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Books > Music > Music recording & reproduction
"GarageBand 11 - How it Works" from the GEM series (Graphically Enhanced Manuals) explains Apple's popular music production application "GarageBand" with rich illustrations and diagrams that are not found in any other manual. This 161 pages letter size book presents this software application in great detail with that easy to understand, visual approach.- What are Graphically Enhanced Manuals (GEM)? They're a new type of manual with a visual approach that helps you UNDERSTAND a program, not just LEARN it. No need to read through 500 of pages of dry text explanations. Rich graphics and diagrams help you to get that "aha" effect and make it easy to comprehend difficult concepts. The Graphically Enhanced Manuals help you master a program much faster with a much deeper understanding of concepts, features and workflows in a very intuitive way that is easy to understand.
Video games open portals into fantastical worlds where imaginative play prevails. The virtual medium seemingly provides us with ample opportunities to behave and act out with relative safety and impunity. Or does it? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of our engagements with gaming's audio phenomena-from sonic violence to synthesized operas, from democratic music-making to vocal sexual harassment. Author William Cheng shows how the simulated environments of games empower designers, composers, players, and scholars to test and tinker with music, noise, speech, and silence in ways that might not be prudent or possible in the real world. In negotiating utopian and alarmist stereotypes of video games, Sound Play synthesizes insights from across musicology, sociology, anthropology, communications, literary theory, and philosophy. With case studies that span Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here.
The Music Business Has Completely Changed.
This book is a standard guide with numerous code examples of practical applications. It will help you advance your skills in creating sophisticated visualizations while working with audio-visual systems. This book is ideal for digital artists and sound artists who are familiar with SuperCollider and who wish to expand their technical and practical knowledge of mapping and visualization. It is assumed that you already have some experience with the SuperCollider programming language and are familiar with the fundamental audio synthesis techniques.
Frederick Charles Judd (1914-1992) was a pioneer of British electronic music, composing and recording at his home studio. 'Electronic Music and Musique Concrete', originally published in 1961, was one of the earliest books to introduce to a popular audience a form of music then in its infancy. From the late 1950s into the 1960s Judd toured Britain giving lectures and demonstrations of techniques and equipment, often in the company of his friend and fellow innovator Daphne Oram. Judd's biggest commercial success as a musician came in 1963 with Space Patrol, the first British TV series to feature an all-electronic score. A second book by Judd, 'Electronics In Music' (1972), is also published by Foruli Classics.
"Logic Pro X - How it Works" from the GEM series (Graphically Enhanced Manuals) explains Apple's popular music production application "Logic Pro" with rich illustrations and diagrams that are not found in any other manual. This nnn pages letter size book presents this software application in great detail with that easy to understand, visual approach.- What are Graphically Enhanced Manuals (GEM)? They're a new type of manual with a visual approach that helps you UNDERSTAND a program, not just LEARN it. No need to read through 500 of pages of dry text explanations. Rich graphics and diagrams help you to get that "aha" effect and make it easy to comprehend difficult concepts. The Graphically Enhanced Manuals help you master a program much faster with a much deeper understanding of concepts, features and workflows in a very intuitive way that is easy to understand.
You've heard of publish or perish. For years this has been the mantra of the academic world. Now it is also true of entrepreneurs. It is a fact Your market is looking for information and the fact is that if you don't give it to them, your competitors are going to and then they'll get there first. This book is a powerful tool that helps you do that. Before buying products, the public wants information. Information is important and as a writer, coach, consultant, entrepreneur, business owner, Internet Marketer, you need to be providing your market with information before your competitors do. When a consumer goes into the grocery store, they read the labels; they want to know what food they're consuming. When they purchase any electronic device, any appliance, clothes, shoes, any item, they want to read about that item so they know what they are purchasing. And the same is true of your business. This book demonstrates ways in which you can provide information to your market with little or no effort in a fast, efficient way.
The only full featured manual for GarageBand for the iPad (not just a quick start guide). - "GarageBand for iPad - How it Works" from the GEM series (Graphically Enhanced Manuals) explains Apple's popular music production application "GarageBand for iPad" with rich illustrations and diagrams that are not found in any other manual. This 117 pages letter size book presents this software application in great detail with that easy to understand, visual approach. This book is in fact the only comprehensive manual for the iPad version of GarageBand. It covers all the features of the apps plus getting into great details about iCloud and iTunes File Sharing.- What are Graphically Enhanced Manuals (GEM)? They're a new type of manual with a visual approach that helps you UNDERSTAND a program, not just LEARN it. No need to read through 500 of pages of dry text explanations. Rich graphics and diagrams help you to get that "aha" effect and make it easy to comprehend difficult concepts. The Graphically Enhanced Manuals help you master a program much faster with a much deeper understanding of concepts, features and workflows in a very intuitive way that is easy to understand.
NEW MEDIA THEORY SERIES EDITOR: BYRON HAWK MICS, CAMERAS, SYMBOLIC ACTION: AUDIO-VISUAL RHETORIC FOR WRITING TEACHERS addresses the current technological challenges and opportunities of writing teachers through a conceptualization of writing and reading that could not have been imagined by many writing teachers at the turn of the twenty-first century. While MICS, CAMERAS, SYMBOLIC ACTION looks forward to emerging writing technologies, it finds its theoretical foundations by looking back to Kenneth Burke's concept of symbolic action. MICS, CAMERAS, SYMBOLIC ACTION situates its pedagogy for engaging the multidimensional rhetoric of audio-visual writing to help new and experienced writing teachers select, create, and engage productive models for designing audio-visual writing assignments and curricula. MICS, CAMERAS, SYMBOLIC ACTION draws upon Erika Lindemann and her pioneering work in A Rhetoric for Writing Teachers, as well as the educational theory of John Dewey, the multiliteracy theory of Stuart Selber, and the design philosophy of Robin Williams. Rather than look to the creation and critique of audio-visual texts as the goal of its pedagogy, MICS, CAMERAS, SYMBOLIC ACTION looks for ways to use the creation and critique of audio-visual texts as a means for realizing a variety of learning goals for writing students. Bump HALBRITTER establishes not only the theoretical foundation for that work but also discusses, in depth, the material demands of working with audio-visual assets that writing teachers have not typically been trained to use: microphones, video cameras, and an array of other peripheral technologies for collecting, storing, and exchanging audio-visual information. BUMP HALBRITTER is Associate Professor of Rhetoric and Writing at Michigan State University and is Editor of CCC ONLINE. His work on aural rhetoric and audio-visual writing pedagogy has appeared in KAIROS, ENCULTURATION, COMPUTERS AND COMPOSITION, COLLEGE ENGLISH, and in the edited collection, DIGITAL TOOLS. Halbritter and Julie Lindquist are co-PIs of the long-term research project LiteracyCorps Michigan, a multi-phase research project that uses digital video to investigate and document the literate lives of college students. "The voice and style are one of the Mics, Cameras, Symbolic Action's great strengths, as they render the subject approachable and readable to those who might not yet consider themselves a part of rhetoric and composition culture. Halbritter makes a compelling argument for why we should become engaged in the (symbolic) action of multimedia composing." - ERIN KARPER
Recording is central to the musical lives of contemporary powwow singers yet, until now, their aesthetic practices when recording have been virtually ignored in the study of Native American expressive cultures. Recording Culture is an exploration of the Aboriginal music industry and the powwow social world that supports it. For twelve years, Christopher A. Scales attended powwows-large intertribal gatherings of Native American singer-drummers, dancers, and spectators-across the northern Plains. For part of that time, he worked as a sound engineer for Arbor Records, a large Aboriginal music label based in Winnipeg, Canada. Drawing on his ethnographic research at powwow grounds and in recording studios, Scales examines the ways that powwow drum groups have utilized recording technology in the late twentieth and early twenty-first centuries, the unique aesthetic principles of recorded powwow music, and the relationships between drum groups and the Native music labels and recording studios. Turning to "competition powwows," popular weekend-long singing and dancing contests, Scales analyzes their role in shaping the repertoire and aesthetics of drum groups in and out of the recording studio. He argues that the rise of competition powwows has been critical to the development of the powwow recording industry. Recording Culture includes a CD featuring powwow music composed by Gabriel Desrosiers and performed by the Northern Wind Singers.
Thousands of people try to make it as freelancers in the music and audio industries. Most of them fail, and not because they lack talent or the will to succeed. They fail because no matter how much training they've received or how hard they've practiced, they don't know how to face the challenges that await them in the real world. No matter how much technical or musical skill aspirants may have acquired, there is always a huge gap in their understanding of how that world works. Do they understand how to behave in a professional environment? When to talk and when to listen? What about developing a personal work ethic, a support system, and a reasonable set of immediate and future plans to make goals into realities? In his dual role as a successful music and audio freelancer of over 30 years and a tenured college professor, Jim Klein not only has the knowledge of what it takes to succeed as a freelancer in the competitive field of music and audio, but the understanding of exactly what the new aspirant needs to know to take on that world. Klein has crafted his advice into a book that is detailed, complete, and easy to understand. The book also includes interviews with successful music and audio freelancers, such as legendary producer Howard Benson (Kelly Clarkson, Santana, Daughtry), producer/engineer Kevin Killen (Peter Gabriel, U2, Elvis Costello), bassist Julie Slick, and others.
The Professor Lecture Series is a collection of presentations that David K. Ewen, M.Ed. has used to teach workshop seminars in New York and all 6 New England States. In book form, the series serve as an introduction to digital media production, distribution, and marketing.
(Music Pro Guide Books & DVDs). Making the instrument and vocal tracks sound their best and then making them all work together is an extremely important stage in the recording process. This important second edition demonstrates techniques and procedures that result in a polished mix and powerful master recording, using current plug-ins, software, and hardware. You'll then learn how to prepare the mastered recording for CD replication, streaming, or download. Updated illustrations, photographs, and audio and video examples on the accompanying DVD will reinforce your understanding of what you need to mix and master like the pros. New in this edition: *Extensive use of QR Codes, which link directly to associated websites and resources via your smart devices' QR Code readers. This expands the content of the book far beyond the printed page. *New and updated media examples included wherever appropriate. *Tips and tools for combining the commercial and home recording studio worlds. *Images and media examples that demonstrate new procedures as they pertain to the current state of the software and hardware industries. *New media examples demonstrating how reamping can make instruments and voices sound bigger and better. *Several new additions about mastering that help build a more competitive sound. *More tightly packed layout and a 12 percent increase in page count.
This thesis provides an examination of Disc Jockey (DJ) technology, technique, and aesthetics. The history of popular dance music is explored in an attempt to demonstrate the role that technology has played in the development and future of the DJ aesthetic. Criteria for evaluating and producing Disc Jockey Music Technology is pursued in order to define the fundamentals of dance music and the essence of an authentic DJ performance.
"Get Your Groove on the Move" is a book that will provide the reader with a detailed overview of both the theoretical and practical aspects of modern music production. It provides a thorough non-specialist introduction to this vast field of expertise in a manner which is neither simplistic nor overly technical. In this book you will learn how to: Produce your own music Understand the process that goes into making an album Learn about all the different aspects of modern music production Get a grasp of the theoretical basics of sound and hearing. Understand the nature of computer music production Learn about electronic musical instruments Learn about the components that make up a recording studio Learn about recording, mixing and mastering an album Gain knowledge on how to promote an album. This book is essential reading for anyone interested in building a career in the music industry, whether you aspire to being a musician, a producer or a sound engineer. Selected Quote's on the book "I can say that it provides a very useful overview of the practical and theoretical aspects of contemporary music technology, in terms which are readily understandable to the average student. " "This book could comfortably form the core of a Music Technology syllabus for schools and universities. " Marc Duby, Ph.D. Professor of Musicology at University of South Africa "This book is well written and articulated in such a way that its contents could be easily understood, absorbed and the information imparted could be applied by any student who wishes to pursue a career in music technology at tertiary level." "I strongly recommend and endorse a book such as this. It would be extremely beneficial if adopted as a text book at institutions with music technology programmes." Professor Hotep Idris Galeta University of Fort Hare, South Africa
Tens of thousands of songs are needed each year for TV, movies, and commercials. The songwriting techniques and marketing tips in this book will show you how to craft your music and lyrics to give the Film and TV industry what it needs, make broadcast quality recordings, and pitch your songs to today's fastest growing and largest market for music. You'll learn: 16 secrets to writing powerful lyrics that will work in hundreds of scenes, 10 techniques for creating energy, mood, and atmosphere in your songs, 21 strategies for making broadcast quality recordings on a budget, 17 Shortcuts that help you lay the business groundwork and start pitching your songs, plus 50 more Shortcuts, including an in-depth look at the Top Ten ways songs are used in Film and TV, tips on writing for Film and TV musicals, and exclusive interviews with top music supervisors and buyers.
Making great audio recordings requires striking the right balance between technical know-how and practical understanding of recording sessions. Even in the digital age, some of the most important aspects of creating and recording music are non-technical and, as a result, are often overlooked by traditional recording manuals. The Art of Digital Audio Recording teaches readers what they really need to know in order to make great sound recordings with computers - both the practical and the technical information, including: . What to look and listen for in a recording environment . How to walk into a commercial studio and be the engineer
The best recordings are for nothing if the mix doesn't present those tracks in the best possible way and this book is all about how to make mixes that pull the listener in. It's not just about the technology, but the art of mixing as well. Written in a clear, practical, non-intimidating style, topics include: * Feel vs. perfection * The importance of the arrangement for mixing * Tailoring material for your audience * Monitoring and acoustics * Software mixer architecture * Unique aspects of mixing with digital audio * How to use plug-ins * Integrating external hardware with computers, the 12-step program to create great mixes * Panning techniques * Equalization * Dynamics processing * Time-based effects * Placing effects in the right order * How to use automation * Hardware control surfaces * Mixing with virtual instruments * Adding expressiveness in the mix * Using ReWire, beyond conventional mixing techniques * Mixing and MIDI, and much more Far from being a laundry list of mixing techniques, How to Create Compelling Mixes places equal emphasis on the art of mixing. With copious illustrations and featuring the judicious use of sidebars to give details on selected topics for those who want to know why as well as how, How to Create Compelling Mixes is essential reading about how to get the most out of this crucial processor for mixing and mastering.
The Book of Audacity is the definitive guide to Audacity, the powerful, free, cross-platform audio editor. Audacity allows anyone to transform their Windows, Mac, or Linux computer into a powerful recording studio. The Book of Audacity is the perfect book for bands on a budget, solo artists, audiophiles, and anyone who wants to learn more about digital audio. Musician and podcaster Carla Schroder will guide you through a range of fun and useful Audacity projects that will demystify that geeky audio jargon and show you how to get the most from Audacity. You ll learn how to: Record podcasts, interviews, and live performances Be your own backing band or chorus Edit, splice, mix, and master multitrack recordings Create super high-fidelity and surround-sound recordings Digitize your vinyl or tape collection and clean up noise, hisses, and clicks Create custom ringtones and sweet special effects In addition, you ll learn how to choose and use digital audio hardware like mics and pream
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