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Books > Professional & Technical > Electronics & communications engineering > Communications engineering / telecommunications > Telephone technology > Mobile phones

AAA and Network Security for Mobile Access - Radius, Diameter, EAP, PKI and IP Mobility (Hardcover): M. Nakhjiri AAA and Network Security for Mobile Access - Radius, Diameter, EAP, PKI and IP Mobility (Hardcover)
M. Nakhjiri
R2,971 Discovery Miles 29 710 Ships in 12 - 19 working days

AAA (Authentication, Authorization, Accounting) describes a framework for intelligently controlling access to network resources, enforcing policies, and providing the information necessary to bill for services.

"AAA and Network Security for Mobile Access" is an invaluable guide to the AAA concepts and framework, including its protocols Diameter and Radius. The authors give an overview of established and emerging standards for the provision of secure network access for mobile users while providing the basic design concepts and motivations.

"AAA and Network Security for Mobile Access: " Covers trust, i.e., authentication and security key management for fixed and mobile users, and various approaches to trust establishment. Discusses public key infrastructures and provides practical tips on certificates management. Introduces Diameter, a state-of-the-art AAA protocol designed to meet today's reliability, security and robustness requirements, and examines Diameter-Mobile IP interactions. Explains RADIUS (Remote Authentication Dial-In User Services) and its latest extensions. Details EAP (Extensible Authentication Protocol) in-depth, giving a protocol overview, and covering EAP-XXX authentication methods as well as use of EAP in 802 networks. Describes IP mobility protocols including IP level mobility management, its security and optimizations, and latest IETF seamless mobility protocols. Includes a chapter describing the details of Mobile IP and AAA interaction, illustrating Diameter Mobile IP applications and the process used in CDMA2000. Contains a section on security and AAA issues to support roaming, discussing a variety of options for operator co-existence, including an overviewof Liberty Alliance.

This text will provide researchers in academia and industry, network security engineers, managers, developers and planners, as well as graduate students, with an accessible explanation of the standards fundamental to secure mobile access.

iPhone Advanced Projects (Paperback, 1st ed.): David Mark, Dylan Bruzenak, Joachim Bondo, Owen Goss, Peter Honeder, Ray Kiddy,... iPhone Advanced Projects (Paperback, 1st ed.)
David Mark, Dylan Bruzenak, Joachim Bondo, Owen Goss, Peter Honeder, …
R1,021 R882 Discovery Miles 8 820 Save R139 (14%) Ships in 10 - 15 working days

As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.

Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about.Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted.

Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include: Ben Panda Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including blocks and other esoteric techniques. Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES. What you'll learn How to use Wi-Fi to do more than simply connect to the Internet. How to communicate with other iPhone users in real time. How to take advantage of all the tricks built into Cocoa touch. How to convert your iPhone and iPod touch apps for use in other environments. How to convert your other mobile apps for use with iPhone and iPod touch. Who this book is for

All iPhone application developers with any level of experience or coming from any development platform, though this title is the natural choice after any of the other iPhone Projects books. Table of Contents Everything You Ever Wanted to Know About Particle Systems Chess on the 'Net: Correspondence Gaming with Deep Green Audio Streaming: An Exploration into Core Audio You Go Squish Now Debugging on the iPhone Building Data-Driven Applications with Active Record and SQLite Core Data and Hard-Core Design Smart In-Application E-mail with Core Data and Three20 How iTap Tackles the Challenges of Networking Fake It 'Til You Make It: Tips and Tricks for Improving Interface Responsiveness Demystifying the Apple Push Notification Service Environment Mapping and Reflections with OpenGL ES

AdvancED Flash on Devices - Mobile Development with Flash Lite and Flash 10 (Paperback, 1st ed.): Scott Janousek, Elad Elrom,... AdvancED Flash on Devices - Mobile Development with Flash Lite and Flash 10 (Paperback, 1st ed.)
Scott Janousek, Elad Elrom, Thomas Joos
R1,362 R1,169 Discovery Miles 11 690 Save R193 (14%) Ships in 10 - 15 working days

AdvancED Flash on Devices beginswith a discussion of the mobile development landscapethe different players, tools, hardware, platforms, and operating systems. The second part of the book covers Flash Lite and how to take advantage newer features supported in Flash Lite 3.x. Then, the book covers AIR applications for multiple screens and includes topics such as: How to utilize new features of AIR 1.5 and Flash 10 as well as pitfalls to be aware of when building an AIR application for mobile How to include platform and context awareness for better adaptation How to adopt an application on multiple devices using dynamic graphical GUI Creating two full working real life touch screen mobile application

The last part of the book covers creating Flex applications running Flash 9 and 10 in mobile device browsers and includes topics such as: How to adopt Flex for multiple mobile device browsers How to create various video players for Flash Lite and Flash 10 and optimize your content. How to take advantage of Flash Media Server

Experienced Flash and ActionScript programmers who want to extend their skills to mobile platforms should find this book a great help in developing in this exciting and expanding marketplace. What you'll learn Create Flash Lite-based widgets on Nokia Series 60 devices and other Flash enabled devices Extend device capabilities using both Sony Ericsson Capuchin and Nokia S60 Platform Services with Flash Leverage Flash Video on smartphones and other Non-PC devices Approach migrating existing Flash content into native iPhone content using 3rd Party Developer tools Create two full working real life touch screen Flex mobile applications Who this book is for

AdvancED Flash on Devices, written for existing Flash developers and other interested mobile professionals, covers both mobile and device development with Flash Lite, as well as Flash 10 for smartphones and other non-PC devices. Table of Contents The Mobile and Device Landscape Flash Lite Platform Fundamentals Flash Lite 3 Tips and Tricks for Developing Flash Mobile Applications Mobile and Device Widget Platforms with Flash Flash Lite User Interface Components and Frameworks Extending Flash on Mobile and Devices Using OEM-Based Solutions Porting Flash Lite Applications to the iPhone using Third-Party Tools Adobe Integrated Runtime on Mobile Devices Adopting AIR for Mobile Devices Developing Cross-Platform Air Applications Mobile Applications and Development Strategies with Flex 4 and Flash Catalyst Adopting Flex for Multiple Devices Building Mobile Applications Using Test-Driven Development Creating a Cross-Platform Video Player and Optimizing Content

Opportunistic Mobile Social Networks (Paperback): Jie Wu, Yunsheng Wang Opportunistic Mobile Social Networks (Paperback)
Jie Wu, Yunsheng Wang
R2,007 Discovery Miles 20 070 Ships in 12 - 19 working days

The widespread availability of mobile devices along with recent advancements in networking capabilities make opportunistic mobile social networks (MSNs) one of the most promising technologies for next-generation mobile applications. Opportunistic Mobile Social Networks supplies a new perspective of these networks that can help you enhance spontaneous interaction and communication among users that opportunistically encounter each other, without additional infrastructure support. The book explores recent developments in the theoretical, algorithmic, and application-based aspects of opportunistic MSNs. It presents the motivation behind opportunistic MSNs, describes their underpinning and key concepts, and also explores ongoing research. Supplies a systematic study of the constrained information flow problem Reviews the recent literature on social influence in complex social networks Presents a complete overview of the fundamental characteristics of link-level connectivity in opportunistic networks Explains how mobility and dynamic network structure impact the processing capacity of opportunistic MSNs for cloud applications Provides a comprehensive overview of the routing schemes proposed in opportunistic MSNs Taking an in-depth look at multicast protocols, the book explains how to provide pervasive data access to mobile users without the support of cellular or Internet infrastructures. Considering privacy and security issues, it surveys a collection of cutting-edge approaches for minimizing privacy leakage during opportunistic user profile exchange. The book concludes by introducing a framework for mobile peer rating using a multi-dimensional metric scheme based on encounter and location testing. It also explains how to develop a network emulation test bed for validating the efficient operation of opportunistic network applications and protocols in scenarios that

Beginning iPhone Development - Exploring the iPhone SDK (Paperback, 1st Corrected ed., Corr. 5th printing): Jeff Lamarche,... Beginning iPhone Development - Exploring the iPhone SDK (Paperback, 1st Corrected ed., Corr. 5th printing)
Jeff Lamarche, David Mark
R1,043 R904 Discovery Miles 9 040 Save R139 (13%) Ships in 10 - 15 working days

Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming.

The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone software development kit, then stepping you though the creation of your first simple iPhone application. You'll move on from there, mastering all the iPhone interface elements that you've come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc.

You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You'll master the art of table-building and learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system.

You'll learn how to draw using Quartz 2D and OpenGL ES. You'll add multi-touch gesture support (pinches and swipes) to your applications, and work with the Camera, photo library, and Accelerometer. You'll master application preferences, learn how to localize your apps into other languages, and so much more.

Apple's iPhone SDK, this book, and your imagination are all you'll need to start building your very own best-selling iPhone applications.

4G, LTE-Advanced Pro and The Road to 5G (Hardcover, 3rd edition): Erik Dahlman, Stefan Parkvall, Johan Skold 4G, LTE-Advanced Pro and The Road to 5G (Hardcover, 3rd edition)
Erik Dahlman, Stefan Parkvall, Johan Skold
R2,542 R2,126 Discovery Miles 21 260 Save R416 (16%) Ships in 12 - 19 working days

The upcoming 5G specifications from 3GPP, to be available in 2018, will include LTE-Advanced Pro as well as a new 5G radio-access technology. This practical and very successful book, written by engineers working closely with 3GPP, gives insight into the newest technologies and standards adopted by 3GPP, with detailed explanations of the specific solutions chosen and their implementation in LTE, LTE-Advanced, and LTE-Advanced Pro, as well as providing a detailed description of the path to 5G and the associated underlying technologies. This edition has been thoroughly revised and updated to reflect the large extensions to LTE as introduced in 3GPP Releases 12 and 13 and the role of LTE in the upcoming 5G era. New to this edition includes updated content on: 4G and 5G Radio Access Spectrum for 4G and 5G Machine-Type Communication Device-to-Device Communication License-assisted Access Full-dimension MIMO Small-cell enhancements, eIMTA, FDD+TDD aggregation, dual connectivity Requirements on and general structure of 5G wireless access, addressing the existing and new usage scenarios for 5G Technical solutions for the new 5G radio-access technology The authors of this book all work at Ericsson Research and have been deeply involved in 3G and 4G development and standardization. They are leading experts in the field and are today actively contributing to the standardization of 4G and 5G within 3GPP.

iPhone Cool Projects (Paperback, 1st ed.): Wolfgang Ante, Gary Bennett, Benjamin Jackson, Neil Mix, Steven Peterson, Matthew... iPhone Cool Projects (Paperback, 1st ed.)
Wolfgang Ante, Gary Bennett, Benjamin Jackson, Neil Mix, Steven Peterson, …
R964 R825 Discovery Miles 8 250 Save R139 (14%) Ships in 10 - 15 working days

The iPhone and iPod touch have provided all software developers with a level playing fielddevelopers working alone have the same access to consumers as multinational software publishers. Very cool indeed To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters.

Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler.

The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer applicationa topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way.

Next up, Canis Lupus (aka Matthew Rosenfeld ) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think collisions). He describes the development of Arcade Hockey, an air hockey game, and explains some of the code used for this.

Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application.

Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications. What you'll learn Add multitouch controls to your applications. Detect motion for spatial application interaction. Build applications that use both Wi-Fi and cellular connections. Understand and use GPS information for geo-location. Use the built-in microphone and play sounds and alerts. Optimize your use of limited screen real estate. Who this book is for

All iPhone application developers with any level of experience or coming from any development platform. Table of Contents Designing a Simple, Frenzic-Style Puzzle Game Mike Ash's Deep Dive Into Peer-to-Peer Networking Doing Several Things at Once: Performance Enhancements with Threading All Fingers and Thumbs: Multitouch Interface Design and Implementation Physics, Sprites, and Animation with the cocos2d-iPhone Framework Serious Streaming Audio the Pandora Radio Way Going the Routesy Way with Core Location, XML, and SQLite

Gendered Power and Mobile Technology - Intersections in the Global South (Hardcover): Laura Stark, Caroline Wamala-Larsson Gendered Power and Mobile Technology - Intersections in the Global South (Hardcover)
Laura Stark, Caroline Wamala-Larsson
R4,469 Discovery Miles 44 690 Ships in 12 - 19 working days

Mobile phones are widely viewed as the information and communication technology that holds the most promise for bridging global digital divides. Gendered Power and Mobile Technology uses empirical research to focus on changing intersections between technology, gender and other categories of social and cultural power difference (such as age, race, class, and ethnicity) in the use of mobile communication technologies. Asking how these intersections can inform development discourse, practice, and research, this volume seeks to rectify the lack of attention to the Global South, calling for more sensitivity to the contexts and consequences of mobile phone use. Indeed, drawing on case studies from Ecuador, Ghana, Kenya, Mexico, Peru, Tanzania, and Uganda, this book engages with the intersectionality paradigm to tease out the complexities of using mobile technologies for development purposes. Gendered Power and Mobile Technology will appeal to students and researchers interested in fields such as media studies, development studies, gender and technology, feminist technoscience, anthropology, and sociology.

Smart Phone Smart Photo Editing - A Complete Workflow for Editing on Any Phone or Tablet Using Snapseed (Paperback): Jo Bradford Smart Phone Smart Photo Editing - A Complete Workflow for Editing on Any Phone or Tablet Using Snapseed (Paperback)
Jo Bradford
R328 R300 Discovery Miles 3 000 Save R28 (9%) Ships in 12 - 19 working days

Learn how to edit photographs on your phone with this step-by-step guide from professional photographer Jo Bradford Do you know how to make the best of the photos you’ve taken with your phone? We all have hundreds of images on our phones that could do with a little improvement, but transferring them to a hard drive and working in an out-of-date editing program on your Mac or PC can seem like too much hassle. Award-winning professional photographer Jo Bradford, author of the bestselling Smart Phone Smart Photography, can show you how to edit your photos easily and conveniently on your iPhone or Android, using the free Snapseed app. Smart Phone Smart Photo Editing shows you how to use the app to do everything from raw developing and saving a copy, to compositional improvements, global enhancements to colour and other elements, and smaller adjustments to specific details. With clear step-by-step text and illustrations for each process, you will soon learn how to get the best from the app and from your images. Case studies and beautiful images taken by Jo will also help to inspire you in your photography.

Programming Mobile Devices - An Introduction for Practitioners (Hardcover): T Mikkonen Programming Mobile Devices - An Introduction for Practitioners (Hardcover)
T Mikkonen
R1,878 Discovery Miles 18 780 Ships in 12 - 19 working days

With forewords by Jan Bosch, Nokia and Antero Taivalsaari, Sun Microsystems.

Learn how to programme the mobile devices of the future!

The importance of mobile systems programming has emerged over the recent years as a new domain in software development. The design of software that runs in a mobile device requires that developers combine the rules applicable in embedded environment; memory-awareness, limited performance, security, and limited resources with features that are needed in workstation environment; modifiability, run-time extensions, and rapid application development.

"Programming Mobile Devices" is a comprehensive, practical introduction to programming mobile systems. The book is a platform independent approach to programming mobile devices: it does not focus on specific technologies, and devices, instead it evaluates the component areas and issues that are common to all mobile software platforms. This text will enable the designer to programme mobile devices by mastering both hardware-aware and application-level software, as well as the main principles that guide their design.

"Programming Mobile Devices: " Provides a complete and authoritative overview of programming mobile systems. Discusses the major issues surrounding mobile systems programming; such as understanding of embedded systems and workstation programming. Covers memory management, the concepts of applications, dynamically linked libraries, concurrency, handling local resources, networking and mobile devices as well as security features. Uses generic examples from JavaTM and Symbian OS to illustrate the principles of mobile device programming.

"Programming Mobile Devices" is essential readingfor graduate and advanced undergraduate students, academic and industrial researchers in the field as well as software developers, and programmers.

Smartphones as Locative Media (Paperback): J Frith Smartphones as Locative Media (Paperback)
J Frith
R546 Discovery Miles 5 460 Ships in 12 - 19 working days

Smartphone adoption has surpassed 50% of the population in more than 15 countries, and there are now more than one million mobile applications people can download to their phones. Many of these applications take advantage of smartphones as locative media, which is what allows smartphones to be located in physical space. Applications that take advantage of people s location are called location-based services, and they are the focus of this book. Smartphones as locative media raise important questions about how we understand the complicated relationship between the Internet and physical space. This book addresses these questions through an interdisciplinary theoretical framework and a detailed analysis of how various popular mobile applications including Google Maps, Facebook, Instagram, Yelp, and Foursquare use people s location to provide information about their surrounding space. The topics explored in this book are essential reading for anyone interested in how smartphones and location-based services have begun to impact the ways we navigate and engage with the physical world.

Mobile Learning and Higher Education - Challenges in Context (Hardcover): Helen Crompton, John Traxler Mobile Learning and Higher Education - Challenges in Context (Hardcover)
Helen Crompton, John Traxler
R4,928 Discovery Miles 49 280 Ships in 12 - 19 working days

Mobile Learning and Higher Education provides case studies of mobile learning in higher education settings to showcase how devices can transform learning at the undergraduate and graduate levels. With the rapid diffusion of networked technologies among the adult populations of many countries and the supersession of the once-ubiquitous lecture approach with active learner-centered teaching for deep understanding, mobile devices are increasingly used in higher education classrooms to offer unique and effective new approaches to teaching and learning. A cutting-edge research volume, this collection also provides a springboard for building better practices in higher education institutions.

Mobile Learning and Higher Education - Challenges in Context (Paperback): Helen Crompton, John Traxler Mobile Learning and Higher Education - Challenges in Context (Paperback)
Helen Crompton, John Traxler
R1,583 Discovery Miles 15 830 Ships in 12 - 19 working days

Mobile Learning and Higher Education provides case studies of mobile learning in higher education settings to showcase how devices can transform learning at the undergraduate and graduate levels. With the rapid diffusion of networked technologies among the adult populations of many countries and the supersession of the once-ubiquitous lecture approach with active learner-centered teaching for deep understanding, mobile devices are increasingly used in higher education classrooms to offer unique and effective new approaches to teaching and learning. A cutting-edge research volume, this collection also provides a springboard for building better practices in higher education institutions.

The Live-Streaming Handbook - How to create live video for social media on your phone and desktop (Hardcover): Peter Stewart The Live-Streaming Handbook - How to create live video for social media on your phone and desktop (Hardcover)
Peter Stewart
R4,502 Discovery Miles 45 020 Ships in 12 - 19 working days

The Live-Streaming Handbook will teach you how to present live-video shows from your phone and stream them straight to Facebook and Twitter. With this book and your favourite social media apps, you will be able to run your own TV station for your home or work. Peter Stewart, an experienced TV and radio presenter, producer and author, now shares the training he's given to professional broadcasters with you! From structuring and developing a show, to establishing an effective online persona and getting more people to watch you. The book includes dozens of tried and tested formats for your live-video show, alongside case studies highlighting how businesses and professionals are using live-streaming in their brand and marketing strategies. Also included are: a foreword by Al Roker (NBC's The Today Show); practical steps for using popular live-streaming apps, such as Facebook Live and Twitter; nearly 80 colour images of live-streaming events, screenshots and gadgets; a detailed walk-through of how to successfully present and produce your live-streaming show; advice on analysing and exploiting viewer metrics to increase followers; more than 130 quotes of real-world advice from expert producers of online media content; over 700 links to online case studies, articles, research and background reading. With this extensive manual you will gain a competitive edge in the world of online live-streaming. This book is invaluable to entrepreneurs, professionals and students working in journalism, public relations, marketing and digital media, as well as general readers interested in live-streaming at home.

BlackBerry Bold Made Simple - For the BlackBerry Bold 9700 Series (Paperback, 1st ed.): Gary Mazo, Martin Trautschold BlackBerry Bold Made Simple - For the BlackBerry Bold 9700 Series (Paperback, 1st ed.)
Gary Mazo, Martin Trautschold
R1,199 R1,033 Discovery Miles 10 330 Save R166 (14%) Ships in 10 - 15 working days

You've chosen well-with elegant design, a high-res display, and a speedy processor, the Bold is a top-notch device. Now learn how to take advantage of all the features with this easy-to-read guide from two of the best BlackBerry trainers in the business. BlackBerry Bold Made Simple teaches you how to get the most out of your BlackBerry Bold. You'll explore all the features and uncover time-saving techniques-from emailing and scheduling to video recording and expanding memory-all through easy-to-read instructions and detailed visuals. Written by two successful BlackBerry trainers and authors, this is simply the most comprehensive and clear guidebook to the BlackBerry Bold available.

Android Tips and Tricks - Covers Android 5 and Android 6 devices (Paperback, 2nd edition): Guy Hart-Davis Android Tips and Tricks - Covers Android 5 and Android 6 devices (Paperback, 2nd edition)
Guy Hart-Davis
R726 R526 Discovery Miles 5 260 Save R200 (28%) Ships in 12 - 19 working days

Unlock the Full Power of Your Android (TM) Smartphone or Tablet Discover hundreds of tips and tricks you can use right away with your Android device to get more done, and have more fun. You'll learn how to use your Android smartphone or tablet as a powerful communication, organization, and productivity tool as well as a feature-packed entertainment device. You will dig deep into the settings and capabilities of both Android itself and the preinstalled apps, developing the knowledge and skills to exploit them to the fullest. Easy to understand and non-technical, Android Tips and Tricks is perfect for beginners-and for more experienced users ready to ramp up their productivity or move to newer devices. It covers all new and recent Android smartphones and tablets running Android 6 (Marshmallow) or Android 5 (Lollipop)-with bonus, in-depth coverage of Samsung's widely used TouchWiz skin. Here's just a sampling of what this book's tips, tricks, and techniques will help you do: * Connect to wireless and cellular networks, to keyboards and Bluetooth devices, and via VPNs * Transform your device into a portable Wi-Fi hotspot, and share Internet connections via USB or Bluetooth * Secure Android with screen and SIM locks, location settings, and encryption * Sideload apps from any source and keep bad apps from loading * Take Gmail to pro level with signatures, vacation responders, labels, archiving, advanced search, and secure two-step verification * Manage multiple email accounts together: POP, IMAP, web mail, and Exchange * Get more out of your Google Chrome browser, and share bookmarks across all your devices * Chat via text, audio, or video on Google Hangouts-and customize it to work just the way you want * Enjoy your music everywhere, whether it's stored locally or in the cloud * Easily capture, edit, and share top-quality photos and videos * Transform your smartphone or tablet into a total social networking hub * Squeeze more battery life from your Android device

BlackBerry Storm2 Made Simple - Written for the Storm 9500 and 9530, and the Storm2 9520, 9530, and 9550 (Paperback, 1st ed.):... BlackBerry Storm2 Made Simple - Written for the Storm 9500 and 9530, and the Storm2 9520, 9530, and 9550 (Paperback, 1st ed.)
Gary Mazo, Martin Trautschold
R999 R888 Discovery Miles 8 880 Save R111 (11%) Ships in 10 - 15 working days

The sleek BlackBerry Storm is more than good looks-it also boasts a number of powerful features, including advanced SurePress typing technology, WiFi access, and video recording capabilities. With BlackBerry Storm 2 Made Simple, you'll explore all the features and uncover valuable techniques-from emailing and scheduling to GPS mapping and using apps-through easy-to-read instructions and detailed visuals. Written by two successful BlackBerry trainers and authors, this is simply the most comprehensive and clear guidebook to the BlackBerry Storm and Storm 2 smartphones available.What you'll learn* Sync your Storm with a PC or Mac* Master the keyboard and trackpad navigation* Everything email: setup, basics, and pro techniques* Text messaging: SMS, PIN, and more* Set up a three-way conference call* Get work done: Manage your calendar, contact list, and memopad* Understand connectivity: Wi-Fi and Bluetooth* Use Google Sync for true Wireless Sync without an Enterprise Server* Support for both BlackBerry Internet Service and Corporate BlackBerry Enterprise Server* Have fun with music, photos, and videos* Explore the BlackBerry App World and utilize apps* Use GPS and mapping to get around* Update your Facebook and Myspace pages right from your StormWho this book is for This book is for those who want to get the most out of the BlackBerry Storm and Storm 2 devices. It is perfect for beginners but will also teach advanced users new techniques and shortcuts.Table of Contents* Setup Wizard & Email Setup* Windows PC Setup* Apple Mac Setup * Typing, Spelling & Help * Personalize your BlackBerry * Sounds: Ring & Vibrate * Phone & Voice Dialing* Advanced Phone * Social Networking * Email Like a Pro * Your Contact List * Manage Your Calendar * Get Tasks Done * MemoPad: Sticky Notes* SMS Text & MMS * Even More Messaging * Add Memory & Media * Your Music Player * Snapping Pictures * Fun with Videos * BlackBerry as a Tethered Modem * Connect with Bluetooth * Surf the Web * Add or Remove Software * Maps & Directions * Other Applications* Searching for Lost Stuff * Fixing Problems * Boost Your Battery * Simple Video Tutorials

iPhone User Interface Design Projects (Paperback, 1st ed.): Joachim Bondo, David Barnard, Dan Burcaw, Tim Novikoff, Craig... iPhone User Interface Design Projects (Paperback, 1st ed.)
Joachim Bondo, David Barnard, Dan Burcaw, Tim Novikoff, Craig Kemper, …
R975 R837 Discovery Miles 8 370 Save R138 (14%) Ships in 10 - 15 working days

With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless codean eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.

Whatever type of iPhone project you have in mindsocial networking app, game, or reference toolyou'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jurgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report

Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about. What you'll learn How to optimize your design for the iPhone's limited screen real estate and the mobile environment How to create a user interface that is eye-catching and stands apart from the crowd How to maximize your use of typographic elements for style and readability How to perfect entry views and display large amounts of data in an exciting way How to translate games made for the desktop's big screen to the iPhone How to strike the perfect balance between simplicity, beauty, and features Who this book is for

iPhone application developers of all experience levels and development platforms. Table of Contents App Cubby Yet Another Google Reader Brightkite for the iPhone Outpost TanZen and Zentomino Flash of Genius: SAT Vocab Postage Falling Balls and Gravity Pods FontShuffle Snow Reports for the iPhone

Principles of Mobile Computing and Communications (Hardcover): Mazliza Othman Principles of Mobile Computing and Communications (Hardcover)
Mazliza Othman
R3,886 Discovery Miles 38 860 Ships in 12 - 19 working days

Mobile computing technology has come a long way in recent years-providing anytime, anywhere communication and access to information. Bringing students up to date on important technological and industry developments, Principles of Mobile Computing and Communications examines mobile networks and relevant standards, highlighting issues unique to the mobile computing environment and exploring the differences between conventional and mobile applications.

Going beyond discussions on wireless network infrastructure and how to develop enterprise mobile applications, this textbook considers pervasive computing and smart environments, the complexity of designing and developing such applications, and how issues are dependent on the context of the applications.

Following an overview of what mobile computing has to offer and how its applications affect both our professional and personal lives, it focuses on the technologies and the infrastructure of all mobile and wireless networks, cellular networks, WLANs, WPANs, and sensor and mobile ad hoc networks. The textbook then discusses the Mobile IP, adaptive behavior, power management, resource constraints, interface design, seamless mobility support, and locating sensing techniques and systems. It also discusses important security issues that concern all users regardless of applications employed.

iPhone: The Missing Manual - The Book That Should Have Been in the Box (Paperback, 13th Revised edition): David Pogue iPhone: The Missing Manual - The Book That Should Have Been in the Box (Paperback, 13th Revised edition)
David Pogue
R694 R623 Discovery Miles 6 230 Save R71 (10%) Ships in 12 - 19 working days

The iPhone 11, 11 Pro, 11R, and 11Max are faster than ever and have more powerful cameras. With the latest edition of this bestselling guide, you get a funny, gorgeously illustrated guide to the tips, shortcuts, and workarounds that will turn you into an iPhone master. Written by David Pogue-Missing Manual series creator, New York Times columnist, and Emmy-winning tech correspondent for CNBC, CBS, and NPR-this update shows you everything you need to know about new iPhone features and the iOS 13 user interface. Pick up this beautiful full-color book and learn how to get the most out of your iPhone.

Flat Panel Display Manufacturing (Hardcover): J Souk Flat Panel Display Manufacturing (Hardcover)
J Souk
R3,778 Discovery Miles 37 780 Ships in 12 - 19 working days

An extensive introduction to the engineering and manufacture of current and next-generation flat panel displays This book provides a broad overview of the manufacturing of flat panel displays, with a particular emphasis on the display systems at the forefront of the current mobile device revolution. It is structured to cover a broad spectrum of topics within the unifying theme of display systems manufacturing. An important theme of this book is treating displays as systems, which expands the scope beyond the technologies and manufacturing of traditional display panels (LCD and OLED) to also include key components for mobile device applications, such as flexible OLED, thin LCD backlights, as well as the manufacturing of display module assemblies. Flat Panel Display Manufacturing fills an important gap in the current book literature describing the state of the art in display manufacturing for today's displays, and looks to create a reference the development of next generation displays. The editorial team brings a broad and deep perspective on flat panel display manufacturing, with a global view spanning decades of experience at leading institutions in Japan, Korea, Taiwan, and the USA, and including direct pioneering contributions to the development of displays. The book includes a total of 24 chapters contributed by experts at leading manufacturing institutions from the global FPD industry in Korea, Japan, Taiwan, Germany, Israel, and USA. Provides an overview of the evolution of display technologies and manufacturing Treats display products as systems with manifold applications, expanding the scope beyond traditional display panel manufacturing to key components for mobile devices and TV applications Provides a detailed overview of LCD manufacturing, including panel architectures, process flows, and module manufacturing Provides a detailed overview of OLED manufacturing for both mobile and TV applications, including a chapter dedicated to the young field of flexible OLED manufacturing Provides a detailed overview of the key unit processes and corresponding manufacturing equipment, including manufacturing test & repair of TFT array panels as well as display module inspection & repair Introduces key topics in display manufacturing science and engineering, including productivity & quality, factory architectures, and green manufacturing Flat Panel Display Manufacturing will appeal to professionals and engineers in R&D departments for display-related technology development, as well as to graduates and Ph.D. students specializing in LCD/OLED/other flat panel displays.

Mobinomics - Mxit And Africa's Mobile Revolution (Paperback): Alan Knott-Craig, Gus Silber Mobinomics - Mxit And Africa's Mobile Revolution (Paperback)
Alan Knott-Craig, Gus Silber 2
R397 Discovery Miles 3 970 Ships in 12 - 19 working days

In these crisscrossing threads are woven the fabric of a community, a society, an economy, a nation. And beyond that, the world itself. But the technology isn't the dream. The dream is what you can do with it.' Three revolutions changed the face of South Africa, the economic powerhouse of the African continent, in 1994. The first was democracy, as millions of newly-enfranchised citizens went to the polls to elect a new government. The second was the internet, bringing information, learning and entertainment into millions of homes. But the real signal of change in the air was the arrival of an electronic device that would put undreamed-of power into the hands of the people. The cellular phone. In a country where less than four per cent of the population had access to a landline phone, mobile telephony opened the gateway to new ways and new worlds of communication. Today, more than 90 per cent of South Africans own at least one mobile phone, and they're not just using them to talk to each other. Mobiles have become tools of education, entrepreneurship, trade, empowerment, activism, media and upliftment. With the advent of the mobile internet, mobiles have also become the hubs of the most powerful force in modern communication. The social network, bringing people together in an interchange of ideas, opinions, chatter and commerce that is changing the way we understand and define communities. This is the story of the biggest and fastest-growing social network in Africa. A network that took shape in the townships of the Western Cape and has grown to be part of the lives of more than 50 million users in 120 countries, sending more than 23 billion messages a month. This is the story of Mxit. A cultural force, a community of millions, with its own economy, its own infrastructure, its own language and its own traditions. This is the story of Mobinomics, the new economy of mobile, and how it is connecting people and changing lives. Read it and learn. Read it and understand. Read it and be moved by the power of mobile.

The Live-Streaming Handbook - How to create live video for social media on your phone and desktop (Paperback): Peter Stewart The Live-Streaming Handbook - How to create live video for social media on your phone and desktop (Paperback)
Peter Stewart
R1,578 Discovery Miles 15 780 Ships in 12 - 19 working days

The Live-Streaming Handbook will teach you how to present live-video shows from your phone and stream them straight to Facebook and Twitter. With this book and your favourite social media apps, you will be able to run your own TV station for your home or work. Peter Stewart, an experienced TV and radio presenter, producer and author, now shares the training he's given to professional broadcasters with you! From structuring and developing a show, to establishing an effective online persona and getting more people to watch you. The book includes dozens of tried and tested formats for your live-video show, alongside case studies highlighting how businesses and professionals are using live-streaming in their brand and marketing strategies. Also included are: a foreword by Al Roker (NBC's The Today Show); practical steps for using popular live-streaming apps, such as Facebook Live and Twitter; nearly 80 colour images of live-streaming events, screenshots and gadgets; a detailed walk-through of how to successfully present and produce your live-streaming show; advice on analysing and exploiting viewer metrics to increase followers; more than 130 quotes of real-world advice from expert producers of online media content; over 700 links to online case studies, articles, research and background reading. With this extensive manual you will gain a competitive edge in the world of online live-streaming. This book is invaluable to entrepreneurs, professionals and students working in journalism, public relations, marketing and digital media, as well as general readers interested in live-streaming at home.

Android Phones For Dummies, 4e (Paperback, 4th Edition): D. Gookin Android Phones For Dummies, 4e (Paperback, 4th Edition)
D. Gookin
R652 Discovery Miles 6 520 Ships in 2 - 4 working days

Your full-color guide to putting your Android to work for you Your smartphone is essentially your lifeline so it's no wonder you chose a simple-to-use, fun-to-customize, and easy-to-operate Android. Cutting through intimidating jargon and covering all the features you need to know about your Android phone, this down-to-earth guide arms you with the knowledge to set up and configure your device, get up and running with texting and emailing, access the Internet, navigate with GPS, synch with a PC, and so much more. Whether you're new to Android phones or have just upgraded to a new model, Android Phones For Dummies makes it fast and easy to make your new smartphone your minion. Written by bestselling author Dan Gookin, it walks you through the basics in a language you can understand before moving on to more advanced topics, like dialing tricks to forward calls, working with predictive text, accessing special characters, manipulating the touch screen, and using a USB connection to synchronize your stuff. * Set up your phone and configure its settings * Play games, listen to music, and start shooting photos and videos * Join the conversation and have fun with social media * Make your life easier with Google Voice typing No matter how you slice it, life with an Android phone is more organized and fun and this book shows you how to make the most of it.

Windows Phone Recipes - A Problem Solution Approach (Paperback, 2nd ed.): Fabio Claudio Ferracchiati, Emanuele Garofalo Windows Phone Recipes - A Problem Solution Approach (Paperback, 2nd ed.)
Fabio Claudio Ferracchiati, Emanuele Garofalo
R1,367 Discovery Miles 13 670 Ships in 10 - 15 working days

Windows Phone 7.5 (code-named Mango) marks a significant upgrade to Microsoft's smartphone products. Packed with sophisticated new features and functionality, the device is a .NET developer's dream, easily programmable using Silverlight, XNA and C#. Windows Phone Recipes utilizes a proven problem-solution approach, providing a concise guide to all the phone's features in recipe book format. First, the problem you're facing is identified. Then, a clear explanation of the solution is given, supported by a fully-worked code sample that demonstrates the feature in action. All aspects of development, configuration, testing, and distribution are covered. You'll find recipes that unlock advanced user interface features, deal with data storage, integrate with cloud services, add media and location services, and much more. It's everything you'll need to put a professional polish on your Windows Phone 7.5 applications What you'll learn * Understand how to design, develop, test and distribute your Windows Phone 7.5 applications * Create compelling user interfaces using all the phone's features, including the camera, GPS and accelerometer * Learn how to debug your applications and package them for distribution and sale though the Windows Phone Marketplace and beyond * Extend your application into the cloud using push notifications and web-based services to take advantage of off-device processing and storage Who this book is for This book is for existing .NET and Windows Mobile developers. Its concise recipe format will also appeal to new Windows Phone developers and those looking for an insightful reference to support their day-to-day coding efforts. Table of Contents * Introduction to Developing Windows Phone Applications * Windows Phone Must Knows * Windows Phone Execution Model * The User Interface * The User Interface With Expression Blend * Gestures * Sensors * Media Management * Isolated Storage * In the Cloud * Testing Windows Phone Applications * Deploying your Application

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