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Books > Music > Music recording & reproduction
This book contains nine pieces from ABRSM's Grade 2 Cello syllabus
for 2020-2023, three pieces chosen from each of Lists A, B and C.
The pieces have been carefully selected to offer an attractive and
varied range of styles, creating a collection that provides an
excellent source of repertoire to suit every performer. The book
also contains helpful footnotes and, for those preparing for exams,
useful syllabus information. Inspiring recordings of the nine
pieces featured in this book, plus piano accompaniment tracks, are
available. These can be purchased as part of the Cello Exam Pieces
with CD package or as audio downloads (see
https://shop.abrsm.org/audiodownloads for more details).
In this practical, project-based book, music students, educators,
and coders receive the necessary tools to engage with real-world
experiences in computation and creativity using the programming
language Scratch. Designed to teach students the fundamental
concepts of computational thinking through interactive music,
sound, and media, projects vary in complexity and encourage readers
to make music through playing and creating music. This book
introduces readers to concepts in computational thinking and coding
alongside parallel concepts in music, creative sound, and
interaction. The book begins with a gentle introduction to the
Scratch 3.0 programming environment through hands-on projects using
a computer keyboard and mouse to make music and control sounds,
creating original sounds, and performing them as an instrument. The
next chapters introduce programming musical sequences, melodies,
and structures, and assembling them into a virtual band that can be
performed live or automated through algorithms. The final chapters
explore computational thinking and music in the contexts of making
games with sound effects, teaching the computer to generate music
using algorithms and rules, interacting with music using live
video, finishing with a chapter on musical live coding, where
readers will create and manipulate computer code to perform,
improvise, and create original music live.
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