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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Card games
Checkers, backgammon, chess and Go. Poker, Scrabble and bridge.
These seven games, ancient and modern, fascinate millions of people
worldwide. In Seven Games, Oliver Roeder charts their origins and
historical importance, the delightful arcana of their rules and the
ways their design makes them pleasurable. Roeder introduces
thrilling competitors, such as evangelical minister Marion Tinsley,
who across fourty years lost only three games of checkers; Shusai,
the Master, the last Go champion of imperial Japan, defending
tradition against "modern rationalism" and an IBM engineer who
created a backgammon programme so capable at self-learning that
NASA used it on the space shuttle. He delves into the history and
lore of each game: backgammon boards in ancient Egypt; the Indian
origins of chess; how certain shells from a particular beach in
Japan make the finest white Go stones. Beyond the cultural and
personal stories, Roeder explores why games, seemingly trivial
pastimes, speak so deeply to the human soul. He introduces an early
philosopher of games, the aptly named Bernard Suits, and visits an
Oxford cosmologist who has perfected a computer that can
effectively play bridge, a game as complicated as human language
itself. Throughout, Roeder tells the compelling story of how
humans, pursuing scientific glory and competitive advantage, have
invented AI programmes better than any human player and what that
means for the games-and for us. Funny, fascinating and profound,
Seven Games is a story of obsession, psychology, history and how
play makes us human.
This book will tell you everything you need to know to get started
with the world's favourite card game. From the basic rules to all
the game variations, Poker: The Ultimate Guide will lead you
through from beginner to expert.
This new edition shows beginning and intermediate players learn how
to beat any single or multiple deck blackjack game in the world.
More than fifteen chapters show the rules, variations, options,
basic strategies, and master charts for correct play for al
blackjack games, including the latest rules changes. Players learn
smart money management, how to maximize profits, simplified
counting methods, and how to get free rooms, meals and shows just
for playing. This comprehensive book includes a tipping guide,
eight rules of self-discipline, five practice quizzes, money
management, and sage advice for being a winner.
INCLUDED IN THIS VOLUME Starting and Finding A Game; What You?ll
Need; Running Your Home Game; Home Poker Etiquette; Basic Poker
Strategy and Tactics; Home Poker Tournaments; House Games as a
Business. Spits, buys, wild cards, royalties, sides bets, forced
betting, chip declare and how to play over 75 poker variations. And
variations on the variations! How to deal with cheats, credit,
shies, split pots, spouses and the law. And much, much more.
The world's oldest, and leading, bridge magazine, The Bridge World,
said of this book: 'Guide to Better Card Play is an
elementary-through-intermediate textbook on declarer play and
defence. Appropriately, the two phases of the book receive equal
attention. The book can be used either as a self-teacher or as the
basis of a series of lessons. In addition to the tutorial material,
which is comprehensive, careful and instructive, the work is
choc-a-bloc with summaries, reviews, quizzes and example deals.
There is even an appendix that allows your foursome to set up the
practice deals yourself. We like almost everything about this book,
we especially liked the attention to partnership methods, the topic
selection, and the carefully constructed lesson deals. There are
other good texts at this level, but Klinger's book has twice as
much material as similar works. This is a very good buy.'
20 years ago, bridge writer Mike Lawrence published a series of
short pamphlets for intermediate players with advice on various
aspects of bidding and card play. Long unavailable, this material
has now been revised, updated, and republished in three anthology
volumes, each comprising about 10 of the original booklets. The
topics here include: defence, including opening leads, signalling
and third hand play, declarer play including endplays, simple
squeezes, loser on loser plays, and timing. There is also a general
discussion of the mistakes we all make in cardplay but need to
avoid. This is the third volume in a three-volume series, 'Mike
Lawrence Bridge Tips', based on bridge tips for intermediate
players first published twenty years ago.
"More Hold'em Wisdom" for all players will help you refine your
hold'em game. Build on the 50 concepts and strategies covered in
his first book, "Hold'em Wisdom for All players", Daniel Negreanu
offers 50 new and powerful tips to help you win money at Hold'em
Cash and tournament games! If you love playing poker, you owe it to
yourself to learn more ways to polish your skills, and get the most
enjoyment you can from the game. Learn the thought processes and
advanced no-limit hold'em betting strategies being used by today's
pros, so that you too can win money!
What are the odds against winning the Lottery, making money in a casino, or backing the right horse? Every day, people make judgements on these matters and face other decisions that rest on their understanding of probability: buying insurance, following medical advice, carrying an umbrella. Yet many of us have a frightening ignorance of how probability works. Taking Chances presents an entertaining and fascinating exploration of probability, revealing traps and fallacies in the field. It describes and analyses a remarkable variety of situations where chance plays a role, including football pools, the Lottery, TV games, sport, cards, roulette, coins, and dice. This new edition has been fully updated, and includes information on "Who Wants to be a Millionaire?" and "The Weakest Link", plus a new chapter on Probability for Lawyers.
200 hands to practice opener's rebid after responder has limited
his hand by raising opener's suit or bidding no trump. Focuses
primarily on auctions at or below game level - appropriate for
beginners.
Create the longest line, flip your opponent's plan or just enjoy
the puzzle: it's up to you to choose a winning strategy. Each card
in the game is unique, so it's not easy to form the longest line.
Win or lose, you always create a compelling pattern with Linjaa.
Linjaa is a multi-player edge-matching game. When adding a new card
to the playing field, you gather points when finishing a line or a
'circle'. Cards can only be combined when the lines on your card
match the lines on the cards already in the field. Concentrate on
your own plan or sabotage the plans of your fellow players: it's up
to you to choose which line to take. Whoever succeeds in finishing
the most and the longest lines, wins the game.
145 hands to practice opening, responding and rebidding auctions
beginning with a Weak Two or Preempt. Includes a thorough
discussion of the importance and methodology of counting tricks, as
well as a discussion on the impact of vulnerability on bidding.
110 hands to practice opening, responding and rebidding auctions
beginning with a Strong Two Club opening bid. Includes a discussion
of strong hands which should not open Two Clubs as well as complete
practice with the Two Diamond Waiting response.
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