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Books > Fiction > Special features > Graphic novels
A remastered 2-in-1 edition of the all-time classic hit from one of
Japan's most beloved creators, available for the first time in a
format faithful to the original work. One day, teenage martial
artist Ranma Saotome went on a training mission with his father and
ended up taking a dive into some cursed springs at a legendary
training ground in China. Now, every time he's splashed with cold
water, he changes into a girl. His father, Genma, changes into a
panda! What's a half-guy, half-girl to do? Contains volumes 5 and
6! Chinese Amazon warrior Shampoo hasn't given up on Ranma yet -
only instead of killing him, she now wants to marry him! There are
just a few obstacles in the way of their future happiness, though,
starting with a childhood phobia of Ranma's and followed by
Shampoo's suitor, Mousse, martial arts master of hidden weapons.
Can Ranma escape Shampoo's soap opera? Or a better question might
be, does he even want to?
The next stop in Dokja's journey is Chungmuro, where the scale of the
scenario is far greater than anything his group has faced so far.
Making matters worse, the whole place is controlled by the predatory
Landlord Coalition that makes the thugs in Geumho station look like a
joke. Between the various opposing factions and daily monster attacks,
the station is one enormous powder keg, and Dokja holds the torch! But
while he is preoccupied with this complex chess board, another key
player is nowhere to be seen. With Junghyeok's disappearance, Dokja is
forced to consider a chilling question--if the main character of this
universe dies, what happens to the rest of the world?
Three volumes in one! A prestige treatment of Inoue’s epic samurai
series with bonus content, color pages, storyboard samples and more!
Real-life figure Miyamoto Musashi was the most celebrated samurai of
all time. The quintessential warrior-philosopher, Musashi authored A
Book of Five Rings, a classic treatise in the canon of world philosophy
and military strategy. But the path to enlightenment is an endless
journey, and to get there through violent means--by way of the
sword--makes mere survival an even greater challenge.
Enlightenment
Musashi sets out for Nara intent on challenging the warrior monks of
legendary Hozoin Temple. But Musashi's growing feelings for his
childhood friend Otsu; may prove to be a fatal distraction in his match
against Inshun, the austere master of Hozoin's deadly spear
technique!
Contributions by Bart Beaty, T. Keith Edmunds, Eike Exner,
Christopher J. Galdieri, Ivan Lima Gomes, Charles Hatfield, Franny
Howes, John A. Lent, Amy Louise Maynard, Shari Sabeti, Rob
Salkowitz, Kalervo A. Sinervo, Jeremy Stoll, Valerie Wieskamp,
Adriana Estrada Wilson, and Benjamin Woo The Comics World: Comic
Books, Graphic Novels, and Their Publics is the first collection to
explicitly examine the production, circulation, and reception of
comics from a social-scientific point of view. Designed to promote
interdisciplinary dialogue about theory and methods in comics
studies, this volume draws on approaches from fields as diverse as
sociology, political science, history, folklore, communication
studies, and business, among others, to study the social life of
comics and graphic novels. Taking the concept of a ""comics
world""-that is, the collection of people, roles, and institutions
that ""produce"" comics as they are-as its organizing principle,
the book asks readers to attend to the contexts that shape how
comics move through societies and cultures. Each chapter explores a
specific comics world or particular site where comics meet one of
their publics, such as artists and creators; adaptors; critics and
journalists; convention-goers; scanners; fans; and comics scholars
themselves. Through their research, contributors demonstrate some
of the ways that people participate in comics worlds and how the
relationships created in these spaces can provide different
perspectives on comics and comics studies. Moving beyond the page,
The Comics World explores the complexity of the lived reality of
the comics world: how comics and graphic novels matter to different
people at different times, within a social space shared with
others.
The aspiring heroes of My Hero Academia team up with pro heroes for
action-packed missions! The ambitious Team-Up Missions Program
pairs groups of aspiring heroes with pro heroes to go on
action-packed missions! Although Izuku Midoriya and his U.A. High
friends are thrilled to participate, there's just one catch-there's
no telling who will be teamed up with whom! From top heroes to
students from other classes and schools, anyone could be on the
same team. Midoriya is excited for his first team-up mission until
he learns that his team includes the explosive Bakugo. The pro hero
they've been matched with is also a real wild card. Can this
makeshift team cooperate, or will Midoriya's first mission be his
last?
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Hawkeye Omnibus Vol. 2
(Paperback)
Matt Fraction; Illustrated by Francesco Francavilla, David Aja
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R568
R515
Discovery Miles 5 150
Save R53 (9%)
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Using clear, simple steps, How to Draw Manga gives soon-to-be manga
artists the basic techniques to get started, and the confidence needed
to progress to more challenging manga illustrations.
Featuring 37 how-to-draw components, from important basics such as
eyes, heads, hands, body shapes and poses, to fully realized manga
characters, including mecha robots, martial arts fighters, snow
spirits, anthros, cyborgs, hybrids and more. How to Draw Manga will
give artists everything they need to develop their own amazing manga
skills.
From the professional manga studio that created the bestselling
Curiously Cute Manga: A Colouring Book (over 75,000 copies sold in the
English language), How to Draw Manga features similarly stunning and
authentic manga artworks. The book features an emphasis on action-led
Shonen manga, but includes cute Chibi character entries, too.
Collateral Damage Studios, a Singapore-based illustration studio
specializing in manga art, has recently been featured in ImagineFX
magazine – the world’s number one magazine for digital artists.
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