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Books > Music > Music recording & reproduction
Richard James Burgess draws on his experience as a producer, a musician, and an author in this history of recorded music, which focuses on the development of music production as both art form and profession. This comprehensive narrative begins in 1860 with the first known recording of an acoustic sound and moves chronologically through the twentieth century, examining the creation of the market for recorded sound, the development of payment structures, the origins of the recording studio and those who work there, and, ultimately, the evolution of the recording industry itself. Burgess charts the highs and lows of the industry through the decades, ending with a discussion of how Web 2.0 has affected music production. The focus remains throughout the book on the role of the music producer, and Burgess offers biographical information on key figures in the history of the industry, including Fred Gaisberg, Phil Spector, and Dr. Dre. Undergirding Burgess's narrative is the argument that while technology has historically defined the nature of music production, the drive toward greater control over the process, end result, and overall artistry came from producers. In keeping with this unique argument, The History of Music Production incorporates clear yet in-depth discussion of the developmental engagement of technology, business, and art with music production. Burgess builds this history of music production upon the strongest possible foundation: the key transitions, trends, people, and innovations that have been most important in the course of its development over the past 136 years. The result is a deeply knowledgeable book that sketches a critical path in the evolution of music production, and describes and analyzes the impact recording, playback, and disseminative technologies have had on recorded music and music production. Central to the field and a key reference book for students and scholars alike, it will stand as a companion volume to Burgess's noted, multi-edition book The Art of Music Production.
Record on a tablet or in your home studio Capture live sounds or record virtual instruments Edit, mix, and master your final tracks Record like a pro--wherever you want You no longer need an expensive professional studio to record pitch-perfect music. Today, the tools to create high-fidelity, multi-track audio are found on computers, tablets, and even smartphones. This friendly, no-jargon guide from a master musician, composer, and recording engineer shows you how to use technology to lay down, edit, mix, and master your ideas. Along the way you'll get insider tips that help you create your sound and transform your good recordings into great ones. Inside... Acquire the right hardware Find the ideal recording space Get to know different mics Record live or virtual sounds Get rhythmic with tracks and loops Enhance and edit tracks Polish songs to perfection Distribute your finished product
In this book, Barbara Ellison and Thomas B. W. Bailey lay out and explore the mystifying and evanescent musical territory of 'sonic phantoms': auditory illusions within the musical material that convey a 'phantasmatic' presence. Structured around a large body of compositional work developed by Ellison over the past decade, sonic phantoms are revealed and illustrated as they arise through a diverse array of musical sources, materials, techniques, and compositional tools: voices (real and synthetic), field recordings, instrument manipulation, object amplification, improvisation, and recording studio techniques. Somehow inherent in all music--and perhaps in all sound--sonic phantoms lurk and stalk with the promise of mystery and elevation. We just need to conjure them.
From Demo to Delivery: The Process of Production discusses each
stage of the typical music production process from start to finish.
Beginning with the creation and development of the composition and
song production, the book then traces the process from the
recording, mixing and mastering stages through to marketing and
distribution. This book is a must read for anyone who wants to
learn the pro techniques involved in creating music from start to
finish. Packed with essential information, including signposts to
other sources of information at the end of each chapter, From Demo
to Delivery provides a map for musicians, semi-pro and aspiring
producers, engineers and music professionals interested in learning
how music makes it from the an idea to the page to the studio to a
demo and into the hands of the market and beyond.
David Bowie: Critical Perspectives examines in detail the many layers of one of the most intriguing and influential icons in popular culture. This interdisciplinary book brings together established and emerging scholars from a wide variety of backgrounds, including musicology, sociology, art history, literary theory, philosophy, politics, film studies and media studies. Bowie's complexity as a singer, songwriter, producer, performer, actor and artist demands that any critical engagement with his overall work must be interdisciplinary and wide-ranging in its scope. The chapters are organised around the key themes of 'textualities', 'psychologies', 'orientalisms', 'art and agency' and 'performing and influencing' in Bowie's work. This comprehensive book contributes a great deal to the study of popular music, performance, gender, religion, popular media and celebrity.
Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
Loudspeakers: For Music Recording and Reproduction, Second Edition is a comprehensive guide, offering the tools and understanding needed to cut out the guesswork from loudspeaker choice and set-up. Philip Newell and Keith Holland, with the assistance of Sergio Castro and Julius Newell, combine their years of experience in the design, application, and use of loudspeakers to cover a range of topics from drivers, cabinets, and crossovers, to amplifiers, cables, and surround sound. Whether using loudspeakers in a recording studio, mastering facility, broadcasting studio, film post-production facility, home, or musician's studio, or if you simply aspire to improve your music-production system this book will help you make the right decisions. This new edition provides significant updates on the topics of digital control, calibration, and cinema loudspeaker systems.
Download chronicles of the making of the new record industry, from the boom years of the CD revolution of the late 1980s to the crisis of the present day, with particular stress on the last decade. It follows the actions and reactions of the major international record companies, five at the beginning of the story, now four, as they ploughed their way through the digital slough of despond, bewildered by the fleet-of-foot digital innovators far more responsive to the changing marketing conditions through which (recorded) music was consumed and valued. These all have their significant place in Download but the real story is the structural change that has, almost surreptitiously, taken place, within the music business. This change, for reasons author Phil Hardy will explain in detail, has left the captains of the record industry as unable to act as they were unwilling to act. In effect they became little but very well paid observers of the shrinking of their domains.
Written by an active composer, performer and educator, Sonic Art: An Introduction to Electroacoustic Music Composition provides a clear and informative introduction to the compositional techniques behind electroacoustic music. It brings together theory, aesthetics, context and practical applications to allow students to start thinking about sound creatively, and gives them the tools to compose meaningful sonic art works. In addition to explaining the techniques and philosophies of sonic art, the book examines over forty composers and their works, introducing the history and context of notable pieces, and includes chapters on how to present compositions professionally, in performance and online. The book is supported by an online software toolkit which enables readers to start creating their own compositions. Encouraging a 'hands on' approach to working with sound, Sonic Art is the perfect introduction for anyone interested in electroacoustic music and crafting art from sounds.
With this all-in-one manual, students and teachers have an easy-to-read reference that provides a reliable and current rundown of the world of sound production, from planning a recording session to mastering the final product. Organized by four main topics - pre-production, recording various instruments, mixing theories and tools, and mastering - Audio Production Principles follows the actual flow of instruction given over the course of a student's tenure. Chapters address etiquette and basic operations for any recording session written in useful, tutorial style language, providing guidelines for beginner audio engineers on topics including pre-production, equipment selection, and mixing tips by instrument. Jumpstarting the mastering process, lessons delve into features unique to specific tools and techniques. All sections offer instructional scenarios of studio setups, asking students to brainstorm the best production technique for each situation. These exercises also help teachers generate new ideas for instruction and production projects of their own.
Recent years have seen not just a revival, but a rebirth of the analogue record. More than merely a nostalgic craze, vinyl has become a cultural icon. As music consumption migrated to digital and online, this seemingly obsolete medium became the fastest-growing format in music sales. Whilst vinyl never ceased to be the favorite amongst many music lovers and DJs, from the late 1980s the recording industry regarded it as an outdated relic, consigned to dusty domestic corners and obscure record shops. So why is vinyl now experiencing a 'rebirth of its cool'?Dominik Bartmanski and Ian Woodward explore this question by combining a cultural sociological approach with insights from material culture studies. Presenting vinyl as a multifaceted cultural object, they investigate the reasons behind its persistence within our technologically accelerated culture. Informed by media analysis, urban ethnography and the authors' interviews with musicians, DJs, sound engineers, record store owners, collectors and cutting-edge label chiefs from a range of metropolitan centres renowned for thriving music scenes including London, New York, Tokyo, Melbourne, and especially Berlin, what emerges is a story of a modern icon.
Professional studio design is a specialized science, with more than a touch of "black magic" thrown in. Over the past few years, Sound on Sound magazine has made one trip each month to a reader's studio. These visits have demonstrated that it is fairly simple to make a huge improvement to an untreated project-studio room, without spending a fortune. However, they've also proven that beginners' attempts at DIY acoustic treatments often cause more problems than they solve. Utilizing knowledge from dozens of visits to readers' home and project studios, the SOS team imparts easy-to-understand, organized troubleshooting advice. Learn how to rid yourself of monitoring problems and get an accurate monitoring system, how to enhance the sound of your recording space, and how to perfect your instrumental and vocal recordings. Decrease the time you spend re-recording and mixing, simply by improving your room with advice from the guys who have seen it all when it comes to make-do small studios. Contains: A structured look at the problems that most often plague small studios, with individual studio case studies addressing each issue Real solutions that you can both afford and implement; no thousand-dollar investments or idealized studio designs that don't work with your space! Case studies that look at small studios' specific problems, with additional break-outs tips that address quick fixes to common problems
In this comprehensive guide, Brixen takes the reader through the complex and confusing aspects of audio metering, imparting the knowledge and skills needed to utilize optional signal levels and produce high-quality audio. Covering all aspects of this fundamental subject, Audio Metering: Measurements, Standards and Practice begins with the basics, such as audio definitions and digital techniques, and works up to more complex topics like hearing and psychoacoustics. This revised and expanded third edition includes: Updated information on loudness metering, covering both existing and new standards. Definitions of terms such as LKFS, LUFS, gating, LRA. Explanations of signal types and musical sounds and structures. Further details on immersive audio. Skills needed for both small-room acoustics and large auditorium sound design without loss of sound quality. Descriptions of measurement signals and systems for audio and acoustic sound. A chapter on listening tests from small set-ups to large-scale comparisons of PA/SR-systems. Packed full of valuable information with a wide range of practical applications, this is the essential reference guide to audio metering for technicians, engineers, and tonmeisters, as well as sound designers working with acoustics, electroacoustics, broadcast, studio recording, sound art, archiving, audio forensics, and theatrical and live-audio setups.
The new iOS 5-driveniPod touch devicesare much more than just music. These have all the features of a PDAincluding email, calendar, Google Maps, the App Store, and even phone capabilitiesas well as the ability to watch movies and play your favorite games, all packed into Apple's sleek design. With iPod touch Made Simple, iOS 5 Edition, you'll learn how to take advantage of all these features and more, now available using the new iOS 5. Packed with over 1,000 visuals and screenshots, this book will help you master all the functions of the iPod touch devices that run iOS 5and teach you time-saving techniques and tips along the way. What you'll learn Support for both Windows and Mac users Sync and manage all your music on the iPod touch or your computer Find the best App Store applications and games Save time with copy/paste & Spotlight search Play music, videos, TV shows, and podcasts Sync playlists, videos, contacts, calendar, and notes Fast email, phone, calendar, and browser tips Use Google Maps to find just about anything Bluetooth and Wi-Fi network setup & security All the best tips and tricks for the touch screen Who this book is for This book is for those new to theiPod touch or the iPod touch devices running the new and latest iOS 5and even for seasoned users who want to learn new tips and techniques. Table of Contents Getting Started with iPod touch Typing Tips, Copy/Paste, and Search Sync Your iPod touch with iTunes Other Sync Methods Wi-Fi Connectivity Organize Your iPod touch Icons and Folders Personalize and Secure Your iPod touch Multitasking and Voice Control Playing Music Viewing Videos, TV Shows, and More iBooks and E-Books Surfing the Web with Safari FaceTime Video Messaging and Skype Email on Your iPod touch Working with Contacts Your Calendar iPod touch Photography Recording and Editing Videos iTunes on Your iPod touch The Amazing App Store Games and Fun Social Networking Eliminate Your Paper Notes Bluetooth on the iPod touch Utilities: Clock, Calculator, and Weather New Media: Reading Newspapers, Magazines, and More Find Your Way with Maps Troubleshooting Your iPod touch Your iTunes User Guide
Phonopoetics tells the neglected story of early "talking records" and their significance for literature, from the 1877 invention of the phonograph to some of the first recorded performances of modernist works. The book challenges assumptions of much contemporary criticism by taking the recorded, oral performance as its primary object of analysis and by exploring the historically specific convergences between audio recording technologies, media formats, generic forms, and the institutions and practices surrounding the literary. Opening with an argument that the earliest spoken recordings were a mediated extension of Victorian reading and elocutionary culture, Jason Camlot explains the literary significance of these pre-tape era voice artifacts by analyzing early promotional fantasies about the phonograph as a new kind of speaker and detailing initiatives to deploy it as a pedagogical tool to heighten literary experience. Through historically-grounded interpretations of Dickens impersonators to recitations of Tennyson to T.S. Eliot's experimental readings of "The Waste Land" and of a great variety of voices and media in between, this first critical history of the earliest literary sound recordings offers an unusual perspective on the transition from the Victorian to modern periods and sheds new light on our own digitally mediated relationship to the past.
Music Technology and the Project Studio: Synthesis and Sampling provides clear explanations of synthesis and sampling techniques and how to use them effectively and creatively. Starting with analog-style synthesis as a basic model, this textbook explores in detail how messages from a MIDI controller or sequencer are used to control elements of a synthesizer to create rich, dynamic sound. Since samplers and sample players are also common in today 's software, the book explores the details of sampling and the control of sampled instruments with MIDI messages. This book is not limited to any specific software and is general enough to apply to many different software instruments. Overviews of sound and digital audio provide students with a set of common concepts used throughout the text, and "Technically Speaking" sidebars offer detailed explanations of advanced technical concepts, preparing students for future studies in sound synthesis. Music Technology and the Project Studio: Synthesis and Sampling is an ideal follow-up to the author 's An Introduction to Music Technology, although each book can be used independently. The Companion Website includes:
Music Technology and the Project Studio: Synthesis and Sampling provides clear explanations of synthesis and sampling techniques and how to use them effectively and creatively. Starting with analog-style synthesis as a basic model, this textbook explores in detail how messages from a MIDI controller or sequencer are used to control elements of a synthesizer to create rich, dynamic sound. Since samplers and sample players are also common in today s software, the book explores the details of sampling and the control of sampled instruments with MIDI messages. This book is not limited to any specific software and is general enough to apply to many different software instruments. Overviews of sound and digital audio provide students with a set of common concepts used throughout the text, and "Technically Speaking" sidebars offer detailed explanations of advanced technical concepts, preparing students for future studies in sound synthesis. Music Technology and the Project Studio: Synthesis and Sampling is an ideal follow-up to the author s An Introduction to Music Technology, although each book can be used independently. The Companion Website includes:
While composers and percussionists are working more closely than ever with one another, there are few resources that address this collaborative relationship in depth. However, Samuel Z. Solomon, himself a percussionist and teacher, offers a comprehensive examination of the issues that percussionists and composers encounter in How to Write for Percussion. The first edition, self-published in 2004, provided musicians and music programs the world over with practical and indispensible information about issues of notation, concert production, and much more. This new edition goes even further as Solomon offers more insights derived from his personal experience as a percussionist and teacher and from his collaborations with other musicians. The second edition of How to Write for Percussion expands the survey of behind-the-scenes processes-from instrument choice and notation to logistics, execution, and concert production-to uncover all the tools a composer needs to comfortably create innovative and skilled percussion composition. Solomon also includes more excerpts and performances as well as interviews with famous percussionists and composers that capture the intricacies of percussion composition. Moreover, the second edition features an expanded text with more instruments and more analysis, plus an extensive Online Video Companion containing over nine hours of videos with demonstrations, performances, interviews, and analysis to flesh out and clarify the material in the book. This updated edition of How to Write for Percussion will appeal to a wide swath of musicians including composers, arrangers, and percussionists. Those who have already utilized the first edition will welcome the upgrade, and those who have yet to benefit from Solomon's perspective will likewise find his insights illuminating.
Whether you have a ton of equipment or just the basic gear this
book offers an all you need to know to setting up, running and
getting great sound from a project studio. In three parts Harris
walks you thought Acoustics, Equipment and Recording Technique.
From the basics of acoustic treatment to techniques to solve
problems specific to your room, and from offering explanations and
information of equipment to how to record and create a great mix.
In no time you'll be recording, producing great music in your very
own studio.
From the Fairlight CMI through MIDI to the digital audio workstations at the turn of the millennium, Modern Records, Maverick Methods examines a critical period in commercial popular music record production: the transformative digital age from the late 1970s until 2000. Drawing on a discography of more than 300 recordings across pop, rock, hip hop, dance and alternative musics from artists such as the Beastie Boys, Madonna, U2 and Fatboy Slim, and extensive and exclusive ethnographic work with many world-renowned recordists, Modern Records presents a fresh and insightful new perspective on one of the most significant eras in commercial music record production. The book traces the development of significant music technologies through the 1980s and 1990s, revealing how changing attitudes and innovative techniques of recording personnel reimagined recording processes and, finally, exemplifies the impact of these technologies and techniques via six comprehensive tech-processual analyses. This meticulously researched and timely book reveals the complexity of recordists' responses to a technological landscape in flux.
The Art of Producing is the first book to standardize a specific production process for creating a successful music project from start to finish. Learn how to develop a step-by-step process for critiquing all of the musical components that go into creating a highly refined production that works for all styles of music. The book provides a well-rounded perspective on everything that goes into producing, including vital information on how to creatively work with bands, groups and record companies, and offers insight into high level values and secrets that famous producers have developed through years of trial and error. The book covers detailed production techniques for working with today's latest digital technologies including virtual recording, virtual instruments, and MIDI tracking. Take these concepts, adapt them to your own personal style and you will end up with a successful project of the highest attainable quality with the most potential to be become a hit - or just affect people really deeply.
Since the turn of the century, the impact of digital technologies on the promotion, production and distribution of music in the Philippines has both enabled and necessitated an increase in independent musical practices. In the first in-depth investigation into the independent music scene in the Philippines, Monika E. Schoop exposes and portrays the as yet unexplored restructurings of the Philippine music industries, showing that digital technologies have played an ambivalent role in these developments. While they have given rise to new levels of piracy, they have also offered unprecedented opportunities for artists. The near collapse of the transnational recording industry in the Philippines stands in stark contrast to a thriving independent music scene in the county's national capital region, Metro Manila, which cuts across musical genres and whose members successfully adjust to a rapidly evolving industry scenario. Independent practices have been facilitated by increased access to broadband Internet, the popularity of social media platforms and home recording technology. At the same time, changing music industry structures often leave artists with no other option but to operate independently. Based on extensive fieldwork online and offline, the book explores the diverse and innovative music production, distribution, promotion and financing strategies that have become constitutive of the independent music scene in twenty-first-century Manila.
Praise for the Too Fast To Live Too Young To Die exhibition: "A fascinating look at how punk and new wave music met the eye" New York Times "An absolute joy" Financial Times The largest unique collection of printed memorabilia from the punk and post-punk movements. Andrew Krivine began collecting punk memorabilia in 1977 when punk exploded onto the scene. Since then, Andrew has amassed one of the world s largest collection of punk graphic design and memorabilia. This book features a carefully curated selection of over 650 posters, club flyers, record covers and adverts from the collection. Together they represent the prime years of punk which changed the world of graphic design forever with its do-it-yourself aesthetics. The artworks are put into context by graphic design experts, academics and commentators. Among them former art director of New York Times Steven Heller, reader in graphic design at the London College of Communication Dr Russ Bestley, graphic design writer Rick Poynor, designer Malcolm Garrett and Pulitzer Prize-winning editor Michael Wilde. The book spans the growth and evolution of punk on both sides of the Atlantic including The Clash, The Buzzocks, Iggy Pop and The Stooges, Television, The Ramones, Patti Smith, Talking Heads, Devo, Blondie, Flying Lizards, Public Image Ltd, The Only Ones, The Slits, New Order, REM and Joy Division. A collectable item itself, the book is beautifully produced with front and back cover artwork by Malcolm Garrett and Peter Saville, the designers behind some of punk s most memorable album covers. Arguably the most essential and final work on the graphic design revolution within the punk and post-punk movements of the UK and America, Too Fast To Live Too Young To Die will appeal to punk fans and graphic designers alike. Part of Andrew s collection is currently touring the world as the Too Fast To Live Too Young To Die exhibition and has been on display at the Museum of Arts and Design in New York among other museums.
A Rough Trade Book of the Year After the success of his memoir, Telling Stories, Tim set himself a quest. He got in touch with people he admires, and asked them to suggest an album for him to track down on his travels, giving an insight into what makes them tick, while also giving Tim a chance to see how record shops around the world were faring in the digital age. Sending out texts, phone calls, emails and handwritten notes to the likes of Iggy Pop, Johnny Marr, David Lynch and Cosey Fanni Tutti, here is the tender, funny and surprising story of what came back. |
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