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Books > Music > Music recording & reproduction
Modern Recording Techniques is the bestselling, authoritative guide
to sound and music recording. Whether you're just starting out or
are looking for a step-up in the industry, Modern Recording
Techniques provides an in-depth read on the art and technologies of
music production. It's a must-have reference for all audio
bookshelves. Using its familiar and accessible writing style, this
ninth edition has been fully updated, presenting the latest
production technologies and includes an in-depth coverage of the
DAW, networked audio, MIDI, signal processing and much more. A
robust companion website features video tutorials, web-links, an
online glossary, flashcards, and a link to the author's blog.
Instructor resources include a test bank and an instructor's
manual. The ninth edition includes:Updated tips, tricks and
insights for getting the best out of your studio; An introduction
to the Apple iOS in music production; Introductions to new
technologies and important retro studio techniques; The latest
advancements in DAW systems, signal processing, mixing and
mastering.
From behind the walls of a handful of well-hidden, unlikely
recording studios in the Los Angeles area, legends-in-waiting
created masterpiece albums. It was a time of astonishing creativity
and unprecedented fame and fortune. It was also a time of
unfettered excess that threatened to unravel everything along the
way. With access that only a longtime music business insider can
provide, Kent Hartman packs Goodnight, L.A. with never-before-told
stories about the most prolific time and iconic place in rock 'n'
roll history. He brings the stories to life through new in-depth
interviews with classic rock artists and famous producers. What
Hartman's The Wrecking Crew was to pop singles, AM radio, and the
'60s, Goodnight, L.A. is to album cuts, FM radio, and the
high-flying, hard-rocking '70s and '80s.
Go beyond HTML5's Audio tag and boost the audio capabilities of
your web application with the Web Audio API. Packed with lots of
code examples, crisp descriptions, and useful illustrations, this
concise guide shows you how to use this JavaScript API to make the
sounds and music of your games and interactive applications come
alive. You need little or no digital audio expertise to get
started. Author Boris Smus introduces you to digital audio
concepts, then shows you how the Web Audio API solves specific
application audio problems. You'll not only learn how to synthesize
and process digital audio, you'll also explore audio analysis and
visualization with this API. Learn Web Audio API, including audio
graphs and the audio nodes Provide quick feedback to user actions
by scheduling sounds with the API's precise timing model Control
gain, volume, and loudness, and dive into clipping and crossfading
Understand pitch and frequency: use tools to manipulate soundforms
directly with JavaScript Generate synthetic sound effects and learn
how to spatialize sound in 3D space Use Web Audio API with the
Audio tag, getUserMedia, and the Page Visibility API
Praise for the Too Fast To Live Too Young To Die exhibition: "A
fascinating look at how punk and new wave music met the eye" New
York Times "An absolute joy" Financial Times The largest unique
collection of printed memorabilia from the punk and post-punk
movements. Andrew Krivine began collecting punk memorabilia in 1977
when punk exploded onto the scene. Since then, Andrew has amassed
one of the world s largest collection of punk graphic design and
memorabilia. This book features a carefully curated selection of
over 650 posters, club flyers, record covers and adverts from the
collection. Together they represent the prime years of punk which
changed the world of graphic design forever with its do-it-yourself
aesthetics. The artworks are put into context by graphic design
experts, academics and commentators. Among them former art director
of New York Times Steven Heller, reader in graphic design at the
London College of Communication Dr Russ Bestley, graphic design
writer Rick Poynor, designer Malcolm Garrett and Pulitzer
Prize-winning editor Michael Wilde. The book spans the growth and
evolution of punk on both sides of the Atlantic including The
Clash, The Buzzocks, Iggy Pop and The Stooges, Television, The
Ramones, Patti Smith, Talking Heads, Devo, Blondie, Flying Lizards,
Public Image Ltd, The Only Ones, The Slits, New Order, REM and Joy
Division. A collectable item itself, the book is beautifully
produced with front and back cover artwork by Malcolm Garrett and
Peter Saville, the designers behind some of punk s most memorable
album covers. Arguably the most essential and final work on the
graphic design revolution within the punk and post-punk movements
of the UK and America, Too Fast To Live Too Young To Die will
appeal to punk fans and graphic designers alike. Part of Andrew s
collection is currently touring the world as the Too Fast To Live
Too Young To Die exhibition and has been on display at the Museum
of Arts and Design in New York among other museums.
What did the term 'author' denote for Lutheran musicians in the
generations between Heinrich Schutz and Johann Sebastian Bach? As
part of the Musical Performance and Reception series, this book
examines attitudes to authorship as revealed in the production,
performance and reception of music in seventeenth-century German
lands. Analysing a wide array of archival, musical, philosophical
and theological texts, this study illuminates notions of creativity
in the period and the ways in which individuality was projected and
detected in printed and manuscript music. Its investigation of
musical ownership and regulation shows how composers appealed to
princely authority to protect their publications, and how town
councils sought to control the compositional efforts of their
church musicians. Interpreting authorship as a dialogue between
authority and individuality, this book uses an interdisciplinary
approach to explore changing attitudes to the self in the era
between Schutz and Bach.
_________ 'Hepworth's knowledge and understanding of rock history
is prodigious ... [a] hugely entertaining study of the LP's golden
age' The Times _________ The era of the LP began in 1967, with 'Sgt
Pepper'; The Beatles didn't just collect together a bunch of songs,
they Made An Album. Henceforth, everybody else wanted to Make An
Album. The end came only fifteen years later, coinciding with the
release of Michael Jackson's 'Thriller'. By then the Walkman had
taken music out of the home and into the streets and the record
business had begun trying to reverse-engineer the creative process
in order to make big money. Nobody would play music or listen to it
in quite the same way ever again. It was a short but transformative
time. Musicians became 'artists' and we, the people, patrons of the
arts. The LP itself had been a mark of sophistication, a measure of
wealth, an instrument of education, a poster saying things you dare
not say yourself, a means of attracting the opposite sex, and, for
many, the single most desirable object in their lives. This is the
story of that time; it takes us from recording studios where
musicians were doing things that had never been done before to the
sparsely furnished apartments where their efforts would be received
like visitations from a higher power. This is the story of how LPs
saved our lives.
Emphasising the creative aspect of music technology, this
introduction sets out an overview of the field for music students
in a non-scientific and straightforward way. Engaging and
user-friendly, the book covers studio concepts: basic audio and the
studio workflow, including audio and MIDI recording. It explores
synthesisers, samplers and drum machines as well as basic concepts
for electronic performance. In considering the role of the DJ, the
book addresses remixing and production, drawing upon many examples
from the popular music repertoire as well as looking at the studio
as an experimental laboratory. The creative workflow involved in
music for media is discussed, as well as controllers for
performance and the basics of hacking electronics for music. The
book as a whole reflects the many exciting areas found today in
music technology and aims to set aspiring musicians off on a
journey of discovery in electronic music.
Get your backstage pass to the world-famous Rockfield Recording
Studios in Monmouth, Wales. Featuring frank and funny interviews
with the artists who recorded there and studio staff, Rock Legends
at Rockfield reveals the fascinating stories behind some of the
world's best-known and loved rock albums and records, including
Oasis's What's the Story (Morning Glory), a number of Queen songs
including Killer Queen and Bohemian Rhapsody, and Motoerhead's
first recordings. This new edition will be fully revised and
updated with new chapters on the artists who have recorded at
Rockfield since 2007, including new interviews with bands such as
Thunder, The Dirty Youth, Gun and YES; the Studios' recent
appearances in film and television such as the Oscar-winning
Bohemian Rhapsody film and the Rockfield: the Studio on the Farm
documentary; and a section on Rockfield's neighbouring rehearsal
studio, Monnow Valley, which later became a recording studio in its
own right and has hosted bands such as Black Sabbath. A must-read
for anyone interested in rock music and music history.
Now in its fourth edition, The Art of Music Production has
established itself as the definitive guide to the art and business
of music production and a primary teaching tool for college
programs. It is the first book to comprehensively analyze and
describe the non-technical role of the music producer. Author
Richard James Burgess lays out the complex field of music
production by defining the several distinct roles that fall under
the rubric of music producer. In this completely updated and
revised fourth edition of a book already lauded as "the most
comprehensive guide to record production ever published," Burgess
has expanded and refined the types of producers, bringing them
fully up to date. The first part of the book outlines the
underlying theory of the art of music production. The second part
focuses on the practical aspects of the job including training,
getting into the business, day-to-day responsibilities, potential
earnings, managers, lawyers, and - most importantly - the musical,
financial, and interpersonal relationships producers have with
artists and their labels. The book is packed with insights from the
most successful music producers ranging from today's chart-toppers
to the beginnings of recorded sound, including mainstream and many
niche genres. The book also features many revealing anecdotes about
the business, including the stars and the challenges (from daily to
career-related) a producer faces. Burgess addresses the changes in
the nature of music production that have been brought about by
technology and, in particular, the paradigmatic millennial shift
that has occurred with digital recording and distribution.
Burgess's lifelong experience in the recording industry as a studio
musician, artist, producer, manager, and marketer combined with his
extensive academic research in the field brings a unique breadth
and depth of understanding to the topic.
In 1980 a young musician and engineer, recently graduated from
Cambridge with a degree in architecture, decided to start a music
studio. That person was Philip Bagenal and the studio he started
was Eastcote Studios. Situated north of Ladbroke Grove, Eastcote
would go on to become one of the most important and influential of
London music studios. It is where Massive Attack recorded their
seminal first album, Blue Lines, where Neneh Cherry recorded as
well as Tricky and Seal in the 1980s and early 90s, and where Mute
Records recorded many of their artists, including Depeche Mode.
Then in the late 90s it became a central part of the brit pop scene
with Placebo, Elastica and Suede and more recently where a new
generation of musicians, from Adele to the Arctic Monkeys, the
Kaiser Chiefs to Mumford & Sons, created some of their greatest
albums. But this book tells the story of so much more: of why it
became so successful, about the bands you may never have heard of,
the sessions that collapsed into chaos and the triumphs on the
other side. And about the anti-authoritarian sound magician that
was Philip Bagenal.
Selling Digital Music, Formatting Culture documents the transition
of recorded music on CDs to music as digital files on computers.
More than two decades after the first digital music files began
circulating in online archives and playing through new software
media players, we have yet to fully internalize the cultural and
aesthetic consequences of these shifts. Tracing the emergence of
what Jeremy Wade Morris calls the "digital music commodity,"
Selling Digital Music, Formatting Culture considers how a
conflicted assemblage of technologies, users, and industries helped
reformat popular music's meanings and uses. Through case studies of
five key technologies - Winamp, metadata, Napster, iTunes, and
cloud computing - this book explores how music listeners gradually
came to understand computers and digital files as suitable
replacements for their stereos and CD. Morris connects industrial
production, popular culture, technology, and commerce in a
narrative involving the aesthetics of music and computers, and the
labor of producers and everyday users, as well as the value that
listeners make and take from digital objects and cultural goods.
Above all, Selling Digital Music, Formatting Culture is a sounding
out of music's encounters with the interfaces, metadata, and
algorithms of digital culture and of why the shifting form of the
music commodity matters for the music and other media we love.
Sibelius is an incredible application, that is feature-rich and
easy to use if you know how. It can help professional musicians as
well as students and those who are just starting out. With expert
advice on this great music app you will be able to create, edit and
print publication-quality musical scores, as well as hear your
music played back. This book includes step-by-step instructions for
tasks such as creating your first score, building up your
composition and sharing your work with others, and gives simple
tips to enhance your compositions. Find all the information you
need - made easy - in this great practical guide.
Understanding Video Game Music develops a musicology of video game
music by providing methods and concepts for understanding music in
this medium. From the practicalities of investigating the video
game as a musical source to the critical perspectives on game music
- using examples including Final Fantasy VII, Monkey Island 2, SSX
Tricky and Silent Hill - these explorations not only illuminate
aspects of game music, but also provide conceptual ideas valuable
for future analysis. Music is not a redundant echo of other textual
levels of the game, but central to the experience of interacting
with video games. As the author likes to describe it, this book is
about music for racing a rally car, music for evading zombies,
music for dancing, music for solving puzzles, music for saving the
Earth from aliens, music for managing a city, music for being a
hero; in short, it is about music for playing.
Unleash your iPod touch and take it to the limit using secret tips
and techniques. Fast and fun to read, Taking Your iPod touch 5 to
the Max will help you get the most out of iOS 5 on your iPod touch.
You'll find all the best undocumented tricks, as well as the most
efficient and enjoyable introduction to the iPod touch available.
Starting with the basics, you'll quickly move on to discover the
iPod touch's hidden potential, like how to connect to a TV and get
contract-free VoIP. From e-mail and surfing the Web, to using
iTunes, iBooks, games, photos, ripping DVDs and getting free VoIP
with Skype or FaceTime--whether you have a new iPod touch, or an
older iPod touch with iOS 5, you'll find it all in this book.
You'll even learn tips on where to get the best and cheapest iPod
touch accessories. Get ready to take iPod touch to the max What
you'll learn * How to get your music, videos, and data onto your
iPod touch * How to manage your media * Tips for shopping in the
App Store and iTunes Store * Getting the most out of iBooks * Using
Mail on your iPod touch * Keeping in touch with FaceTime Who this
book is for Anyone who wants to get the most out of their iPod
touch 5.Table of Contents * Bringing Home the iPod touch * Putting
Your Data and Media on the iPod touch * Interacting with Your iPod
touch * Browsing with Wi-fi and Safari * Touching Photos and Videos
* Touching Your Music * Shopping at the iTunes Store * Shopping at
the App Store * Reading and Buying Books with iBooks * Setting Up
and Using Mail * Staying on Time and Getting There * Using your
Desk Set * Photographing and Recording the World Around You * Video
Calling with FaceTime * Customizing Your iPod touch
In this behind-the-scenes look at the making of Fleetwood Mac s
epic, platinum-selling double album, Tusk, producers and engineers
Ken Caillat and Hernan Rojas tell their stories of spending a year
with the band in their new million-dollar studio trying to follow
up Rumours, the biggest rock album of the time. Following their
massive success, the band continued its infamous soap opera when
its musical leader and guitarist, Lindsey Buckingham, threatened to
quit if he didn t get things his way, resulting in clashes not only
with his band but especially Caillat, who had been essential to the
band s Grammy-winning sound. Hernan Rojas s story recounts a young
man who leaves Chile after General Pinochet s coup to seek his
future in the music industry of Los Angeles, where he finds success
at one of the hottest studios in town. When Fleetwood Mac arrives,
Rojas falls in love with its star singer, Stevie Nicks, and the two
of them become romantically involved. Throughout the book, both
Caillat and Rojas d.
Most choirs spend their rehearsal time focusing on notes, rhythms,
and precision. They rarely, if ever, discuss a song s meaning and
feeling, even though those elements are precisely what draws people
to the music in the first place. Thousands of books have been
written about choral technique, teaching people how to sing
technically well. What sets The Heart of Vocal Harmony apart is its
focus on honest unified expression and the process of delivering an
emotionally compelling performance. It delves into an
underdeveloped vocal topic the heart of the music and the process
involved with expressing it. The Heart of Vocal Harmony is not just
for a cappella groups it is also for vocal harmony groups,
ensembles, and choirs at all levels, with or without instruments.
In addition to the process, the book features discussions with some
of the biggest luminaries in vocal harmony: composers, arrangers,
directors, singers, and groups including Eric Whitacre, Pentatonix,
the Manhattan Transfer, and more!
While composers and percussionists are working more closely than
ever with one another, there are few resources that address this
collaborative relationship in depth. However, Samuel Z. Solomon,
himself a percussionist and teacher, offers a comprehensive
examination of the issues that percussionists and composers
encounter in How to Write for Percussion. The first edition,
self-published in 2004, provided musicians and music programs the
world over with practical and indispensible information about
issues of notation, concert production, and much more. This new
edition goes even further as Solomon offers more insights derived
from his personal experience as a percussionist and teacher and
from his collaborations with other musicians. The second edition of
How to Write for Percussion expands the survey of behind-the-scenes
processes-from instrument choice and notation to logistics,
execution, and concert production-to uncover all the tools a
composer needs to comfortably create innovative and skilled
percussion composition. Solomon also includes more excerpts and
performances as well as interviews with famous percussionists and
composers that capture the intricacies of percussion composition.
Moreover, the second edition features an expanded text with more
instruments and more analysis, plus an extensive Online Video
Companion containing over nine hours of videos with demonstrations,
performances, interviews, and analysis to flesh out and clarify the
material in the book. This updated edition of How to Write for
Percussion will appeal to a wide swath of musicians including
composers, arrangers, and percussionists. Those who have already
utilized the first edition will welcome the upgrade, and those who
have yet to benefit from Solomon's perspective will likewise find
his insights illuminating.
How did the Depression-era folk-song collector Alan Lomax end up
with a songwriting credit on Jay-Z’s song “Takeover”? Why
doesn’t Clyde Stubblefield, the primary drummer on James Brown
recordings from the late 1960s such as “Funky Drummer” and
“Cold Sweat,” get paid for other musicians’ frequent use of
the beats he performed on those songs? The music industry’s
approach to digital sampling—the act of incorporating snippets of
existing recordings into new ones—holds the answers. Exploring
the complexities and contradictions in how samples are licensed,
Kembrew McLeod and Peter DiCola interviewed more than 100
musicians, managers, lawyers, industry professionals, journalists,
and scholars. Based on those interviews, Creative License puts
digital sampling into historical, cultural, and legal context. It
describes hip-hop during its sample-heavy golden age in the 1980s
and early 1990s, the lawsuits that shaped U.S. copyright law on
sampling, and the labyrinthine licensing process that musicians
must now navigate. The authors argue that the current system for
licensing samples is inefficient and limits creativity. For
instance, by estimating the present-day licensing fees for the
Beastie Boys’ Paul’s Boutique (1989) and Public Enemy’s Fear
of a Black Planet (1990), two albums from hip-hop’s golden age,
the authors show that neither album could be released commercially
today. Observing that the same dynamics that create problems for
remixers now reverberate throughout all culture industries, the
authors conclude by examining ideas for reform.Interviewees include
David Byrne, Cee Lo Green, George Clinton, De La Soul, DJ Premier,
DJ Qbert, Eclectic Method, El-P, Girl Talk, Matmos, Mix Master
Mike, Negativland, Public Enemy, RZA, Clyde Stubblefield, T.S.
Monk.
A clever resource for the ever-growing home recording market. The
revised edition is updated with a greater focus on digital
recording techniques, the most powerful tools available to the home
recordist. There are chapters devoted to instrument recording,
humanizing drum patterns, mixing with plug-ins and virtual
consoles, and a new section on using digital audio skills. And
since, many true "Guerrillas" still record to analog tape, we have
retained the best of that world. This edition features many more
graphics than in the original edition, further enforcing Guerrilla
Home Recording's reputation as the most readable, user-frienly
recording title on the market.
With the rising popularity of online music, the nature of the music
industry and the role of the Internet are rapidly changing. Rather
than buying records, tapes, or CDs-in other words, full-length
collections of music-music shoppers can, as they have in earlier
decades, purchase just one song at a time. It's akin to putting a
coin into a diner jukebox-except the jukebox is in the sky, or,
more accurately, out in cyberspace. But has increasing copyright
protection gone too far in keeping the music from the masses?
Digital Music Wars explores these transformations and the
far-reaching implications of downloading music in an in-depth and
insightful way. Focusing on recent legal, corporate, and
technological developments, the authors show how the online music
industry will establish the model for digital distribution,
cultural access, and consumer privacy. Music lovers and savvy
online shoppers will want to read this book, as will students and
researchers interested in new media and the future of online
culture.
In this rich study of noise in American film-going culture,
Meredith C. Ward shows how aurality can reveal important fissures
in American motion picture history, enabling certain types of
listening cultures to form across time. Connecting this history of
noise in the cinema to a greater sonic culture, Static in the
System shows how cinema sound was networked into a broader
constellation of factors that affected social power, gender,
sexuality, class, the built environment, and industry, and how
these factors in turn came to fruition in cinema's soundscape.
Focusing on theories of power as they manifest in noise, the
history of noise in electro-acoustics with the coming of film
sound, architectural acoustics as they were manipulated in cinema
theaters, and the role of the urban environment in affecting mobile
listening and the avoidance of noise, Ward analyzes the powerful
relationship between aural cultural history and cinema's sound
theory, proving that noise can become a powerful historiographic
tool for the film historian.
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