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Books > Fiction > Special features > Graphic novels
The threads of multiple fates intertwine around Largo. Largo is in
London for a board meeting with his group's various CEOs. At the
same time, he's negotiating with a French aeronautics firm for a
deal based upon a groundbreaking new technology. But the British
capital seems to be the centre of a curious convergence: people
with no apparent links to each other gravitate towards Largo and
his inner circle. Old lovers, new flames, intelligence agencies,
terrorists...Will the billionaire recognise his true allies amidst
such a tangled web?
A badminton guy falls for a basketball girl. Do these
sports-crossed lovers have a chance? Taiki Inomata loves badminton
but has a long way to go before he can reach nationals. When Taiki
sees upperclassman Chinatsu Kano practicing her heart out on the
girls' basketball team, he falls for her hard. After an unexpected
turn of events brings the two closer together, sports might not be
the first thing on their minds anymore! Taiki's new doubles partner
puts him on an intense training regimen that makes his dream of
reaching nationals start to feel a little more achievable. Then
Taiki meets another badminton player with eyes for Chinatsu. Will
this new rival spell the end for Taiki's romantic aspirations?
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Garden Swing Tales
(Hardcover)
Lakshmi S Pappu; Illustrated by Gaurav Bhatnagar
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R493
R464
Discovery Miles 4 640
Save R29 (6%)
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Ships in 18 - 22 working days
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Thirty years after Hooker's betrayal and the massacre at Cao-Dinh,
Shelton discovered he had the next best thing to a son ... and lost
him immediately. Filled with hatred and rage, the adventurer
methodically tracks down Mrs Yoon, Hooker's right arm and murderer
of Tran. It's a long and obstacle-strewn quest, but Wayne is a
professional. Which does leave the hardest question of all: what
will he do once he's found his old nemesis?
The ninth volume of the multiple Eisner, Harvey, Hugo, and British Fantasy Award-winning series.
Can loyalty and love transcend a history of betrayal and blood?
Maika, Kippa, and Ren return to their own world to discover a full year has passed in their absence—and Zinn is back in the clutches of Maika’s father, the megalomaniacal Lord Doctor. From the relative safety of the pirate-controlled Spice Islands, Maika and her friends must regroup, recover, and find a way stop the Lord Doctor’s murderous rampage before he destroys the Known World.
Midoriya inherits the superpower of the world's greatest hero, but
greatness won't come easy. What would the world be like if 80
percent of the population manifested superpowers called "Quirks"?
Heroes and villains would be battling it out everywhere! Being a
hero would mean learning to use your power, but where would you go
to study? The Hero Academy of course! But what would you do if you
were one of the 20 percent who were born Quirkless? With society
wavering on the verge of collapse in the wake of the recent chaos,
Midoriya has left his school and friends behind in order to save
whatever lives he can out on the streets and lure All For One into
the open. But the mastermind villain has his own plans and sends
villains for hire after Midoriya, including one familiar face.
Chief among these hired guns is Lady Nagant-a fallen former hero
who delivers plenty of bang for her buck.
Identified as a former Chechen guerrilla fighter, Najah has been
arrested by the FSB, the successor to the old KGB, and sent to a
prison colony in Siberia - the infamous gulag. Isolated, hated by
the Russian guards, the Insider is far from the luxury life her
cover inside organised crime afforded her. Meanwhile, the power
plays continue between the mafia, politicians and the intelligence
services of Russia, the United States ... and elsewhere.
The manga series that inspired the card game that swept the globe!
Tenth-grader Yugi always had his head in some game-until he solved
the Millennium Puzzle, an Egyptian artifact containing the spirit
of a master gambler from the age of the pharoahs! Possessed by the
puzzle, Yugi becomes Yu-Gi-Oh, the King of Games, and challenges
evildoers to the Shadow Games...weird games with high stakes and
high risks! In the ruins of Kul Elna, the village wherein the
Millennium Items were made, Bakura prepares to complete a ritual
that will unleash Necrophades...in the modern world! But if
Yu-Gi-Oh changes the past, will the present change too, or is
something stranger than time travel at work? * Triple the duels are
rolled into this 3-in-1 edition of the original Yu-Gi-Oh!
series-undivided and in its entirety for the first time! * Releases
4 times a year for 13 volumes. Series ends at volume 13. *
Yu-Gi-Oh! Trading Card Game is the number one trading card game in
the world. * The franchise is a $2 billion industry, with a
top-rated TV show, trading cards, action figures, video games, and
magazines. * Over 7.2 million Yu-Gi Oh! video games sold through in
the US to date. * Yu-Gi-Oh! Millennium Duels is available on XBox
and Playstation. * Single volumes 1-38 have sold through over
880,000 copies (Bookscan, 2/17).
This is Punpun Onodera's coming-of-age story. His parents' marriage
is falling apart. His dad goes to jail and his mom goes to the
hospital. He has to live with his loser uncle. He has a crush on a
girl who lives in a weird cult. Punpun tries talking with God about
his problems, but God is a jerk. Punpun keeps hoping things will
get better, but they really, really don't. This is the end, Punpun.
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My Only Child
(Hardcover)
Wang Ning; Illustrated by Ni Shaoru, Wu Yao
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R513
Discovery Miles 5 130
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Ships in 10 - 15 working days
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Merlin is dying, cut down by Glee the Goblin's bullets. And Nigel's
control over his powers is still insufficient to save him with a
wish. One solution left: a vial of dragon blood, the only artefact
that can revive the enchanter. The problem is that the vial is at
MI-10 headquarters, part of its commander George Cross's private
collection. It's time for the last of the Genies to go on the
offensive.
"Harry Potter meets Kiki's Delivery Service!" -AV Club A beautifully-illustrated story about a girl who longs for magic in her life and learns that, on the inside, she already is what she wishes she could be. Reminiscent of Studio Ghibli, this lushly-drawn story has captured the hearts of fantasy fans worldwide. In a world where everyone takes wonders like magic spells and dragons for granted, Coco is a girl with a simple dream: She wants to be a witch. But everybody knows magicians are born, not made, and Coco was not born with a gift for magic. Resigned to her un-magical life, Coco is about to give up on her dream to become a witch...until the day she meets Qifrey, a mysterious, traveling magician. After secretly seeing Qifrey perform magic in a way she's never seen before, Coco soon learns what everybody "knows" might not be the truth, and discovers that her magical dream may not be as far away as it may seem...
When investigating a new mutant, something truly horrible happens
to the All-New X-Men that shakes time and space to its core
This third book of the collected edition contains volumes 6 to 8:
Ambassador of the Shadows - the story that directly inspired Luc
Besson's film - On the False Earths and Heroes of the Equinox. Over
the course of these titles, among the finest in the series,
Laureline takes her rightful place as the brains of the outfit,
while Valerian fully embraces his role as anti-hero: always brave,
but often a bit out of his depth. You will also find the end of the
interview with Luc Besson and the authors, and an in-depth portrait
of Jean-Claude Mezieres, the artist.
The cold war between the Campton group and Saul's clan has finally
erupted into open warfare, but the increasingly strange events that
affect the abandoned city eventually silence even the most
bellicose instincts: the red zone is sinking into the ground, and
all of the children, regardless of their allegiance, are now
trapped inside the 'lowlands'. Their only chance to get out is to
work together - if it isn't already too late...
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