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Books > Computing & IT > Computer programming > Compilers & interpreters

Web Applications with Elm - Functional Programming for the Web (Paperback, 1st ed.): Wolfgang Loder Web Applications with Elm - Functional Programming for the Web (Paperback, 1st ed.)
Wolfgang Loder
R686 R615 Discovery Miles 6 150 Save R71 (10%) Ships in 18 - 22 working days

Learn the basics of the Elm platform for web applications. This book covers the language as of version 0.18 and the most important libraries. After reading this book you will have an understanding what Elm can do for you. Also, you will be able to build on the example in the book to develop advanced web applications with Elm. What You'll Learn: Work with Elm and its development environment Learn the language and libraries in examples Use the Elm architecture to create applications with the Elm platform Put it all together with a sample application and explanation that covers the implementation details Who This Book Is For: Web developers new to Elm, with some experience in JavaScript recommended. This book is also for others curious about Elm and its potential beyond web development.

Make Your Own Python Text Adventure - A Guide to Learning Programming (Paperback, 1st ed.): Phillip Johnson Make Your Own Python Text Adventure - A Guide to Learning Programming (Paperback, 1st ed.)
Phillip Johnson
R1,233 R1,122 Discovery Miles 11 220 Save R111 (9%) Ships in 18 - 22 working days

Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more. Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player. Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started. What You'll Learn Install Python and set up a workspace Master programming basics and best practices including functions, lists, loops and objects Create an interactive adventure game with a customizable world Who This Book Is For People who have never programmed before or for novice programmers starting out with Python.

Information Technology Essentials Volume 1 (Paperback): Eric Frick Information Technology Essentials Volume 1 (Paperback)
Eric Frick
R374 Discovery Miles 3 740 Ships in 18 - 22 working days
Compiler Construction - 24th International Conference, CC 2015, Held as Part of the European Joint Conferences on Theory and... Compiler Construction - 24th International Conference, CC 2015, Held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2015, London, UK, April 11-18, 2015, Proceedings (Paperback, 2015 ed.)
Bjoern Franke
R2,068 Discovery Miles 20 680 Ships in 18 - 22 working days

This book constitutes the proceedings of the 24th International Conference on Compiler Construction, CC 2015, held as part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2015, in London, UK, in April 2015. The 11 papers presented in this volume were carefully reviewed and selected from 34 submissions. They deal with compiler engineering and compiling techniques; compiler analysis and optimisation and formal techniques in compilers. The book also contains one invited talk in full-paper length.

SSA-based Compiler Design (Hardcover, 1st ed. 2022): Fabrice Rastello, Florent Bouchez Tichadou SSA-based Compiler Design (Hardcover, 1st ed. 2022)
Fabrice Rastello, Florent Bouchez Tichadou
R2,855 Discovery Miles 28 550 Ships in 10 - 15 working days

This book provides readers with a single-source reference to static-single assignment (SSA)-based compiler design. It is the first (and up to now only) book that covers in a deep and comprehensive way how an optimizing compiler can be designed using the SSA form. After introducing vanilla SSA and its main properties, the authors describe several compiler analyses and optimizations under this form. They illustrate how compiler design can be made simpler and more efficient, thanks to the SSA form. This book also serves as a valuable text/reference for lecturers, making the teaching of compilers simpler and more effective. Coverage also includes advanced topics, such as code generation, aliasing, predication and more, making this book a valuable reference for advanced students and practicing engineers.

Modern Compiler Implementation in Java (Hardcover, 2Rev ed): Andrew W. Appel Modern Compiler Implementation in Java (Hardcover, 2Rev ed)
Andrew W. Appel
R817 Discovery Miles 8 170 Ships in 4 - 6 working days

This textbook describes all phases of a compiler: lexical analysis, parsing, abstract syntax, semantic actions, intermediate representations, instruction selection via tree matching, dataflow analysis, graph-coloring register allocation, and runtime systems. It includes thorough coverage of current techniques in code generation and register allocation, and the compilation of functional and object-oriented languages. The most accepted and successful techniques are described and illustrated with actual Java^TM® classes. The first part is suitable for a one-semester first course in compiler design. The second part; which includes the compilation of object-oriented and functional languages, garbage collection, loop optimization, SSA form, instruction scheduling, and optimization for cache-memory hierarchies; can be used for a second-semester or graduate course. This new edition includes more discussion of Java and object-oriented programming concepts such as visitor patterns plus a new Mini-Java programming project. A unique feature is the newly redesigned compiler project in Java for a subset of Java itself. The project includes both front-end and back-end phases.

GNU Make Reference Manual - Version 4.2 (Paperback): Richard M. Stallman, Roland McGrath, Paul D. Smith GNU Make Reference Manual - Version 4.2 (Paperback)
Richard M. Stallman, Roland McGrath, Paul D. Smith
R477 Discovery Miles 4 770 Ships in 18 - 22 working days
Wireless Web Development with PHP and WAP (Mixed media product, 1st ed.): Ray Rischpater Wireless Web Development with PHP and WAP (Mixed media product, 1st ed.)
Ray Rischpater
R896 R800 Discovery Miles 8 000 Save R96 (11%) Ships in 18 - 22 working days

The enormous popularity of the World Wide Web can be attributed in large part to the fact that it is a dynamic, highly interactive medium. As web accessibility through wireless devices becomes increasingly popular, developers are challenged to maintain the high level of interactivity and flexibility that users are accustomed to on their personal computer browsers. Fortunately, this task isn't as daunting as it seems, as the language tools used to create conventional web pages can also be implemented in the wireless arena.

"Wireless Web Development with PHP and WAP" is the result of author Ray Rischpater 's years of experience in both wireless development and PHP programming, and shows you how to make the most of both technologies to create scalable wireless applications. You'll also learn how to use MySQL with PHP to serve wireless content as you review examples drawn from real-world wireless applications. In addition to tackling the wireless Web's software development challenges, Rischpater examines equally important but often overlooked issues such as user interface design and optimizing wireless sites for presentation on today's screen phones.

STL (Standard Template Library) for C++ Programmers (Paperback): L. Ammeraal STL (Standard Template Library) for C++ Programmers (Paperback)
L. Ammeraal
R3,459 Discovery Miles 34 590 Ships in 18 - 22 working days

"It is the first book that I have read that makes STL quickly usable by working programmers" Francis Glassborow, Chair of The Association of C & C++ Users (ACCU) STL for C++ programmers Leen Ammeraal The Standard Template Library (STL) provides many useful and generally applicable programming tools. This book combines reference material and a well-paced tutorial to get you past the basics quickly. Small, complete programs illustrate the key STL features such as containers, algorithms, iterators and function objects. A section is devoted to the new string data type. All STL algorithms are formally presented by their prototypes and then informally described to show how to use them in practice. Concepts are well illustrated with a large number of example programs all of which are available via ftp (for access details please refer to the preface of the book or Wiley’s website). Finally, special examples are given to explain the advanced notions of function objects and function adaptors, including predicates, binders and negators.

Beginning Game Development with Amazon Lumberyard - Create 3D Games Using Amazon Lumberyard and Lua (Paperback, 1st ed.): Jaken... Beginning Game Development with Amazon Lumberyard - Create 3D Games Using Amazon Lumberyard and Lua (Paperback, 1st ed.)
Jaken Chandler Herman
R888 R766 Discovery Miles 7 660 Save R122 (14%) Ships in 18 - 22 working days

Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D game development and programming with Lua and Amazon Lumberyard with little or no game development experience required. Beginning Game Development with Amazon Lumberyard walks you through the user interface of the Amazon Lumberyard engine; teaches you how to develop detailed terrain using heightmaps, megatextures, weather, and vegetation; and takes you through exporting the game for distribution. The book will show you how to create a player as well as enemies while not getting bogged down with third-party tools for animation or model creation. You will also work with simple physics, colliders, meshes, weather generation, Lua scripting, user interface development, and much more. By the end of the book, you will be able to create many different types of video games using the Amazon Lumberyard engine and even have a completed project ready to release or put in your portfolio. What You Will Learn Discover the mechanics and terminology of game development Familiarize yourself with the Amazon Lumberyard game engine in detail Modify game scripts using the Lua language Discover how to optimally structure game layers Who This Book is For Developers, programmers, and would-be game designers who have long wanted to dip their toes into the world of game development but have found other game engines and platforms to have too high a barrier to entry.

Beginning Quarkus Framework - Build Cloud-Native Enterprise Java Applications and Microservices (Paperback, 1st ed.): Tayo... Beginning Quarkus Framework - Build Cloud-Native Enterprise Java Applications and Microservices (Paperback, 1st ed.)
Tayo Koleoso
R1,196 R1,000 Discovery Miles 10 000 Save R196 (16%) Ships in 18 - 22 working days

Harness the power of Quarkus, the supersonic subatomic cloud-native Java platform from Red Hat. This book covers everything you need to know to get started with the platform, which has been engineered from the ground up for superior performance and cloud-native deployment. You'll start with an overview of the Quarkus framework and its features. Next, you'll dive into building your first microservice using Quarkus, including the use of JAX-RS, Swagger, Microprofile, REST, reactive programming, and more. You'll see how to seamlessly add Quarkus to existing Spring framework projects. The book continues with a dive into the dependency injection pattern and how Quarkus supports it, working with annotations and facilities from both Jakarta EE CDI and the Spring framework. You'll also learn about dockerization and serverless technologies to deploy your microservice. Next you'll cover how data access works in Quarkus with Hibernate, JPA, Spring Boot, MongoDB, and more. This will also give you an eye for efficiency with reactive SQL, microservices, and many more reactive components. You'll also see tips and tricks not available in the official documentation for Quarkus. Lastly, you'll test and secure Quarkus-based code and use different deployment scenarios to package and deploy your Quarkus-based microservice for the cloud, using Amazon Web Services as a focus. After reading and using Beginning Quarkus Framework, you'll have the essentials to build and deploy cloud-native microservices and full-fledged applications. Author Tayo Koleoso goes to great lengths to ensure this book has up to date material including brand new and some unreleased features! What You Will Learn Build and deploy cloud-native Java applications with Quarkus Create Java-based microservices Integrate existing technologies such as the Spring framework and vanilla Java EE into the Quarkus framework Work with the Quarkus data layer on persistence with SQL, reactive SQL, and NoSQL Test code in Quarkus with the latest versions of JUnit and Testcontainers Secure your microservices with JWT and other technologies Package your microservices with Docker containers and GraalVM native image tooling Tips and techniques you won't find in the official Quarkus documentation Who This Book Is For Intermediate Java developers familiar with microservices, the cloud in general, and REST web services, but interested in modern approaches.

Agile Artificial Intelligence in Pharo - Implementing Neural Networks, Genetic Algorithms, and Neuroevolution (Paperback, 1st... Agile Artificial Intelligence in Pharo - Implementing Neural Networks, Genetic Algorithms, and Neuroevolution (Paperback, 1st ed.)
Alexandre Bergel
R1,448 R1,201 Discovery Miles 12 010 Save R247 (17%) Ships in 18 - 22 working days

Cover classical algorithms commonly used as artificial intelligence techniques and program agile artificial intelligence applications using Pharo. This book takes a practical approach by presenting the implementation details to illustrate the numerous concepts it explains. Along the way, you'll learn neural net fundamentals to set you up for practical examples such as the traveling salesman problem and cover genetic algorithms including a fun zoomorphic creature example. Furthermore, Practical Agile AI with Pharo finishes with a data classification application and two game applications including a Pong-like game and a Flappy Bird-like game. This book is informative and fun, giving you source code to play along with. You'll be able to take this source code and apply it to your own projects. What You Will Learn Use neurons, neural networks, learning theory, and more Work with genetic algorithms Incorporate neural network principles when working towards neuroevolution Include neural network fundamentals when building three Pharo-based applications Who This Book Is For Coders and data scientists who are experienced programmers and have at least some prior experience with AI or deep learning. They may be new to Pharo programming, but some prior experience with it would be helpful.

Learn Java with Math - Using Fun Projects and Games (Paperback, 1st ed.): Ron Dai Learn Java with Math - Using Fun Projects and Games (Paperback, 1st ed.)
Ron Dai
R1,189 R993 Discovery Miles 9 930 Save R196 (16%) Ships in 18 - 22 working days

There are many good Java programming books on the market, but it's not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood. You'll start with the fundamentals of Java programming and review how it integrates with basic mathematical concepts through many practical examples. You'll witness firsthand how Java can be a powerful tool or framework in your experimentation work. Learn Java with Math reveals how a strong math foundation is key to learning programming design. Using this as your motivation, you'll be programming in Java in no time. What You'll Learn Explore Java basics Program with Java using fun math-inspired examples Work with Java variables and algorithms Review I/O, loops, and control structures Use projects such as the Wright brothers coin flip game Who This Book Is For Those new to programming and Java but have some background in mathematics and are at least comfortable with using a computer.

Functional and Constraint Logic Programming - 26th International Workshop, WFLP 2018, Frankfurt/Main, Germany, September 6,... Functional and Constraint Logic Programming - 26th International Workshop, WFLP 2018, Frankfurt/Main, Germany, September 6, 2018, Revised Selected Papers (Paperback, 1st ed. 2019)
Josep Silva
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This book constitutes the refereed post-conference proceedings of the 26th International Workshop on Functional and Constraint Logic Programming, WFLP 2018, held in Frankfurt/Main, Germany, in September 2018. From the 19 full papers submitted,12 were accepted for presentation at the workshop. During a second review after the workshop, 10 papers were accepted for inclusion in this volume. The papers cover different programming areas of functional and logic programming, including code generation, verification, and debugging. They are organized in the following topical sections: compilers and code generation; debugging and testing; and foundations of functional logic programming.

Swift 5 for Absolute Beginners - Learn to Develop Apps for iOS (Paperback, 5th ed.): Stefan Kaczmarek, Brad Lees, Gary Bennett Swift 5 for Absolute Beginners - Learn to Develop Apps for iOS (Paperback, 5th ed.)
Stefan Kaczmarek, Brad Lees, Gary Bennett
R1,038 R891 Discovery Miles 8 910 Save R147 (14%) Ships in 18 - 22 working days

Stay motivated and overcome obstacles while learning to use Swift Playgrounds and Xcode 10.2 to become a great iOS developer. This book, fully updated for Swift 5, is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven't programmed since school. Many people have a difficult time believing they can learn to write iOS apps. Swift 5 for Absolute Beginners will show you how to do so. You'll learn Object-Oriented Programming (OOP) and be introduced to User Interface (UI) design following Apple's Human Interface Guidelines (HIG) using storyboards and the Model-View-Controller (MVC) pattern before moving on to write your own iPhone and Apple Watch apps from scratch. What You'll Learn Work with Swift classes, properties, and functions Examine proper User Interface (UI) and User Experience (UX) design Understand Swift data types: integers, floats, strings, and booleans Use Swift data collections: arrays and dictionaries Review Boolean logic, comparing data, and flow control Use the Xcode debugger to troubleshoot problems with your apps Store data in local app preferences and Core Data databases Who This Book Is For Anyone who wants to learn to develop apps for the Mac, iPhone, iPad, and Apple Watch using the Swift programming language. No previous programming experience is necessary.

Developing Turn-Based Multiplayer Games - with GameMaker Studio 2 and NodeJS (Paperback, 1st ed.): Yadu Rajiv Developing Turn-Based Multiplayer Games - with GameMaker Studio 2 and NodeJS (Paperback, 1st ed.)
Yadu Rajiv
R847 R736 Discovery Miles 7 360 Save R111 (13%) Ships in 18 - 22 working days

Create your first turn-based multiplayer game using GameMaker Studio 2's built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session. What You Will Learn Discover the architecture of GameMaker Studio 2 Add new features to your game with NodeJS modules Integrate GameMaker Studio 2 with NodeJS Master GameMaker Studio 2's built-in networking functions Who This Book Is For GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.

Beginning Programming Using Retro Computing - Learn BASIC with a Commodore Emulator (Paperback, 1st ed.): Gerald Friedland Beginning Programming Using Retro Computing - Learn BASIC with a Commodore Emulator (Paperback, 1st ed.)
Gerald Friedland
R686 R615 Discovery Miles 6 150 Save R71 (10%) Ships in 18 - 22 working days

Learn programming using the Commodore 16/Plus 4 system. Following this book, you and your children will not only learn BASIC programming, but also have fun emulating a retro Commodore system. There are many ways to bring the fun of learning to program in the 1980s back to life. For example, downloading the VICE emulator to a Raspberry Pi allows for the classic "turn on and program" experience and also provides some retro computing project fun. Many parents learned programming in this same way and can have fun helping their children follow the same path. You can also use this book as an opportunity to dust off your computing skills or learn programming concepts for the first time on a system that's easy, approachable, and fun with a nostalgic twist. Commodore computers were the most sold computing devices before the iPhone. Nowadays, the Commodore system can be run using freely available emulation on modern computers. This book uses VICE, which is available for PC, Mac, Linux, as an online app, and on the Raspberry Pi. Beginning Programming Using Retro Computing offers simple programming concepts to give children and adults alike a sense of wonder in seeing that words they write have the power to do things, like play sounds, draw graphics, or finish math homework.

Java 13 Revealed - For Early Adoption and Migration (Paperback, 2nd ed.): Kishori Sharan Java 13 Revealed - For Early Adoption and Migration (Paperback, 2nd ed.)
Kishori Sharan
R1,008 R862 Discovery Miles 8 620 Save R146 (14%) Ships in 18 - 22 working days

Explore the new Java programming language features and APIs introduced in Java 10 through Java 13. Java 13 Revealed is for experienced Java programmers looking to migrate to Java 13. Author Kishori Sharan begins by covering how to use local variable type inference to improve readability of your code and time-based release versioning of the Java platform to understand the Java release strategy. This book provides extensive coverage of the new HTTP Client APIs, which were introduced in Java 9 as a preview and was made a standard feature in Java 11. New Java features such as launching a single-file source code program and new switch syntax are discussed in detail. What You Will Learn Use local variable type inference to declare local variables using the var restricted type name introduced in Java 10 Take advantage of application class data sharing among JVMs for faster application startup Create HTTP requests, responses, and web sockets with the new HTTP Client APIs Run a single-file Java source code program using the java command without compiling it Apply the new switch statement and expressions to write compact and less error-prone code Work with text blocks in Java code About new APIs, deprecated APIs, and deprecated tools Who This Book Is For Java developers who want to update their Java skills from Java 9 to Java 13.

Some Case Studies on Signal, Audio and Image Processing Using Matlab (Paperback): Hidaia Mahmood Alassouli Some Case Studies on Signal, Audio and Image Processing Using Matlab (Paperback)
Hidaia Mahmood Alassouli
R503 Discovery Miles 5 030 Ships in 18 - 22 working days
Ethical Hacking - The Complete Beginner's Guide to Learning Ethical Hacking (A Comprehensive Beginner's Guide to... Ethical Hacking - The Complete Beginner's Guide to Learning Ethical Hacking (A Comprehensive Beginner's Guide to Learn and Master Ethical Hacking) (Paperback)
Alice Ybarr
R437 R404 Discovery Miles 4 040 Save R33 (8%) Ships in 18 - 22 working days
Compiler Design Using Java(R) - An Object-Oriented Approach (Paperback, 3rd ed.): John I. Moore Compiler Design Using Java(R) - An Object-Oriented Approach (Paperback, 3rd ed.)
John I. Moore
R1,014 R913 Discovery Miles 9 130 Save R101 (10%) Ships in 18 - 22 working days
Compiler Design Using Kotlin(TM) - An Object-Oriented Approach (Paperback, 2nd ed.): John I. Moore Compiler Design Using Kotlin(TM) - An Object-Oriented Approach (Paperback, 2nd ed.)
John I. Moore
R1,014 R913 Discovery Miles 9 130 Save R101 (10%) Ships in 18 - 22 working days
Cheepit Sparrow - Programming via Mobile Phone (Paperback): Thomas Baum Cheepit Sparrow - Programming via Mobile Phone (Paperback)
Thomas Baum; Edited by Juergen Pintaske; Burkhard Kainka
R331 Discovery Miles 3 310 Ships in 18 - 22 working days
Ethical Hacking - Learn About Effective Strategies of Ethical Hacking (A Complete Beginners Guide to Successful Ethical Hacking... Ethical Hacking - Learn About Effective Strategies of Ethical Hacking (A Complete Beginners Guide to Successful Ethical Hacking Career) (Paperback)
John Ellis
R437 R404 Discovery Miles 4 040 Save R33 (8%) Ships in 18 - 22 working days
LLVM Techniques, Tips, and Best Practices Clang and Middle-End Libraries - Design powerful and reliable compilers using the... LLVM Techniques, Tips, and Best Practices Clang and Middle-End Libraries - Design powerful and reliable compilers using the latest libraries and tools from LLVM (Paperback)
Min-Yih Hsu
R1,191 Discovery Miles 11 910 Ships in 18 - 22 working days

Learn how you can build the next big programming language, compiler, or source code analyzer using LLVM and Clang Key Features Explore Clang, LLVM's middle-end and backend, in a pragmatic way Develop your LLVM skillset and get to grips with a variety of common use cases Engage with real-world LLVM development through various coding examples Book DescriptionEvery programmer or engineer, at some point in their career, works with compilers to optimize their applications. Compilers convert a high-level programming language into low-level machine-executable code. LLVM provides the infrastructure, reusable libraries, and tools needed for developers to build their own compilers. With LLVM's extensive set of tooling, you can effectively generate code for different backends as well as optimize them. In this book, you'll explore the LLVM compiler infrastructure and understand how to use it to solve different problems. You'll start by looking at the structure and design philosophy of important components of LLVM and gradually move on to using Clang libraries to build tools that help you analyze high-level source code. As you advance, the book will show you how to process LLVM IR - a powerful way to transform and optimize the source program for various purposes. Equipped with this knowledge, you'll be able to leverage LLVM and Clang to create a wide range of useful programming language tools, including compilers, interpreters, IDEs, and source code analyzers. By the end of this LLVM book, you'll have developed the skills to create powerful tools using the LLVM framework to overcome different real-world challenges. What you will learn Find out how LLVM's build system works and how to reduce the building resource Get to grips with running custom testing with LLVM's LIT framework Build different types of plugins and extensions for Clang Customize Clang's toolchain and compiler flags Write LLVM passes for the new PassManager Discover how to inspect and modify LLVM IR Understand how to use LLVM's profile-guided optimizations (PGO) framework Create custom compiler sanitizers Who this book is forThis book is for software engineers of all experience levels who work with LLVM. If you are an academic researcher, this book will help you learn useful LLVM skills in a short time and enable you to build your prototypes and projects quickly. Programming language enthusiasts will also find this book useful for building a new programming language with the help of LLVM.

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