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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Card games
Number of players: 2+ Ages: 12+ Includes: 150 trivia cards, plus
one How to Play card Assembly required? No Batteries required? No
In the 1975 blockbuster film Jaws, who said "You're gonna need a
bigger boat"? How long did the Hundred Years' War between England
and France last? Which fishy hair style was big in the 1970s? This
trivia game, perfect for giving to a friend or family member on
their sixtieth birthday, is packed with questions ranging from the
totally random to things that happened in their formative years. It
will bring extra fun to the birthday celebrations as you take a
trip down memory lane together.
Why is there a twelve on the cover of this blackjack book
instead of the usual twenty-one? No blackjack author in their right
mind would put a hand of twelve on the cover. Glen Wiggy did--he is
full of surprises like that. Part how-to manual, part memoir, 1536
Free Waters and Other Blackjack Endeavors--Finding Profit and Humor
in Card-Counting chronicles Wiggy's amusing experiences while
playing blackjack during more than eight hundred casino visits from
January 2001 until June 2008. It also introduces blackjack
card-counting in a fun and easy-to-learn format.
In addition to the everyday casino patrons, starving puppies,
angry pit bosses, French doughnuts, talking sea gulls, and 1536
bottled waters make unforgettable appearances in these entertaining
stories tailored for casual blackjack gamblers. For players
pursuing the game for serious profit, Wiggy also presents practical
tips on
- Aspects of blackjack basic strategy- Fundamentals of
card-counting- Techniques for managing money- Dangers of greedy
gambling behavior
Unlike most blackjack strategy guides, 1536 Free Waters and
Other Blackjack Endeavors won't teach you how to "kill" the dealer
or make a living playing the game. Instead, you'll learn basic
strategy and introductory card-counting skills that give you enough
confidence to approach the table with a positive attitude and
reasonable expectation of winning. Plus, you'll learn what to
expect from the cards and the wonderfully strange people and places
you may encounter. Enjoy the ride.
"Undoubtedly, the most enjoyable blackjack book I've read in my
twenty years as the editor of a gambling publishing company. It had
me laughing out loud."--Deke Castleman, editor for Huntington
Press
Read more at www.blackjackstories.com.
This deck is a celebration of LGBTQ+ activists, artists, comedians,
writers, musicians and pop cultural giants who have shaped our
worlds, expanded our horizons, and radically increased queer
visibility. This deck is a standard poker set, with the four
classic suits and 52 of the world's greatest queer icons.
After some years using published material to teach newcomers the
rudiments of bridge bidding, the author became somewhat
disillusioned with the approach advocated in the majority of
beginning bridge texts. The matters that particularly concerned him
were related to the view espoused by many bridge teachers that it
is important to keep all bidding 'natural' so as not to confuse
beginners. The author felt that if confusion exists, it is likely
to be the teaching approach that causes the confusion, rather than
the subject matter itself.The proponents of this 'natural' bidding
approach, decline to teach beginning students Jacoby Transfer Bids,
Weak Two Opening Bids and, in some cases, Stayman. The reason often
given is that teaching 'natural' bidding is difficult enough for
beginning bridge students, and we should not confuse them by
teaching them conventions or treatments that say something
different. These same teachers seem to see no inconsistency in
their approach of saying, when the students are doing a second (or
third) class with them - "oh, remember when I told you that when
your partner makes an opening bid of 1NT and you have 7 points and
a five card ♥ suit, that you should bid 2♥? Well, I want you to
forget that, because I am going to teach you now that, with that
same hand, you should bid 2♦." The author has two problems with
that approach. Firstly, it seems to downplay the ability of
students to understand these specific bids. The author contends
that it is most likely that this is a 'teaching failure' rather
than a 'learning failure' The author has found that once students
fully understand that it is desirable to have the strong hand as
Declarer, most of them have little problem understanding the
rationale behind Jacoby Transfer Bids. Putting the bids in context
seems to make the task of learning Transfer Bids much easier.
Secondly, if teachers are hoping to encourage their students to
become duplicate bridge players, it makes sense for them to be
using a bidding system that other players are using. As almost all
duplicate bridge players use Stayman, Jacoby Transfer Bids and Weak
Two Opening Bids, the author's students are introduced to these
bids in their first series of lessons. And it is important to note
that an understanding of these 3 aspects of bridge bidding will not
prove to be a disadvantage in social bridge. The theme throughout
the book is one of providing clear, consistent guidelines for a
relatively simple modern approach to bidding. The author repeatedly
emphasizes that once newcomers have a reasonable understanding of
basic bidding, they, and their partner, can 'tweak' the approach
taught in this text. The author is an avid duplicate bridge player
and encourages all of his students to try that form of the game.
However, the reality is that many bridge players enjoy the game in
its more social form, and have no real desire to go past that form
of the game. This is perfectly understandable, and the bidding
style taught in this text is consistent with either form of the
game. This book is organized into nine Chapters.CHAPTER 1 - The
Basics.This Chapter is really 'Ground Zero'. It recognizes that
some people who wish to learn to play bridge have had little, if
any, experience of playing card games. The text introduces students
to the absolute basics: -the suits -the rank, or hierarchy, of
suits-how to count points-what is a 'game' in
bridge-dealing-arranging the cards in your hand-the process of
bidding-the process of playing-scoring.In this first, very basic,
Chapter, students have a hand of bridge to play. At the end of the
Chapter there is a brief test to enable students to check their
mastery of the material provided in the text. Clearly not all
students "need" this Chapter. Nevertheless as the purpose of the
book is to provide a text to enable ALL students to be introduced
to the wo
EASY TO PLAY: A fun and easy-to-play game for children and
families, suitable for age 6+ 2 TO 6 PLAYERS: This game can be
enjoyed by two to six players FUN FACTS: Features fun facts on all
the weird and wonderful deep sea creatures from around the world:
from the jewel squid to the headless chicken fish, discover the
beautiful and the bizarre down in the depths of the ocean RAINY DAY
FAMILY GAME: The perfect rainy day family game - learn as you play!
How deep will you go? Dive into the ocean and return 50 incredible
sea creatures to their correct depths. How deep can a penguin swim,
or a sperm whale dive? Explore all the way down to the seabed and
learn as you play this unique new card game. Suitable for two or
more players aged 6+.
This book covers basic bridge principles relating to all three
aspects of bridge - bidding, defending and declaring a hand. I have
imparted ideas that I have learned in over twenty years of playing
high-level tournament and rubber bridge.
Originally published in the 1930s. The authors state that this
comprehensive work contains all the games which the card enthusiast
will wish to have in his repertory, with advice and tips on each.
Contents Include: Bridge.- Poker. - Cribbage.- Black Maria.- Whist.
- Patience, and many, many others. Many of the earliest books,
particularly those dating back to the 1900s and before, are now
extremely scarce and increasingly expensive. Home Farm Books are
republishing these classic works in affordable, high quality,
modern editions, using the original text and artwork.
A FAMILY CARD GAME with simple gameplay that is quick and easy to
learn CELEBRATE BLACK HISTORY and discover new Black heroes you
didn't know about till now BOLD AND COLOURFUL ILLUSTRATIONS on
every card make it easy to recognize your favourite heroes DISCOVER
MORE IN THE BOOKLET, from when Simone Biles first discovered
gymnastics to how Queen Nzinga fought off Portuguese invaders Team
up Usain Bolt with Simone Biles, match Mae Jemison with Katherine
Johnson, join Jean-Michel Basquiat with Kara Walker. Collect
illustrated cards of 44 of the most inspirational Black figures of
all time and gather them into groups including space, sport,
activism, art, science and literature. Based on Happy Families,
this game will inspire children and parents to celebrate Black
heroes, both contemporary and historical
This book is a collection of entertaining true stories and
educational explanations from a winning poker player, which offers
an insight into the world of poker for both players and
non-players.
From Banksy to Basquiat, Haring to Hockney, and Yayoi to Yoko, your
favorite artists have gathered in this deck of cards. Artist Cards
is a standard poker set, with the four classic suits. Each card
features a different artist, with an illustration and short bio.
Who needs art history class when you can celebrate the great
artists, instead, with a round of cards?
 |
High Society
(Game)
Reiner Knizia; Illustrated by Medusa Dollmaker
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R442
R356
Discovery Miles 3 560
Save R86 (19%)
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Ships in 12 - 17 working days
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A new edition of Reiner Knizia's classic auction game, where
players must out-bid each other to gain their rightful place within
high society. It's the turn of the century, and it's time to live
large. As the quintessential bon vivant you must spare no expense
following the latest trend and surrounding yourself with the
fineries of life that you justly deserve. Assert your status,
impress your peers, and avoid scandal at every turn. In Reiner
Knizia's classic auction game, players must bid against each other
for life's luxuries, while avoiding going bankrupt in the process.
High Society features 16 stunning Art Nouveau-inspired
illustrations by Medusa Dollmaker. Players: 3-5 Playing Time: 20
minutes Ages: 10+ Contents: 55 Money cards, 16 Oversized Status
cards
Number of players: 2+ Ages: 12+ Includes: 150 trivia cards, plus
one How to Play card Assembly required? No Batteries required? No
Most of the clocks in Quentin Tarantino's 1994 film Pulp Fiction
are stuck at 4:20. True or False? How long is Ninety Mile Beach on
New Zealand's North Island? Which Canadian superstar, singing in
French and representing Switzerland, won the Eurovision Song
Contest in 1988? This trivia game, perfect for giving to a friend
or family member on their fiftieth birthday, is packed with
questions ranging from the totally random to things that happened
in their formative years. It will bring extra fun to the birthday
celebrations as you take a trip down memory lane together.
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