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Books > Professional & Technical > Electronics & communications engineering > Communications engineering / telecommunications > Telephone technology > Mobile phones
This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Mobile Multimedia Communications, Mobimedia 2021, held in July 2021. Due to COVID-19 pandemic the conference was held virtually. The 66 revised full papers presented were carefully selected from 166 submissions. The papers are organized in topical sections as follows: Internet of Things and Wireless Communications Communication; Strategy Optimization and Task Scheduling Oral Presentations; Privacy Computing Technology; Cyberspace Security and Access control; Neural Networks and Feature Learning Task Classification and Prediction; Object Recognition and Detection.
This book takes China Mobile's "5G +" plan as the mainline, introduces three major scenarios, nine indicators, system architecture and basic principles of 5G, and systematically explains the essence of China Mobile's "5G +" for the first time. A lot of industry use cases and solutions are introduced for 5G to bring new changes to life, industries, and social governance. This book can benefit all readers who are interested in 5G. It also can be a reference for vertical industry partners to fully understand the possible applications of 5G. Most of all, it will help to promote all industries with new developments based on 5G's new kinetic energy.
This book introduces readers to mobile information services for networks. The content is divided into eight chapters, each of which presents a specific concept and the latest related developments in mobile information services. Mobile information services for networks can be defined as platform-independent functional entities that provide various services based on the communication network platform. The book discusses the three main supporting technologies for mobile information services: neighbor discovery in the data link layer; routing and balanced association in the network layer; and community structure detection in the application layer. Lastly, the book describes the development of applications based on the authors' mobile information service platform, as well as related key technologies in the domains of intelligent transportation, smart tourism, and mobile payment, such as trajectory analysis, location recommendation, and mobile behavior authentication, which are promoting the development of mobile information services. This book offers a valuable reference guide for researchers in the field of computer science and technology, as well as those in the field of network mobile information service technology.
IMS Multimedia Telephony service has been standardized in 3GPP as the replacement of the circuit switched telephony service in cellular networks. The multimedia telephony service consists of several service components such as voice, video and text. 'IMS Multimedia Telephony over Cellular Systems' provides a comprehensive overview of the service that will enable enriched telephony for mobile users. Enriched telephony fulfils the user's desire to communicate in new ways, for example by sharing pictures and video clips. In addition to an overview of the Multimedia Telephony service, the book focuses on the modern media processing methods, which allows the quality of the packet switched voice and video telephony not only to match but also possibly exceed the quality of circuit switched telephony. Such key components as adaptive jitter buffering and adaptation of conversational media are explained in detail. Key features: Detailed description of how Multimedia Telephony sessions are set-up and controlled Analysis showing the capacity and quality of VoIP and Multimedia Telephony in cellular networks Coverage of other IMS services such as PoC specified by 3GPP and OMA Description of suitable QoS and radio bearers for Multimedia Telephony Explanation of the modern radio interface, especially High Speed Packet Access, which is based on concepts such as link adaptation and fast hybrid ARQ The possibilities for the current and future standards covered in this book make it an indispensable resource for engineers, designers and researchers in VoIP, telecommunication companies and universities teaching and conducting research in telecommunications. It will also be of interest to managersneeding an in-depth knowledge of the engineering and key issues of this complex technology, and students aspiring to develop a career in this area.
This book presents a detailed pedagogical description of the 5G commercial wireless communication system design, from an end to end perspective. It compares and contrasts NR with LTE, and gives a concise and highly accessible description of the key technologies in the 5G physical layer, radio access network layer protocols and procedures. This book also illustrates how the 5G core and EPC is integrated into the radio access network, how virtualization and edge computer fundamentally change the way users interact with the network, as well as 5G spectrum issues. This book is structured into six chapters. The first chapter reviews the use cases, requirements, and standardization organization and activities for 5G. These are 5G requirements and not NR specifically, as technology that meets the requirements, may be submitted to the ITU as 5G technology. This includes a set of Radio Access Technologies (RATs), consisting of NR and LTE; with each RAT meeting different aspects of the requirements. The second chapter describes the air interface of NR and LTE side by side. The basic aspects of LTE that NR builds upon are first described, followed by sections on the NR specific technologies, such as carrier/channel, spectrum/duplexing (including SUL), LTE/NR co-existence and new physical layer technologies (including waveform, Polar/LDPC codes, MIMO, and URLLC/mMTC). In all cases the enhancements made relative to LTE are made apparent. The third chapter contains descriptions of NR procedures (IAM/Beam Management/Power control/HARQ), protocols (CP/UP/mobility, including grant-free), and RAN architecture. The fourth chapter includes a detailed discussion related to end-to-end system architecture, and the 5G Core (5GC), network slicing, service continuity, relation to EPC, network virtualization, and edge computing. The fifth and major chapter describes the ITU submission and how NR and LTE meet the 5G requirements in significant detail, from the rapporteur responsible for leading the preparation and evaluation, as well as some field trial results. Engineers, computer scientists and professionals with a passing knowledge of 4G LTE and a comprehensive understanding of the end to end 5G commercial wireless system will find this book to be a valuable asset. Advanced-level students and researchers studying and working in communication engineering, who want to gain an understanding of the 5G system (as well as methodologies to evaluate features and technologies intended to supplement 5G) will also find this book to be a valuable resource.
You've chosen well-with elegant design, a high-res display, and a speedy processor, the Bold is a top-notch device. Now learn how to take advantage of all the features with this easy-to-read guide from two of the best BlackBerry trainers in the business. BlackBerry Bold Made Simple teaches you how to get the most out of your BlackBerry Bold. You'll explore all the features and uncover time-saving techniques-from emailing and scheduling to video recording and expanding memory-all through easy-to-read instructions and detailed visuals. Written by two successful BlackBerry trainers and authors, this is simply the most comprehensive and clear guidebook to the BlackBerry Bold available.
The sleek BlackBerry Storm is more than good looks-it also boasts a number of powerful features, including advanced SurePress typing technology, WiFi access, and video recording capabilities. With BlackBerry Storm 2 Made Simple, you'll explore all the features and uncover valuable techniques-from emailing and scheduling to GPS mapping and using apps-through easy-to-read instructions and detailed visuals. Written by two successful BlackBerry trainers and authors, this is simply the most comprehensive and clear guidebook to the BlackBerry Storm and Storm 2 smartphones available.What you'll learn* Sync your Storm with a PC or Mac* Master the keyboard and trackpad navigation* Everything email: setup, basics, and pro techniques* Text messaging: SMS, PIN, and more* Set up a three-way conference call* Get work done: Manage your calendar, contact list, and memopad* Understand connectivity: Wi-Fi and Bluetooth* Use Google Sync for true Wireless Sync without an Enterprise Server* Support for both BlackBerry Internet Service and Corporate BlackBerry Enterprise Server* Have fun with music, photos, and videos* Explore the BlackBerry App World and utilize apps* Use GPS and mapping to get around* Update your Facebook and Myspace pages right from your StormWho this book is for This book is for those who want to get the most out of the BlackBerry Storm and Storm 2 devices. It is perfect for beginners but will also teach advanced users new techniques and shortcuts.Table of Contents* Setup Wizard & Email Setup* Windows PC Setup* Apple Mac Setup * Typing, Spelling & Help * Personalize your BlackBerry * Sounds: Ring & Vibrate * Phone & Voice Dialing* Advanced Phone * Social Networking * Email Like a Pro * Your Contact List * Manage Your Calendar * Get Tasks Done * MemoPad: Sticky Notes* SMS Text & MMS * Even More Messaging * Add Memory & Media * Your Music Player * Snapping Pictures * Fun with Videos * BlackBerry as a Tethered Modem * Connect with Bluetooth * Surf the Web * Add or Remove Software * Maps & Directions * Other Applications* Searching for Lost Stuff * Fixing Problems * Boost Your Battery * Simple Video Tutorials
With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless codean eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface. Whatever type of iPhone project you have in mindsocial networking app, game, or reference toolyou'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jurgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about. What you'll learn How to optimize your design for the iPhone's limited screen real estate and the mobile environment How to create a user interface that is eye-catching and stands apart from the crowd How to maximize your use of typographic elements for style and readability How to perfect entry views and display large amounts of data in an exciting way How to translate games made for the desktop's big screen to the iPhone How to strike the perfect balance between simplicity, beauty, and features Who this book is for iPhone application developers of all experience levels and development platforms. Table of Contents App Cubby Yet Another Google Reader Brightkite for the iPhone Outpost TanZen and Zentomino Flash of Genius: SAT Vocab Postage Falling Balls and Gravity Pods FontShuffle Snow Reports for the iPhone
This book investigates the intuitive application of strategic knowledge arbitrage and serendipity (SKARSE) principles by CEOs in their use of mobile electronic devices. CEOs of small to mid-sized organizations are responsible for the income, expenses, and profitability of their respective division and rely heavily on mobile devices for learning, knowledge management, and communication. This book explores the effects of mobile devices on the individual CEO, their interpersonal relationships, and culture. It will benefit students, academics, and business professionals recognize events that can add to knowledge and enhance management skills.
This book provides the first comprehensive introduction to the newly-emerging science of mobile phone behavior. It presents the unexpected complexity of human mobile phone behavior through four basic aspects of mobile phone usage (users, technologies, activities, and effects), and then explores four major domains of such behavior (medicine, business, education, and everyday life). Chapters open with thoughts on mobile phone usage and behavior from interviews with cell phone users, then present a series of scientific studies, synthesized knowledge, and real-life cases, concluding with complex but highly readable analyses of each aspect of mobile phone behavior. Readers should achieve two intellectual goals: gaining a usable knowledge of the complexity of mobile phone behaviour, and developing the skills to analyze the complexity of mobile phone usage - and further technological behaviors.
Step-by-step instructions with callouts to iPhone images that show you exactly what to do. Help when you run into iPhone problems or limitations. Tips and Notes to help you get the most from your iPhone. Full-color, step-by-step tasks walk you through getting and keeping your iPhone working just the way you want. The tasks include how to: • Connect to the Internet, Bluetooth devices, Wi-Fi networks, and other iPhones, iPod touches, and iPads; take advantage of AirDrop to instantly share with other iOS and Mac users around you • Use Siri to get information, write texts and emails, set reminders/appointments, and more just by speaking to your iPhone •Use iCloud, Exchange, Google, and other cloud services to keep consistent calendar, contact, and other information on all your devices • Communicate via phone, FaceTime, conference calls, text, email, and more • Make your text messages come alive by adding Digital Touches and effects and sharing photos and video •Listen to music, use the Wallet to manage boarding passes and loyalty cards; pay for purchases safely and securely with Apple Pay; and use other great iPhone apps • Capture and edit photos and video; use great camera features such as burst, timed and time- lapse video, slow-motion video, and Live Photos •View your photos in Memories and use them for wallpaper and for your contacts or share them via email, AirDrop, or texts; use iCloud to automatically save and share your photos
Deploying IPv6 in 3GPP Networks - Evolving Mobile Broadband from 2G to LTE and Beyond A practical guide enabling mobile operators to deploy IPv6 with confidence The most widely used cellular mobile broadband network technology is based on the 3GPP standards. The history and background of the 3GPP technology is in the Global Mobile Service (GSM) technology and the work done in European Telecommunications Standards Institute (ETSI). This primary voice service network has evolved to be the dominant mobile Internet access technology. "Deploying IPv6 in 3GPP Networks" covers how Internet Protocol version 6 (IPv6) is currently defined in the industry standards for cellular mobile broadband, why and how this route was taken in the technology, and what is the current reality of the deployment. Furthermore, it offers the authors' views on how some possible IPv6 related advances 3GPP networks may be improved during the coming years. It gives guidance how to implement and deploy IPv6 correctly in the Third Generation Partnership Project (3GPP) mobile broadband environment, and what issues one may face when doing so. The book covers 3GPP technologies from 2G to LTE, and offers some ideas for the future. Key featureswritten by highly respected and experienced authors from the IPv6 / mobile worldProvides an explanation of the technical background for some not-so-obvious design choices, what to concentrate on, and what transition strategies should be used by the vendors and the operatorsOffers a useful reference guide for operators and vendors entering into IPv6 business
In this chapter we describe the motivation for writing this book and explain its scope. Some remarks on nomenclature are given in order to help the reader with a fast and easy start. The concept and structure of the material compiled is p- sented, followed by some hints on how to make best use of it. Finally the status of standardization, on which this book is based, is described. 1. 1 Motivation Probably the main motivation for starting to draft the script for this book, and eventually to finish it, was the desire to have a more or less complete, up-to-date overview of mobile network technology for myself, not only when starting my work in 3GPP standardization, but also continuously afterwards. I realized that some of my colleagues were in search of the same, and I extrapolated to the point where, after 3G technology is in in the field for some time, the huge, new step of development would be implemented and finally exist in reality: a manifold of s- tem designers, SW engineers, solution consultants, test personnel, field tech- cians and service staff would have to deal with the underlying architecture, c- cepts and detailed procedures. Yet, I noticed in my roughly two decades of work as a engineer (in a few diverse fields) that compact, consistent, and balanced ov- view material, suitable for the wider audience is scarce.
Unleash your iPhone and take it to the limit using powerful tips and techniques from tech consultant Steve Sande and gadget hacker Erica Sadun. Fast and fun to read, Taking Your iPhone 4 to the Max shows you how to get the most out of Apple's iPhone 4. You'll find all the best undocumented tricks as well as the most efficient and enjoyable introduction to the iPhone available. Starting with an introduction to iPhone basics, you'll quickly move on to discover the iPhone's hidden potential, like how to connect to a TV, use Voice Control, have video chats with FaceTime, and call friends overseas with low-cost VoIP. From the unified email inbox and surfing the Web with Mobile Safari, exploring the world of social networking, using the multitasking capabilities of iOS 4, taking and editing photos, shopping for apps, media, and books, or just managing phone callsPQZ-21723you'll find it all in this book. You'll even learn tips on where to get the best iPhone accessories. Get ready to take iPhone 4 to the max!
Without correct timing, there is no safe and reliable embedded software. This book shows how to consider timing early in the development process for embedded systems, how to solve acute timing problems, how to perform timing optimization, and how to address the aspect of timing verification.The book is organized in twelve chapters. The first three cover various basics of microprocessor technologies and the operating systems used therein. The next four chapters cover timing problems both in theory and practice, covering also various timing analysis techniques as well as special issues like multi- and many-core timing. Chapter 8 deals with aspects of timing optimization, followed by chapter 9 that highlights various methodological issues of the actual development process. Chapter 10 presents timing analysis in AUTOSAR in detail, while chapter 11 focuses on safety aspects and timing verification. Finally, chapter 12 provides an outlook on upcoming and future developments in software timing. The number of embedded systems that we encounter in everyday life is growing steadily. At the same time, the complexity of the software is constantly increasing. This book is mainly written for software developers and project leaders in industry. It is enriched by many practical examples mostly from the automotive domain, yet the vast majority of the book is relevant for any embedded software project. This way it is also well-suited as a textbook for academic courses with a strong practical emphasis, e.g. at applied sciences universities. Features and Benefits * Shows how to consider timing in the development process for embedded systems, how to solve timing problems, and how to address timing verification * Enriched by many practical examples mostly from the automotive domain * Mainly written for software developers and project leaders in industry
Congratulations you ve purchased the new iPhone 4, the coolest smartphone on the market. Now it s time to learn how to take advantage of all the features, apps, and secret techniques available. To accomplish this, look no further than iPhone 4 Made Simple. Over 1,000 screen visuals and clear-cut instructions guide you through both basic and advanced features of the iPhone 4, from email and calendar tips to navigating the App Store and understanding Bluetooth and Wi-Fi networks. Written by two successful smartphone trainers and authors, this is the go-to guide for the latest and greatest version of the iPhone. What you'll learn * Use copy/Paste, spotlight search, and voice memos * Support for both Windows and Mac users * Use music, videos, photos & voice notes * Detailed iTunes instructions * Sync playlists, videos, contacts, calendar, and notes * Fast email, phone, calendar, and browser tips * Create your own ringtones & wallpapers * Use Google Maps to find just about anything * Navigate the App Store for games, productivity apps, and more * Understand Bluetooth and Wi-Fi network setup & security * Install & remove software icons * Use you phone internationally and save money when traveling overseas * Save your battery life by understanding the network settings * All the best tips and tricks for the touch screen Who this book is for This book is for anyone who has or is considering an iPhone. This book is also for those who have an iPhone but are considering an upgrade to iPhone device.
Written by experts actively involved in the 3GPP standards and product development, "LTE for UMTS, Second Edition" gives a complete and up-to-date overview of Long Term Evolution (LTE) in a systematic and clear manner. Building upon on the success of the first edition, "LTE for UMTS, Second Edition" has been revised to now contain improved coverage of the Release 8 LTE details, including field performance results, transport network, self optimized networks and also covering the enhancements done in 3GPP Release 9. This new edition also provides an outlook to Release 10, including the overview of Release 10 LTE-Advanced technology components which enable reaching data rates beyond 1 Gbps. Key updates for the second edition of "LTE for UMTS" are focused on the new topics from Release 9 & 10, and include: LTE-Advanced;Self optimized networks (SON);Transport network dimensioning;Measurement results.
Contributions from Finn Trosby, Kevin Holley, Ian Harris Written to celebrate the 25th anniversary of SMS standardization by the people who produced the standards, "Short Message Service (SMS): The Creation of Personal Text Messaging, " describes the development of the SMS standard and its ongoing evolution. The standardization of SMS started in February 1985 as a part of the creation of the second generation digital cellular system GSM, and the 25th anniversary of the first work on SMS provides an opportunity to review and understand how this service was developed. The book also looks to the future, as a large number of new GSM and evolved GSM phones will support SMS as a mass market high availability messaging service, a new simple Multimedia Messaging Service (MMS) suitable for use by everyone and for implementation in every new terminal is proposed.One of the only books which covers the complete SMS genesis from concept ideas to standardization of a first technical solution and its evolution to the present day.Describes the service concept including the limitation of the message length to 160 characters and explains the rationale behind the concept.Based on existing and newly retrieved documentation.Concludes that SMS has a long future since most future GSM phones will support SMS as the only messaging service, and so an SMS evolution is put forward.
As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated. Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about.Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted. Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include: Ben Panda Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including blocks and other esoteric techniques. Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES. What you'll learn How to use Wi-Fi to do more than simply connect to the Internet. How to communicate with other iPhone users in real time. How to take advantage of all the tricks built into Cocoa touch. How to convert your iPhone and iPod touch apps for use in other environments. How to convert your other mobile apps for use with iPhone and iPod touch. Who this book is for All iPhone application developers with any level of experience or coming from any development platform, though this title is the natural choice after any of the other iPhone Projects books. Table of Contents Everything You Ever Wanted to Know About Particle Systems Chess on the 'Net: Correspondence Gaming with Deep Green Audio Streaming: An Exploration into Core Audio You Go Squish Now Debugging on the iPhone Building Data-Driven Applications with Active Record and SQLite Core Data and Hard-Core Design Smart In-Application E-mail with Core Data and Three20 How iTap Tackles the Challenges of Networking Fake It 'Til You Make It: Tips and Tricks for Improving Interface Responsiveness Demystifying the Apple Push Notification Service Environment Mapping and Reflections with OpenGL ES
The iPhone and iPod touch have provided all software developers with a level playing fielddevelopers working alone have the same access to consumers as multinational software publishers. Very cool indeed To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters. Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler. The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer applicationa topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way. Next up, Canis Lupus (aka Matthew Rosenfeld ) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think collisions). He describes the development of Arcade Hockey, an air hockey game, and explains some of the code used for this. Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application. Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications. What you'll learn Add multitouch controls to your applications. Detect motion for spatial application interaction. Build applications that use both Wi-Fi and cellular connections. Understand and use GPS information for geo-location. Use the built-in microphone and play sounds and alerts. Optimize your use of limited screen real estate. Who this book is for All iPhone application developers with any level of experience or coming from any development platform. Table of Contents Designing a Simple, Frenzic-Style Puzzle Game Mike Ash's Deep Dive Into Peer-to-Peer Networking Doing Several Things at Once: Performance Enhancements with Threading All Fingers and Thumbs: Multitouch Interface Design and Implementation Physics, Sprites, and Animation with the cocos2d-iPhone Framework Serious Streaming Audio the Pandora Radio Way Going the Routesy Way with Core Location, XML, and SQLite
AdvancED Flash on Devices beginswith a discussion of the mobile development landscapethe different players, tools, hardware, platforms, and operating systems. The second part of the book covers Flash Lite and how to take advantage newer features supported in Flash Lite 3.x. Then, the book covers AIR applications for multiple screens and includes topics such as: How to utilize new features of AIR 1.5 and Flash 10 as well as pitfalls to be aware of when building an AIR application for mobile How to include platform and context awareness for better adaptation How to adopt an application on multiple devices using dynamic graphical GUI Creating two full working real life touch screen mobile application The last part of the book covers creating Flex applications running Flash 9 and 10 in mobile device browsers and includes topics such as: How to adopt Flex for multiple mobile device browsers How to create various video players for Flash Lite and Flash 10 and optimize your content. How to take advantage of Flash Media Server Experienced Flash and ActionScript programmers who want to extend their skills to mobile platforms should find this book a great help in developing in this exciting and expanding marketplace. What you'll learn Create Flash Lite-based widgets on Nokia Series 60 devices and other Flash enabled devices Extend device capabilities using both Sony Ericsson Capuchin and Nokia S60 Platform Services with Flash Leverage Flash Video on smartphones and other Non-PC devices Approach migrating existing Flash content into native iPhone content using 3rd Party Developer tools Create two full working real life touch screen Flex mobile applications Who this book is for AdvancED Flash on Devices, written for existing Flash developers and other interested mobile professionals, covers both mobile and device development with Flash Lite, as well as Flash 10 for smartphones and other non-PC devices. Table of Contents The Mobile and Device Landscape Flash Lite Platform Fundamentals Flash Lite 3 Tips and Tricks for Developing Flash Mobile Applications Mobile and Device Widget Platforms with Flash Flash Lite User Interface Components and Frameworks Extending Flash on Mobile and Devices Using OEM-Based Solutions Porting Flash Lite Applications to the iPhone using Third-Party Tools Adobe Integrated Runtime on Mobile Devices Adopting AIR for Mobile Devices Developing Cross-Platform Air Applications Mobile Applications and Development Strategies with Flex 4 and Flash Catalyst Adopting Flex for Multiple Devices Building Mobile Applications Using Test-Driven Development Creating a Cross-Platform Video Player and Optimizing Content
Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone software development kit, then stepping you though the creation of your first simple iPhone application. You'll move on from there, mastering all the iPhone interface elements that you've come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You'll master the art of table-building and learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. You'll learn how to draw using Quartz 2D and OpenGL ES. You'll add multi-touch gesture support (pinches and swipes) to your applications, and work with the Camera, photo library, and Accelerometer. You'll master application preferences, learn how to localize your apps into other languages, and so much more. Apple's iPhone SDK, this book, and your imagination are all you'll need to start building your very own best-selling iPhone applications.
The Windows Phone 7 platform, now recently updated, provides a remarkable opportunity for Windows developers to create state-of-the-art mobile applications using their existing skills and a familiar toolset. Pro Windows Phone 7 Development, Second Edition helps you unlock the potential of this platform and create dazzling, visually rich, and highly functional applications for the Windows Phone Marketplace--including using new features like copy-and-paste and API improvements in the NoDo and Mango update waves. For developers new to the Windows Phone platform--whether .NET, iPhone, or Android developers--this book starts by introducing the features and specifications of the Windows Phone series, and then leads you through the complete application development process. You'll learn how to use Microsoft technologies like Silverlight, .NET, the XNA Framework, Visual Studio, and Expression Blend effectively, how to take advantage of the device's sensors with the location service, accelerometer, and touch, how to make your apps location-aware using GPS data, how to utilize the rich media capabilities of the Windows Phone series, and much more.Finally, you'll receive a full tutorial on how to publish and sell your application through the Windows Phone Marketplace. And in this second edition, learn quickly and easily how to take advantage of new API capabilities and HTML5 support right in your browser. What you'll learn * The specifications and capabilities of the Windows Phone series and how to harness that power in your applications * To understand its relationship to Silverlight, .NET, the XNA Framework, Visual Studio, and Expression Blend and how to use those tools most effectively to develop Windows Phone apps * How to develop applications that take advantage of the available sensors, such as location service, accelerometer, and touch gestures * How to develop rich media applications that harness the graphics capabilities of Windows Phone models * The correct way to design and develop Windows Phone 7 applications utilizing the Model-View-ViewModel architecture * The process of publishing your application to the Windows Phone Marketplace Who this book is for If you're a .NET developer, this book is primarily for you--you're eager to learn how to use your existing skills to develop for the new Windows Phone 7 platform.If you're an iOS or Android developer, this is an ideal guide for you to learn how to expand the market for your existing applications. This does assume some knowledge of C#, managed code in general, and a basic level of familiarity with Visual Studio. And if you're a proficient Windows Phone 7 developer, get up to speed quickly with the new API endpoints and HTML5 browser support in the Mango update. Software developers proficient in other languages will also find this book helpful to get up to speed with developing Silverlight- and .NET-based Windows Phone applications. Table of Contents * Introduction to Windows Phone and Marketplace * User Interface Development * Handling Input on Windows Phone * Windows Phone Data Persistence and Networking Programming Model * Integrating with the Windows Phone Platform * Windows Phone Advanced UI Development * Advanced MVVM, Services, and App Connect * XNA Framework for Games and Applications * Advanced XNA Framework Development * Building Top-Rated Applications for Windows Phone
With Windows Phone 7, Microsofthas created a completely new smartphone operating systemthat focuses on allowing users to be productive with their smartphonein new ways, whileoffering seamless integration and use of Microsoft Office Mobileas well asother productivity apps available in the Microsoft App Store. Windows Phone 7 Made Simpleoffers a clear, visual, step-by-step approach to using your Windows Phone 7 smartphone, no matter what the manufacturer. Author Jon Westfall is anexpertin mobile devices, recognized by Microsoft as a "Most Valuable Professional"with experience teaching both businesses and consumers. This book will get you started with the basics and then teach you tricks and shortcuts that will save you time and help you maximize your productivity. What you'll learn How to set up your Windows Phone 7 Understand the features that set Windows Phone 7 apart from others, such as Live Tiles Explore and download apps from the Windows Phone 7 App Store Navigate and use Windows Office Mobile on your Windows Phone 7 Migrate files to/from your smartphone and your desktop Connect your Windows Phone 7 to your desktop using Microsoft's Zune software Who this book is for This book is for new users of the Windows Phone 7 smartphone, as well as those upgrading from other smartphones. Table of Contents Setting Up Your Windows Phone Making Phone Calls Setting Up Accounts Using Email Setting Up and Using Facebook and Twitter Customizing Your Phone Setting Up Bluetooth and Wi-Fi Managing and Securing Your Phone Searching Your Phone and Using Speech Connecting With People: Using the People Live Tile Setting Alarms and Reminders Using and Customizing the Calendar Using Text Messaging Surfing the Web with Internet Explorer Taking Pictures and Putting Them Online Using Windows Live Services Using Microsoft OneNote Mobile Using Microsoft Office Word Mobile Using Microsoft Office Excel Mobile Using Microsoft PowerPoint Mobile Connecting to SharePoint Using Maps Connecting to the Zune Software Using Your Phone with Xbox LIVE Exploring the Marketplace Updating Your Phone Resources to Explore |
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