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Books > Computing & IT > General
It is useful to highlight how we rely on historical research on the potential of technology in order to problematize and make sense of the prominent role of technology in the UN's framework for sustainable development and the Sustainable Development Goals. The book follows an interdisciplinary approach wherein the contributors come from the disciplines of computer science, law, philosophy, political science, economy, sociology, amongst others.
Sven Biederer entwickelt ein Magnet-Partikel-Spektrometer (MPS) zur Analyse und Charakterisierung von superparamagnetischen Eisenoxid-Nanopartikeln (SPIOs). Das MPS nutzt dabei denselben physikalischen Effekt wie die Bildgebung mittels Magnetic-Particle-Imaging (MPI). Der Autor beschreibt die Hardware des MPS und stellt die zur Nutzung und Auswertung der Messdaten benötigte Software vor. Abschließend präsentiert er die Messungsergebnisse und analysiert die Nutzbarkeit verschiedener SPIOs in MPI.
Gaming just got a whole lot funnier. What was the console gamer's New Year’s resolution? 1280x720. Why did Frogger cross the road? Because after an hour and a half you’ve finally completed the level. Why would a grown-up want to play Pokémon Go? Wynaut? This is a joke book for anyone who knows that AAA isn’t just a battery type, you don’t need scissors to do some crafting and that you don’t have to go outdoors to try camping. *Parental guidance: Occasional fruity language and jokes of a sexual nature*
With the advent of Siri, iMessage, and iCloud, among others, people are anxious to learn about their new iPhones. This guide covers all aspects of iPhone usage.
Embark on a journey into the world of embedded programming. This book introduces you to the 32bit PIC and will teach you how the main functions of C programming work and can be used with a PIC micro.A one-stop reference for the would-be embedded programmer, you'll explore the electronics needed for a variety of programs as well as how to use different devices with the PIC. The book starts with downloading the environment and creating a simple project, one that uses different oscillators, Phase Lock Loop, and circuitry needed to create the different system clocks—an easy entry point to this exciting environment. You'll also review the MPLABX integrated development environment (IDE) and see how to program the 32Bit PIC, which can be adapted to different PICs. Throughout subsequent chapters, you’ll learn how to use a range of programs that use PIC modules such as the SPI, I2C, UART communication modules, the ADC module, the Capture, Compare, and Pulse Width Modulation module, and the RTCC, Real Time Clock and Calendar Module. What You'll Learn Create a project in MPLABX Configure the different clock frequencies that are used in the 32bit PIC Build a variable delay subroutine to be used in a simple traffic lights program Use the MAX 7219 driver IC to control the 8by8 matrix display Program an I2C expander module to control the display on a LCD Who This Book Is For Readers who want to try their hand at embedded programming, newcomers to programming the PIC 32, programmers who want to look into using MPLAB Harmony 3, and programmers who want to understand how C instructions work with respect to 32bit PIC. Also students who are studying for an engineering qualification.
Computers are developing into a powerful medium integrating film, pictures, text and sound, and the use of computers for communication and information is rapidly expanding. The Computer as Medium brings insights from art, literature and theatre to bear on computers and discusses the communicative and organizational nature of computer networks within a historical perspective. The book consists of three parts. The first part characterizes the semiotic nature of computers and discusses semiotic approaches to programming and interface design. The second part discusses narrative and aesthetic issues of interactive fiction, information systems and hypertext. The final part contains papers on the cultural, organizational and historical impact of computers.The broad and rich coverage of this book will appeal to scholars in cognitive science, computer science, linguistics, semiotics, media studies and mass communications, cultural studies and education.
The only recent book on dependability/fault-tolerance that covers both software and hardware aspects of dependability, Dependable Computing Design and Assessment addresses the new reality of dependability. After a discussion of reliability, availability, and hardware and software fault models, the authors explore hardware redundancy, coding techniques, processor-level error detection and recovery, checkpoint and recovery, software fault tolerance techniques, and network-specific issues. Ideal for both students and practitioners, the capabilities and applicability of all techniques are illustrated with examples of actual applications and systems.
Think Java is a hands-on introduction to computer science and programming used by many universities and high schools around the world. Its conciseness, emphasis on vocabulary, and informal tone make it particularly appealing for readers with little or no experience. The book starts with the most basic programming concepts and gradually works its way to advanced object-oriented techniques. In this fully updated and expanded edition, authors Allen Downey and Chris Mayfield introduce programming as a means for solving interesting problems. Each chapter presents material for one week of a college course and includes exercises to help you practice what you’ve learned. Along the way, you’ll see nearly every topic required for the AP Computer Science A exam and Java SE Programmer I certification. Discover one concept at a time: tackle complex topics in a series of small steps with multiple examples Understand how to formulate problems, think creatively about solutions, and develop, test, and debug programs Learn about input and output, decisions and loops, classes and methods, strings and arrays, recursion and polymorphism Determine which program development methods work best for you, and practice the important skill of debugging
An up-close account from the world’s first metaverse-embedded reporter In Making a Metaverse That Matters: From Snow Crash & Second Life to A Virtual World Worth Fighting For, the celebrated author of The Making of Second Life and Game Design Secrets, Wagner James Au, delivers an engrossing exploration of how nascent metaverse platforms have already captured the imagination of millions. Featuring powerful stories and dozens of incisive interviews with insiders including Metaverse creator Neal Stephenson himself, the author uses his unique, grassroots-level perspective as the first reporter embedded in a metaverse platform. Readers will learn about: How to understand and define the Metaverse and cut through the many myths and misconceptions around it. A behind-the-scenes account of launching Second Life, the first metaverse platform to achieve mainstream awareness, and what its many controversies teach us. Where current platforms Meta, Roblox, Fortnite, VRChat, and Lamina1, Neal Stephenson’s own metaverse startup, fit in the ecosystem. How to address the many dangers inherent in the Metaverse before it becomes central to the Internet. Perfect for XR industry members and indie creatives, Making a Metaverse That Matters is also for tech professionals, virtual world communities, and anyone interested in the future of culture and commerce.
What is the metaverse? Quite simply, it's a digital platform to help people collaborate, work and play in new ways, in an immersive 3D environment. In Basic Metaverse, leading futurist David L. Shrier explains how the technology works, unpacks its potential uses - including its relationship to the development of Web3 - and its impact on everyday life and work. He explores some of the legal and moral quandaries that could accompany widespread adoption of this transformational technology, from issues of wealth disparity and access to what happens if your virtual avatar commits a crime in the metaverse. The metaverse future is full of possibility. One thing we can be certain of is that it will be stranger than we can imagine. Join Shrier as he journeys across virtual worlds in search of understanding.
This unique guidebook lays the foundations of contemporary mobile-first, responsive web design, offering writers, designers, and those who teach them a complete and up-to-date approach to web design. Are you looking to learn web design the right way? Not by using an off-the-shelf software package, but by creating customized sites in a way that gives you full control? This guide provides that ability even if you have no previous coding skills or experience. One of the critical challenges of modern web design is being able to write for the mobile web to reach those increasingly mobile-connected users. How to Design and Write Web Pages Today addresses this key objective while also explaining how to deliver improved experiences for users of desktop-style devices based on the constraints and challenges of mobile design. This user-friendly tutorial begins with background information to enable a better understanding of the web and its purpose and function as well as how to generate material for a website. Readers then learn about the three overarching concerns in the short- and long-term viability and usefulness of websites: accessibility, usability, and sustainability. Key technologies and techniques for web design—such as the HTML and CSS languages to the conceptual foundations of grid-based design—are next, followed by a thorough explanation of how to publish a site on the open web, from creating a viable site architecture to automating the publishing of content to the open web.
This edition covers iMovie 10.0 for Mac and iMovie 2.0 for iOS. iMovie's sophisticated tools make it easier than ever to turn raw footage into sleek, entertaining movies--once you understand how to harness its features. Experts David Pogue and Aaron Miller give you hands-on advice and step-by-step instructions for creating polished movies on your Mac, iPhone, or iPad. Dive in and discover why this is the top-selling iMovie book. The important stuff you need to knowGet started. Import footage, review clips, and create movies, using iMovie's new, streamlined layout.Include stunning effects. Introduce instant replays, freeze frames, fast-forward or slo-mo clips, and fade-outs.Add pro touches. Create cutaways, picture-in-picture boxes, side-by-side shots, and green-screen effects.Make movies on iOS devices. Tackle projects on your iPhone, iPad, or iPod Touch with our book-within-a-book.Produce stunning trailers. Craft your own Hollywood-style "Coming Attractions " previews.Share your masterpiece. Quickly post movies to YouTube, Facebook, Vimeo, CNN iReport, and iTunes.Watch iMovie Theater. Play your movies on any Apple gadget in iMovie's new full-screen cinema.
Learn by doing with this user-friendly introduction to time series data analysis in R. This book explores the intricacies of managing and cleaning time series data of different sizes, scales and granularity, data preparation for analysis and visualization, and different approaches to classical and machine learning time series modeling and forecasting. A range of pedagogical features support students, including end-of-chapter exercises, problems, quizzes and case studies. The case studies are designed to stretch the learner, introducing larger data sets, enhanced data management skills, and R packages and functions appropriate for real-world data analysis. On top of providing commented R programs and data sets, the book's companion website offers extra case studies, lecture slides, videos and exercise solutions. Accessible to those with a basic background in statistics and probability, this is an ideal hands-on text for undergraduate and graduate students, as well as researchers in data-rich disciplines
Get started with Git—today! Walk through installation and explore the variety of development environments available. Understand the concepts that underpin Git’s workflows, from branching to commits, and see how to use major platforms, like GitHub. Learn the ins and outs of working with Git for day-to-day development. Get your versioning under control! · Get hands-on practical experience with Git· Understand branches, commands, commits, workflows, and more· Learn to use GitHub, GitLab, and alternative Git platforms Installation and SetupInstall Git on your machine and explore the interfaces and development environments available: IntelliJ, VS Code, Atom, and more. Understand the interactions between Git and the command line. Key Functionality Walk through the core functionality of Git and GitHub: repositories, commits, pushes and pulls, branches, merging, hooks, and the importance of properly-written commit messages.Best Practices and TroubleshootingGet the most out of Git using best practices for managing Unix dotfiles, switching a project from SVN to Git, and more. Explore common error messages and learn how to avoid and rectify them. Git: Everyone knows it—with this book you’ll learn to master it! Git is a version control system widely used amongst developers to manage project code. It is an indispensable tool, whether you want to track changes in your own files, work on open source projects, or collaborate on complex application development with a software development team. As useful as Git is, mastering it is no easy task. You know the feeling: the Git command line returns an incomprehensible error message and you break out into a cold sweat. Did you just destroy the repository for the entire team? Will your code ever be the same again? Git: Project Management for Developers and DevOps Teams is here to put your mind at ease! The more you know about Git and its internal mechanisms, the better equipped you will be to use Git commands to your advantage. Before long, you’ll be able to resolve errors, avoid merge conflicts, and manage even the largest projects with ease. In this hands-on manual, expert authors Michael Kofler and Bernd Öggl provide you with step-by-step Git guidance. You’ll learn to install Git, use its interfaces and environments, work with the command line, and more. Brimming with tips and tricks, best practices, and key techniques for versioning and project management, this is your resource for all things Git. Highlights: Installation Development environments Repositories Commits Branches Merging Hooks GitHub GitLab Workflows Best practices Command reference
If you're a web designer or app developer interested in sophisticated page styling, improved accessibility, and less time and effort expended, this book is for you. This revised fifth edition provides a comprehensive guide to CSS implementation along with a thorough review of the latest CSS specifications. Authors Eric Meyer and Estelle Weyl show you how to improve user experience, speed development, avoid potential bugs, and add life and depth to your applications through layout, transitions and animations, borders, backgrounds, text properties, and many other tools and techniques. We read the specs so you don't have to! This guide covers: Selectors, specificity, and the cascade, including information on the new cascade layers New and old CSS values and units, including CSS variables and ways to size based on viewports Details on font technology and ways to use any available font variants Text styling, from basic decoration to changing the entire writing mode Padding, borders, outlines, and margins, now discussed in terms of the new block- and inline-direction layout paradigm used by modern browsers Colors, backgrounds, and gradients, including the conic gradients Accessible data tables Flexible box and grid layout systems, including new subgrid capabilities 2D and 3D transforms, transitions, and animation Filters, blending, clipping, and masking Media, feature, and container queries
The fourth edition of EFFECTIVE PROJECT MANAGEMENT covers everything you need to know about working successfully in a project environment, including how to organize and manage effective project teams. Communication is also emphasized, with a focus on how to document and communicate project developments, both within and outside of the team. In-depth coverage of planning, scheduling and cost management is also provided. The authors' goal is to provide many cases that are fun and elicit interesting debates, and this edition includes new end-of-chapter cases. In addition, all new up-to-date Real World Project Management vignettes are included at the beginning and within each chapter, giving you a taste of how project management is practically applied in the workplace. Key points of each chapter are highlighted in Critical Success Factor boxes, providing an overview of the main ideas covered within the chapter. End-of-chapter materials contain questions and Internet exercises that allow you to apply the concepts covered in the chapter. Sprinkled throughout each chapter are boxed questions designed to test your comprehension of key concepts. A trial version of Microsoft" Office Project 2007 is included for student use on class projects.
When the first edition of "The Desktop Studio" appeared five years ago, computers were in the process of taking over the recording business. That job is now complete - not only in the way music is recorded, but in the way it's written, distributed, and heard. Today, new software instruments, amp simulators, and effects stand alongside the ever evolving recording software that changed recorded music forever, while faster and smaller hardware continues to redefine the size, portability, and creative potential of the 'recording' studio. This revised edition of "The Desktop Studio" will help you wade through all of the tools available in clear, concise, and musician-friendly language. Now, more than ever before, your computer can be a recorder, mixer, editor, video production system, musical instrument, and even a gateway to your audience. "The Desktop Studio" will help you get the most out of your computer and turn it - and you - into a creative powerhouse. Fully illustrated, this title offers comprehensive look at software and hardware, and provides expert tips for getting the most out of your music computer. Highlights of this title are as mentioned below. It presents an expanded look at software instruments and samplers, with tips to help you manage all that content. It helps in mastering real-time pitch and tempo stretching. It is a comprehensive guide to effects, including guitar amp simulators. It offers: a new section devoted to laptop users; a new section on integrating hand-held recorders, iPods, and other portables into your studio; a tutorial on basic video editing; a special section for beginners, including tips for getting the whole family making music; new tips for distributing music via online tools like MySpace, iTunes, and more; and, a look at the latest gear - and a look ahead to what may be coming in the future.
Overview and Goals This book describes how to visualize and compare bacterial genomes. Sequencing technologies are becoming so inexpensive that soon going for a cup of coffee will be more expensive than sequencing a bacterial genome. Thus, there is a very real and pressing need for high-throughput computational methods to compare hundreds and thousands of bacterial genomes. It is a long road from molecular biology to systems biology, and in a sense this text can be thought of as a path bridging these ? elds. The goal of this book is to p- vide a coherent set of tools and a methodological framework for starting with raw DNA sequences and producing fully annotated genome sequences, and then using these to build up and test models about groups of interacting organisms within an environment or ecological niche. Organization and Features The text is divided into four main parts: Introduction, Comparative Genomics, Transcriptomics and Proteomics, and ? nally Microbial Communities. The ? rst ? ve chapters are introductions of various sorts. Each of these chapters represents an introduction to a speci? c scienti? c ? eld, to bring all readers up to the same basic level before proceeding on to the methods of comparing genomes. First, a brief overview of molecular biology and of the concept of sequences as biological inf- mation are given.
Healthcare transformation requires us to continually look at new and better ways to manage insights - both within and outside the organization. Increasingly, the ability to glean and operationalize new insights efficiently as a byproduct of an organization's day-to-day operations is becoming vital for hospitals and health systems to survive and prosper. One of the long-standing challenges in healthcare informatics has been the ability to deal with the sheer variety and volume of disparate healthcare data and the increasing need to derive veracity and value out of it. This book addresses several topics important to the understanding and use of data in healthcare. First, it provides a formal explanation based on epistemology (theory of knowledge) of what data actually is, what we can know about it, and how we can reason with it. The culture of data is also covered and where it fits into healthcare. Then, data quality is addressed, with a historical appreciation, as well as new concepts and insights derived from the author's 35 years of experience in technology. The author provides a description of what healthcare data analysis is and how it is changing in the era of abundant data. Just as important is the topic of infrastructure and how it provides capability for data use. The book also describes how healthcare information infrastructure needs to change in order to meet current and future needs. The topics of artificial intelligence (AI) and machine learning in healthcare are also addressed. The author concludes with thoughts on the evolution of the role and use of data and information going into the future.
Enterprise architecture is leading IT 's way to the executive boardroom, as CIOs are now taking their place at the management table. Organizations investing their time, money, and talent in enterprise architecture (EA) have realized significant process improvement and competitive advantage. However, as these organizations discovered, it is one thing to acquire a game-changing technology but quite another to discover ways to use it well. A project of the Society for Information Management 's Enterprise Architecture Working Group and edited by Leon A. Kappelman, The SIM Guide to Enterprise Architecture provides insights from leading authorities on EA, including John Zachman, Larry DeBoever, George Paras, Jeanne Ross, and Randy Hite. The book supplies a solid understanding of key concepts for effectively leveraging EA to redesign business processes, integrate services, and become an Information Age enterprise. Beginning with a look at current theory and frameworks, the book discusses the practical application of enterprise architecture and includes a wealth of best practices, resources, and references. It contains the SIM survey of IT organizations EA activities, which provides important metrics for evaluating progress and success. Successful businesses exploit synergy among business functions and push the boundaries of process design. IT 's cross-functional position uniquely qualifies it to lead process innovation. EA lets CIOs integrate technology with business vision and is the roadmap for implementing new systems, changing behavior, and driving value. This book explores the vision, foundation, and enabling technology required to successfully transform organizations with enterprise architecture.
This book introduces an original and far-reaching industry technology: Business Services Orchestration. BSO is the art of orchestrating the interactions between business services that may represent internal business processes of organizations. Waqar Sadiq and Felix Racca show how BSO enables information technology professionals to develop and design efficient business systems. In Section I they describe an in-depth architecture and methodology for modeling the BSO. Section II focuses on technologies, ranging from component models to programming languages to various kind of protocols. A case study in Section III explains how to apply orchestration to an actual business process.
Digitalization is changing nearly everything. This compendium highlights a comprehensive understanding of the concepts and technologies about digitalization in industrial environments, using the Industrial Internet of Things, Digital Twins and data-driven decision-making approaches including Artificial Intelligence.The overview of industrial enterprise platforms and the consideration of future trends gives a fundamental idea of concepts and strategies, how to get started and about the required changes of business models. |
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