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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Card games
The Bridge Movements Encyclopedia. Duplicate Bridge Schedules,
History and Mathematics is an essential book for tournament
directors as well as bridge players curious about the history of
the game of duplicate bridge. This comprehensive volume supplies
you with all the movements ever thought of and many hundreds of new
ones. Included for each movement are the variations, modifications,
origins, authors and history of its development. Each movement is
then assessed for its measure of quality, called calibre. The
author presents a brand new event type, the Scissor movement - run
like any Howell movement. In this type of event the players play as
pairs as usual, but also have their teammates as another pair,
never meeting each other. This allows the event to be scored both
as teams and pairs, producing a winning team and a winning pair.
Duplicate bridge players will find the history of their favorite
game most intriguing. The book delves into the lives of well-known
figures such as John T. Mitchell and Edwin C. Howell. When did they
live, what did they contribute to bridge, and what were the
politics of their time? In addition, many lesser-known historical
figures are examined for their contributions to the development of
duplicate movements. For the mathematically inclined there are
plenty of interesting oddities. The mathematics of balance of
movements, giving the measure of quality, is thoroughly discussed.
The controversial debate over movement quality, along with its
history, is presented through the ideas and opinions of players and
mathematicians. IAN McKINNON is a mathematician, expert bridge
player, tournament director, author and computer professional.
Through circumstance, around 1970, he started tournament directing
at a major bridge club in Sydney which eventually led to him being
the senior Tournament Director within the Australian Bridge
Federation during the 1970s. He produced his first book, Bridge
Directing Complete, in 1979. All those years of experience, and the
last ten years of intense research and computer programming, have
resulted in this book.
Originally published in 1897. The author was a famous conjuror who
many spent many years perfecting the hundreds of tricks and sleight
of hand methods described here. Contents Include: SLEIGHTS: The
Double Handed Pass - The Force - The Bridge - The Glide - The Color
Change, etc. TRICKS WITH CARDS: Magic versus Mnemonics - The
Hypnotised card - Cards Shot Against a Hat - The Demon Envelope -
The Obedient Card, etc. PREPARED AND MECHANICAL CARDS: The Changing
Card - The Torn Corner Card - The Flap Card - The Conjurer as
Marksman - The Envelope Card - The Coin Card - A Mysterious
Transformation, etc Contains many explanatory illustrations. Many
of the earliest books, particularly those dating back to the 1900s
and before, are now extremely scarce and increasingly expensive.
Home Farm Books are republishing these classic works in affordable,
high quality, modern editions, using the original text and
artwork.Envelope Card - The Coin Card - A Mysterious
Transformation, etc
After some years using published material to teach newcomers the
rudiments of bridge bidding, the author became somewhat
disillusioned with the approach advocated in the majority of
beginning bridge texts. The matters that particularly concerned him
were related to the view espoused by many bridge teachers that it
is important to keep all bidding 'natural' so as not to confuse
beginners. The author felt that if confusion exists, it is likely
to be the teaching approach that causes the confusion, rather than
the subject matter itself.The proponents of this 'natural' bidding
approach, decline to teach beginning students Jacoby Transfer Bids,
Weak Two Opening Bids and, in some cases, Stayman. The reason often
given is that teaching 'natural' bidding is difficult enough for
beginning bridge students, and we should not confuse them by
teaching them conventions or treatments that say something
different. These same teachers seem to see no inconsistency in
their approach of saying, when the students are doing a second (or
third) class with them - "oh, remember when I told you that when
your partner makes an opening bid of 1NT and you have 7 points and
a five card ♥ suit, that you should bid 2♥? Well, I want you to
forget that, because I am going to teach you now that, with that
same hand, you should bid 2♦." The author has two problems with
that approach. Firstly, it seems to downplay the ability of
students to understand these specific bids. The author contends
that it is most likely that this is a 'teaching failure' rather
than a 'learning failure' The author has found that once students
fully understand that it is desirable to have the strong hand as
Declarer, most of them have little problem understanding the
rationale behind Jacoby Transfer Bids. Putting the bids in context
seems to make the task of learning Transfer Bids much easier.
Secondly, if teachers are hoping to encourage their students to
become duplicate bridge players, it makes sense for them to be
using a bidding system that other players are using. As almost all
duplicate bridge players use Stayman, Jacoby Transfer Bids and Weak
Two Opening Bids, the author's students are introduced to these
bids in their first series of lessons. And it is important to note
that an understanding of these 3 aspects of bridge bidding will not
prove to be a disadvantage in social bridge. The theme throughout
the book is one of providing clear, consistent guidelines for a
relatively simple modern approach to bidding. The author repeatedly
emphasizes that once newcomers have a reasonable understanding of
basic bidding, they, and their partner, can 'tweak' the approach
taught in this text. The author is an avid duplicate bridge player
and encourages all of his students to try that form of the game.
However, the reality is that many bridge players enjoy the game in
its more social form, and have no real desire to go past that form
of the game. This is perfectly understandable, and the bidding
style taught in this text is consistent with either form of the
game. This book is organized into nine Chapters.CHAPTER 1 - The
Basics.This Chapter is really 'Ground Zero'. It recognizes that
some people who wish to learn to play bridge have had little, if
any, experience of playing card games. The text introduces students
to the absolute basics: -the suits -the rank, or hierarchy, of
suits-how to count points-what is a 'game' in
bridge-dealing-arranging the cards in your hand-the process of
bidding-the process of playing-scoring.In this first, very basic,
Chapter, students have a hand of bridge to play. At the end of the
Chapter there is a brief test to enable students to check their
mastery of the material provided in the text. Clearly not all
students "need" this Chapter. Nevertheless as the purpose of the
book is to provide a text to enable ALL students to be introduced
to the wo
"In the early transition from the long-lived flintlock system,
handgun development closely paralleled that of the long arms. With
the advent of the revolving pistols, however; came patents that
created monopolies in revolver production and the through-bored
cylinder necessary for self-contained metallic cartridges. The
caplock revolvers took on a separate evolution and remained state
of the art long after the widespread appearance of cartridge firing
rifles and shotguns. They rode in the holsters of of explorers and
adventurers across the world and granted safe conduct in the
back-alleys of the Industrial West right up until the last quarter
of the 19th Century. Handguns possess a mystique distinctly
different from that of other firearms. They are tools of personal
empowerment-chosen by their owners to provide independence and
freedom of movement. In the ambitious, optimistic early years of
western industrial civilization they were the emblem of liberty and
equality and the bane of repressive governments and social
movements. Largely because of the traditions that emerged in the
time of the caplock pistols and revolvers, they remain so in the
early years of the 21st Century."
This book covers basic bridge principles relating to all three
aspects of bridge - bidding, defending and declaring a hand. I have
imparted ideas that I have learned in over twenty years of playing
high-level tournament and rubber bridge.
Originally published in the 1930s. The authors state that this
comprehensive work contains all the games which the card enthusiast
will wish to have in his repertory, with advice and tips on each.
Contents Include: Bridge.- Poker. - Cribbage.- Black Maria.- Whist.
- Patience, and many, many others. Many of the earliest books,
particularly those dating back to the 1900s and before, are now
extremely scarce and increasingly expensive. Home Farm Books are
republishing these classic works in affordable, high quality,
modern editions, using the original text and artwork.
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Imperium: Horizons
Nigel Buckle, Dávid Turczi; Illustrated by Mihajlo Dimitrievski
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R1,375
Discovery Miles 13 750
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Ships in 10 - 15 working days
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The Imperium series continues in this asymmetric card-based
civilisation building game for 1–4 players, charting the rise and
fall of fourteen of the greatest civilisations from history.
Formidable adversaries are arrayed against you. Your people stand
ready. History beckons. In your hands lies the destiny of one of
the most storied peoples of history. Under constant threat of
attack, you must conquer new lands, oversee dramatic scientific and
cultural advances, and lead your people into the era of empire.
Expand too rapidly and unrest will bring your civilisation to its
knees; build up too slowly, however, and you might find yourself a
mere footnote of history. As one of fourteen radically asymmetric
civilisations, you will compete to become the most dominant empire
the world has ever seen. Imperium: Horizons is a standalone game
that contains an astonishing fourteen distinctive civilisations,
each of which makes for a unique and challenging opponent, even in
a solo game. Fully compatible with Imperium: Classics and Imperium:
Legends for those wanting to expand their pool of civilisations
even further, Imperium: Horizons also incorporates a new trade
module that allows players to recreate all the intrigue, wealth
generation, and dynamic politics of a thriving economy. Players:
1–4 Ages: 14+ Playing Time: 40 mins per player Contents: 550
cards, 150+ tokens
This book is a collection of entertaining true stories and
educational explanations from a winning poker player, which offers
an insight into the world of poker for both players and
non-players.
Mastering satellite play is a sure-fire way to leverage your
bankroll and enables you to make small investments for shots at
massive payouts. In this book, poker professional and satellite
specialist Bernard Lee explains how. Inspired by Chris Moneymaker's
epic 2003 WSOP Main Event victory (which he qualified for via a
satellite), Lee gained entry to the 2005 Main Event via satellite
and eventually finished in 13th place. Since this time, Lee, a
Harvard University graduate, has competed in hundreds of satellites
and main event tournaments across the world. He has over $2.5
million in career tournament earnings including over ten titles. In
this must-have book on poker satellite play, Lee provides a
detailed strategy for playing poker satellites. Lee discusses in
detail: Strategy play during different levels of a satellite A
formula for calculating the satellite ending level Short stack
strategy on the satellite bubble Fascinating and instructive
satellite scenarios and stories Deal situations and discussions For
over a decade, Bernard Lee has been an active force in the poker
media, contributing to such outlets as ESPN.com, Boston Herald,
PokerNews.com, Card Player Magazine, Metrowest Daily News and The
Bernard Lee Poker Show.
How Women Can Crack The Seemingly Closed Brotherhood Of Poker; Men
do it. Boys do it. Even brothers and cousins and fathers do it. But
for many women, it remains a mystery, a closed brotherhood of
codes. Much has been written about poker, but this is the first
book that focuses on the needs of women. This is a book for women,
by women, who want to claim their seat at the poker table - and win
The information in Playing With The Big Boys comes in an
easy-to-follow, lively and practical presentation. Everything from
the origins and basics of the game, to the variations, to
strategies, and to the ways women can participate in tournaments is
included. Readers will be led through the chapters by 'Laura, ' the
card shark heroine: How did Laura get started? How did she become
her local winner? What advice can she give to other women for their
home games or for possible casino ventures? And how can women
contend with husbands, boyfriends, Big Boys - and take their money
Beyond the fundamentals of 5 and 7 card stud, blackjack, draw
games, and Texas hold 'em, the authors investigate the unusual
variants such as Chicago, Indian Poker, baseball, lowball, hi-lo,
and Anaconda. hold them, and when to fold them. Bluffing gets its
own separate treatment, as does the age old problem of how to
manage a losing streak - or a winning streak
A FAMILY CARD GAME with simple gameplay that is quick and easy to
learn CELEBRATE BLACK HISTORY and discover new Black heroes you
didn't know about till now BOLD AND COLOURFUL ILLUSTRATIONS on
every card make it easy to recognize your favourite heroes DISCOVER
MORE IN THE BOOKLET, from when Simone Biles first discovered
gymnastics to how Queen Nzinga fought off Portuguese invaders Team
up Usain Bolt with Simone Biles, match Mae Jemison with Katherine
Johnson, join Jean-Michel Basquiat with Kara Walker. Collect
illustrated cards of 44 of the most inspirational Black figures of
all time and gather them into groups including space, sport,
activism, art, science and literature. Based on Happy Families,
this game will inspire children and parents to celebrate Black
heroes, both contemporary and historical
Introduced shortly after the United States declared its
independence, poker's growth and development has paralleled that of
America itself. As a gambling game with mass appeal, poker has been
played by presidents and peasants, at kitchen tables and final
tables, for matchsticks and millions. ----- First came the hands,
then came the stories -- some true, some pure bluffs, and many in
between. In Poker & Pop Culture: Telling the Story of America's
Favorite Card Game, Martin Harris shares these stories while
chronicling poker's progress from 19th-century steamboats and
saloons to 21st-century virtual tables online, including: * Poker
on the Mississippi * Poker in the Movies * Poker in the Old West *
Poker on the Newsstand * Poker in the Civil War * Poker in
Literature * Poker on the Bookshelf * Poker in Music * Poker in the
White House * Poker on Television * Poker During Wartime * Poker on
the Computer ----- From Mark Twain to "Dogs Playing Poker" to W.C.
Fields to John Wayne to A Streetcar Named Desire to the Cold War to
Kenny Rogers to ESPN to Star Trek: The Next Generation and beyond,
Poker & Pop Culture provides a comprehensive survey of cultural
productions in which poker is of thematic importance, showing how
the game's portrayal in the mainstream has increased poker's
relevance to American history and shaped the way we think about the
game and its significance.
Slotboom and Hollink join forces to produce the definitive guide to
short-handed Pot-Limit Omaha poker, or tables with six or fewer
players.
Having doubled the opponents, you now have to find the best way of
enforcing your call. Are the odds so close that defeating the
contract is the over-riding priority? But if the opponents'
intention were to deprive you of a certain game you should be
looking to inflict severe penalties. These are the sort of
questions that will face you in this quiz book of bridge problems.
The deals have been chosen from major national and international
championships. In almost every case you have the chance to do
better than the defenders did at the table. As long as you tackle
the problems with zeal and determination, your own defence is bound
to improve, even if you do not find the best answer every time.
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