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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Card games
With the publication of Sixpack, six keycard RKCB has come of age! As soon you identify a double fit, don't ask for keycards - just "launch" and tell. In most cases, you can find out about keycards - all six - below the game level. Part I of the book lays out a set of basic rules for any casual partnership to apply quickly and easily. Part II gets more advanced and complex, but operates along the same principles. Apply Sixpack throughout your notrump structure and expand it to a wide range of standard bidding situations. With many examples and four extensive quizzes for partners to practice the convention together, Sixpack gives the reader the experience and confidence to use the convention effectively at the table.
Played around the world - according to one famous player, if you play bridge, you will make friends wherever you go. If you want to bid accurately and achieve greatly improved results at the bridge table, you have to master the Losing Trick Count. It is a tried and tested method of hand evaluation which has stood the test of time. Ron Klinger, famous international player, author and teacher who has more books to his credit than many players have had good hands, has brought the LTC up to date by relating it to modern systems and conventions. Now in its fifteenth impression since original publication, this remarkable book is set to hold its place as the standard text on the Losing Trick Count.
"According to Hoyle" is the card-table synonym for Correct --a definitive guide to the correct playing of all known card games, with full descriptions and explanations of rules and techniques for each game and its variations.
Bridge students quickly discover that basic bidding will only get them so far. To improve it is necessary to master a certain number of bidding conventions, and be prepared both to play them and to play against them. Each of the books in this series covers a number of useful conventions, explaining them carefully along with numerous examples and quizzes to help the reader understand what is being learned. Included in this book: Opening Leads, Attitude, Count, Suit Preference, Rule of Eleven, Present Count, 3rd Hand Play, 2nd Hand Play, Logic/Communication/Intuition and Review Hands. PATTY TUCKER (Dunwoody, Georgia) is an ABTA Master Bridge Teacher and co-founder of Whirlwind Bridge and Atlanta Junior Bridge. Her success at the bridge table culminated in her victory in the 2000 Baldwin Flight A North American Open Pairs with long-time bridge partner Kevin Collins. Patty and Kevin were married in 2006.
The title says it all. But to provide some background you need to know that Casino gaming is growing exponentially today. And it's not Roulette, Baccarat or the traditional games that are being played. It is Poker and the even more popular Blackjack that are the big attractions. It's a numbers game and its mathematics are at the root of winning. So statistics and probability are in the weave of the text and exciting to the number nuts among us. This title includes such contents as: Mathematics - Gaming and Blackjack; Advantage Components; Expert Conclusions - Thorpe, Scarne, Arnold and Others; The Best Strategy; Two-card Combinations: from the 52 card deck - 1326 hands; Mathematical Distribution - Expectations of dealer and player over 100,000 hands each; For Dealer and Player - The expected games analysis, every option analysed; Advanced Staking; Probability Theory - The misleading fallacy; The Dealer's Face-up - And all it portends; Comprehensive Tables - Cover every situation; and, Destroying the Fallacies - Hole-card cheating - The card counter.
The previous book by this same author team, Planning the Play of a Bridge Hand (978 1897106 51 8), was named the 2010 Book of the Year by the American Bridge Teachers' Association. Building on the success of that title, this book gives near-beginners a chance to practice the principles on which sound declarer play is based: count your winners, count your losers, make a plan. This is not just a series of problem hands, however. Each section contains a brief introduction of its topic, and the ideas are reinforced with carefully explained solutions and helpful tips throughout.
Monsters exist at the heart of every game of Dungeons & Dragons, and monster cards make accessing the information contained in the Monster Manual easier than ever.
Geza Ottlik had a remarkable talent for discovering and analysing strange and fascinating aspects of card play in bridge. This brilliant book is the result of his collaboration with Hugh Kelsey whose skill at high-level analysis of bridge problems was equalled only by his ability as a writer able to express complex ideas in simple prose. ADVENTURES IN CARD PLAY is regarded universally as one of the all-time great classics of bridge.
In this book, the pompous and self-important Abbot spots a chance to take part in that Holy Grail of Bridge - the Bermuda Bowl world championships. Casting all ethics aside, he pursues this dream. Partnered by the Parrot, with the Witchdoctor, Mbozi, Mrs Okoku and Miss Nabooba as team-mates, he travels to India's Chennai and faces many of the world's real-life players. Regular followers of David Bird's work will know what to expect - a first-rate mixture of amazing bridge, entertaining characters and sparkling dialogue.
Competition brings many benefits - or so all the politicians say. Bridge players certainly subscribe to the theory. These days somewhere between two-thirds and three-quarters of all auctions see both sides entering the fray. Having a basic knowledge of how to get into or stay in the bidding is therefore a key attribute for success at the bridge table. You will often hear rules quoted such as 'do not double them into the game' or 'leave the five level to the enemy'. This book covers all the rules likely to help you and, as usual in this series, you will find plenty of examples both for and against each one.
Better Bridge with a Better Memory 'goes beyond ... wide-ranging advice ... and investigates one specific technique in detail. The method demonstrated is mnemonics, and the author shows how that approach, already widely in use in naming agreements and providing clues to their details, can be applied to every phase of the game. As is often the case in Klinger productions, many examples used to demonstrate the case at hand have unrelated interesting points, and the discussions thus provide a welcome variety of topics.' - The Bridge World.
This is a practical and comprehensive guide to playing Chess and Bridge from complete novice to advanced player level. It describes the fascinating history of world bridge championships, the great chess games, and the famous players who have popularized and developed the games we know today. It features over 1600 illustrations and photographs that take you step by step through from key basic principles of bridge to the opening, middlegame and endgame in chess. This superb instructional book will tell you everything you need to know about chess and bridge, from the fascinating histories of the games to how to play and master strategies to win. The first section, How to Play Chess, begins with rules of the game, and how to move each piece. The different strategies are explained, along with advice on how to manage the game as it progresses from opening through the middle game to the endgame. The second section, How to Play Bridge, begins with an explanation of the basic principles of bridge. This is followed by a detailed and colourful history of the game. Basic skills are all covered, from how to play and improve your game to advanced level tactics in bidding and card play.
Teaches how to play Texas Hold 'Em Poker for beginners. This title contains terms, definitions, etiquette and rules and shows how poker hands are ranked. It helps you to understand your chances, appreciate the percentages, and master the odds so that your hand improves.
If you enjoy Uno "TM", double your fun with Duo! Be the first one to play all your cards to the discard piles, matching two out of three elements on the cards: colors, numbers, and symbols. A lively, fast-paced game, now in a colorful new box.
Look twice: sometimes what you think you're seeing isn't there at all. This deck of 55 cards is an eye-catching collection of optical illusions that fool the eye and delight the imagination. Created by Pentagram, based on the best-selling book Pentamagic (Simon & Schuster). Packaged in a colorful new box.
To discover which opening lead is best from a given West hand against a particular auction, the authors use computer software to generate 5000 deals that match the North-South bidding. (The West hand remains the same and the other three hands are chosen randomly). The software then plays these deals automatically, seeing which of the 13 possible opening leads works best at both IMPs (rubber bridge/Chicago) and match-point pairs. By analysing the results, the authors pass on to the reader the secrets of finding the best lead against notrump contracts on a wide range of different auctions. |
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