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Books > Computing & IT > Applications of computing > Computer modelling & simulation
Bondgraphs are a powerful tool in the simulation of mechanical, hydraulic, electric and thermal systems. They are used to represent engineering systems in written form by means of letter elements and their interconnections, called bonds, instead of in the form of numerous equations. They may be used to increase the efficiency of new product design. This book introduces the reader to bondgraphs and their use on PCs. A broad variety of applications of this method in the simulation of the above systems is presented. Twenty fully worked examples complement the presentation.
With the advent of digital computers more than half a century ago, - searchers working in a wide range of scienti?c disciplines have obtained an extremely powerful tool to pursue deep understanding of natural processes in physical, chemical, and biological systems. Computers pose a great ch- lenge to mathematical sciences, as the range of phenomena available for rigorous mathematical analysis has been enormously expanded, demanding the development of a new generation of mathematical tools. There is an explosive growth of new mathematical disciplines to satisfy this demand, in particular related to discrete mathematics. However, it can be argued that at large mathematics is yet to provide the essential breakthrough to meet the challenge. The required paradigm shift in our view should be compa- ble to the shift in scienti?c thinking provided by the Newtonian revolution over 300 years ago. Studies of large-scale random graphs and networks are critical for the progress, using methods of discrete mathematics, probabil- tic combinatorics, graph theory, and statistical physics. Recent advances in large scale random network studies are described in this handbook, which provides a signi?cant update and extension - yond the materials presented in the "Handbook of Graphs and Networks" published in 2003 by Wiley. The present volume puts special emphasis on large-scale networks and random processes, which deemed as crucial for - tureprogressinthe?eld. Theissuesrelatedtorandomgraphsandnetworks pose very di?cult mathematical questions.
Computer-AidedInnovation(CAI)isayoungdomaininthearrayofCAxte- nologies. ThegoalofCAIistosupportengineersandenterprisesthroughoutthe completeinnovationprocess. AlthoughsomeexistingideasandconceptsofCAI focus on assisting product designers in their creative stage, a more compreh- sive vision conceives CAI systems beginning at the creative stage of perceiving business opportunities and customer demands, then helping in developing - ventions and, further on, providing help up to the point of turning inventions into successful innovations in the market. Following the track of the last two successful CAI conferences held in 2005, in Germany, and 2007 in USA, the ThirdIFIPWorkingConferenceonComputer-AidedInnovation(CAI)washeld in Harbin, China, and attractedparticipants fromacademia and industry. This workingconferencecontinuedthe traditionofstronglylinkingacademicand- dustrymembers. Theconferencehadseveralparallelsessions, andeightkeynote sessions. Over 100 participants attended the conference. Some famous scholars wereinvited askeynotespeakers. I would liketo takethe opportunityto thank all the authors for their quality research, the international Program Comm- teemembersfortheirsupportinreviewingthepapers, andthelocalOrganizing Committeefortheirpreparationoftheconference. Furthermore, IthanktheC- neseNaturalScienceFoundation, theDepartmentofScienceandTechnologyof HeilongjiangProvincialGovernment, theInstituteofDesignforInnovation, and Hebei University of Technology, for their ?nancial support of the conference. I wouldalsoliketothankZhuLin, YaoYihang, XueGuiying, andCaoGuozhong for their signi?cantcontributions towardthe successof the conference. August 2009 Runhua Tan Organization TheThirdIFIPWorkingConferenceonComputer-AidedInnovation(CAI)was organized by Hebei University of Technology and the Department of Science andTechnologyofHeilongjiangProvincialGovernmentincooperationwiththe National Natural Science Foundationof China. Program Committee Conference Chair Runhua Tan, (Hebei University ofTechnology, China) Noel Leon(ITESM, Campus Monterrey, Mexico) OrganizingChair T. S. Yang (Department ofScience and Technologyof Heilongjiang Provincial Government, China) Referees T. Arciszewski(USA) Y. Li (China) M. Ashtiani (USA) H. Liu (China) G. Cascini(Italy) M. L. Maher (Australia) D. Cavalucci (France) M. B. Mc Grath(USA) R. De Guio(France) G. Mukundan (USA) S. K. Cho (USA) G. Olling (USA) S. Finger (USA) J. Ovtcharova(Germany) J. Gero(Australia) E. Schueler-Hainsch(Germany) C. Gundlach(Germ
The four-volume set LNCS 7333-7336 constitutes the refereed proceedings of the 12th International Conference on Computational Science and Its Applications, ICCSA 2012, held in Salvador de Bahia, Brazil, in June 2012. The four volumes contain papers presented in the following workshops: 7333 - advances in high performance algorithms and applications (AHPAA); bioinspired computing and applications (BIOCA); computational geometry and applicatons (CGA); chemistry and materials sciences and technologies (CMST); cities, technologies and planning (CTP); 7334 - econometrics and multidimensional evaluation in the urban environment (EMEUE); geographical analysis, urban modeling, spatial statistics (Geo-An-Mod); 7335 - optimization techniques and applications (OTA); mobile communications (MC); mobile-computing, sensind and actuation for cyber physical systems (MSA4CPS); remote sensing (RS); 7336 - software engineering processes and applications (SEPA); software quality (SQ); security and privacy in computational sciences (SPCS); soft computing and data engineering (SCDE). The topics of the fully refereed papers are structured according to the four major conference themes: 7333 - computational methods, algorithms and scientific application; 7334 - geometric modelling, graphics and visualization; 7335 - information systems and technologies; 7336 - high performance computing and networks.
Presents new mathematical and computational models as well as statistical methods for the solution of fundamental problems in the biosciences.
This concise text on geometry with computer modeling presents some elementary methods for analytical modeling and visualization of curves and surfaces. The author systematically examines such powerful tools as 2-D and 3-D animation of geometric images, transformations, shadows, and colors, and then further studies more complex problems in differential geometry. Well-illustrated with more than 350 figures---reproducible using Maple programs in the book---the work is devoted to three main areas: curves, surfaces, and polyhedra. Pedagogical benefits can be found in the large number of Maple programs, some of which are analogous to C++ programs, including those for splines and fractals. To avoid tedious typing, readers will be able to download many of the programs from the Birkhauser web site. Aimed at a broad audience of students, instructors of mathematics, computer scientists, and engineers who have knowledge of analytical geometry, i.e., method of coordinates, this text will be an excellent classroom resource or self-study reference. With over 100 stimulating exercises, problems and solutions, {\it Geometry of Curves and Surfaces with Maple} will integrate traditional differential and non- Euclidean geometries with more current computer algebra systems in a practical and user-friendly format.
Object-oriented concepts are particularly applicable to computer graphics in its broadest sense, including interaction, image synthesis, animation, and computer-aided design. The use of object-oriented techniques in computer graphics is a widely acknowledged way of dealing with the complexities encountered in graphics systems. But the field of object-oriented graphics (OOG) is still young and full of problems. This book reports on latest advances in this field and discusses how the discipline of OOG is being explored and developed. The topics covered include object-oriented constraint programming, object-oriented modeling of graphics applications to handle complexity, object-oriented techniques for developing user interfaces, and 3D modeling and rendering.
Although synthetic environments were traditionally used in military settings for mission rehearsal and simulations, their use is rapidly spreading to a variety of applications in the commercial, research and industrial sectors, such as flight training for commercial aircraft, city planning, car safety research in real-time traffic simulations, and video games. 3D Synthetic Environment Reconstruction contains seven invited chapters from leading experts in the field, bringing together a coherent body of recent knowledge relating 3D geospatial data collection, design issues, and techniques used in synthetic environments design, implementation and interoperability. In particular, this book describes new techniques for the generation of Synthetic Environments with increased resolution and rich attribution, both essential for accurate modeling and simulation. This book also deals with interoperability of models and simulations, which is necessary for facilitating the reuse of modeling and simulation components. 3D Synthetic Environment Reconstruction is an excellent reference for researchers and practitioners in the field.
I have long had an interest in the life sciences, but have had few opportunities to indulge that interest in my professional activities. It has only been through simulation that those opportunities have arisen. Some of my most enjoyable classes were those I taught to students in the life sciences, where I attempted to show them the value of simulation to their discipline. That there is such a value cannot be questioned. Whether you are interested in population ecology, phar macokinetics, the cardiovascular system, or cell interaction, simulation can play a vital role in explaining the underlying processes and in enhancing our understanding of these processes. This book comprises an excellent collection of contributions, and clearly demonstrates the value of simulation in the particular areas of physiology and bioengineering. My main frustration when teaching these classes to people with little or no computer background was the lack of suitable simulation software. This di rectly inspired my own attempts at producing software usable by the computer novice. It is especially nice that software is available that enables readers to experience the examples in this book for themselves. I would like to congratulate and thank the editors, Rogier P. van Wijk van Brievingh and Dietmar P. P. Moller, for all of their excellent efforts. They should be proud of their achievement. This is the sixth volume in the Advances in Simulation series, and other volumes are in preparation."
Keith M. Ponting Speech Research Unit, DERA Malvern St. Andrew's Road, Great Malvern, Worcs. WR14 3PS, UK email: ponting
This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
Historians have different views on the core identity of analogue computing. Some portray the technology solely as a precursor to digital computing, whereas others stress that analogue applications existed well after 1940. Even within contemporary sources, there is a spectrum of understanding around what constitutes analogue computing. To understand the relationship between analogue and digital computing, and what this means for users today, the history must consider how the technology is used. Technology for Modelling investigates the technologies, the concepts, and the applications of analogue computing. The text asserts that analogue computing must be thought of as not just a computing technology, but also as a modelling technology, demonstrating how the history of analogue computing can be understood in terms of the parallel themes of calculation and modelling. The book also includes a number of detailed case studies of the technology's use and application. Topics and features: discusses the meaning of analogue computing and its significance in history, and describes the main differences between analogue and digital computing; provides a chronology of analogue computing, based upon the two major strands of calculation and modeling; examines the wider relationship between computing and modelling, and discusses how the theme of modelling fits within the history of analogue computing; describes how the history of analogue computing evolved through a number of stages of use; presents illustrative case studies on analogue modelling in academic research, oil reservoir modelling, aeronautical design, and meteorology. General readers and researchers in the field of history of computing - as well as history of science more generally - will find this book a fascinating insight into the historical use and evolution of technology. The volume provides a long-needed historical framework and context for these core computing technologies. Dr. Charles Care is a senior software engineer at BT and an Associate Fellow at the Department of Computer Science of the University of Warwick, UK.
In this book the author investigates the impact of demographic change on economic growth. As a result of the current financial crisis, a new view on economics has been demanded by various scientists. The author provides such a new view on economic growth, using a methodology of system dynamics. By applying this method, the author focuses on characteristics of complex systems and analyzes aging and shrinking processes, and not only positive growth. Delays and feedback processes are also considered. This leads to deeper and revealing insights into economic behavior. In doing so, a new semi-endogenous growth model is developed by introducing a specific and detailed population sector (demographic growth model). The book shows and analyzes the behavior of such a model and tests several policy scenarios in a transfer chapter to apply the new theoretical approach on real world problems. The major results are summarized in 15 principles of demographic growth.
Simulation, like a gem, is multi-faceted. Several subfields of simulation have emerged based on the characteristics of models used in a simulation study, on the nature and the generation characteristics of model behavior, also on the agent soch as a computer which generates model behavior. For example, one distinguishes: - deterministic simulation, stochastic simulation, stiff simulation based on functional rela- tionships of descriptive vuriables of models used; - combined simulation, continuous simulation, discrete simulation, process simulation, dis- crete event simulation, activity-scanning simulation based on characteristics of descrip- tive variables of modelS; variable topology simulation soch as moving boundary simulation, cellular simulation and fixed topology simulation soch as boundary-value simulation and network simulation (network flow simulation, Petri-net simulation, bond-graph simulation) based on spatial distribution of models; - simulation with fixed organization models (soch as simulation with hierarchical models) and simulation with variable organization models (i.e., autopoietic simulation) soch as metamorphic simulation, simulation with self-organizating models, simulation with self- learning models, evolutionary simulation based on orgCl"lization of component models; - state-maintaining simulation, behaviorally adaptive simulation, goal-seeking simulation, purposive simulation, purposeful simulation, ideal-seeking simulation based on goal(s) to be pursued by the model; - trajectory simulation, stroctural simulation, real-time simulation, predictive simulation, prescriptive simulation, intermittent simulation (such as regenerative simulation, opti- mizing simulation, gaming simulation, conferencing simulation, on-line simulation) based on nature md generation characteristics of model behavior; and - simulators such as aircraft simulator, earthquake simulator where physical analog can be
The three volume set LNCS 7062, LNCS 7063, and LNCS 7064
constitutes the proceedings of the 18th International Conference on
Neural Information Processing, ICONIP 2011, held in Shanghai,
China, in November 2011.
Numerical Geometry of Images examines computational methods and algorithms in image processing. It explores applications like shape from shading, color-image enhancement and segmentation, edge integration, offset curve computation, symmetry axis computation, path planning, minimal geodesic computation, and invariant signature calculation. In addition, it describes and utilizes tools from mathematical morphology, differential geometry, numerical analysis, and calculus of variations. Graduate students, professionals, and researchers with interests in computational geometry, image processing, computer graphics, and algorithms will find this new text / reference an indispensable source of insight of instruction.
The image taken by a moving camera changes with time. These image motions contain information about the motion of the camera and about the shapes of the objects in the field of view. There are two main types of image motion, finite displacements and image velocities. Finite displacements are described by the point correspondences between two images of the same scene taken from different positions. Image velocities are the velocities of the points in the image as they move over the projection surface. Reconstruction is the task of obtaining from the image-motions information about the camera motion or about the shapes of objects in the field of view. In this book the theory underlying reconstruction is described. Reconstruction from image motion is the subject matter of two different sci entific disciplines, photogrammetry and computer vision. In photogrammetry the accuracy of reconstruction is emphasised; in computer vision the emphasis is on methods for obtaining information from images in real time in order to guide a mechanical device such as a robot arm or an automatic vehicle. This book arises from recent work carried out in computer vision. Computer vision is a young field but it is developing rapidly. The earliest papers on reconstruction in the computer vision literature date back only to the mid 1970s. As computer vision develops, the mathematical techniques applied to the analysis of recon struction become more appropriate and more powerful."
Accessible VBA coding for complex financial modelling How to Implement Market Models Using VBA makes solving complex valuation issues accessible to any financial professional with a taste for mathematics. With a focus on the clarity of code, this practical introductory guide includes chapters on VBA fundamentals and essential mathematical techniques, helping readers master the numerical methods to build an algorithm that can be used in a wide range of pricing problems. Coverage includes general algorithms, vanilla instruments, multi-asset instruments, yield curve models, interest rate exotics, and more, guiding readers thoroughly through pricing in the capital markets area. The companion website (http://implementmodinvba.com/) features additional VBA code and algorithmic techniques, and the interactive blog provides a forum for discussion of code with programmers and financial engineers, giving readers insight into the different applications and customisations possible for even more advanced problem solving. Financial engineers implement models from a mathematical representation of an asset's performance by building a program that performs a valuation of securities based on this asset. How to Implement Market Models Using VBA makes this technical process understandable, with well-explained algorithms, VBA code, and accessible theoretical explanations. * Decide which numerical method to use in which scenario * Identify the necessary building blocks of an algorithm * Write clear, functional VBA code for a variety of problems * Apply algorithms to different instruments and models Designed for finance professionals, this book brings more accurate modelling within reach for anyone with interest in the market. For clearer code, patient explanation, and practical instruction, How to Implement Market Models Using VBA is an essential introductory guide.
GPSS-FORTRAN is a simulator for the simulation of discrete, continuous, and combined models. Provides a reference for GPSS-FORTRAN Version 3 and illustrates the use of the lan- guage by numerous examples.
Mixed-Signal Layout Generation Concepts covers important
physical-design issues that exist in contemporary analog and
mixed-signal design flows. Due to the increasing pressure on
time-to-market, the steep increase in chip fabrication costs, and
the increasing design complexity, it becomes even more challenging
to produce a first-time right IC layout. The fundamental issues in
creating a layout are placement and routing. Although these coupled
problems have been investigated for many decades, no satisfactory
automated solution has emerged yet. Fortunately, supported by
modern computing power and results of new research that further
improve computation efficiency, significant steps forward have been
taken.
This work gives a concise introduction to four important optimization techniques, presenting a range of applications drawn from electrical, manufacturing, mechanical, and systems engineering-such as the design of microstrip antennas, digital FIR filters, and fuzzy logic controllers. The book also contains the C programs used to implement the main techniques for those wishing to experiment with them.
These transactions publish research in computer-based methods of computational collective intelligence (CCI) and their applications in a wide range of fields such as the semantic Web, social networks and multiagent systems. TCCI strives to cover new methodological, theoretical, and practical aspects of CCI understood as the form of intelligence that emerges from the collaboration and competition of many individuals (artificial and/or natural). The application of multiple computational intelligence technologies such as fuzzy systems, evolutionary computation, neural systems, consensus theory, etc., aims to support human and other collective intelligence and to create new forms of CCI in natural and/or artificial systems. This ninth issue containsten carefully selected and thoroughly revised contributions.
This book constitutes the refereed post-proceedings of the 9th European Performance Engineering Workshop, EPEW 2012, held in Munich, Germany, and the 28th UK Performance Engineering Workshop, UKPEW 2012, held in Edinburgh, UK, in July 2012. The 15 regular papers and one poster presentation paper presented together with 2 invited talks were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics from classical performance modeling areas such as wireless network protocols and parallel execution of scientific codes to hot topics such as energy-aware computing to unexpected ventures into ranking professional tennis players. In addition to new case studies, the papers also present new techniques for dealing with the modeling challenges brought about by the increasing complexity and scale of systems today.
This book is based on a workshop entitled.: Model " Identification and Adap tive Control: From Windsurfing to Telecommunications" held in Sydney, Aus tralia, on December 16, 2000. The workshop was organized in honour of Pro fessor Brian (BDO) Anderson in recognition of his seminal contributions to systems science over the past 4 decades. . The chapters in the book have been written by colleagues, friends and stu dents of Brian Anderson. A central theme of the book is the inter relationship between identification and the use of models in real world applications. This theme has underpinned much of Brian Anderson's own contributions. The book reflects on these contributions as well as makirig important statements about possible future research directions. The subtitle of the book (From Windsurfing to Telecommunications) rec ognizes the fact that many common life experiences, such as those we en counter when learning to ride a windsurfer are models for design methods that can be used on real world advanced technological control problems. In deed, Brian Anderson extensively explored this link in his research work." |
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