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Books > Professional & Technical > Electronics & communications engineering > Communications engineering / telecommunications > Telephone technology > Mobile phones
Offering a deeper understanding of today’s internet media and the management theory behind it Platforms are everywhere. From social media to chat, streaming, credit cards, and even bookstores, it seems like almost everything can be described as a platform. In The Platform Economy, Marc Steinberg argues that the “platformization†of capitalism has transformed everything, and it is imperative that we have a historically precise, robust understanding of this widespread concept. Taking Japan as the key site for global platformization, Steinberg delves into that nation’s unique technological and managerial trajectory, in the process systematically examining every facet of the elusive word platform. Among the untold stories revealed here is that of the 1999 iPhone precursor, the i-mode: the world’s first widespread mobile internet platform, which became a blueprint for Apple and Google’s later dominance of the mobile market. Steinberg also charts the rise of social gaming giants GREE and Mobage, chat tools KakaoTalk, WeChat, and LINE, and video streaming site Niconico Video, as well as the development of platform theory in Japan, as part of a wider transformation of managerial theory to account for platforms as mediators of cultural life. Analyzing platforms’ immense impact on contemporary media such as video streaming, music, and gaming, The Platform Economy fills in neglected parts of the platform story. In narrating the rise and fall of Japanese platforms, and the enduring legacy of Japanese platform theory, this book sheds light on contemporary tech titans like Facebook, Google, Apple, and Netflix, and their platform-mediated transformation of contemporary life—it is essential reading for anyone wanting to understand what capitalism is today and where it is headed.
It wasn't long ago that owning a cell phone put you on the cusp of modern technology. Now, just a few short years later, "smartphones" have taken over, profoundly changing the way we socially interact. Not surprisingly, they have become the most sought-after piece of technology on the market, with tens of millions currently in use. Defined as a mobile phone with computer functionality, these amazing little devices allow you to do everything from send email and take pictures to control other computers remotely. With all of these built-in capabilities, smartphones can be a challenge to master. And some of the smartest, most feature-rich smartphones are being manufactured by Nokia. With that in mind, "Nokia Smartphone Hacks" shows you how to squeeze everything you can out of these revolutionary computers. Covering a wide variety of topics, the book explains how to: tweak the smartphone's user interface; take screen shots; use the phone with other devices; access Internet content; use email and messaging; use the camera and multimedia; access databases and business applications; and write advanced hacks with Java and Symbian. "Nokia Smartphone Hacks" is written in O'Reilly's popular "Hacks" format, meaning it's full of quick and dirty solutions. Furthermore, each hack stands completely on its own, so you can browse and jump to different sections that interest you most. Whether you want to customize your smartphone, add on some extra features, or run some third-party software, "Nokia Smartphone Hacks" is there to guide the way. Nokia smartphones are capable of doing many clever things, but sharing its shortcuts isn't one of them. This is the only guide that lets you unlock all of its time-saving secrets.
Congratulationsyou've purchased the new iPhone 4S, the coolest smartphone on the market. Now it's time to learn how to take advantage of the new iOS 5 and all its features, apps, and secret techniques available. To accomplish this, look no further than iPhone 4S Made Simple. More than 1,000 screen visuals and clear-cut instructions guide you through both basic and advanced features of the iPhone 4S, from email and calendar tips to navigating the App Store and understanding Bluetooth and Wi-Fi networks. What you'll learn Use copy/paste, spotlight search, and voice memos Support for both Windows and Mac users Use music, videos, photos and voice notes Detailed iTunes instructions Sync playlists, videos, contacts, calendar, and notes Fast email, phone, calendar, and browser tips Create your own ringtones and wallpapers Use Google Maps to find just about anything Navigate the App Store for games, productivity apps, and more Understand Bluetooth and Wi-Fi network setup & security Install and remove software icons Use you phone internationally and save money when traveling overseas Save your battery life by understanding the network settings All the best tips and tricks for the touch screen Who this book is for This book is for anyone who has or is considering an iPhone, whether it's the new iPhone4S or earlier iPhone running the new iOS 5. Table of Contents Getting Started Typing Tips, Copy/Paste and Search Sync Your iPhone with iTunes Other Sync Methods Wi-Fi and 3/4G Connectivity Bluetooth on the iPhone4S Organize Your iPhone: Icons and Folders Multitasking and Voice Control Personalize and Secure Your iPhone Using Your iPhone as a Phone SMS and MMS Messaging FaceTime Video Messaging and Skype Playing Music iBooks and E-Books New Media: Reading Newspapers, Magazines, and More Viewing Videos, TV Shows, and More Surfing the Web with Safari Email on Your iPhone Working with Contacts Your Calendar iPhone Photography Maps Eliminate Your Paper Notes Utilities: Clock, Calculator, Compass, and Weather iTunes on Your iPhone4S The Amazing App Store Games and Fun Social Networking Troubleshooting Your iTunes User Guide
One look at the App Store will show you just how hot iPhone games have become. Games make upmore than25 percent of all apps, andmore than70 percent of the apps in the App Store's Most Popular category. Surprised? Of course not We've all filled our iPhones with games, and many of us hope to develop the next bestseller. This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk It's supported with code examples that you can download and use to realize your own great ideas. This book's authors are responsible for some of the all-time most popular and talked-about games: Brian Greenstone developed Enigmo and Cro-Mag Rally. Aaron Fothergill developed Flick Fishing. Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history. Mike Kasprzak 's Smiles was a finalist in the IGF 2009 Best Mobile Game competition. PJ Cabrera, Richard Zito, and Matthew Aitken (Quick Draw, Pole2Pole); J oachim Bondo (Deep Green); and Olivier Hennessy and Clayton Kane (Apache Lander) have received glowing reviews and accolades for their games. Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you'll have everything you need to create the next game to top the sales charts. What you'll learn How to optimize games using iPhone SDK tools such as Instruments and Shark, and how to optimize your graphics and sound files for the best performance Insight into the art and craft of game design How to implement social networking in your game with RESTful web services Tips on rapid game development with C on iPhone How to increase your market by developing games that run on iPhone, Mac OS X, Linux, and Windows How to create multi-player iPhone games Who this book is for All iPhone game developers, and anyone with an iPhone who wants to learn how games are made. Table of Contents Simplify the User Interface for Complex Games: Chess, the Deep Green Way Responsive Social Gaming with RESTful Web Services Rapid Game Development Using (Mostly) Standard C Brian Greenstone's Jedi Master List for Game Optimization Starting with a Game Design Document: A Methodology for Success Multiplatform Game Development: iPhone Games for Linux and Windows Code Optimization with Mike Lee, the World's Toughest Programmer Networked Games: Choosing the Right Option
Third edition of this best-selling guide to IMS: fully revised, and updated with brand new material The IMS (IP Multimedia Subsystem) is the technology that merges the Internet with the cellular world. It makes Internet technologies such as the web, email, instant messaging, presence, and videoconferencing available nearly everywhere at any time. The third edition of this bestselling book is fully updated and provides comprehensively expanded content, including new chapters on emergency calls and on Voice Call Continuity (VCC). As well as this, The 3G IP Multimedia Subsystem (IMS) presents updated material including a comprehensive picture of Session Initiation Protocol (SIP) as well as its applicability to IMS. As most of the protocols have been designed in the IETF, this book explains how the IETF developed these protocols and describes how these protocols are used in the IMS architecture. This is an indispensable guide for engineers, programmers, business managers, marketing representatives and technically aware users who want to understand how the IMS works and explore the business model behind it. New chapters on emergency calls, Voice Call Continuity (VCC), service configuration (XCAP, XDM), and conferencingFully updated throughout, including Policy and Charging Control (PCC), QoS, Presence, Instant Messaging, Multimedia Telephony Services, and Push-to-talk over Cellular (PoC)Describes the IP Multimedia Subsystem from two different perspectives: from the IETF perspective, and from the 3GPP perspective.Provides details on the latest policy technology and security architectureWritten by experienced professionals in the field.
The secret history of the invention that changed everything and became the most profitable product in the world. Odds are that as you read this, an iPhone is within reach. But before Steve Jobs introduced us to 'the one device', as he called it, a mobile phone was merely what you used to make calls on the go. How did the iPhone transform our world and turn Apple into the most valuable company ever? Veteran technology journalist Brian Merchant reveals the inside story you won't hear from Cupertino - based on his exclusive interviews with the engineers, inventors and developers who guided every stage of the iPhone's creation. This deep dive takes you from inside 1 Infinite Loop to nineteenth-century France to WWII America, from the driest place on earth to a Kenyan pit of toxic e-waste, and even deep inside Shenzhen's notorious 'suicide factories'. It's a first-hand look at how the cutting-edge tech that makes the world work - touch screens, motion trackers and even AI - made its way into our pockets. The One Device is a road map for design and engineering genius, an anthropology of the modern age and an unprecedented view into one of the most secretive companies in history. This is the untold account, ten years in the making, of the device that changed everything.
Unleash the power of your new iPhone 4S or other iOS 5-driven iPhone and take it to the limit using powerful tips and techniques from the Apple experts at TUAW, Erica Sadun, Steve Sande, and Michel Grothaus. Fast and fun to read, Taking Your iPhone 4S to the Max shows you how to get the most out of your iPhone using Apple's new iOS 5. Whether you're using the new iPhone 4S or earlier iPhone that runs the new iOS 5, you'll find all the best undocumented tricks, as well as the most efficient and enjoyable introduction to the iPhone available. Starting with an introduction to iPhone basics, you'll quickly discover the iPhone's hidden potential, like how to connect to a TV, use Voice Control using Siri, have video chats with FaceTime, and call friends overseas with low-cost VoIP. From the unified e-mail inbox and surfing the Web with Mobile Safari, exploring the world of social networking, using the multitasking capabilities of iOS 5, taking and editing photos, shopping for apps, media, and books, or just managing phone calls--you'll find it all in this book. You'll even learn tips on where to get the best iPhone accessories.Get ready to take your iPhone 4S and earlier running the new iOS 5 to the max What you'll learn * Master the powerful multitasking capabilities of the new iPhone 4S and earlier iOS 5-enabled iPhones * Communicate with the world through FaceTime video chats, voice calls, SMS and MMS messaging, email, and social networking * Entertain yourself and friends with music, games, books, and videos--all in the palm of your hand * Customize your iPhone with your choice of hundreds of thousands of useful and fun apps Who this book is for Whether you use your iPhone for video chats with friends and relatives, playing games, keeping up with work, or capturing special moments in photos or video, we wrote this book with you in mind.Table of Contents SETUP 1: Selecting, Buying, and Activating Your iPhone 2: Putting Your Data and Media on Your iPhone MEET THE PHONE 3: Interacting with Your New iPhone 4: Placing Calls with iPhone GETTING ONLINE 5: Browsing with Wi-Fi and Safari 6: Staying in touch with FaceTime and Messages 7: Setting Up and Using Email MEDIA AND SHOPPING 8: Touching Your Music 9: Shopping at the Music Store 10: Shopping at the App Store 11: Reading and Buying Books with iBooks + Newstand PHOTOS, VIDEO AND THE CAMERA 12: Touching Your Photos and Videos (Photos, YouTube, Videos apps, AirPlay) 13: Recording the World Around You with the Camera ACCESSORIES 14: Staying On Time and Getting There with Clock, Calendar, and Maps 15: Leveraging Your Desk Set: Contacts, Calculator, Notes, Weather, Stocks, Voice Memos, and Reminders PREFERENCES 16: Customizing your iPhone (Settings & Accessibility)
With an ever-increasing number of applications available for mobile devices, battery life is becoming a critical factor in user satisfaction. This practical guide provides you with the key measurement, modeling, and analytical tools needed to optimize battery life by developing energy-aware and energy-efficient systems and applications. As well as the necessary theoretical background and results of the field, this hands-on book also provides real-world examples, practical guidance on assessing and optimizing energy consumption, and details of prototypes and possible future trends. Uniquely, you will learn about energy optimization of both hardware and software in one book, enabling you to get the most from the available battery power. Covering experimental system design and implementation, the book supports assignment-based courses with a laboratory component, making it an ideal textbook for graduate students. It is also a perfect guidebook for software engineers and systems architects working in industry.
Location, location-awareness, and location data have all become familiar and increasingly significant parts of our everyday mobile-mediated experiences. Cultural Economies of Locative Media examines the ways in which location-based services, such as GPS-enabled mobile smartphones, are socially, culturally, economically, and politically produced just as much as they are technically designed and manufactured. Rowan Wilken explores the complex interrelationships that mutually define new business models and the economic factors that emerge around, and structure, locative media services. Further, he offers readers insight into the diverse social uses, cultures of consumption, and policy implications of location, providing a detailed, critical account of contemporary location-sensitive mobile data. Cultural Economies of Locative Media delves into the ideas, technologies, contexts, and power relationships that define this scholarship, resulting in a rich portrait of locative media in all of its cultural and economic complexity.
The iPhone is cool, and the iPhone is fun, but the iPhone also means serious business. For those of you who bought your iPhones to help get your lives organized and free yourselves from the ball and chain of desktop computing, iPhone at Work: Productivity for Professionals is the book to show you how. There are plenty of general-purpose iPhone guides, but iPhone at Work: Productivity for Professionals shows you how to complete all the traditional smartphone tasks, like to-do lists, calendars, and e-mail, and become much more efficient and productive at work. You'll learn mechanisms for developing effective workflows specific to the features of the iPhone and also efficient strategies for dealing with the specialized aspects of business and professional lifestyles. From the introduction and throughout the book, author Ryan Faas targets professional users of the iPhone. You'll tour the built-in applications and configuration options, always with work and productivity in mind, and discover all of the enterprise features of the iPhone, learning how to configure and use each one. Then discover the App Store: source of all third-party software. There's something a bit daunting about the dominance of games and frivolous apps on the best-seller lists, but there are serious business and vertical applications also available, and you'll learn about some of the best and how to take advantage of this wealth of add-on and very professional functionality. And for those administrators with the special job of deploying lots of new iPhones across the enterprise, this book concludes with two appendixes that provide information and resources for companies. The first is intended for organizations looking to perform larger-scale iPhone or iPod touch deployments complete with device management. The second is geared for those companies that wish to develop an iPhone platformoriented infrastructure through the use of customized in-house applications and iPhone/iPod touchspecific web services. What you'll learn Purchase and configure an iPhone specifically for business Integrate built-in iPhone platform features into an everyday professional workflow Access enterprise-wide data and computing features Pick up specific tips for different professions Deploy the iPhone platform across groups both large and small Discover the secrets of iPhone platform customization and personalization Who this book is for You already have or are considering the purchase of an iPhone. You know it's the coolest smartphone around, but you actually want to use it to make your professional life more efficient, more productive, and more fun Clearly, the iPhone has inherent uses for a broad range of professions including management, sales, medical/dental, legal, real estate, training and education, human resources, and information technology, so there are many of you. Some of you are novice mobile device users, others are highly experienced mobile pros. No matter, because every professional iPhone user across this continuum of experience wants to learn to work smarter, better, and more efficiently. This book shows you how to use your iPhone to do this. Table of Contents Buying and Activating Your iPhone Using Your iPhone for the First Time Getting Online Phone Home (Or Work, Clients, or Anyone Else) Texting and Media Messaging for a Living E-mail Calendar Contacts Microsoft Exchange and ActiveSync Photos and Video Web Browsing with Mobile Safari Getting Around Using Maps iPod and iTunes The Remaining Built-In Apps Understanding iPhone Applications and the App Store General Business Applications Apps for Specific Professions
Das 19. Fachgespr ch Autonome Mobile Systeme (AMS 2005) ist ein Forum, das Wissenschaftlerinnen und Wissenschaftlern aus Forschung und Industrie, die auf dem Gebiet der autonomen mobilen Systeme arbeiten, eine Basis f r den Gedakenaustausch bietet und wissenschfltiche Diskussionen sowie Kooperationen auf diesem Forschungsgebiet f rdert bzw. initiiert. Ausgew hlte Beitr ge zu den Themen Kooperative Systeme, Bildverarbeitung, Lokalisierung und Kartographierung, Outdoor-Systeme, Fahrerassistenzsysteme, Kognitive Sensordatenverarbeitung, Architekturen und Anwendungen sowie Steuerung und Navigation bilden den Inhalt dieses Bandes.
Das diesem Ubungsbuch zugrunde liegende zweibandige Lehrbuch zur Mikrorechner-Technik bietet eine leichtverstandliche Einfuhrung in den Aufbau und die Funktionsweise von Mikrorechnern, d.h. von universell einsetzbaren und programmierbaren Digitalrechnern, die als Kern einen oder mehrere Mikroprozessoren enthalten. Im vorliegenden Ubungsband werden uber 100 Aufgaben (mit ausfuhrlichen Losungen) unterschiedlichen Schwierigkeitsgrades, vielfaltige Multiple-Choice-Tests und Erganzungsfragen zu allen Bereichen der Architektur und der hardwarenahen Programmierung von universellen Mikroprozessoren und Digitalen Signalprozessoren sowie den zentralen Komponenten von Mikrorechnern und Mikrocontrollern geboten. "
Das 18. Fachgesprach "Autonome Mobile Systeme (AMS 2003)" ist ein Forum, in dem die neuesten Entwicklungen auf dem Gebiet wissenschaftlicher und industrieller autonomer Robotersysteme vorgestellt werden. Die Beitrage zu den Schwerpunkten Autonome Systeme im Strassenverkehr, Autonome und kooperative Systeme, Industrielle Systeme, Flug- und Unterwassersysteme, Bildverarbeitung, Planungsverfahren, Anwendungen und ihr Einsatz in Fertigung, Service, Reinigung, Entertainment, Infotainment und Edutainment, sowie Verhaltensbasierte KI u.a. bilden den Inhalt dieses Bandes. "
Die stetige Weiterentwicklung von Methoden und Konzepten der
Sensorfusion, der kunstlichen und verteilten kunstlichen
Intelligenz sowie die Innovationen auf dem Gebiet der Sensorik und
Aktorik und die kontinuierlich zunehmende Performanz und
Miniaturisierung der Rechnersysteme fuhren zu immer neuen
Einsatzfeldern autonomer mobiler Systeme. Daher werden solche
Systeme nicht nur in den mittlerweile traditionellen Bereichen wie
Konstruktion, Fertigung, Logistik, Service und
Behindertenunterstutzung eingesetzt, sondern auch in relativ neuen
Bereichen, beispielsweise auf dem Gebiet der autonomen Fahrzeuge
oder der autonomen Spielzeuge.
Endlich ein deutschsprachiges Handbuch uber automatische Testverfahren fur Software. Die Autoren vermitteln praxisbezogen Handhabung, Werkzeuge, Effektivitat und Leistungsmerkmale der Verfahren. Im Mittelpunkt steht dabei die Qualitatssicherung sowohl beim Test-Design und bei den Testwerkzeugen als auch bei der Dokumentation der Ergebnisse. Die CD-ROM enthalt umfangreiche PDF-Dokumente zu automatischen Testverfahren, speziell zu ATLM (Automated Test Life-Cycle Methodology). Ein Buch, das den Praktiker Schritt fur Schritt durch den Test-Prozess fuhrt - von der Planung und Implementierung uber das Management bis zum Report.
"UMTS Network Planning, Optimization, and Inter-Operation with GSM" is an accessible, one-stop reference to help engineers effectively reduce the time and costs involved in UMTS deployment and optimization. "Rahnema" includes detailed coverage from both a theoretical and practical perspective on the planning and optimization aspects of UMTS, and a number of other new techniques to help operators get the most out of their networks.Provides an end-to-end perspective, from network design to optimizationIncorporates the hands-on experiences of numerous researchersSingle authorship allows for strong coherency and accessibilityDetails the complete iteration cycle of radio link budgeting for coverage planning and dimensioning "Rahnema" demonstrates detailed formulation of radio capacity and coverage in UMTS, and discusses the tradeoffs involved. He presents complete link budgeting and iterative simulations for capacity and coverage planning, along with practical guidelines. "UMTS Network Planning" contains seventeen cohesive and well-organized chapters which cover numerous topics, including: Radio channel structures, radio channel models, parameters, model tuningTechniques for capacity and coverage enhancementsComplete treatment of power control, handoffs and radio resource practical management processes and parametersDetailed coverage of TCP protocol enhancement for operation over wireless links, particularly UMTSApplication of GSM measurements to plan and re-engineer for UMTS radio sitesGuidelines for site co-location with GSM, the QOS classes, parameters and inter-workings in UMTSAMR voice codecs and tradeoffs, core and access network design, architectural evolution, and protocolsComprehensive discussion and presentation of practical techniques for radio performance analysis, trending, and troubleshooting Perfect for professionals in the field and researchers specializing in network enhancement. Engineers working on other air interfaces and next generation technologies will find many of the techniques introduced helpful in designing and deploying future wireless networks as well. Students and professionals new to the wireless field will also find this book to be a good foundation in network planning, performance analysis, and optimization.
Dieses Buch enthalt die Beitrage der 5. GI/ITG-Fachtagung uber Messung, Modellierung und Bewertung von Rechensystemen und Netzen, die im September 1989 in Braunschweig veranstaltet wurde. Inhalt dieser wichtigsten deutschen Tagung auf diesem Gebiet war der Austausch neuer Ideen und Erfahrungen bei der quantitativen Untersuchung von Rechensystemen und Netzen. Dabei wurde einerseits das volle methodische Spektrum - Messinstrumentierung/Messung - Modellbildung/simulative und mathematische Modellanalyse - Bewertung und Synthese in leistungsorientierter bzw. leistungs-/ zuverlassigkeitsorientierter Sicht abgedeckt sowie andererseits uber praktische Erfahrungen beim Einsatz dieser Methoden und Techniken bei Entwurf, Implementierung/Installierung und Betrieb einzelner und vernetzter Rechensysteme berichtet. Die Beitrage behandeln Methoden und Techniken der Beschreibung und Untersuchung von Systemen hinsichtlich ihrer Leistungsfahigkeit und Zuverlassigkeit, (Hard- und Software-) Mess- und Monitorsysteme, Charakterisierung von Systembelastungen, Erstellung und simulative mathematische/hybride Analyse von Systemmodellen sowie Erfahrungen bei der Bewertung und Optimierung von Rechensystemen und Netzen."
Seit 1986 trifft sich in Mannheim jahrlich auf Einladung des Vereins zur wissenschaftlichen Weiterbildung der Universitat Mannheim e.V. die deutschsprachige Supercomputergemeinde - Anwender, Betreiber, Hersteller - zu einem fruchtbaren Dialog und Erfahrungsaustausch. In dem diesjahrigen Seminar "Supercomputer - Anwendungen, Architekturen und Trends" werden die neuesten Entwicklungen dieses stark innovativen Gebiets unter einem sehr anwendungsbezogenen, praktischen Aspekt aufgearbeitet. Experten aus dem Inland sowie den nach wie vor fuhrenden Landern USA und Japan konnten auch bei dieser zum vierten Mal stattfindenden Veranstaltung zu Prasentationen gewonnen werden. Alle Beitrage zum Seminar sind in diesem Band enthalten. Insbesondere befassen sie sich mit folgenden Schwerpunkten: - Visualisierung/Mensch-Maschine-Schnittstelle - Architekturen - Parallel versus vector processing - Innovative Anwendungen."
Unleash the power of declarative programming in SwiftUI by building cross-platform Apple apps for iOS 15, macOS, and watchOS using Swift 5.5, Xcode 13, and SwiftUI 3 Key Features Apply the declarative programming paradigm to build cross-platform UIs for Apple devices Learn to integrate UIkit, Core Data, Firebase, and Sign in with Apple with SwiftUI Adopt the new SwiftUI 3.0 features to build visually appealing UIs speedily Book DescriptionSwiftUI provides an innovative and simple way to build beautiful user interfaces (UIs) for all Apple platforms, from iOS and macOS through to watchOS and tvOS, using the Swift programming language. In this recipe-based cookbook, you'll cover the foundations of SwiftUI as well as the new SwiftUI 3 features introduced in iOS 15 and explore a range of essential techniques and concepts that will help you through the development process. The cookbook begins by explaining how to use basic SwiftUI components. Once you've learned the core concepts of UI development, such as Views, Controls, Lists, and ScrollViews, using practical implementations in Swift, you'll advance to adding useful features to SwiftUI using drawings, built-in shapes, animations, and transitions. You'll understand how to integrate SwiftUI with exciting new components in the Apple development ecosystem, such as Combine for managing events and Core Data for managing app data. Finally, you'll write iOS, macOS, and watchOS apps by sharing the same SwiftUI codebase. By the end of this SwiftUI book, you'll have discovered a range of simple, direct solutions to common problems encountered when building SwiftUI apps. What you will learn Explore various layout presentations in SwiftUI such as HStack, VStack, LazyHStack, and LazyVGrid Create widgets to quickly display relevant content at glance Get up to speed with drawings in SwiftUI using built-in shapes, custom paths, and polygons Discover modern animation and transition techniques in SwiftUI Add user authentication using Firebase and Sign in with Apple Manage concurrency with Combine and async/await in SwiftUI Solve the most common SwiftUI problems, such as integrating a MapKit map, unit testing, snapshot testing, and previewing layouts Who this book is forThis book is for mobile developers who want to learn SwiftUI as well as experienced iOS developers transitioning from UIkit to SwiftUI. The book assumes knowledge of the Swift programming language. Knowledge of object-oriented design and data structures will be useful but not necessary. You'll also find this book to be a helpful resource if you're looking for reference material regarding the implementation of various features in SwiftUI.
The cheap mobile phone is arguably the most significant personal communications device in history. In India, where caste hierarchy has reinforced power for generations, the disruptive potential of the mobile phone is even more striking than elsewhere. In 2001, India had 35 million telephones, only four million of them mobiles. Ten years later, it had more than 800 million phone subscribers; more than 95 per cent were mobile phones. In a decade, communications in India have been transformed by a device that can be shared by fisherfolk in Kerala, boatmen in Banaras, great capitalists in Mumbai and power-wielding politicians and bureaucrats in New Delhi. Village councils banned unmarried girls from having mobile phones. Families debated whether new brides should surrender them. Cheap mobile phones became photo albums, music machines and radios. Religious images and uplifting messages flooded tens of millions of phones each day. Pornographers and criminals found a tantalising new tool. In politics, organisations with cadres of true believers exploited a resource infinitely more effective than telegrams, postcards and the printing press for carrying messages to workers, followers and voters. Jeffrey and Doron focus on three groups - controllers: the bureaucrats, politicians and capitalists who wrestle over control of radio frequency spectrum; servants: the marketers, agents, technicians, tower-builders, repairers and second-hand dealers who carry mobile phones to the masses; and users: the politicians, activists, businesses and households that adapt the mobile phone to their needs. The book probes the whole universe of the mobile phone - from the contests of great capitalists and governments to control radio frequency spectrum, to the ways ordinary people build the troublesome and addictive device into their daily lives.
As the internet of things market is booming, several issues are delaying the full realization of the technology. Currently, business competitors are jockeying for a piece of the market, meaning solutions from researchers that address these issues is crucial for internet of things technology developers. Overpromising followed by underdelivering has been the current approach by many innovators, and the mismatch results in losses in production, orphaned technologies, and frequent system failures. Solutions that address internet of things performance issues must be studied in order to take full advantage of this emerging market. Achieving Full Realization and Mitigating the Challenges of the Internet of Things addresses the challenges faced in rolling out internet of things technologies as well as the various performance issues. Covering a range of topics such as cybersecurity and connectivity issues, this reference work is ideal for industry professionals, academicians, researchers, practitioners, technology developers, instructors, and students. |
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