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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Card games
A card game for film nerds, movie geeks, and cinephiles. One deck. 150 cards. Multiple ways to play.
This card-based party game is a well-crafted mix of sleek design, pop culture, and film--sure to be a hit at any game night, family gathering, movie night, or even as an ice breaker for your new book club. With multiple ways to play based on difficulty level ranging from casual movie-goer to bonafide film nerd, Cinephile will have you and your friends racking your brains for Sean Connery's lesser-known films, Cate Blanchett's filmography, and Steve Buscemi's most memorable cameos.
This deck of beautifully illustrated, egg-shaped playing cards
makes the sweetest springtime gift! Celebrate spring with this deck
of sweet, egg-shaped playing cards! A distinctive, egg-shaped
package with a flat base makes this deck ideal for displaying
upright, perfect as an addition to Easter baskets or on its own as
a special gift. Featuring 12 favorite animals (from cheerful chicks
to adorable bunnies, and more!) in four beautifully illustrated
floral suits (sunflowers, daffodils, sweet peas, and lavender),
plus a bonus Monarch Butterfly card, these charming little eggs can
be used as an artful alternative to any standard playing card deck.
Play springtime twists on three classic card games (Go Fish, Old
Maid, and Crazy Eights) with included instructions, or revel in
hours of matching and memory game fun!
Dip in to this pack of 50 illustrated cards to refresh and
revitalize your senses. How much of the world's beauty have we
become indifferent to, caught up in the bustle and rush of
day-to-day life? Take a break from the madness, and from your
smartphone, and rediscover the magic of the world around you.
Surprising, engaging prompts will help you hone in and focus on the
world around you and tune back in to the things that really matter.
Robot Memory Game gives an overview of the many areas robots appear
in our society. All robot domains will get a description to explain
the robot on the latest developments and reason they exist. The
introduction faces the position of the robot in our human
environment. All memory sets will contain two different examples.
In 1742, Edmond Hoyle published the definitive book on whist, the most popular card game of his day.
More than 250 years later, Hoyle is still the definitive name when it comes to the rules of games, from bridge to backgammon, Scrabble to blackjack. This handy reference guide has now been updated and expanded and includes rules, strategies, and playing odds for more than 250 games.
Readers will learn how to play, hone their strategies, and settle disputes with this newest edition of the classic reference guide.
I am awesome This set of 52 cards is full of inspiring affirmations
to help improve your child's self-esteem and give them the
confidence to do anything they set their mind to! Whether you're
looking to bring a bit of sunshine into their day or show them how
amazingly awesome they really are, add an extra dose of happiness
to each and every day with this collection of sunny sentiments and
positive prompts. Each card, which can be displayed individually
using the high-quality wooden stand included, features a joyful
design to brighten up any shelf, windowsill, desk or table. These
cheerful cards are the perfect pick-me-up to boost your child's
overall happiness and leave them smiling from ear to ear. Box
includes 52 individual cards and a wooden holder Each powerful
affirmation can be used as a decoration anywhere in your home
Beautifully presented and featuring colourful card designs
Since its debut in 1993, Magic the Gathering has grown to be an
influential collectible card game, allowing its community of loyal
fans to duel each other with mana cards and spells while enjoying
its lore and compelling narratives. This collection of essays
focuses on Magic from a variety of disciplinary approaches. Authors
explore the innovative game design of Magic, the ludic differences
between analog and digital play, how players interact with the MTG
market and one another, professional play versus casual play and
the many ways Magic has impacted gaming.
A vibrant oracle deck that allows new and current young fans of
divination to continue growing their practice. This adaptation of
Nikki Van De Car's The Junior Astrologer's Handbook is the perfect
tool for young mystics looking to harness the energies of the
cosmos as they figure out the role astrology plays in their every
day life. The 44-card deck complements our stunning handbook, while
also serving as a standalone deck for users who may be coming to
divination on their own. A 96-page companion booklet offers a
variety of ways to use the deck to help users as they navigate
difficult situations (with friends, at home, or at school), while
offering them a better understanding of the power they have over
their own life/decisions. Whether looking to do a daily pull for
inspiration or in need of answers to specific questions, users will
learn what the elements, planets, moon phases, and signs all mean
in a reading.
Every time you say goodbye you have to cry OR You can't read time
anymore. All the paint in your house is always wet OR You spray
toilet freshener all over yourself every day. In this game there is
only one real rule: you HAVE to choose! The Dilemmarama's absurd
dilemmas will not only make you laugh, but will also cause heated
debates and feisty duels amongst friends and family. There are two
game options to choose from, because after all, everything in life
is a dilemma. In one of the game options, your goal is to become
the Dilemmaestro by creating difficult dilemmas for the other
players. In the other option, you play in teams and try to guess
what your teammates will choose. This way you really get to know
your friends and family! BONUS: The Ultimate Edition can be used as
a stand-alone deck but it can also be combined with Dilemmarama The
Game: The Original Edition, expanding the game to 120 cards with
over 7,000 new combinations.
"Bridge Is a Conversation" is a guide to bridge fundamentals for
players who already have an understanding of the basics of the game
and the desire to improve their competitiveness at the bridge
table. The goal is not to teach how bridge systems are built, nor
to describe their content, but rather to clarify how to use them
the way the best players in the world do and to offer an
alternative to simply "playing by the book." You will find the game
much more interesting, challenging, and enjoyable than you ever
dreamed it could be. The principles in this book are valid
regardless of the bidding system used. In sixty years of playing
bridge, author Gerard Cohen has observed many games of bridge, and
he brings that knowledge to this guide. His observations of how his
partners, opponents, and others play that make them outstanding are
key to the thoughts included here. He looked for patterns, drew
conclusions and developed general concepts that those who haven't
reached the top level yet can learn and apply for a chance at
competing with the best. Take your bridge game to the next level
with "Bridge Is a Conversation."
Play cards with Oliver Twist and the Artful Dodger, keep your eye on Scrooge and Uriah Heep as 'Ace' Villains, and have a game of 'Beggar My Neighbour' with Pip and Estella.
This playing card deck features 54 of Dickens' most memorable characters and includes an introduction to Victorian card games in the accompanying booklet.
Features:
- FUN, COLORFUL ILLUSTRATIONS by Barry Falls of the most memorable Charles Dickens characters on every single card including Oliver Twist, David Copperfield, Tiny Tim, Miss Havisham... and many more.
- LEARN MORE ABOUT DICKENS in the accompanying booklet written by a Dickensian academic, which includes information on the characters from the deck as they appear in Dickens novels as well as rules for popular Victorian card games
- A FULL 54-CARD DECK with standard playing card suits, numbers and court cards: can be used in exactly the same way as regular playing cards. Suits are themed on character traits, with hearts for the Heroines & Heroes; diamonds as Friends & Entertainers; clubs are Fools & Frauds and spades for the Villains & Revengers
- EASY HANDLING: these high-quality cards are no show-through that will not crack or bend when shuffled or flexed and are presented in an attractive gift box
- THE PERFECT GIFT for any bookworm or fan of Charles Dickens and sits perfectly with The World of Charles Dickens 1000-piece Puzzle
Match the dogs and puppies of 25 breeds from around the world in
this beautifully illustrated memory game. To play, simply place the
cards face down and see if you can remember where the dog and its
puppy are located. Collect more pairs than your opponent to win!
With all kinds of breeds included - from Siberian Huskies to Pugs
and Dachshunds to Dalmatians - this fun and educational game will
appeal to dog lovers everywhere.
Fifty thought-provoking questions about players' pasts will spark
sweet memories and lively discussion.
CLEVER AND CONTEMPORARY ILLUSTRATIONS - 50 witty illustrations by
Baltimore-based illustrator, designer and educator George Wylesol
THE PERFECT GIFT - Design-led, high-spec illustrated product for
maximum gifting potential LEARN ABOUT ART, YOUR WAY - These
portable cards can be taken with you everywhere and encourage the
development of a highly personal approach to art TEXT BY ART
EDUCATOR - Accessible ideas for learning about art from practicing
art educator DISCOVER THE SERIES - Collect the series with
mindfulness-based Ways of Tuning Your Senses, and
wanderlust-whetting Ways of Travelling, also by Laurence King
Transform your relationship to art with 50 illustrated prompts.
Rethink how you see - each card offers a different way of looking
at anything from graffiti to sculpture, painting to tapestry. Have
a fresh encounter with whatever artwork comes your way.
Based on The Times Bridge column, an extensive bridge guide aimed
at the less experienced or social player who longs to improve their
game, with instructive deals and tips, as well as a helpful Index.
Andrew Robson, The Times Bridge Correspondent, is both a champion
Bridge player and an inspired teacher. He teaches and tutors at his
Bridge Club and has acquired great practical knowledge about how
people learn to play Bridge. Based on Andrew Robson's daily column
in The Times, common scenarios are presented with an outline of
what actually happened, as well as what should have happened. Along
with every deal is the very popular handy tip 'If you remember just
one thing...', which features throughout the book. The first
section of the book, 'The Game', is a basic outline providing the
key to playing a sensible game of Bridge, subdivided into
'Bidding', 'Declarer Play' and 'Defence'. The reader can either
read 'The Game' first, paying particular attention to the tips, or
they can dip in and out of the book, picking a common mistake at
random, with the option to cross-reference to the same tip in 'The
Game' section. Bridge is now reaching a new audience, and is being
played by people of all ages. Let Andrew Robson help you to improve
your game! Previously published in 2005 as The Times Bridge: Common
Mistakes and How to Avoid Them
* MUST-HAVE for outdoor and wildlife enthusiasts, art lovers,
travelers, and card players alike. * STURDY WOODEN BOX houses 54
gorgeously illustrated playing cards plus 1 intro card, this deck
celebrates the great outdoors in style. * HIGH-QUALITY "blue core"
which allows players to shuffle the deck over and over again with
minimal wear and tear. * ILLUSTRATED elements in the deck depicts
nature-the four suits represent growing trees, flowing water,
majestic mountains, and the expansive sky. * HANDSOME gift package
or self-purchase with a handcrafted feel, these fully illustrated
playing cards and wooden keepsake box bring the beauty of the great
outdoors to your fingertips!
Fifty thoughtful and playful questions about the past, present, and
future will inspire great family conversations.
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