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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Card games
An ambitious asymmetric area control game of tense negotiations and political intrigue. As the sun rises over the deserts, rivers, and oases of the Caliphate, a delicate balance has been upset. As one of many rival powers in the region, you now have the opportunity to alter the course of history and seize power for yourself. The ambitious Sultan sits in a golden palace, presiding over great works of architecture. The secretive Murshid works to covertly undermine the central authorities through an expansive network of agents. The wandering tribes of the Nomad aim to sow discord in order to secure employment for their experienced mercenary citizenry. The ravaging forces of the Warlord sweep across the land, chasing after promises of plunder. And, in the face of chaos and uncertainty, the Caliph aims to preserve order through military might. Will you successfully navigate this web of rivalries and rise to prominence, or will you squabble with your lesser adversaries and fade into obscurity? Crescent Moon is an area control game for four or five players. Take on the role of one of five radically asymmetric characters, each with their own objectives to fulfil, unique actions to utilise, and game-changing special powers to employ. Build symbiotic relationships with your allies, undermine your rivals, and choose your friends and enemies wisely in this cut-throat game of power and politics.
Number of players: 4-5
This original Bob Ross-themed card game will challenge your memory skills in matching painting to painting, quote to quote, squirrel to squirrel, and more. - Memory card game: Includes 50 full-color printed cards to match 25 sets of Bob Ross-themed pairs, including words of wisdom, artwork, woodland creatures, and more - Book included: An accompanying book offers play instruction and some of Bob's most inspirational messages, with full-color photos and art throughout - Great solo or in a group: This game works for solo play as well as groups of 2, 3, or more - Gift box: Card deck and book set packaged in a sturdy full-color printed box - Perfect gift: A unique gift for fans of Bob Ross - Officially Licensed: Authentic Bob Ross collectible
About to go out and have a game of bridge? Just like an athlete needs to warm up before an important event, so a bridge player can improve performance by a warm-up of the little grey cells. Delve into this book, solve a problem or two, and you will be better placed to have a good game. The book contains more than 80 problems from recent tournaments, and covers constructive and competitive bidding, opening leads, defensive and declarer play. Working through the problems is bound to improve your game. You will also find the lighter side of bridge after each solution. Hopefully these will brighten your day if your session with your partner has not done so!
Play cards with Oliver Twist and the Artful Dodger, keep your eye on Scrooge and Uriah Heep as 'Ace' Villains, and have a game of 'Beggar My Neighbour' with Pip and Estella. This playing card deck features 54 of Dickens' most memorable characters and includes an introduction to Victorian card games in the accompanying booklet. Features:
Fifty thoughtful and playful questions about the past, present, and future will inspire great family conversations.
The essential companion for when you hit the road. With 50 beautifully illustrated cards, this deck features games to keep all ages entertained. From timeless originals like Categories to modern classics like Explain a film plot badly, these Road Trip Games will fill your journey with laughter, singing, and fun.
In your hands lies the destiny of one of history's great civilisations.
Under constant threat of attack, you must conquer new lands, oversee
dramatic scientific and cultural advances, and lead your people into
the era of empire. Expand too rapidly, and unrest will bring your
civilization to its knees; build up too slowly, however, and you might
find yourself a mere footnote of history. As one of eight radically
asymmetric civilisations, you will compete to become the most dominant
empire the world has ever seen.
Behold the moon in all its glory with this 54-card set of deluxe playing cards featuring phases of the moon as well as iconic Lunar modules.
A deck of 52 beautiful cards featuring simple, self-care rituals and bite-sized tips to help you incorporate them into your daily life. The box also includes a booklet on how to practise daily rituals and a stand for displaying the cards. You don't need to set aside hours of your day to feel the benefits of daily rituals. There are so many little moments when you can pause, be present and find calm. Whether you would like to feel more positive or perhaps spend more time on self-care, the journey begins with this box. Alongside a booklet covering the essentials of rituals and how to incorporate them into your daily life, this box contains a set of 52 beautifully designed cards, each with a ritual on one side and a tip on the reverse. Each card can be displayed individually using the wooden stand, allowing you to bring tranquil inspiration to any shelf, windowsill, desk or side table. This is the perfect gift for anyone looking to instil calm and self-care in their day.
The opponents have doubled your contract and you have to decide how best to play the hand. Are you aiming to make your doubled contract? Is there a possibility of doubled overtricks? These are attractive objectives, but often they are not realistic. Should you accept that you will not make your contract and limit your losses as best you can? Obviously it is better to go one down than three or four down and it is important not to panic just because of the double. If you have sacrificed against the opponents' game or slam, which would have made, it is vital that your loss does not exceed the value of their contract. This quiz book contains problems taken from major national and international championships. In most cases you have the opportunity to outperform the actual declarers. No matter how you do, seeing the logic and technique behind the right play will no doubt improve your own standard.
Match the dogs and puppies of 25 breeds from around the world in this beautifully illustrated memory game. To play, simply place the cards face down and see if you can remember where the dog and its puppy are located. Collect more pairs than your opponent to win! With all kinds of breeds included - from Siberian Huskies to Pugs and Dachshunds to Dalmatians - this fun and educational game will appeal to dog lovers everywhere.
CLEVER AND CONTEMPORARY ILLUSTRATIONS - 50 witty illustrations by Baltimore-based illustrator, designer and educator George Wylesol THE PERFECT GIFT - Design-led, high-spec illustrated product for maximum gifting potential LEARN ABOUT ART, YOUR WAY - These portable cards can be taken with you everywhere and encourage the development of a highly personal approach to art TEXT BY ART EDUCATOR - Accessible ideas for learning about art from practicing art educator DISCOVER THE SERIES - Collect the series with mindfulness-based Ways of Tuning Your Senses, and wanderlust-whetting Ways of Travelling, also by Laurence King Transform your relationship to art with 50 illustrated prompts. Rethink how you see - each card offers a different way of looking at anything from graffiti to sculpture, painting to tapestry. Have a fresh encounter with whatever artwork comes your way.
Formidable adversaries are arrayed against you. Your people stand ready. History beckons. In your hands lies the destiny of one of most storied peoples of history. Under constant threat of attack, you must conquer new lands, oversee dramatic scientific and cultural advances, and lead your people into the era of empire. Expand too rapidly, and unrest will bring your civilisation to its knees; build up too slowly, however, and you might find yourself a mere footnote of history. As one of eight radically asymmetric civilisations, you will compete to become the most dominant empire the world has ever seen. Imperium: Legends is a standalone game that contains the three most challenging civilisations in Imperium - the Arthurians, Utopians, and Atlantians - as well as the Egyptians, Mauryan, Minoan, Olmec, and Qin civilisations, each of which can be played against solo. It is fully compatible with Imperium: Classics for players wanting to expand their pool of civilisations even further. Players: 1-4 Ages: 14+ Playing Time: 40 mins per player Contents: 280+ cards, 150+ tokens
The critically acclaimed, multi-award-winning World War II deck-building game. June, 1944. Through the D-Day landings, the Allies have seized a foothold on the beaches of Normandy. Now you must lead your troops forward as you push deeper into France and drive the German forces back. You will face intense resistance, machine gun fire, and mortar bombardment, but a great commander can turn the situation to their advantage! Undaunted: Normandy is the best-selling World War II deck-building game, placing you and your opponent in command of American or German forces fighting through a series of missions critical to the outcome of the war. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. Strong leadership can turn the tide of battle in your favour, but reckless decisions could prove catastrophic, as every casualty you take removes a card from your deck. Take charge amidst the chaos of battle, hold fast in the face of opposition, and remain undaunted. Players: 2 Ages: 14+ Playing Time: 45-60 minutes Contents: 108 cards, 18 large map tiles, dice, tokens, campaign booklet
Planning the Play of a Bridge Hand, by the same author team, (978 1897106 51 8), was named the 2010 Book of the Year by the American Bridge Teachers' Association. Building on the success of that title, this book gives the near-beginner a chance to practice the principles on which sound defensive play is based, from the opening lead onwards. This is not just a series of problem hands, however. Each section contains a brief introduction of its topic, and the ideas are reinforced with carefully explained solutions and helpful tips throughout.
Over the last forty years, Cousin Sal has made bets with doctors, lawyers, teachers, agents, bookies, writers, comedians, radio DJs, tv producers, baseball players, front office executives, bandleaders, movie stars, publicists, weed lab owners, hedge fund operators, and even professional wrestlers. From his early days growing up in Brooklyn and Long Island flipping baseball cards to now hosting podcasts and TV shows and managing several offshore accounts we don't talk about, Cousin Sal has truly become the average American sports fan's go to source for gambling tips. So here's how not to do it . . . With hilarious tales of love and loss, winning and (a lot) of losing, crazy family and fatherhood, and a life saga that inspired the Phil Collins' song, "Against All Odds," Cousin Sal has now written THE Vegas super-system, MIT-algorithmic, sharp-approved book for how to gamble like a pro -- or at least not how not to go broke and lose your kids to Child Protective Services.
"Bridge Is a Conversation" is a guide to bridge fundamentals for players who already have an understanding of the basics of the game and the desire to improve their competitiveness at the bridge table. The goal is not to teach how bridge systems are built, nor to describe their content, but rather to clarify how to use them the way the best players in the world do and to offer an alternative to simply "playing by the book." You will find the game much more interesting, challenging, and enjoyable than you ever dreamed it could be. The principles in this book are valid regardless of the bidding system used. In sixty years of playing bridge, author Gerard Cohen has observed many games of bridge, and he brings that knowledge to this guide. His observations of how his partners, opponents, and others play that make them outstanding are key to the thoughts included here. He looked for patterns, drew conclusions and developed general concepts that those who haven't reached the top level yet can learn and apply for a chance at competing with the best. Take your bridge game to the next level with "Bridge Is a Conversation."
Molly Bloom reveals how she built one of the most exclusive, high-stakes underground poker games in the world--an insider's story of excess and danger, glamour and greed. In the late 2000s, Molly Bloom, a twentysomething petite brunette from Loveland Colorado, ran the highest stakes, most exclusive poker game Hollywood had ever seen--she was its mistress, its lion tamer, its agent, and its oxygen. Everyone wanted in, few were invited to play. Hundreds of millions of dollars were won and lost at her table. Molly's game became the game for those in the know--celebrities, business moguls, and millionaires. Molly staged her games in palatial suites with beautiful views and exquisite amenities. She flew privately, dined at exclusive restaurants, hobnobbed with the heads of Hollywood studios, was courted by handsome leading men, and was privy to the world's most delicious gossip, until it all came crashing down around her. Molly's Game is a behind the scenes look at Molly's game, the life she created, the life she lost, and what she learned in the process.
Do you ever wish you had a photographic memory? Imprint 25 classic photographs on your mind by matching the two halves of the image and piecing together the history of photography in the process. Featuring 25 world-famous photographers, from Anna Atkins to Martin Parr, this unique new memory game is a perfect gift for fans of photography and art. MATCH IT: A fun, simple game of matching pairs. In the format of a classic memory game, this unique photographic memory game will have you piecing together famous artworks! BEAUTIFULLY DESIGNED: Discover 50 cards imprinting 25 classic photographs on your mind by matching the two halves. EASY TO PLAY: Easy to understand instructions make it possible to start playing right away. HIGHEST QUALITY: Includes a full colour booklet with information on all 25 world-famous photographers from Anna Atkins to Martin Parr and many more GIFTS: The perfect gift for photography and art fans or simply people wanting to get to know photographers work more. Other Match It games available from Laurence King Publishing include: You Callin' Me a Cheetah?, Who Did This Poo?, Twins Memory Game, Pick a Flower, Match These Bones, Match a Mummy, Match a Leaf, Dogs & Puppies, Cats & Kittens, Do You Look Like Your Dog?, Do You Look Like Your Cat? |
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