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Books > Computing & IT > General
With the advent of Siri, iMessage, and iCloud, among others, people are anxious to learn about their new iPhones. This guide covers all aspects of iPhone usage.
It is useful to highlight how we rely on historical research on the potential of technology in order to problematize and make sense of the prominent role of technology in the UN's framework for sustainable development and the Sustainable Development Goals. The book follows an interdisciplinary approach wherein the contributors come from the disciplines of computer science, law, philosophy, political science, economy, sociology, amongst others.
Computers are developing into a powerful medium integrating film, pictures, text and sound, and the use of computers for communication and information is rapidly expanding. The Computer as Medium brings insights from art, literature and theatre to bear on computers and discusses the communicative and organizational nature of computer networks within a historical perspective. The book consists of three parts. The first part characterizes the semiotic nature of computers and discusses semiotic approaches to programming and interface design. The second part discusses narrative and aesthetic issues of interactive fiction, information systems and hypertext. The final part contains papers on the cultural, organizational and historical impact of computers.The broad and rich coverage of this book will appeal to scholars in cognitive science, computer science, linguistics, semiotics, media studies and mass communications, cultural studies and education.
Contrary to popular myth, we do not yet live in the “Information Age.” At best, we live the “Data Age,” obsessed with the production, collection, storage, dissemination, and monetization of digital data. But data, in and of itself, isn’t valuable. Data only becomes valuable when we make sense of it. We rely on “information professionals” to help us understand data, but most fail in their efforts. Why? Not because they lack intelligence or tools, but mostly because they lack the necessary skills. Most information professionals have been trained primarily in the use of data analysis tools (Tableau, PowerBI, Qlik, SAS, Excel, R, etc.), but even the best tools are only useful in the hands of skilled individuals. Anyone can pick up a hammer and pound a nail, but only skilled carpenters can use a hammer to build a reliable structure. Making sense of data is skilled work, and developing those skills requires study and practice. Weaving data into understanding involves several distinct but complementary thinking skills. Foremost among them are critical thinking and scientific thinking. Until information professionals develop these capabilities, we will remain in the dark ages of data. This book is for information professionals, especially those who have been thrust into this important work without having a chance to develop these foundational skills. If you’re an information professional and have never been trained to think critically and scientifically with data, this book will get you started. Once on this path, you’ll be able to help usher in an Information Age worthy of the name.
This unique guidebook lays the foundations of contemporary mobile-first, responsive web design, offering writers, designers, and those who teach them a complete and up-to-date approach to web design. Are you looking to learn web design the right way? Not by using an off-the-shelf software package, but by creating customized sites in a way that gives you full control? This guide provides that ability even if you have no previous coding skills or experience. One of the critical challenges of modern web design is being able to write for the mobile web to reach those increasingly mobile-connected users. How to Design and Write Web Pages Today addresses this key objective while also explaining how to deliver improved experiences for users of desktop-style devices based on the constraints and challenges of mobile design. This user-friendly tutorial begins with background information to enable a better understanding of the web and its purpose and function as well as how to generate material for a website. Readers then learn about the three overarching concerns in the short- and long-term viability and usefulness of websites: accessibility, usability, and sustainability. Key technologies and techniques for web design—such as the HTML and CSS languages to the conceptual foundations of grid-based design—are next, followed by a thorough explanation of how to publish a site on the open web, from creating a viable site architecture to automating the publishing of content to the open web.
Learn by doing with this user-friendly introduction to time series data analysis in R. This book explores the intricacies of managing and cleaning time series data of different sizes, scales and granularity, data preparation for analysis and visualization, and different approaches to classical and machine learning time series modeling and forecasting. A range of pedagogical features support students, including end-of-chapter exercises, problems, quizzes and case studies. The case studies are designed to stretch the learner, introducing larger data sets, enhanced data management skills, and R packages and functions appropriate for real-world data analysis. On top of providing commented R programs and data sets, the book's companion website offers extra case studies, lecture slides, videos and exercise solutions. Accessible to those with a basic background in statistics and probability, this is an ideal hands-on text for undergraduate and graduate students, as well as researchers in data-rich disciplines
An up-close account from the world’s first metaverse-embedded reporter In Making a Metaverse That Matters: From Snow Crash & Second Life to A Virtual World Worth Fighting For, the celebrated author of The Making of Second Life and Game Design Secrets, Wagner James Au, delivers an engrossing exploration of how nascent metaverse platforms have already captured the imagination of millions. Featuring powerful stories and dozens of incisive interviews with insiders including Metaverse creator Neal Stephenson himself, the author uses his unique, grassroots-level perspective as the first reporter embedded in a metaverse platform. Readers will learn about: How to understand and define the Metaverse and cut through the many myths and misconceptions around it. A behind-the-scenes account of launching Second Life, the first metaverse platform to achieve mainstream awareness, and what its many controversies teach us. Where current platforms Meta, Roblox, Fortnite, VRChat, and Lamina1, Neal Stephenson’s own metaverse startup, fit in the ecosystem. How to address the many dangers inherent in the Metaverse before it becomes central to the Internet. Perfect for XR industry members and indie creatives, Making a Metaverse That Matters is also for tech professionals, virtual world communities, and anyone interested in the future of culture and commerce.
Did your home haircut make your child look like Friar Tuck? Did you forget to put bananas in your banana bread? Did your primary-schooler have to correct your times tables? Then you were probably one of many people trying your f*cking hardest to parent during lockdown, and so now deserve a medal (or a case of gin). Featuring entries from fellow survivors on the horrors of homeschooling, the nightmares of kitchen experiments, the fallibility of trying to keep your colleagues' respect, the inevitability of putting on all the weight and the joys of considering what you did to make the world punish you so... ...Lockdown Parenting Fails is a hilarious (and trauma-inducing) collection of the best memories from the worst time in everyone's lives.
By the end of this decade, AI will exceed human levels of intelligence.
During the 2030s, it will become ‘superintelligent’, vastly
outstripping our capabilities and enabling dramatic interventions in
our bodies. By 2045, we will be able to connect our brains directly
with AI, enhancing our intelligence a millionfold and expanding our
consciousness in ways we can barely imagine. This is the Singularity.
Get started with Git—today! Walk through installation and explore the variety of development environments available. Understand the concepts that underpin Git’s workflows, from branching to commits, and see how to use major platforms, like GitHub. Learn the ins and outs of working with Git for day-to-day development. Get your versioning under control! · Get hands-on practical experience with Git· Understand branches, commands, commits, workflows, and more· Learn to use GitHub, GitLab, and alternative Git platforms Installation and SetupInstall Git on your machine and explore the interfaces and development environments available: IntelliJ, VS Code, Atom, and more. Understand the interactions between Git and the command line. Key Functionality Walk through the core functionality of Git and GitHub: repositories, commits, pushes and pulls, branches, merging, hooks, and the importance of properly-written commit messages.Best Practices and TroubleshootingGet the most out of Git using best practices for managing Unix dotfiles, switching a project from SVN to Git, and more. Explore common error messages and learn how to avoid and rectify them. Git: Everyone knows it—with this book you’ll learn to master it! Git is a version control system widely used amongst developers to manage project code. It is an indispensable tool, whether you want to track changes in your own files, work on open source projects, or collaborate on complex application development with a software development team. As useful as Git is, mastering it is no easy task. You know the feeling: the Git command line returns an incomprehensible error message and you break out into a cold sweat. Did you just destroy the repository for the entire team? Will your code ever be the same again? Git: Project Management for Developers and DevOps Teams is here to put your mind at ease! The more you know about Git and its internal mechanisms, the better equipped you will be to use Git commands to your advantage. Before long, you’ll be able to resolve errors, avoid merge conflicts, and manage even the largest projects with ease. In this hands-on manual, expert authors Michael Kofler and Bernd Öggl provide you with step-by-step Git guidance. You’ll learn to install Git, use its interfaces and environments, work with the command line, and more. Brimming with tips and tricks, best practices, and key techniques for versioning and project management, this is your resource for all things Git. Highlights: Installation Development environments Repositories Commits Branches Merging Hooks GitHub GitLab Workflows Best practices Command reference
When the first edition of "The Desktop Studio" appeared five years ago, computers were in the process of taking over the recording business. That job is now complete - not only in the way music is recorded, but in the way it's written, distributed, and heard. Today, new software instruments, amp simulators, and effects stand alongside the ever evolving recording software that changed recorded music forever, while faster and smaller hardware continues to redefine the size, portability, and creative potential of the 'recording' studio. This revised edition of "The Desktop Studio" will help you wade through all of the tools available in clear, concise, and musician-friendly language. Now, more than ever before, your computer can be a recorder, mixer, editor, video production system, musical instrument, and even a gateway to your audience. "The Desktop Studio" will help you get the most out of your computer and turn it - and you - into a creative powerhouse. Fully illustrated, this title offers comprehensive look at software and hardware, and provides expert tips for getting the most out of your music computer. Highlights of this title are as mentioned below. It presents an expanded look at software instruments and samplers, with tips to help you manage all that content. It helps in mastering real-time pitch and tempo stretching. It is a comprehensive guide to effects, including guitar amp simulators. It offers: a new section devoted to laptop users; a new section on integrating hand-held recorders, iPods, and other portables into your studio; a tutorial on basic video editing; a special section for beginners, including tips for getting the whole family making music; new tips for distributing music via online tools like MySpace, iTunes, and more; and, a look at the latest gear - and a look ahead to what may be coming in the future.
Overview and Goals This book describes how to visualize and compare bacterial genomes. Sequencing technologies are becoming so inexpensive that soon going for a cup of coffee will be more expensive than sequencing a bacterial genome. Thus, there is a very real and pressing need for high-throughput computational methods to compare hundreds and thousands of bacterial genomes. It is a long road from molecular biology to systems biology, and in a sense this text can be thought of as a path bridging these ? elds. The goal of this book is to p- vide a coherent set of tools and a methodological framework for starting with raw DNA sequences and producing fully annotated genome sequences, and then using these to build up and test models about groups of interacting organisms within an environment or ecological niche. Organization and Features The text is divided into four main parts: Introduction, Comparative Genomics, Transcriptomics and Proteomics, and ? nally Microbial Communities. The ? rst ? ve chapters are introductions of various sorts. Each of these chapters represents an introduction to a speci? c scienti? c ? eld, to bring all readers up to the same basic level before proceeding on to the methods of comparing genomes. First, a brief overview of molecular biology and of the concept of sequences as biological inf- mation are given.
Healthcare transformation requires us to continually look at new and better ways to manage insights - both within and outside the organization. Increasingly, the ability to glean and operationalize new insights efficiently as a byproduct of an organization's day-to-day operations is becoming vital for hospitals and health systems to survive and prosper. One of the long-standing challenges in healthcare informatics has been the ability to deal with the sheer variety and volume of disparate healthcare data and the increasing need to derive veracity and value out of it. This book addresses several topics important to the understanding and use of data in healthcare. First, it provides a formal explanation based on epistemology (theory of knowledge) of what data actually is, what we can know about it, and how we can reason with it. The culture of data is also covered and where it fits into healthcare. Then, data quality is addressed, with a historical appreciation, as well as new concepts and insights derived from the author's 35 years of experience in technology. The author provides a description of what healthcare data analysis is and how it is changing in the era of abundant data. Just as important is the topic of infrastructure and how it provides capability for data use. The book also describes how healthcare information infrastructure needs to change in order to meet current and future needs. The topics of artificial intelligence (AI) and machine learning in healthcare are also addressed. The author concludes with thoughts on the evolution of the role and use of data and information going into the future.
Enterprise architecture is leading IT 's way to the executive boardroom, as CIOs are now taking their place at the management table. Organizations investing their time, money, and talent in enterprise architecture (EA) have realized significant process improvement and competitive advantage. However, as these organizations discovered, it is one thing to acquire a game-changing technology but quite another to discover ways to use it well. A project of the Society for Information Management 's Enterprise Architecture Working Group and edited by Leon A. Kappelman, The SIM Guide to Enterprise Architecture provides insights from leading authorities on EA, including John Zachman, Larry DeBoever, George Paras, Jeanne Ross, and Randy Hite. The book supplies a solid understanding of key concepts for effectively leveraging EA to redesign business processes, integrate services, and become an Information Age enterprise. Beginning with a look at current theory and frameworks, the book discusses the practical application of enterprise architecture and includes a wealth of best practices, resources, and references. It contains the SIM survey of IT organizations EA activities, which provides important metrics for evaluating progress and success. Successful businesses exploit synergy among business functions and push the boundaries of process design. IT 's cross-functional position uniquely qualifies it to lead process innovation. EA lets CIOs integrate technology with business vision and is the roadmap for implementing new systems, changing behavior, and driving value. This book explores the vision, foundation, and enabling technology required to successfully transform organizations with enterprise architecture.
This book introduces an original and far-reaching industry technology: Business Services Orchestration. BSO is the art of orchestrating the interactions between business services that may represent internal business processes of organizations. Waqar Sadiq and Felix Racca show how BSO enables information technology professionals to develop and design efficient business systems. In Section I they describe an in-depth architecture and methodology for modeling the BSO. Section II focuses on technologies, ranging from component models to programming languages to various kind of protocols. A case study in Section III explains how to apply orchestration to an actual business process.
Digitalization is changing nearly everything. This compendium highlights a comprehensive understanding of the concepts and technologies about digitalization in industrial environments, using the Industrial Internet of Things, Digital Twins and data-driven decision-making approaches including Artificial Intelligence.The overview of industrial enterprise platforms and the consideration of future trends gives a fundamental idea of concepts and strategies, how to get started and about the required changes of business models.
Learn the most important SQL skills and apply them in your job—quickly and efficiently! SQL (Structured Query Language) is the modern language that almost every relational database system supports for adding data, retrieving data, and modifying data in a database. Although basic visual tools are available to help end-users input common commands, data scientists, business intelligence analysts, Cloud engineers, Machine Learning programmers, and other professionals routinely need to query a database using SQL. Job Ready SQL provides you with the foundational skills necessary to work with data of any kind. Offering a straightforward ‘learn-by-doing’ approach, this concise and highly practical guide teaches you all the basics of SQL so you can apply your knowledge in real-world environments immediately. Throughout the book, each lesson includes clear explanations of key concepts and hands-on exercises that mirror real-world SQL tasks. Teaches the basics of SQL database creation and management using easy-to-understand language Helps readers develop an understanding of fundamental concepts and more advanced applications such as data engineering and data science Discusses the key types of SQL commands, including Data Definition Language (DDL) commands and Data Manipulation Language (DML) commands Includes useful reference information on querying SQL-based databases Job Ready SQL is a must-have resource for students and working professionals looking to quickly get up to speed with SQL and take their relational database skills to the next level.
Information security is broken. Year after year, attackers remain unchallenged and undeterred, while engineering teams feel mounting pressure to design, build, and operate "secure" systems. Attacks can't be prevented, mental models of systems are incomplete, and our digital world constantly evolves. How can we verify that our systems behave the way we expect? What can we do to improve our systems' resilience? In this pragmatic and comprehensive guide, authors Kelly Shortridge and Aaron Rinehart help you navigate the challenges of securing complex software systems. Using the principles and practices of security chaos engineering, they explore how you can cultivate resilience across the software delivery lifecycle. Attackers and systems will change, but by preparing for adverse events you can ensure it does not disrupt your ability to innovate, move quickly, and achieve your engineering and business goals. You will: Learn how to design a modern security program aligned to business and engineering goals Make informed decisions at each phase of software delivery to nurture resilience to attack Understand the complex systems dynamics upon which security outcomes depend Navigate technical and organizational trade-offs that distort defensive decision making Explore chaos experimentation as a tool for verifying critical assumptions about systems security and the ROI of security investments Peek behind the scenes of major enterprises that leverage security chaos engineering and learn from their practices
Concurrency can be notoriously difficult to get right, but fortunately, the Go open source programming language makes working with concurrency tractable and even easy. If you’re a developer familiar with Go, this practical book demonstrates best practices and patterns to help you incorporate concurrency into your systems. Author Katherine Cox-Buday takes you step-by-step through the process. You’ll understand how Go chooses to model concurrency, what issues arise from this model, and how you can compose primitives within this model to solve problems. Learn the skills and tooling you need to confidently write and implement concurrent systems of any size. Understand how Go addresses fundamental problems that make concurrency difficult to do correctly Learn the key differences between concurrency and parallelism Dig into the syntax of Go’s memory synchronization primitives Form patterns with these primitives to write maintainable concurrent code Compose patterns into a series of practices that enable you to write large, distributed systems that scale Learn the sophistication behind goroutines and how Go’s runtime stitches everything together
Judith Bishop is a computer scientist, in Pretoria South Africa, specializing in the application of programming languages to distributed systems and web-based technologies. She is internationally known as an advocate of new technology. Her books on Java and C# have been published in six languages. She represents South Africa on IFIP TC2 on software and is a chair or member of numerous international conference committees and editorial boards.
The book addresses themes such as visual perception, perception of 3-D and stereo. With the event of the stereoscope and the theatre, dioramas and panoramas before it, vision and perception in the eighteenth and nineteenth century is seen to be marketed to a mass audience. As such the spectacle of the stereoscope and other optical devices can be seen as a precursor to mass media dissemination today. Yet artists use the stereoscope and VR to signify the spectacle, clairvoyance, vision and the mechanism of vision as well as a symbol for the act of looking, being looked at while looking and the gaze within an art new media practice. Other artists have used 3-D and virtual reality to address themes such as theories of consciousness or embodied consciousness, the human – machine relationship and the idea of mapping reality, alternative networked realities. The book includes an introduction and summary of chapters, 86 anaglyphic 3-D images and presents a survey of artists working in 3-D and virtual reality, VR art. The convergence of other fields such as new media art, video art and early virtual reality art is described through many examples within the scope of the book. Artists discussed include Mert Akbal, Zoe Beloff , Geoffrey Berliner, Lygia Clark, Dan Graham, Salvador Dali, Marcel Duchamp, Scott S. Fisher, Rebecca Hackemann, Perry Hoberman, Daniel Iglesia, Ken Jacobs, William Kentridge, Susan MacWilliam, Patrick Meagher, Rosa Menkman, Jim Naughten, Tony Ousler, Alfons Schilling, Joel Schlemowitz, Christopher Schneberger, Judith Sönniken, Ethan Turpin, Aga Ousseinov, Colleen Woolpert. 3-D glasses included with hardback book.
If you want to build an enterprise-quality application that uses natural language text but aren't sure where to begin or what tools to use, this practical guide will help get you started. Alex Thomas, principal data scientist at Wisecube, shows software engineers and data scientists how to build scalable natural language processing (NLP) applications using deep learning and the Apache Spark NLP library. Through concrete examples, practical and theoretical explanations, and hands-on exercises for using NLP on the Spark processing framework, this book teaches you everything from basic linguistics and writing systems to sentiment analysis and search engines. You'll also explore special concerns for developing text-based applications, such as performance. In four sections, you'll learn NLP basics and building blocks before diving into application and system building: Basics: Understand the fundamentals of natural language processing, NLP on Apache Stark, and deep learning Building blocks: Learn techniques for building NLP applications-including tokenization, sentence segmentation, and named-entity recognition-and discover how and why they work Applications: Explore the design, development, and experimentation process for building your own NLP applications Building NLP systems: Consider options for productionizing and deploying NLP models, including which human languages to support
Hardcover edition! Monster Hunter Illustrations continues with another mammoth-sized, 400-page artwork collection! Monster Hunter Illustrations 2 covers all the third generation Monster Hunter games including Monster Hunter Tri and Monster Hunter Portable 3rd. Featured are creature designs, character designs,armor, weapons, tons of rough sketches, and more!
* When should children start using computers? Few parents and educators stop to consider that computers, used incorrectly, may do far more harm than good to a child's growing brain and social/emotional development. In this comprehensive and practical guide to kids and computers, Jane M. Healy, Ph.D., author of the groundbreaking bestseller Endangered Minds, examines the advantages and drawbacks of computer use for kids at home and school, exploring its effects on their health, mental development, and creativity. In addition, this timely and ey-opening book presents: * Concrete examples of how to develop a technology plan and use computers successfully with children of different age groups as supplements to classroom curricula, as research tools, or in family projects |
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