|
Books > Music > Music recording & reproduction
Video games open portals into fantastical worlds where imaginative
play prevails. The virtual medium seemingly provides us with ample
opportunities to behave and act out with relative safety and
impunity. Or does it? Sound Play explores the aesthetic, ethical,
and sociopolitical stakes of our engagements with gaming's audio
phenomena-from sonic violence to synthesized operas, from
democratic music-making to vocal sexual harassment. Author William
Cheng shows how the simulated environments of games empower
designers, composers, players, and scholars to test and tinker with
music, noise, speech, and silence in ways that might not be prudent
or possible in the real world. In negotiating utopian and alarmist
stereotypes of video games, Sound Play synthesizes insights from
across musicology, sociology, anthropology, communications,
literary theory, and philosophy. With case studies that span Final
Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online,
and Team Fortress 2, this book insists that what we do in there-in
the safe, sound spaces of games-can ultimately teach us a great
deal about who we are and what we value (musically, culturally,
humanly) out here.
Electronic music instruments weren't called synthesizers until the
1950s, but their lineage began in 1919 with Russian inventor Lev
Sergeyevich Termen's development of the Etherphone, now known as
the Theremin. From that point, synthesizers have undergone a
remarkable evolution from prohibitively large mid-century models
confined to university laboratories to the development of musical
synthesis software that runs on tablet computers and portable media
devices.
Throughout its history, the synthesizer has always been at the
forefront of technology for the arts. In The Synthesizer: A
Comprehensive Guide to Understanding, Programming, Playing, and
Recording the Ultimate Electronic Music Instrument, veteran music
technology journalist, educator, and performer Mark Vail tells the
complete story of the synthesizer: the origins of the many forms
the instrument takes; crucial advancements in sound generation,
musical control, and composition made with instruments that may
have become best sellers or gone entirely unnoticed; and the basics
and intricacies of acoustics and synthesized sound. Vail also
describes how to successfully select, program, and play a
synthesizer; what alternative controllers exist for creating
electronic music; and how to stay focused and productive when faced
with a room full of instruments. This one-stop reference guide on
all things synthesizer also offers tips on encouraging creativity,
layering sounds, performance, composing and recording for film and
television, and much more.
Now in its fourth edition, The Art of Music Production has
established itself as the definitive guide to the art and business
of music production and a primary teaching tool for college
programs. It is the first book to comprehensively analyze and
describe the non-technical role of the music producer. Author
Richard James Burgess lays out the complex field of music
production by defining the several distinct roles that fall under
the rubric of music producer. In this completely updated and
revised fourth edition of a book already lauded as "the most
comprehensive guide to record production ever published," Burgess
has expanded and refined the types of producers, bringing them
fully up to date. The first part of the book outlines the
underlying theory of the art of music production. The second part
focuses on the practical aspects of the job including training,
getting into the business, day-to-day responsibilities, potential
earnings, managers, lawyers, and - most importantly - the musical,
financial, and interpersonal relationships producers have with
artists and their labels. The book is packed with insights from the
most successful music producers ranging from today's chart-toppers
to the beginnings of recorded sound, including mainstream and many
niche genres. The book also features many revealing anecdotes about
the business, including the stars and the challenges (from daily to
career-related) a producer faces. Burgess addresses the changes in
the nature of music production that have been brought about by
technology and, in particular, the paradigmatic millennial shift
that has occurred with digital recording and distribution.
Burgess's lifelong experience in the recording industry as a studio
musician, artist, producer, manager, and marketer combined with his
extensive academic research in the field brings a unique breadth
and depth of understanding to the topic.
Beyond Sound: The College and Career Guide in Music Technology is a
must-read for anyone who loves music technology and wants to build
a career in this competitive, fast-paced and exciting world. It is
an outstanding resource for college and high school students, high
school career centers, university placement centers, and libraries.
Beyond Sound reflects on major technological advancements in recent
history and explains why now is the ideal time to start a music
technology career. An in-depth consideration of music technology
education looks at over 200 schools that offer Music Technology,
Music Recording, Music Industry, and Music Business programs.
Beyond Sound considers the differences between BM, BS, BA, and BFA
degrees as well as Graduate School, Trade School, and Art school
programs. The reader is given the tools to research and make
informed decisions about where to go to pursue their own formal
music technology education. Beyond Sound provides practical
guidance on career preparation, including how to get a great
internship, how to land that first job, and how to make connections
and move up in the business. Music technology jobs in recording,
live sound, television and film, digital media, video games, retail
sales, and education are described in great depth and clarity.
Successful professionals in each of these fields share their
stories, experiences, advice, and suggestions in candid interviews
that provide the reader with a rare glimpse inside the professional
world of music technology. Author Scott L. Phillips draws on his
seventeen-year career as a technology trainer and educator, his
scholarly research of music technology programs, and his extensive
network of music technology professionals to bring the reader an
intimate and accurate view of the exciting world of music
technology. With this book, the aspiring music technologist will be
able to learn about, prepare for, and begin a successful career
that goes far Beyond Sound.
This book puts sampling studies on the academic map by focusing on
sampling as a logic of exchange between audio-visual media. While
some recent scholarship has addressed sampling primarily in
relation to copyright, this book is a first: a critical study of
sampling and remixing across audio-visual media. Of special
interest here are works that bring together both audio and visual
sampling: music that samples film and television; underground dance
and multimedia scenes that rely on sampling; Internet "memes" that
repurpose music videos, trailers and news broadcasts; films and
videos that incorporate a wide range of sampling aesthetics; and
other provocative variations. Comprised of four sections titled
"roots," "scenes," "cinema" and "web" this collection digs deep
into and across sampling practices that intervene in popular
culture from unconventional or subversive perspectives. To this
end, Sampling Media extends the conceptual boundaries of sampling
by emphasizing its inter-medial dimensions, exploring the politics
of sampling practice beyond copyright law, and examining its more
marginal applications. It likewise puts into conversation
compelling instances of sampling from a wide variety of historical
and contemporary, global and local contexts.
Mixing and mastering, the two final steps in the complex process of
sound engineering, require both artistic finesse and technical
facility. Even the slightest difference in the way a sound is
processed can lead to a shift in the overall aesthetic of a piece,
and so sound engineers must work towards an understanding of sound
engineering that is particularly oriented towards the artistic and
aesthetic. In order to create effective mixes, a sound engineer
must maintain a distinct set of artistic goals while drawing on an
in-depth understanding of the software involved in the process.
Creating final masters requires specialized aural skills and a
similarly advanced understanding of the software in order to
fine-tune the product with respect to these goals. Mixing and
Mastering in the Box addresses the practical and technological
necessities of these two final steps without neglecting the
creative process that is integral to the creation of high-quality
recordings. Savage focuses primarily on creating mixes and masters
in the Digital Audio Workstation (DAW), or "in the box," currently
a popular platform in the field of sound engineering due to the
creative advantages and advanced technological capabilities it
offers to its users. However, much of the information presented in
Mixing and Mastering in the Box is also applicable to analog mixing
gear or a hybrid system of digital and analog tools. This book,
which features over one hundred illustrations and a comprehensive
companion website, is ideal for beginning or intermediate students
in sound engineering with a focus on DAW, recording artists who do
their own mixing and mastering, or musicians who wish to be better
informed when collaborating on mixes and masters.
With Computational Thinking in Sound, veteran educators Gena R.
Greher and Jesse M. Heines provide the first book ever written for
music fundamentals educators which is devoted specifically to
music, sound, and technology. The authors demonstrate how the range
of mental tools in computer science - for example, analytical
thought, system design, and problem design and solution - can be
fruitfully applied to music education, including examples of
successful student work. While technology instruction in music
education has traditionally focused on teaching how computers and
software work to produce music, Greher and Heines offer context: a
clear understanding of how music technology can be structured
around a set of learning challenges and tasks of the type common in
computer science classrooms. Using a learner-centered approach that
emphasizes project-based experiences, the book provides music
educators with multiple strategies to explore, create, and solve
problems with music and technology in equal parts. It also provides
examples of hands-on activities which encourage students, alone and
in interdisciplinary groups, to explore the basic principles that
underlie today's music technology and which expose them to current
multimedia development tools.
PRO TOOLS 101: AN INTRODUCTION TO PRO TOOLS 10 takes a
comprehensive approach to learning the fundamentals of Pro Tools
systems. Now updated for Pro Tools 10 software, this new edition
from the definitive authority on Pro Tools covers everything you
need to know to complete a Pro Tools project. Learn to build
sessions that include multitrack recordings of live instruments,
MIDI sequences, and virtual instruments. Through hands-on
tutorials, develop essential techniques for recording, editing, and
mixing. The included DVD-ROM offers tutorial files and videos,
additional documentation, and Pro Tools sessions to accompany the
projects in the text.
Owning the Masters provides the first in-depth history of sound
recording copyright. It is this form of intellectual property that
underpins the workings of the recording industry. Rather than being
focused on the manufacture of goods, this industry is centred on
the creation, exploitation and protection of rights. The
development and control of these rights has not been
straightforward. This book explores the lobbying activities of
record companies: the principal creators, owners and defenders of
sound recording copyright. It addresses the counter-activity of
recording artists, in particular those who have fought against the
legislative and contractual practices of record companies to claim
these master rights for themselves. In addition, this book looks at
the activities of the listening public, large numbers of whom have
been labelled 'pirates' for trespassing on these rights. The public
has played its own part in shaping copyright legislation. This is
an essential subject for an understanding of the economic, artistic
and political value of recorded sound.
The turn of the millennium has heralded an outgrowth of culture
that demonstrates an awareness of the ephemeral nature of history
and the complexity underpinning the relationship between location
and the past. This has been especially apparent in the shifting
relationship between landscape, memory and sound in film,
television and other media. The result is growing interest in
soundtracks, as part of audiovisual culture, as well as an interest
in the spectral aspects of culture more generally. This collection
of essays focuses on audiovisual forms that foreground landscape,
sound and memory. The scope of inquiry emphasises the ghostly
qualities of a certain body of soundtracks, extending beyond merely
the idea of 'scary films' or 'haunted houses.' Rather, the notion
of sonic haunting is tied to ideas of trauma, anxiety or nostalgia
associated with spatial and temporal dislocation in contemporary
society. Touchstones for the approach are the concepts of
psychogeography and hauntology, pervasive and established critical
strategies that are interrogated and refined in relation to the
reification of the spectral within the soundtracks under
consideration here.
Remediating Sound studies the phenomena of remixing, mashup and
recomposition: forms of reuse and sampling that have come to
characterise much of YouTube's audiovisual content. Through
collaborative composition, collage and cover songs to reaction
videos and political activism , users from diverse backgrounds have
embraced the democratised space of YouTube to open up new and
innovative forms of sonic creativity and push the boundaries of
audiovisual possibilities. Observing the reciprocal flow of
influence that runs between various online platforms, 12 chapters
position YouTube as a central hub for the exploration of digital
sound, music and the moving image. With special focus on aspects of
networked creativity that remain overlooked in contemporary
scholarship, including library music, memetic media, artificial
intelligence, the sonic arts and music fandom, this volume offers
interdisciplinary insight into contemporary audiovisual culture.
‘Sonic intimacy’ is a key concept through which sound, human
and technological relations can be assessed in relation to racial
capitalism. What is sonic intimacy, how is it changing and what is
at stake in its transformation, are questions that should concern
us all. Through an analysis of alternative music cultures of the
Black Atlantic (reggae sound systems, jungle pirate radio and grime
YouTube music videos), Malcolm James critically shows how sonic
intimacy pertains to modernity’s social, psychic, spatial and
temporal movements. This book explores what is urgently at stake in
the development of sonic intimacy for human relations and
alternative black and anti-capitalist public politics.
Sonic Writing explores how contemporary music technologies trace
their ancestry to previous forms of instruments and media. Studying
the domains of instrument design, musical notation, and sound
recording under the rubrics of material, symbolic, and signal
inscriptions of sound, the book describes how these historical
techniques of sonic writing are implemented in new digital music
technologies. With a scope ranging from ancient Greek music theory,
medieval notation, early modern scientific instrumentation to
contemporary multimedia and artificial intelligence, it provides a
theoretical grounding for further study and development of
technologies of musical expression. The book draws a bespoke
affinity and similarity between current musical practices and those
from before the advent of notation and recording, stressing the
importance of instrument design in the study of new music and
projecting how new computational technologies, including machine
learning, will transform our musical practices. Sonic Writing
offers a richly illustrated study of contemporary musical media,
where interactivity, artificial intelligence, and networked devices
disclose new possibilities for musical expression. Thor Magnusson
provides a conceptual framework for the creation and analysis of
this new musical work, arguing that contemporary sonic writing
becomes a new form of material and symbolic design--one that is
bound to be ephemeral, a system of fluid objects where technologies
are continually redesigned in a fast cycle of innovation.
Understanding Video Game Music develops a musicology of video game
music by providing methods and concepts for understanding music in
this medium. From the practicalities of investigating the video
game as a musical source to the critical perspectives on game music
- using examples including Final Fantasy VII, Monkey Island 2, SSX
Tricky and Silent Hill - these explorations not only illuminate
aspects of game music, but also provide conceptual ideas valuable
for future analysis. Music is not a redundant echo of other textual
levels of the game, but central to the experience of interacting
with video games. As the author likes to describe it, this book is
about music for racing a rally car, music for evading zombies,
music for dancing, music for solving puzzles, music for saving the
Earth from aliens, music for managing a city, music for being a
hero; in short, it is about music for playing.
Explore the fascinating history of the Muscle Shoals Sound.
Although there have been two main perspectives on the nature of
music through systematic and cultural musicology, music informatics
has emerged as an interdisciplinary research area which provides a
different idea on the nature of music through computer
technologies. Structuring Music through Markup Language: Designs
and Architectures offers a different approach to music by focusing
on the information organization and the development of XML-based
language. This book aims to offer a new set of tools on for
practical implementations and a new investigation into the theory
of music.
Dancing to the Drum Machine is a never-before-attempted history of
what is perhaps the most controversial musical instrument ever
invented: the drum machine. Here, author Dan LeRoy reveals the
untold story of how their mechanical pulse became the new heartbeat
of popular music. The pristine snap of the LinnDrum. The
bottom-heavy beats of the Roland 808. The groundbreaking samples of
the E-MUSP-1200. All these machines-and their weirder,
wilder-sounding cousins-changed composition, recording, and
performance habits forever. Their distinctive sounds and styles
helped create new genres of music, like hip hop and EDM. But they
altered every musical style, from mainstream pop to heavy metal to
jazz. Dan LeRoy traces the drum machine from its low-tech
beginnings in the Fifties and Sixties to its evolution in the
Seventies and its ubiquity in the Eighties, when seemingly
overnight, it infiltrated every genre of music. Drum machines put
some drummers out of work, while keeping others on their toes. They
anticipated virtually every musical trend of the last five decades:
sequencing, looping, sampling, and all forms of digital music
creation. But the personalities beneath those perfect beats make
the story of drum machines a surprisingly human one-told here for
the very first time.
|
|