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Books > Social sciences > Sociology, social studies > Social institutions > Leisure
In recent years, there has been an increased engagement throughout the social sciences with the study of extreme places and practices. Dangerous games and adventure tours have shifted from being marginal, exotic or mad to being more than merely acceptable. They are now exemplary, mainstream even: there are a variety of new types, increasing numbers of people are doing them and they are being appropriated and have infiltrated more and more contexts. This book argues that hazardous sports and adventure tourism have become rather paradoxical. As a set of activities where players and holidaymakers are closer to death or danger than they would otherwise be, they are the complete opposite of normal games or vacations. Adventure sports and tours reverse the general definition of a holiday as being an escape from the seriousness of everyday life, as in most cases, they are innately serious, requiring as they do 'life or death' decision-making. Beginning with the rise in colonial explorations and moving on to consider the Dangerous Sports Club of Oxford, this book examines the increasing phenomena of adventure sports such as bungy jumping, cliff jumping or 'tomb-stoning', surfing and parkour within a framework of positive risk. It explores how certain assumptions about knowledge, agency, the body and nature are beginning to coalesce around newly developing spheres of social relations. Additionally, extreme games have become activities that are germane to the dawning of green social thought and so the book also addresses issues that deal with the intimate connections that exist between pleasure and the moral responsibility towards the environment.
This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.
Sport annually mobilizes millions of people across Europe: as practitioners in a wide variety of competitive, educational, or recreational contexts, and as spectators, who are physically present or following events through the mass media. This book presents original research into modern sport funded by the Irish Research Council for the Humanities and Social Sciences. Its aim is to examine the distinctive contribution made by this complex phenomenon to the construction of European identities. Attention is focused on sport's social significance, as a set of mass-mediated practices and spectacles giving rise to a network of images, symbols, and discourses. The book seeks to explore, and ultimately to explain, the processes of representation and mediation involved in the sporting construction, and subsequent renegotiation, of local, national, and, increasingly, global identities. It offers a survey of key developments in sporting Europe - from the mid-nineteenth century to the present, and from the Atlantic to the Urals - presenting findings by acknowledged international experts and emerging scholars at the level of individuals, communities, regions, nation-states, and Europe as a whole, in both its geographical and political incarnations. Its focus on representation offers a broadly conceived, and consciously inclusive, approach to issues of 'Europeanness' in modern and contemporary sport.
Exercise for women is a heavily-laden social and embodied experience. While exercise promotion has become an increasingly visible part of health campaigns, obesity among women is rising, and studies indicate that women are generally less physically active than men. Women's (lack of) exercise, therefore, has become a public concern, and physiological and psychological research has attempted to develop more effective exercise programs aimed at women. Yet women have a complex relationship with embodiment and physical activity that is difficult for quantitative scientific approaches to explore. This book addresses this neglect by providing a much-needed feminist, qualitative social analysis of women and exercise. The contributors, drawn from across Europe and North America, investigate the ways women experience exercise within the context of the global fitness industry. All the authors take a specifically feminist perspective in their analysis of the fit, feminine body, exploring media images and the global branding of fitness products, the relationship between exercise and fat, the construction of physical activity within health discourse, and the lived experience of the exercising body. The collection explores the diversity of women's experiences of exercise in relation to age, ethnicity and body size. The book is essential for anyone interested in health promotion, sport and exercise or the social and cultural study of gender and embodiment.
Although New Zealand exists as a small (pop. 4.3 million), peripheral nation in the global economy, it offers a unique site through which to examine the complex, but uneven, interplay between global forces and long-standing national traditions and cultural identities. This book examines the profound impact of globalization on the national sport of rugby and New Zealand's iconic team, the All Blacks. Since 1995, the national sport of rugby has undergone significant change, most notably due to the New Zealand Rugby Union's lucrative and ongoing corporate partnerships with Rupert Murdoch's News Corporation and global sportswear giant Adidas. The authors explore these significant developments and pressures alongside the resulting tensions and contradictions that have emerged as the All Blacks, and other aspects of national heritage and indigenous identity, have been steadily incorporated into a global promotional culture. Following recent research in cultural studies, they highlight the intensive, but contested, commodification of the All Blacks to illuminate the ongoing transformation of rugby in New Zealand by corporate imperatives and the imaginations of marketers, most notably through the production of a complex discourse of corporate nationalism within Adidas's evolving local and global advertising campaigns.
The image of surfing is everywhere in American popular culture - films, novels, television shows, magazines, newspaper articles, music, and especially advertisements. In this book, Kristin Lawler examines the surfer, one of the most significant and enduring archetypes in American popular culture, from its roots in ancient Hawaii, to Waikiki beach at the dawn of the twentieth century, continuing through Depression-era California, cresting during the early sixties, persistently present over the next three decades, and now, more globally popular than ever. Throughout, Lawler sets the image of the surfer against the backdrop of the negative reactions to it by those groups responsible for enforcing the Puritan discipline - pro-work, anti-spontaneity - on which capital depends and thereby offers a fresh take on contemporary discussions of the relationship between commercial culture and counterculture, and between counterculture and capitalism.
First Published in 1998. This is Volume VIII, of nine in the Sociology of Culture series and discusses how to approach the area of a sociology of music, looking at scope, definition, evaluation methods such as philosophical, idealist and aestheticism and then looking at socio-musical groups, their behaviours and functions.
1968 was a year of protest in civil society (Prague, Paris, Chicago) and a year of protest in sport. After a world-wide campaign, the anti-apartheid movement succeeded in barring South Africa from the Olympic Games, while US athletes from the Olympic Project for Human Rights used the medals podium to decry the racism of North America. Meanwhile, students in Mexico demonstrated against social priorities in Mexico, the host of the 1968 Games. These events contributed significantly to the rejection of the idea that sports are apolitical, and stimulated the scholarly study of sport across the social sciences. Leading up to the Beijing Olympic Games, similar dynamics were played out across the globe, while a campaign was underway to boycott the ?Genocide Olympics?. The volume, To Remember is to Resist, came out of a three-day conference on sports, human rights and social change hosted by the University of Toronto forty years after Mexico and eighty days before the Beijing Opening Ceremony. The contributions to this volume capture the memories of activists who were "on the ground" using sport as a site for the struggle for human rights and provide scholarly examinations of past and current human rights movements in sport. This book was previously published as a special issue of Sport in Society.
Although there is growing interest from governments in participation levels in sport, the extent to which governments actively promote 'sport for all' and their motives for doing so vary greatly. This is the first book to examine the sport participation policies of national governments across the world and to offer a comparative analysis of the motives for, and successes and failures of those policies. Organized around a series of sixteen national case studies, including the UK, the US, Australia, China and India, the book enables students and practitioners to compare and contrast the development, implementation and impact of sport participation policies throughout the world. An introductory chapter provides a framework for understanding and interpreting those case studies and each chapter then addresses the following key themes: national structures for sport national sporting cultures participation levels in organized sport the nature and extent of government intervention implementation of governmental policy the impact of government policy. With contributions from many of the world's leading experts on sport policy and sport development, this book is essential reading for anybody with an interest in the role of governments in relation to supporting and regulating their citizens' involvement in sport.
This book is an introduction to cosplay as a subculture and community, built around playful spaces and the everyday practices of crafting costumes, identities, and performances. Drawing on new and original ethnographic data, as well as the innovative use of arts-led research, this book adds to our understanding of a popular, global cultural practice. In turn, this pushes forward our understanding of play, fan practices, subcultures, practice-led research, and uses of urban spaces. Cosplay and the Art of Play offers a significant addition to key contemporary debates on the meaning and uses of popular culture in the 21st century, and will be of importance to students and scholars interested in communities, fandom, identity, leisure, participatory cultures, performance, and play.
Although there is significant interest in the social role of sport in fostering civil society from both policymakers and academics, there is a lack of evidence of the specific role of sport federations in this system. This book critically presents the mechanisms and structures in a selection of sport federations within a variety of European countries that illuminate the varied relationships between not-for-profit sport federations, their members, governments and the citizens they represent. The contributors explore the contrasts and synergies between core social capital theoretical perspectives, and how these may be informed by and/or shape the realities of governance from different perspectives within the sport system.
Sounds of the Borderland is the first book-length study of how popular music became a medium for political communication and contested identification during and after Croatia's war of independence from Yugoslavia. It extends existing cultural studies literature on music, politics and the state, which has largely been grounded in Western European and North American political systems. It also responds to an emerging fascination with the culture and politics of contemporary south-east Europe, expanding scholarship on the post-Yugoslav conflicts by going on to encompass significant social and political changes into the present day. The outbreak of war in 1991 saw almost every professional musician in Croatia take part in a wave of patriotic music-making and the powerful state television system strive to bring popular music under its control. As the political imperative shifted from securing national survival to consolidating a homogenous nation-state, the music industry responded with several strategies for creating a national popular music, producing messages about the nation and, in the ongoing debates over the origins of the folk music that inspired many songs, a way to define the nation by expressing what Croatia was not. The war on ethnic ambiguity which cut through individuals' social and creative lives played out across the airwaves, sales racks and gossip columns of a small country that imagined itself a historical and cultural borderland. These explicit and implicit narratives of nationhood connect many political phases: the months of fiercest fighting, the stabilised front, the uneasy post-war years when the symbolic frontline region of eastern Slavonia had still not returned to Croatian sovereignty, the euphoria and instability after the end of the Tudjman regime in 2000, and Croatia's fraught journey towards the European Union. Baker's book provides valuable insight into the role of music in a wartime and post-conflict society and will be essential reading for researchers and students interested in south-east Europe or the transformation of entertainment during and after conflict.
Pathways to Excessive Gambling draws upon extensive empirical research amongst young people and problem gamblers in Australia, comparing it with situations in other territories, to shed light on social, recreational gambling and the ways in which this can lead to excessive gambling. It highlights the relationship between the local community, sports clubs, governments, social recreation, economy and regulation of gambling venues, identifying the social indicators that typify situations which commonly lead to excessive gambling. By developing a 'society-based' perspective, this volume recognizes problem gambling as an issue for the whole society rather than just the individual, focusing on the availability of gambling and identifying its capacity, as a construct, to encourage or restrict the behaviour of the individual. As such, this book will be of significance to social scientists with interests in gambling, young people, social problems, and the sociology of leisure and culture.
Examining the global experiences, challenges and achievements of Muslim women participating in physical activities and sport, this important new study makes a profound contribution to our understanding of both contemporary Islam and the complexity and diversity of women's lives in the modern world. The book presents an overview of current research into constructs of gender, the role of religion and the importance of situation, and looks closely at what Islam has to say about women's participation in sport and what Muslim women themselves have to say about their participation in sport. It highlights the challenges and opportunities for women in sport in both Muslim and non-Muslim countries, utilizing a series of extensive case-studies in various countries which invite the readers to conduct cross-cultural comparisons. Material on Iraq, Palestine and Bosnia and Herzegovina provides rare insights into the impact of war on sporting activities for women. The book also seeks to make important recommendations for improving access to sport for girls and women from Muslim communities. Muslim Women and Sport confronts many deeply held stereotypes and crosses those commonly quoted boundaries between 'Islam and the West' and between 'East and West'. It makes fascinating reading for anyone with an interest in the interrelationships between sport, religion, gender, culture and policy.
Analyzing football as a cultural practice, this book investigates the connection between the sport and its built environment. Four thematic sections bring together an international multi-disciplinary range of perspectives with particular focus on the stadium. Examples from architectural design, media studies and archaeology are used while studying advertising, economics, migration, fandom, local identities, emotions, gender, and the sociology of space. Texts and case-studies build up this useful book for lecturers and researchers in sociology, cultural studies, geography, architecture, sport and environment.
This collection interrogates sports in Latin America as a key terrain in which nation is defined and populations are interpellated through emotionally charged practices (state policy, media representations, and sports play itself by professionals, national teams and amateurs) of inclusion and exclusion.
The Gay Games is an important piece of new social history, examining one of the largest sporting, cultural and human rights events in the world. Since their inception in 1980, the Gay Games have developed into a multi-million dollar mega-event, engaging people from all continents, while the international Gay Games movement has become one of the largest and most significant international institutions for gay and lesbian people. Drawing on detailed archival research, oral history and participant observation techniques, and informed by critical feminist theory and queer theory, this book offers the first comprehensive history of the Gay Games from 1980 through to the Chicago games of 2006. It explores the significance of the Games in the context of broader currents of gay and lesbian history, and addresses a wide range of key contemporary themes within sports studies, including the cultural politics of sport, the politics of difference and identity, and the rise of sporting mega-events. This book is important reading for any serious student of international sport or gender and sexuality studies.
The Politics of the Olympics: A Survey provides information on
and analysis of the relationship between politics and the Olympic
Games. It is argued and demonstrated throughout the book that sport
and politics have been and are intimately connected and nowhere is
this relationship more apparent than in the Olympic Games. The A-Z Glossary provides up-to-date and concise information on
famous Olympians, presidents of the International Olympic
Committee, specific events, boycotts and demonstrations each of
which has been politically significant in the history of the Games.
Entries are cross-referenced for ease of use.
Sexual Sports Rhetoric: Global and Universal Contexts is concerned with wider, international applications of language to sport. Topics discussed range from women's volleyball uniforms, ballroom dancing, female athletes as victims, soccer fans, nudity debates, homophobia, misogyny, Title IX, NASCAR, extreme sports, and trekking, to Japanese sports reports, Canadian hockey, sailors in the French press, British portrayals of Wimbledon champs, Australian heroes, German sports editorials, and masculinity relative to Mount Everest.
A practical guide to qualitative research methods in the multidisciplinary field of physical culture. This innovative, unique and clearly-written book provides a complete one-stop manual to designing, researching and writing an effective research project. Key features of the book include * Boxed text * Guides to further reading * Chapter guides and summaries of key points * Figures and tables throughout * A unique table summarizing the '7 Ps' approach, providing a visual overview of the approach for teachers and researchers. 'It was daunting doing a dissertation for the first time and the 7P approach provided a clear step-by-step guide from start to finish of the project' - Sarah, Undergraduate Student, Bath University, UK
The widespread concept of the 'postmodern city' is frequently linked to the decline of traditional manufacturing industries and a corresponding wane of white working-class culture. In place of these appear flexible working practices, a diversified workforce, and a greater emphasis on consumption, leisure, and tourism. Illustrated by an interdisciplinary study of Leeds, a typical postmodern city, this volume examines how such cities have reinvented themselves - commercially, politically and spatially - over the past two decades. The work addresses issues like cultural policy, city-centre development, sport, leisure and identity, and explores different urban processes in relation to changing configuration of class, gender and ethnicity in the postmodern city.
Although everyone loves to watch a fair, evenly matched sports contest, there is no such thing as "pure sport". The Sport and Society Reader is a collection of key scholarly and journalistic articles that demonstrate the ways that the sports we love to watch and the teams we love to root for are embedded in important social structures and processes that undermine sports' "purity". The volume presents articles on: sports with - more or less - class race matters in sports gender myths and privileges in sports sports and deviance sexuality and sport globalizing sport. The articles selected are both entertaining and highly illustrative of the links between sport and other areas of social study, resulting in a book that is as compelling as it is useful. In addition, the introductory approach used throughout orients the reader to specific key issues, making The Sport and Society Reader an ideal standalone text for students of all levels. Davide Karen and Robert E. Washington's fascinating collection of scholarly and journalistic articles challenges the prevailing perception of sports, and will stimulate discussion in the classroom and beyond. This is essential reading for all students of sports studies, the sociology of sport, and the sociology of culture.
Sport Policy and Development answers these questions and more by closely examining the complex relationships between modern sport, sport policy and development and other aspects of the wider society. These important issues are explored via detailed case studies of key aspects of sport policy and sport development activity, including:
Each case study demonstrates the ways in which the sport policy and development fields have changed, and are continually changing in response to the increasing political, social and cultural significance of sport. The book helps the reader to understand the complexities of the sport policy-making process, the increasing intervention of government in the sport policy and development fields, and how the short-term, ever-changing and frequently contradictory political priorities of government come to impact on the practice of sport policy and development. Accessible and engaging, this textbook is an invaluable introduction to sport policy and sport development for students, practitioners and policy-makers alike.
Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors investigate the psychological mechanisms that take place not only during gaming, but also in game selection, persistent play, and gaming impact. The work in this collection focuses on the desirable outcomes of digital game play. The editors distinguish between three possible effects -- learning, development, and change -- covering a broad range of serious games potential impact. Contributions from internationally recognized scholars focus on five objectives:
Anchored primarily in social science research, the reader will be introduced to approaches that focus on the gaming process and the users experiences. Additional perspectives will be provided in the concluding chapters, written from non-social science approaches by experts in academic game design and representatives of the gaming industry. The editors acknowledge the necessity for a broader interdisciplinary study of the phenomena and work to overcome the methodological divide in games research to look ahead to a more integrated and interdisciplinary study of digital games. This timely and singular volume will appeal to scholars, researchers, and graduate students working in media entertainment and game studies in the areas of education, media, communication, and psychology.
Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors investigate the psychological mechanisms that take place not only during gaming, but also in game selection, persistent play, and gaming impact. The work in this collection focuses on the desirable outcomes of digital game play. The editors distinguish between three possible effects -- learning, development, and change -- covering a broad range of serious games potential impact. Contributions from internationally recognized scholars focus on five objectives:
Anchored primarily in social science research, the reader will be introduced to approaches that focus on the gaming process and the users experiences. Additional perspectives will be provided in the concluding chapters, written from non-social science approaches by experts in academic game design and representatives of the gaming industry. The editors acknowledge the necessity for a broader interdisciplinary study of the phenomena and work to overcome the methodological divide in games research to look ahead to a more integrated and interdisciplinary study of digital games. This timely and singular volume will appeal to scholars, researchers, and graduate students working in media entertainment and game studies in the areas of education, media, communication, and psychology. |
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