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Books > Children's & Educational > Fiction
From New York Times bestselling author Orson Scott Card, Ender's Game―adapted to film starring Asa Butterfield and Harrison Ford―is the classic Hugo and Nebula award-winning science fiction novel of a young boy's recruitment into the midst of an interstellar war.
In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut―young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.
Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.
Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.
Orson Scott Card's Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel.
Boer Frans se plaas le lekker knus langs 'n klein stroompie ver van
die stad af. Op die plaas bly baie diere gelukkig saam. Lochner de
Kock vertel van al die diere se avonture op boer Frans se plaas.
Stories op die CD: Gertjie se uitstappie; Hansie vlieg weg!; Manie
Muis skrik groot; Boel en Dolla; Ses stoute varkies; 'n Indringer
op die plaas.
The third adventure in the spellbinding Harry Potter saga - the
series that changed the world of books forever When the Knight Bus
crashes through the darkness and screeches to a halt in front of
him, it's the start of another far from ordinary year at Hogwarts
for Harry Potter. Sirius Black, escaped mass-murderer and follower
of Lord Voldemort, is on the run - and they say he is coming after
Harry. In his first ever Divination class, Professor Trelawney sees
an omen of death in Harry's tea leaves ... But perhaps most
terrifying of all are the Dementors patrolling the school grounds,
with their soul-sucking kiss. These classic editions of J.K.
Rowling's internationally bestselling, multi-award-winning series
feature thrilling jackets by Jonny Duddle, bringing Harry Potter to
the next generation of young readers. It's time to PASS THE MAGIC
ON ...
Featuring a gold-foil-embossed cloth cover, a ribbon
marker and sprayed gold edges, this gorgeous volume is
filled with beautiful illustrations and precise notes
detailing the secret lives of magical beasts. Â Tales of
magical creatures have been told across the world for
generations... but are these stories merely flights of fancy, or is
there any truth to the legends of unicorns and dragons, centaurs
and griffins? Â Presented as the notebook of a 1920s
zoologist, this lavish volume sets out to answer this question,
revealing the hidden world of the magical beasts that live among
us. Within these pages you will meet bizarre and beautiful
creatures from around the globe, discovering their habits, habitats
and the legends surrounding them. Learn about the anatomy of a
unicorn, the life cycle of a phoenix, incredible dragon courtship
dances and much more in this ultimate guide to magical creatures.
 This exquisitely illustrated album will entrance all
true-believers and fantasy enthusiasts. Â Following on from A
Natural History of Fairies, A Natural History of
Magick and A Natural History of Mermaids, this
vintage notebook is part of the Folklore Field Guides series:
a charming collection of beautifully illustrated compendiums on
topics of lore and legend. Fascinating facts are
accompanied by breathtaking illustrations, all
presented in an engaging narrative form.
From the author of the Waterstones Children's Prize
shortlisted Once Upon a Unicorn Horn comes a beautiful
story of friendship and truly believing in yourself. It all
began once upon a magical town, when a little girl called Moira
received a wondrous magic Relic. But try as she might, she
couldn’t make her Relic blossom into life and make her magic
powers shine like her best friend Lilly could. Her potions didn’t
sparkle, her spells fell flat and everything she did seemed to go
wrong. Can Moira learn to believe in herself and finally let her
powers shine? This heart-warming story about how witches got their
powers is part of the critically acclaimed and
best-selling Once Upon... series.Â
Theres An Alien At Christmas. Zoggy, the alien, has been invited to
Dans house for Christmas to join in the festive fun, but he doesnt
know what to expect. When he arrives, Dan is already tucked up in
bed fast asleep, and theres another visitor, a man dressed in white
fur. Should Zoggy wake Dan and tell him? Zoggy is in for a few
surprises.
Theres An Alien In The Wood. 5 4 3 2 1 ZOOM! In his dream, Zoggys
toy alien comes alive. Together, they lift off in a super
spacecraft and travel to a wood for a picnic. When the alien cant
find a space to park his spacecraft, he takes off again alone, but
air traffic control mistake him for a UFO. He has to make an
emergency landing. The little alien gets lost on earth and he feels
very lonely. But, he meets some new friends who kindly help him
find his way back to Dan. A fun story to read with children.
Theres An Alien In The Park. 5 4 3 2 1 ZOOM! In his dreams, Dans
toy alien comes alive. Together, they lift off in his super
spacecraft and travel to an Earth park with Zack, Dans dog. For the
alien, there are many interesting things to observe in the park and
a few things that make him feel a bit scared. Most of all, he
learns how important it is to have a faithful friend by your side.
A fun story to read with children.
Theres An Alien In The Hospital. Shhh! An alien has landed, only
Dan knows. The alien, Zoggy, falls into the swimming pool with a
splash, but the water makes his computer crash. The earth people
think he looks quite sick and send him to hospital very quick. The
doctors are baffled. No pulse, no heart rate. Is this creature from
another place? Or is he from outer space? Oh No! It could be an
ALIEN INVASION!
Theres An Alien At The Zoo. An alien has landed and he visits the
zoo. The alien is fascinated to see so many species of Earth
animals. He wants to get up close and meet them. The alien goes
into the lion cage. He is not worried that they might get in an
awful rage. Does the angry zoo keeper feel differently? A fun story
to read with your children.
Salvation Earth. A Sci-Fi. Novel by A. K. Boswell Arran kills his
own father to save him from a painful death. Arran is plagued with
guilt for a long time. The novel begins with the impression that it
is set in medieval times but gradually becomes apparent that it is
in the future. A future after world war three. OK, the setting
itself is not original, but has been kept close to plausibility
rather than outright fantasy. Everything is controlled by four big
corporations living in orbit, nation states have gone. The leading
characters are a tribe of samurai like warriors living
self-sufficiently in a wasteland. A local baron and his bully
soldiers, northern warlike tribes and alien descendants. Corporate
agents, believed to be gods, coerce northern tribes to steal food
and lay waste to the land starting a war. The corporations intend
to clear the earth of all life and start again. With the help of a
wizard, our hero finds himself in orbit. Nothing is what it seems.
But with additional help from an android and robots, he discovers a
deeper plot to destroy all humanity. With corporate police, mind
influencing thought police, AI computer, an enchanted sword and a
fight in a virtual world Arran has his hands full. The sword turns
out to be an alien device that inserts a virus into the system.
Background. The planet had become almost uninhabitable. The
corporations had been building space stations in orbit and
evacuated all their people from the surface to continue to expand
in space. Planet Earth was left to decay. Many generations later
saw the survivors with a medieval economy and low life expectancy
due to radiation poisoning. Life as we know it had changed beyond
all recognition. The primitive people that we follow discover they
have multiple problems. On gaining a foothold on the orbitals,
their gains began to be reversed by the Thought Police who could
manipulate emotions. No one knew who was on whose side. All
communications by corporate leaders based on the moon, were carried
out in virtual reality. The purpose of this was to cut time and
travel between the stations. The virtual reality was originally
constructed because life in space was depressing. They could walk
on a green Earth and feel the wind in virtual. This was so popular
that all, important conferences were carried out in virtual and a
whole world created. Before total control was gained, our hero had
to enter the virtual world and defeat the corporate leaders. This
was a new and strange world where anything was possible. Giving
rise, to a series of unusual events. On the final defeat of the
corporations our hero finally discovers an alien threat that had
been getting closer and closer. Adventure and surprise. A
fast-paced, evocative and imaginative novel following the struggles
of a dynamic cast of characters as they navigate an intriguing and
well-constructed plot
For ages 5-8. Tilly is at her happiest when she is at the beach
looking for different kinds of shells and pebbles. She also has a
great imagination, as she discovers when she meets the Magical
Mermaid whilst out fishing with her grandpa. But is it her
imagination, or is it real? This story and colouring book has been
created to capture the imagination of all young readers. They are
encouraged to write their own story by using the blank and lined
pages at the back of this book, whether it be with words or
pictures, to bring out their creativity.
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