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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Card games
Modern Poker Theory is a comprehensive, rigorous guide to the most important aspects of No-Limit Hold'em. It is based around an in-depth examination of what is meant by game theory optimal play (GTO) and how it can be applied at the table. Understanding GTO is fundamental to being able to make accurate poker decisions and being able to exploit players who don't. Modern Poker Theory uses modern poker tools to develop a systematic approach to the analysis of GTO. It organizes the ideas and concepts in an intuitive manner that is totally focused to practical applications. Next time you are at a table some of the players will have studied Modern Poker Theory and some won't. The players who have studied Modern Poker Theory will, without doubt, have a better theoretical and practical understanding of No-Limit Hold'em. They will be the favourites in the game. Make sure you are one of them. Michael Acevedo, one of the world's leading poker theorists, is a game theory expert who is renowned for creating cutting-edge content for the world's leading players. The production of Modern Poker Theory is the culmination of many thousands of hours of his research work with the most advanced poker software tools available. It is poker theory for the 21st century.
Checkers, backgammon, chess and Go. Poker, Scrabble and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across fourty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against "modern rationalism" and an IBM engineer who created a backgammon programme so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt; the Indian origins of chess; how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programmes better than any human player and what that means for the games-and for us. Funny, fascinating and profound, Seven Games is a story of obsession, psychology, history and how play makes us human.
The aim of this book is to describe a complete and coherent method of partnership bidding after the opening bidder has announced a balanced hand. Balanced hands are more common than unbalanced hands, so it is important to be able to describe them accurately and efficiently - to show their precise strength and distribution. The scheme proposed here is independent of your bidding system, and so it can be adopted whether you play a natural system such as Acol or Standard American, or a Strong Club system or something more exotic.;Target Market : This title is aimed at the strong improving players and experts.
Meet Alex and Bobbie, who both like to play poker. Alex is a professional poker player who plays for a living and is a solid long-term winner. Bobbie is a recreational player who plays a decent enough game but mainly wants to have a good time. If you play poker regularly you will meet thousands of players like Bobbie in your games and very few like Alex. Of course one would expect that, in the long run, Alex will perform better than Bobbie. But have you ever wondered EXACTLY what it is that Alex understands better and does differently to Bobbie? This is a rather complex question that does not have a simple answer. In this book, UCLA maths professor Duncan Palamourdas addresses this question via a journey through human psychology, game theory, easy-to-understand mathematics and even philosophy. Topics include: Understanding the instinctive but unprofitable tendencies of inexperienced players. How to identify what a mistake actually is in poker - and how to exploit it. Why poker does not revolve around bluffing. The great impact of variance in poker and how to account for it. How to develop a consistent approach that allows you to play like Alex and not Bobbie. Duncan Palamourdas specializes in the mathematics of poker and poker education. His poker classes at UCLA always fill up early and have long waiting lists. He is also an author at Upswing Poker, Poker News, Card Player and Winning Network. Despite his impressive academic credentials, Duncan's popularity is a product of his love for simple language and metaphors. Profitable poker play essentially revolves around correct risk-reward optimization. This is a complex topic and Duncan's great strength is that he explains it in simple terms without resorting to technical jargon.
This quality playing card deck is suited for a night on the town with bar-crawling, beer-drinking cats! With custom court cards, a unique card back design, two Jokers, and a sturdy, travel-friendly box, this deck is perfect for game night at home, at the bar, and everywhere in between. * UNIQUE DESIGNS: This hilarious deck features bar-crawling cats, designed by artists Arna Miller and Ravi Zupa, based on their bestselling series of block printed matchboxes, as seen on Bored Panda, Colossal, My Modern Met, and more. * IRREVERENT & PLAYFUL: These irreverent playing cards are perfect for fans of Grumpy Cat, for that friend who always keeps a deck of playing cards around, and for anyone who loves drinking games. * GREAT GIFT: This laugh-out-loud deck is perfect for a housewarming present, stocking stuffer, white elephant gift exchange, or a game-loving family member, friend, or coworker. * INCLUDES: Deck of 52 standard playing cards plus 2 jokers. The cards are printed with a premium blue core for durability and good shuffleability. Perfect for: * Fans of Anne Taintor and Grumpy Cat * Playing card collectors * Casual game players * Cat lovers with an irreverent sense of humor
Here is a new edition of this exhilarating and ingeniously laid out guide to improving both your bidding and play. Sixty hands are presented and you must first find the key bid. Then, as declarer, you have to work out the best way to play the hand. By the time you have completed the sixty problems you will undoubtedly be a much improved player.
This book will tell you everything you need to know to get started with the world's favourite card game. From the basic rules to all the game variations, Poker: The Ultimate Guide will lead you through from beginner to expert.
Discover the movies, celebrities, politicians, artists, writers and historical figures responsible for the world's most inspiring, amusing and just plain weird quotes. This multiple-choice card game is designed for history and pop-culture obsessives, as they battle to match quotes with the person who uttered (or penned) them. Packaged as 430 cards in a deck, this simple game can be played anywhere you'd like. An example round: a card is pulled that reads, "The way to get started is to quit talking and begin doing". Players must decide if they would attribute this quote to A) Walt Disney, B) Barack Obama or C) Steve Jobs. If players said the answer on the back of the card (Walt Disney), they've got their first point. And so each round goes, with two to infinite players, until you reach the end of the playing deck when the player with the most points wins. This game will test your general knowledge as you uncover some of the best gaffes that modern history has to offer.
Historically, marbled paper has been used for decor projects from book-binding to wallpaper and everything in between. This Florentine Black and White pattern is a mesmerising design, classic for Playing Cards. This box looks just as beautiful on the mantle or desk. Standard deck of 54 playing cards including 2x joker cards Full-colour, richly -printed artwork on embossed, blue-core card stock Giftable flip-top box with magnetic closure Box measures: 95 x 68 x 25mm.
The Numbers Game is a new game concept that resembles the memory game play but with some interesting differences, which makes the game more exciting and flexible. The Numbers Game consists of four sets of 20 cards. Each set has a set of numbers running from 1 to 20. The goal of the game is to collect one set of 20 cards. However, the cards may only be added to your collection in ascending order, if you first pick a number-1 card, or in descending order, if you first pick a number-20 card. The player who first completes a full 1-20 row wins the game. The numbers on the cards have been photographed on the streets of cities around the world, from house numbers to traffic signs and commercial signage. Paul Baarss sharp eye for graphic candor resulted in a collection of thousands of street graphics depicting numbers. For this game, he selected 80 striking numbers in surprising settings from his large collection.
In minutes you can learn to play any of the 100 most entertaining card games as you follow the simple rules, methods of scoring, and hints on skillful play for every game. In minutes you can learn to play any of the 100 most entertaining card games as you follow the simple rules, methods of scoring, and hints on skillful play for every game. They're arranged according to the number of players, starting with games for two like Cribbage and Pinochle, California Jack and Honeymoon Bridge, plus 15 more. Games for three players include Black Maria, Knaves, Ombre, Cut-throat Bridge, and 7 more. You'll find 13 games for four players, from Bridge, Canasta, and Hearts, to Calypso, Euchre, and Quinto, and 11 games for five or more, including Coon Can, Crazy Eights, Poker, Rummy, and Loo. Or try some of the 9 party games, 11 banking games, and 18 games for single players. Then you're ready to try the rule variations and adaptations for different numbers of players.
No "Old Maids" here! This thoroughly modern twist on the classic card game has players of all ages racing to end up as the awesome Cat Lady. Match a cute collection of feline friends, like Fluffer Nutter, Aaron Purr, and Chip. The player with the Cat Lady card at the end wins! Easy to play and packed with gorgeous illustrations, this game is excellent for casual gamers and cat lovers alike. - For 2-6 players, all ages - Includes 52 cards, instructions for play
This humorous, laid-back guide to poker rules, strategies, techniques, and lingo will take your game to the next level. Do you know what it takes to play the game? At the poker table, just like in the ocean, baitfish get gobbled up by sharks. To help you ascend to the top of the poker food chain, Pick Up Your Poker Game answers all the game's most important questions with over 50 tips and strategies to give you the upper hand. So whether you're a seasoned pro or a bare-bones beginner, this handy, information-packed guide will take your poker game to the next level by helping you discover: Winning strategies when you don't have a winning hand Bluffing techniques and when to use them What players to choose or avoid as your opponent How to help determine your opponent's hand How to capitalize on your opponent's weaknesses and your strengths
Over the last forty years, Cousin Sal has made bets with doctors, lawyers, teachers, agents, bookies, writers, comedians, radio DJs, tv producers, baseball players, front office executives, bandleaders, movie stars, publicists, weed lab owners, hedge fund operators, and even professional wrestlers. From his early days growing up in Brooklyn and Long Island flipping baseball cards to now hosting podcasts and TV shows and managing several offshore accounts we don't talk about, Cousin Sal has truly become the average American sports fan's go to source for gambling tips. So here's how not to do it . . . With hilarious tales of love and loss, winning and (a lot) of losing, crazy family and fatherhood, and a life saga that inspired the Phil Collins' song, "Against All Odds," Cousin Sal has now written THE Vegas super-system, MIT-algorithmic, sharp-approved book for how to gamble like a pro -- or at least not how not to go broke and lose your kids to Child Protective Services.
There is only one casino game in which players, if they play
perfectly, can gain a mathematical advantage over the house. That
game is blackjack.
Runner-up in the beginner/novice category of the American Bridge Teachers Association 2020 Book of the Year Awards. Bridge is a hugely popular pastime enjoyed by millions, and yet whole books have been written about single aspects of the game, and learning the seemingly complex rules and language can be a daunting idea. So this is the essential guide to beginning your journey and getting in on the fun, covering everything you need to know to get started and progress, from bridge basics, language and no-trump declarer play to analysing hands and working with trump suits. Defence play is then covered before going into bidding essentials and further bidding techniques and conventions. Keeping score and advice on taking things further rounds off this invaluable guide for the beginner. Clear explanations and examples make learning easy, and fresh writing from seasoned expert Mark Horton keeps things interesting, while a glossary of terms is a handy at-a-glance reminder of the meaning of key words and phrases. Suitable for standard playing methods used worldwide.
The pen is mightier than the sword, but whose pen is the mightiest of them all? Who was more prolific, Charlotte Brontë or Fyodor Dostoyevsky? Who created more memorable characters, Jane Austen or William Shakespeare? Whose life was more eventful, Cervantes or Byron? Pit 32 of the greatest writers of all time against each other with these illustrated cards.
Ten years after their award-winning Planning the Play of a Bridge Hand (August 2009, ISBN 978 1897106 51 8), Seagram & Bird tackle the hardest part of the game: defence. Using the same step-by-step approach, they guide the reader through the minefield of signalling, making a defensive plan and, above all, counting - points, tricks and distribution. |
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