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Books > Computing & IT > Computer programming
This work fills an important gap in the literature by providing an important link between MAPLE and its successful use in solving problems in Operations Research (OR). The symbolic, numerical, and graphical aspects of MAPLE make this software package an ideal tool for treating certain OR problems and providing descriptive and optimization-based analyses of deterministic and stochastic models. Detailed is MAPLE's treatment of some of the mathematical techniques used in OR modeling: e.g., algebra and calculus, ordinary and partial differential equations, linear algebra, transform methods, and probability theory. A number of examples of OR techniques and applications are presented, such as linear and nonlinear programming, dynamic programming, stochastic processes, inventory models, queueing systems, and simulation. Throughout the text MAPLE statements used in the solutions of problems are clearly explained. At the same time, technical background material is presented in a rigorous mathematical manner to reach the OR novice and professional. Numerous end-of- chapter exercises, a good bibliography and overall index at the end of the book are also included, as well as MAPLE worksheets that are easily downloadable from the author's website at www.business.mcmaster.ca/msis/profs/parlar, or from the Birkhauser website at www.birkhauser.com/cgi-win/ISBN/0-8176-4165-3. The book is intended for advanced undergraduate and graduate students in operations research, management science departments of business schools, industrial and systems engineering, economics, and mathematics. As a self-study resource, the text can be used by researchers and practitioners who want a quick overview ofMAPLE's usefulness in solving realistic OR problems that would be difficult or impossible to solve with other software packages.
For courses in computer programming in Java. Starting Out with Java: From Control Structures through Objects provides a step-by-step introduction to programming in Java. Gaddis covers procedural programming-control structures and methods-before introducing object-oriented programming, ensuring that students understand fundamental programming and problem-solving concepts. As with all Gaddis texts, every chapter contains clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises.
Requirements engineering has since long acknowledged the importance of the notion that system requirements are stakeholder goals-rather than system functions-and ought to be elicited, modeled and analyzed accordingly. In this book, Nurcan and her co-editors collected twenty contributions from leading researchers in requirements engineering with the intention to comprehensively present an overview of the different perspectives that exist today, in 2010, on the concept of intention in the information systems community. These original papers honor Colette Rolland for her contributions to this field, as she was probably the first to emphasize that 'intention' has to be considered as a first-class concept in information systems engineering. Written by long-term collaborators (and most often friends) of Colette Rolland, this volume covers topics like goal-oriented requirements engineering, model-driven development, method engineering, and enterprise modeling. As such, it is a tour d'horizon of Colette Rolland's lifework, and is presented to her on the occasion of her retirement at CaISE 2010 in Hammamet, the conference she once cofounded and which she helped to grow and prosper for more than 20 years.
The emergence of Web 2.0 has triggered a trend towards global online social interactions and has brought sociology into the global interactive picture, creating educational issues relating to individual and social learning for the internalization and externalization of information and knowledge. ""Educational Social Software for Context-Aware Learning: Collaborative Methods and Human Interaction"" examines socio-cultural elements in educational computing focused on design and theory where learning and setting are intertwined. This advanced publication addresses real-life case studies where evaluations have been applied and validated in computational systems.
SMIL 3.0: Multimedia for the Web, Mobile Devices and Daisy Talking Books is a revised introduction to - and resource guide for - the W3C SMIL language. It covers all aspects of the SMIL specification and covers all of SMIL's implem- tation profiles, from the desktop through the world of mobile SMIL devices. Based on the first version of the book, which covered SMIL 2.0, this edition has been updated with information from the past two releases of the SMIL l- guage. We have benefitted from comments and suggestions from many readers of the first edition, and have produced what we feel is the most comprehensive guide to SMIL available anywhere. Motivation for this Book While we were working on various phases of the SMIL recommendations, it became clear to us that the richness of the SMIL language could easily ov- whelm many Web authors and designers. In the 500+ pages that the SYMM working group needed to describe the 30+ SMIL elements and the 150+ SMIL attributes, there was not much room for background information or extensive examples. The focus of the specification was on implementation aspects of the SMIL language, not on the rationale or the potential uses of SMIL's declarative power.
Non-Functional Requirements in Software Engineering presents a systematic and pragmatic approach to `building quality into' software systems. Systems must exhibit software quality attributes, such as accuracy, performance, security and modifiability. However, such non-functional requirements (NFRs) are difficult to address in many projects, even though there are many techniques to meet functional requirements in order to provide desired functionality. This is particularly true since the NFRs for each system typically interact with each other, have a broad impact on the system and may be subjective. To enable developers to systematically deal with a system's diverse NFRs, this book presents the NFR Framework. Structured graphical facilities are offered for stating NFRs and managing them by refining and inter-relating NFRs, justifying decisions, and determining their impact. Since NFRs might not be absolutely achieved, they may simply be satisfied sufficiently (`satisficed'). To reflect this, NFRs are represented as `softgoals', whose interdependencies, such as tradeoffs and synergy, are captured in graphs. The impact of decisions is qualitatively propagated through the graph to determine how well a chosen target system satisfices its NFRs. Throughout development, developers direct the process, using their expertise while being aided by catalogues of knowledge about NFRs, development techniques and tradeoffs, which can all be explored, reused and customized. Non-Functional Requirements in Software Engineering demonstrates the applicability of the NFR Framework to a variety of NFRs, domains, system characteristics and application areas. This will help readers apply the Framework to NFRs and domains of particular interest to them. Detailed treatments of particular NFRs - accuracy, security and performance requirements - along with treatments of NFRs for information systems are presented as specializations of the NFR Framework. Case studies of NFRs for a variety of information systems include credit card and administrative systems. The use of the Framework for particular application areas is illustrated for software architecture as well as enterprise modelling. Feedback from domain experts in industry and government provides an initial evaluation of the Framework and some case studies. Drawing on research results from several theses and refereed papers, this book's presentation, terminology and graphical notation have been integrated and illustrated with many figures. Non-Functional Requirements in Software Engineering is an excellent resource for software engineering practitioners, researchers and students.
Numbers, Information and Complexity is a collection of about 50 articles in honour of Rudolf Ahlswede. His main areas of research are represented in the three sections, `Numbers and Combinations', `Information Theory (Channels and Networks, Combinatorial and Algebraic Coding, Cryptology, with the related fields Data Compression, Entropy Theory, Symbolic Dynamics, Probability and Statistics)', and `Complexity'. Special attention was paid to the interplay between the fields. Surveys on topics of current interest are included as well as new research results. The book features surveys on Combinatorics about topics such as intersection theorems, which are not yet covered in textbooks, several contributions by leading experts in data compression, and relations to Natural Sciences are discussed.
In a model-based development of software systems different views on a system are elaborated using appropriate modeling languages and techniques. Because of the unavoidable heterogeneity of the viewpoint models, a semantic integration is required, to establish the correspondences of the models and allow checking of their relative consistency. The integration approach introduced in this book is based on a common semantic domain of abstract systems, their composition and development. Its applicability is shown through semantic interpretations and compositional comparisons of different specification approaches. These range from formal specification techniques like process calculi, Petri nets and rule-based formalisms to semiformal software modeling languages like those in the UML family.
This thesis introduces novel and significant results regarding the analysis and synthesis of positive systems, especially under l1 and L1 performance. It describes stability analysis, controller synthesis, and bounding positivity-preserving observer and filtering design for a variety of both discrete and continuous positive systems. It subsequently derives computationally efficient solutions based on linear programming in terms of matrix inequalities, as well as a number of analytical solutions obtained for special cases. The thesis applies a range of novel approaches and fundamental techniques to the further study of positive systems, thus contributing significantly to the theory of positive systems, a "hot topic" in the field of control.
A definitive reference for resolving the dilemma of application testing and debugging--one of the biggest time commitments in a programmer's daily routine--this book rescues readers from substandard application testing practices. It commences with several chapters that provide an overview the debugger's basic features, then covers common debugging scenarios.
Looking to become more efficient using Unity? How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user, HTC in Unity 5 provides content beyond what an introductory book offers, and allows you to work more quickly and powerfully in Unity. Packed full with easy-to-follow methods to get the most from Unity, this book explores time-saving features for interface customization and scene management, along with productivity-enhancing ways to work with rendering and optimization. In addition, this book features a companion website at www.alanthorn.net, where you can download the book's companion files and also watch bonus tutorial video content. Learn bite-sized tips and tricks for effective Unity workflows Become a more powerful Unity user through interface customization Enhance your productivity with rendering tricks, better scene organization and more Better understand Unity asset and import workflows Learn techniques to save you time and money during development
Welcome to the 6th International Conference on Open Source Systems of the IFIP Working Group 2. 13. This year was the ?rst time this international conf- ence was held in North America. We had a large number of high-quality papers, highlyrelevantpanelsandworkshops, acontinuationofthepopulardoctoralc- sortium, and multiple distinguished invited speakers. The success of OSS 2010 was only possible because an Organizing Committee, a Program Committee, Workshop and Doctoral Committees, and authors of research manuscripts from over 25 countries contributed their time and interest to OSS 2010. In the spirit of the communities we study, you self-organized, volunteered, and contributed to this important research forum studying free, libre, open source software and systems. We thank you Despite our modest success, we have room to improve and grow our conf- ence and community. At OSS 2010 we saw little or no participation from large portions of the world, including Latin America, Africa, China, and India. But opportunitiestoexpandarepossible. InJapan, weseeahotspotofparticipation led by Tetsuo Noda and his colleagues, both with full-paper submissions and a workshopon"OpenSourcePolicyandPromotionofITIndustries inEastAsia. " The location of OSS 2011 in Salvador, Brazil, will hopefully result in signi?cant participation from researchers in Brazil - already a strong user of OSS - and otherSouthAmericancountries. UndertheleadershipofMeganSquire, Publicity Chair, we recruited RegionalPublicity Co-chairscovering Japan (Tetsuo Noda), Africa(SulaymanSowe), the MiddleEastandSouthAsia(FaheenAhmed), R- sia and Eastern Europe (Alexey Khoroshilov), Western Europe (Yeliz Eseryel), UK and Ireland (Andrea Capiluppi), and the Nordic countries (Bj] orn Lundell)."
Among all computer-generated mathematical images, Julia sets of rational maps occupy one of the most prominent positions. Their beauty and complexity can be fascinating. They also hold a deep mathematical content. Computational hardness of Julia sets is the main subject of this book. By definition, a computable set in the plane can be visualized on a computer screen with an arbitrarily high magnification. There are countless programs to draw Julia sets. Yet, as the authors have discovered, it is possible to constructively produce examples of quadratic polynomials, whose Julia sets are not computable. This result is striking - it says that while a dynamical system can be described numerically with an arbitrary precision, the picture of the dynamics cannot be visualized. The book summarizes the present knowledge (most of it from the authors' own work) about the computational properties of Julia sets in a self-contained way. It is accessible to experts and students with interest in theoretical computer science or dynamical systems.
This book initiates a new digital multimedia standards series. The purpose of the series is to make information about digital multimedia standards readilyavailable. Both tutorial and advanced topics will be covered in the series, often in one book. Our hope is that users will find the series helpful in deciding what standards to support and use while implementors will d- cover a wealth of technical details that help them implement those standards correctly. In today's global economy standards are increasingly important. Yet until a standard is widely used, most of the benefits of standardization are not realized. We hope that standards committee chairpeople will organize and encourage a book in this series devoted to their new standard. This can be a forum to share and preserve some ofthe "why" and "how" that went into the development of the standard and, in the process, assist in the rapid adoption of the standard. Already in production for this series are books titled Digital Video: - troduction to MPEG-2 and Data Compression in Digital Systems.
Digital Image Processing with C++ presents the theory of digital image processing, and implementations of algorithms using a dedicated library. Processing a digital image means transforming its content (denoising, stylizing, etc.), or extracting information to solve a given problem (object recognition, measurement, motion estimation, etc.). This book presents the mathematical theories underlying digital image processing, as well as their practical implementation through examples of algorithms implemented in the C++ language, using the free and easy-to-use CImg library. Chapters cover in a broad way the field of digital image processing and proposes practical and functional implementations of each method theoretically described. The main topics covered include filtering in spatial and frequency domains, mathematical morphology, feature extraction and applications to segmentation, motion estimation, multispectral image processing and 3D visualization. Students or developers wishing to discover or specialize in this discipline, teachers and researchers wishing to quickly prototype new algorithms, or develop courses, will all find in this book material to discover image processing or deepen their knowledge in this field.
In recent years, digital technologies have become more ubiquitous and integrated into everyday life. While once reserved mostly for personal uses, video games and similar innovations are now implemented across a variety of fields. Transforming Gaming and Computer Simulation Technologies across Industries is a pivotal reference source for the latest research on emerging simulation technologies and gaming innovations to enhance industry performance and dependency. Featuring extensive coverage across a range of relevant perspectives and topics, such as user research, player identification, and multi-user virtual environments, this book is ideally designed for engineers, professionals, practitioners, upper-level students, and academics seeking current research on gaming and computer simulation technologies across different industries. Topics Covered: Digital vs. Non-Digital Platforms Ludic Simulations Mathematical Simulations Medical Gaming Multi-User Virtual Environments Player Experiences Player Identification User Research
This unique volume explores cutting-edge management approaches to developing complex software that is efficient, scalable, sustainable, and suitable for distributed environments. Practical insights are offered by an international selection of pre-eminent authorities, including case studies, best practices, and balanced corporate analyses. Emphasis is placed on the use of the latest software technologies and frameworks for life-cycle methods, including the design, implementation and testing stages of software development. Topics and features: * Reviews approaches for reusability, cost and time estimation, and for functional size measurement of distributed software applications * Discusses the core characteristics of a large-scale defense system, and the design of software project management (SPM) as a service * Introduces the 3PR framework, research on crowdsourcing software development, and an innovative approach to modeling large-scale multi-agent software systems * Examines a system architecture for ambient assisted living, and an approach to cloud migration and management assessment * Describes a software error proneness mechanism, a novel Scrum process for use in the defense domain, and an ontology annotation for SPM in distributed environments* Investigates the benefits of agile project management for higher education institutions, and SPM that combines software and data engineering This important text/reference is essential reading for project managers and software engineers involved in developing software for distributed computing environments. Students and researchers interested in SPM technologies and frameworks will also find the work to be an invaluable resource. Prof. Zaigham Mahmood is a Senior Technology Consultant at Debesis Education UK and an Associate Lecturer (Research) at the University of Derby, UK. He also holds positions as Foreign Professor at NUST and IIU in Islamabad, Pakistan, and Professor Extraordinaire at the North West University Potchefstroom, South Africa.
This book is concerned with topological and differential properties of multivalued mappings and marginal functions. Beside this applica- tions to the sensitivity analysis of optimization problems, in particular nonlinear programming problems with perturbations, are studied. The elaborated methods are primarily obtained by theories and concepts of two former Soviet Union researchers, Demyanov and Rubinov. Con- sequently, a significant part of the presented results have never been published in English before. Based on the use of directional derivatives as a key tool in studying nonsmooth functions and multifunctions, these results can be considered as a further development of quasidifferential calculus created by Demyanov and Rubinov. In contrast to other research in this field, especially the recent publica- tion by Bonnans and Shapiro, this book analyses properties of marginal functions associated with optimization problems under quite general con- straints defined by means of multivalued mappings. A unified approach to directional differentiability of functions and multifunctions forms the base of the volume.
Business rules are everywhere. Every enterprise process, task, activity, or function is governed by rules. However, some of these rules are implicit and thus poorly enforced, others are written but not enforced, and still others are perhaps poorly written and obscurely enforced. The business rule approach looks for ways to elicit, communicate, and manage business rules in a way that all stakeholders can understand, and to enforce them within the IT infrastructure in a way that supports their traceability and facilitates their maintenance. Boyer and Mili will help you to adopt the business rules approach effectively. While most business rule development methodologies put a heavy emphasis on up-front business modeling and analysis, agile business rule development (ABRD) as introduced in this book is incremental, iterative, and test-driven. Rather than spending weeks discovering and analyzing rules for a complete business function, ABRD puts the emphasis on producing executable, tested rule sets early in the project without jeopardizing the quality, longevity, and maintainability of the end result. The authors presentation covers all four aspects required for a successful application of the business rules approach: (1) foundations, to understand what business rules are (and are not) and what they can do for you; (2) methodology, to understand how to apply the business rules approach; (3) architecture, to understand how rule automation impacts your application; (4) implementation, to actually deliver the technical solution within the context of a particular business rule management system (BRMS). Throughout the book, the authors use an insurance case study that deals with claim processing. Boyer and Mili cater to different audiences: Project managers will find a pragmatic, proven methodology for delivering and maintaining business rule applications. Business analysts and rule authors will benefit from guidelines and best practices for rule discovery and analysis. Application architects and software developers will appreciate an exploration of the design space for business rule applications, proven architectural and design patterns, and coding guidelines for using JRules.
Temporal Information Systems in Medicine introduces the engineering of information systems for medically-related problems and applications. The chapters are organized into four parts; fundamentals, temporal reasoning & maintenance in medicine, time in clinical tasks, and the display of time-oriented clinical information. The chapters are self-contained with pointers to other relevant chapters or sections in this book when necessary. Time is of central importance and is a key component of the engineering process for information systems. This book is designed as a secondary text or reference book for upper -undergraduate level students and graduate level students concentrating on computer science, biomedicine and engineering. Industry professionals and researchers working in health care management, information systems in medicine, medical informatics, database management and AI will also find this book a valuable asset.
This book provides the most complete formal specification of the semantics of the Business Process Model and Notation 2.0 standard (BPMN) available to date, in a style that is easily understandable for a wide range of readers - not only for experts in formal methods, but e.g. also for developers of modeling tools, software architects, or graduate students specializing in business process management. BPMN - issued by the Object Management Group - is a widely used standard for business process modeling. However, major drawbacks of BPMN include its limited support for organizational modeling, its only implicit expression of modalities, and its lack of integrated user interaction and data modeling. Further, in many cases the syntactical and, in particular, semantic definitions of BPMN are inaccurate, incomplete or inconsistent. The book addresses concrete issues concerning the execution semantics of business processes and provides a formal definition of BPMN process diagrams, which can serve as a sound basis for further extensions, i.e., in the form of horizontal refinements of the core language. To this end, the Abstract State Machine (ASMs) method is used to formalize the semantics of BPMN. ASMs have demonstrated their value in various domains, e.g. specifying the semantics of programming or modeling languages, verifying the specification of the Java Virtual Machine, or formalizing the ITIL change management process. This kind of improvement promotes more consistency in the interpretation of comprehensive models, as well as real exchangeability of models between different tools. In the outlook at the end of the book, the authors conclude with proposing extensions that address actor modeling (including an intuitive way to denote permissions and obligations), integration of user-centric views, a refined communication concept, and data integration.
A broad-ranging survey of our current understanding of visual languages and their theoretical foundations. Its main focus is the definition, specification, and structural analysis of visual languages by grammars, logic, and algebraic methods and the use of these techniques in visual language implementation. Researchers in formal language theory, HCI, artificial intelligence, and computational linguistics will all find this an invaluable guide to the current state of research in the field.
This book lets you master C++ 2008 as quickly and easily as possible by using all the time- and work-saving features of Visual Studio 2008. That's true whether you are a Java developer who wants to learn C++, a C# or Visual Basic developer who wants to master another .NET language, a C++ developer who wants to move into .NET, or a programming novice who's starting from scratch. When you are done, you will know how to use C++ 2008 to create bullet-proof applications like the best professionals do. You will know how to develop object-oriented applications using business classes, inheritance, polymorphism, interfaces, and generics the way they are used in the real world. You will know how to compile, run, and enhance legacy C and native C++ code on the .NET platform. You will be prepared to learn more about native C++ if you should ever need to do that. And you will have another set of skills that will make you more valuable on the job. To ensure mastery, this book presents 12 complete, real-world applications that demonstrate best programming practices. And all of the information is presented in the distinctive Murach "paired-pages" style that allows for self-paced training and reference.
In Starting Out with App Inventor for Android, Tony Gaddis and Rebecca Halsey teach the fundamentals of programming while simultaneously showing students how to create fun, useful, and imaginative apps. Because App Inventor allows students to create apps and see them running on a phone, programming becomes a personally meaningful skill. ? Gaddis's highly accessible, step-by-step presentation presents all the details needed to understand the "how" and the "why"-but never loses sight of the fact that most novice programmers struggle with this material. His gradual approach ensures that readers understand the logic behind developing high-quality programs. ? Teaching and Learning Experience This program presents a better teaching and learning experience-for you and your students. It will help: ? Engage Students with Dynamic Mobile Apps: Students not only learn how to create their own apps, they can actually see them run on their phone or the Android emulator. Enhance Learning with the Gaddis Approach: Gaddis's accessible approach features clear and easy-to-read code listings, concise real-world examples, and exercises in every chapter. Motivate Learning: When students learn they can easily create their own mobile apps, they become motivated to learn programming-whether that is in the CSO or CS1 course. Integrate App Inventor in the Classroom: App Inventor can be used in a variety of ways in the classroom, and this text is designed to accommodate all of them. |
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