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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Card games
Join the millions of people worldwide who have discovered the secrets of Bridge. This is a brilliant and original book. Three sections cover beginner, intermediate and advanced players. The tastiest morsels are to be found in the intermediate section where the author discusses how to remember vital principles in bidding and play. 'Bridge is the most entertaining and intelligent card game the wit of man has so far devised' W. Somerset Maugham
Improve your memory - challenge your gameplay skills! Thought to have been invented in the 17th century, cribbage remains one of the oldest and most popular card games for two or more players. The book is in two parts, the first introducing the game to those who have never played it before, and the second, much larger, part explaining the intricacies of the game to more experienced players and giving guidance to improve the chances of winning. Both the original five-card game and the more modern six-card variety are described in detail, and the authors demonstrate how to gain the maximum advantage from any of the countless card combinations possible during play. Numerous examples are included to illustrate the subtleties of each stage of the game, written in easily understood tabular form and checked by computer programs.
Considered by many magicians and card sharps to be the one essential guidebook to attaining the highest level of card mastery. Includes author's own systems of false shuffling, false riffling and cutting, dealing from the bottom, palming cards, "skinning the hand"-even three-card monte, plus 14 dazzling card tricks.
The established classic on inferential reasoning in bridge. Deduction is the process of working out what logically follows from facts known or assumed. Psychologists rate deductive reasoning as central to human intelligence and Albert Dormer believes that it is the use of this faculty in bridge that gives players their satisfaction. So why do they so often fail to make the right deductions? The answer lies in correct thinking and in asking the right questions. Albert Dormer, internationally respected both as a player and as a writer of great distinction, shows how, through the use of deduction, bridge players can greatly enhance their card play and enormously increase their pleasure in this fascinating game. DORMER ON DEDUCTION is a brilliant book, lucidly written and packed with practical advice.
The tarot is used for divination and as a source of symbolic wisdom, and the author combines the two traditions in this book. Drawing from his own "Gareth Knight Tarot" and the "Grimaud Deck of Marseilles", he offers a history and interpretation of each card and provides specific exercises to help readers become familiar with them. The exercises include the Celtic Cross layout as well as the author's own spiral 21-card spread, alongside magical divination techniques, and answers to student's questions from his highly acclaimed tarot courses.
Checkers, backgammon, chess and Go. Poker, Scrabble and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across fourty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against "modern rationalism" and an IBM engineer who created a backgammon programme so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt; the Indian origins of chess; how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programmes better than any human player and what that means for the games-and for us. Funny, fascinating and profound, Seven Games is a story of obsession, psychology, history and how play makes us human.
*Fancy yourself as a bridge player? This essential little book will show you how - in just 10 minutes. *Introduces the basic rules and techniques for bidding, declarer play and defence. *Useful bridge-table diagrams and quirky illustrations help the information stick.Bridge can sometimes look incredibly complicated and opaque. But that really isn't the case: it is a very easy game to learn. By the time you've read this invaluable little book, you'll be equipped with all the knowledge you need to take your partner and play your first game. In clear, easy-to-follow text, backed up with useful diagrams and illustrations, the author shows you exactly how bridge works, including bidding, defence, declaring and trumps. The book then goes on to more advanced strategies, including how to use your opponent's bidding to your advantage, and discusses the finer points of etiquette and conduct during a bridge game. Armed with the information in this book, you can go on to become a star bridge player - in double-quick time!
DEADLY DEFENCE covers every important aspect in bridge to make good bridge players into excellent defenders. It deals with opening leads (how to convey maximum information), defensive play when playing second hand, third hand and also when you are first to play to a trick, how to use signals more effectively and how to think on defence like an expert.
Conventions are a vital element of bidding in bridge. Unless they are easily and clearly understood they can be destructively dangerous. This book contains the most common conventions you are likely to encounter at the duplicate table, together with defensive measures you can take, plus countermeasures against each part of the defensive methods. Importantly, however, bridge continues to evolve. The material in the additional chapter covers the most recent developments in bridge bidding and will give you ideas for inclusion in your regular partnerships.
Considered by pros the BEST POKER BOOK EVER WRITTEN. This is the classic book on every major no-limit game played today and is considered by the pros to be one of the best books ever written on poker! Jam-packed with advanced strategies, theories, tactics and money-making techniques - no serious poker player can afford to be without this essential book! For the first time ever in paperback edition, Super System is packed with 608 pages of hard-hitting information and including fifty pages of the most precise poker statistics ever published, this is truly a must-buy for aspiring pros. Super System features chapters written by game's superstars, the best theorists and the best poker players in the world, such as Dave Sklansky, Mike Caro, Chip Reese, Bobby Baldwin and Doyle Brunson. Three world champions and two master theorists cover the essential strategies and advanced play in their specialties and provide no-nonsense winning advice on making money at the tables. These poker superstars cover the important money games in depth: You'll learn 7-card stud, draw poker, lowball, 7-card low stud (razz), high-low split (cards speak), high-low declare, and the most popular game today, hold'em (limit and no-limit). The important winning concepts and strategies are clearly outlined and explained so that you'll become a big money winner. Serious poker players must have this book. This is mandatory reading for aspiring poker pros, tournament players or those ready to play no-limit and is ideal for players moving to higher stakes games. This is the best poker book every written - period - acknowledged by pros and knowledgeable players alike as the classic book on every major no-limit game played today. Absolutely indispensable reading for any player.
As Hugh Kelsey says in his introduction, the brilliant card player achieves his results with a combination of logic and flair. And although many people may think flair plays a disproportionate part, the expert player, in fact, produces his sometimes unbelievable results almost entirely by the application of logic. LOGICAL BRIDGE PLAY teaches you just how to apply logic to your card play in making the correct inferences and deductions, and in assessing the timing - the opportunity to become a master player is yours for the taking.
teNeues NYC Stationery is proud to share our newest offering, classic Playing Cards with our signature style curated from museum art and illustrations from our favourite artists around the world printed on embossed, premium blue-core card stock in a gift box with flip-top magnetic closure. Red Cardinal by Allyn Howard is a charming rendition of a beloved back-yard bird, a favourite among all ages. Our little portable box is giftable and great for travel, fits in any bag and the magnetic closure keeps the cards together between games. Standard deck of 54 playing cards including 2x joker cards Full-colour, richly -printed artwork on embossed, blue-core card stock Giftable flip-top box with magnetic closure Box measures: 69 x 95 x 25 mm Allyn Howard is a painter and illustrator based in Brooklyn, New York. Inspired by her childhood, her work reflects an interest in nature, often from the vantage point of small curious animals. Allyn uses water-based acrylics on wood, paper, and canvas, merging a decorative style with a colourful, painterly one.
Canvas crunch time! Whose impasto impresses the most? Was Monet the greatest painter, or does Manet's brushwork beat them all? Who was the greatest Renaissance wonder? Pit thirty-two Old Masters against each other in a trump card battle encompassing hundreds of years of amazing art history and learn about the greatest artists ever to have lived!
Detailing the fictitious exploits of the bridge-playing monks of St. Titus, this uproarious collection of adventures includes their involvement in the Gold Cup, the Hubert Phillips Bowl, the National intermonastery championship, and a mission to Africa to convert the Bozwambi tribe to the Acol system. Leading the way for a hugely entertaining series, this title is a tribute to the bridge and writing skills of two very distinguished authors.
In recent years Internet Poker has been gone from an industry very much in its infancy, enjoyed by a few hundred regular 'play money' players, to a multi-million pound business, in which thousands of players around the world take part in real money games every day. With more than a dozen major sites in fierce competition for the online poker market, and new cardrooms being launched every few months, poker players nowadays face a huge (and potentially bewildering) range of choices. Whether you are a newcomer to online poker or already play regularly, this book provides you with the information you need to survive in the Internet poker jungle. It addresses the following questions: * How do I choose an online poker room at which to play? * How does online cardroom play differ from 'live' cardroom play? * Is there a risk of being cheated or colluded against? * How can I use the Internet to improve my play?
Whether you play in person, or online, this is a must for bridge lovers around the world This is an important, and in some ways revolutionary, book. The point count method of hand evaluation was first proposed in 1914 and popularized in 1934 by Milton Work. The Banzai Method advanced by David Jackson and Ron Klinger improves on Milton Work by reassessing the relative values of the honour cards but also adds a further dimension to accurate hand evaluation by including the tens and is of crucial importance when assessing balanced hands. According to Eric Kokish, an internationally respected American authority, who has contributed the Foreword, the many example deals are an eye-opener. When you finish this book, it is unlikely that you are going to look at your hand the same way as you have in the past.
Regarded as one of the best ever written on the topic of signaling in the game of bridge, this book will help you defend better regardless of your experience or skill level. It explains several ways to describe your holding which are commonly used by experts but not generally known. It compares new methods with old, including the pros and cons of upside-down versus standard signaling. It explains how to draw inferences, not only from partner's signals, but also from what he fails to do. Even if you are an expert and think there is nothing about defensive signals you don't already know, you will probably see a few situations you haven't thought about and discover how other experts handle them. Originally published in 1995, this book has been unavailable for more than 20 years.
Bridge is a superb card game, perfect for keeping your memory sharp, played by millions around the world. This Fast Fact Finder is a guide and summary to the basics of bridge for the beginner and novice player, enabling players to check quickly important points in bidding and play. It is designed to be used in conjunction with Basic Bridge and Acol Bridge Made Easy, both by Ron Klinger. 'Many games provide fun, but Bridge grips you. It exercises your mind. Your mind can rust, you know, but Bridge prevents the rust from forming' Omar Sharif
This latest edition of an outstanding book contains some new tips which reflect the changes in the game since the original publication in 1987. Learning from bitter experience at the bridge table is a slow, painful and often costly business. The 100 winning tips are designed to cover specific situations in bidding, play and defence - the sort of problems that arise over and over again in everyday play, providing a painless substitute for experience.
No-Limit Hold'em is an extremely complex game that is difficult to learn and even more difficult to teach. Many authors have produced works on this topic which are either too simplistic or far too complex to be of any practical use. Hunter Cichy has a unique ability to present advanced concepts in a manner that any committed student can understand and implement. ----- In this cutting-edge work, Hunter outlines a straightforward, no-nonsense approach to poker analysis. His philosophy is built around the five key elements of poker theory: ----- * pot odds --- * implied odds --- * pot equity --- * fold equity --- * minimum defense frequency. ----- Hunter examines each of these topics in depth and explains how they interact. By combining optimal opening ranges with clear explanations of math and game theory, Hunter presents a powerful strategy that is easy to implement and difficult to exploit. ----- A careful study of the approach outlined in Advanced Concepts in No Limit Hold`em will undoubtedly take your game to a higher level.
Join the millions of people worldwide who have discovered the joy of bridge Killing Defence at Bridge is one of the great classics of bridge. It carries the mark of a genius and was the first in a series of major books written by Hugh Kelsey, who became internationally recognised as a leading authority on the analysis of bridge. He coupled this incisive thinking with a brilliant skill with words and made the most complex techniques in bridge sound simple and easy to grasp. Killing Defence features a foreword by Ron Klinger, one of bridge's leading teachers.
The Numbers Game is a new game concept that resembles the memory game play but with some interesting differences, which makes the game more exciting and flexible. The Numbers Game consists of four sets of 20 cards. Each set has a set of numbers running from 1 to 20. The goal of the game is to collect one set of 20 cards. However, the cards may only be added to your collection in ascending order, if you first pick a number-1 card, or in descending order, if you first pick a number-20 card. The player who first completes a full 1-20 row wins the game. The numbers on the cards have been photographed on the streets of cities around the world, from house numbers to traffic signs and commercial signage. Paul Baarss sharp eye for graphic candor resulted in a collection of thousands of street graphics depicting numbers. For this game, he selected 80 striking numbers in surprising settings from his large collection. |
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