before they
are confident about playing even with friends. That's exactly the
audience for this book -- those who are 'coming back to bridge'. It
summarizes the key changes that someone who has not played for
twenty to thirty years will encounter, and explains simply and
clearly what they will need to know to be comfortable in the modern
game. Skill level: Intermediate
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