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Books > Music > Music recording & reproduction
The ultimate guide to starting and keeping a record collection! Vinyl records are back--in a big way. Music lovers are turning back to vinyl for its pure sound and the fun of collecting. If you're ready to take the plunge, The Beginner's Guide to Vinyl will walk you through the basics of what is sure to become your newest passion. Whether your musical tastes are jazz, rock, country, classical, or show tunes, you can find vinyl records from your favorite artists--but you have to know where to look. And DJ-turned-vinyl-expert Jenna Miles will let you know all that and more. Check out: How records are made Where to purchase a turntable How to take care of both the machine and your vinyl records And more! If you're a more advanced audiophile, you'll find plenty of information about hardware beyond the entry-level options, along with a backstage pass to tidbits and stories about artists and the industry that you've never heard before. It's the next best thing to an afternoon spent at the record store!
Designed to accompany the textbook of the same name, Workbook for the Fundamentals of Sound Science is filled with engaging activities that enable students to find and experience the common ground between physics and music. Using music as the vehicle for exploring sound, students uncover common principles of the everyday, physical world through a variety of activities such as comprehension questions, multiple choice and cloze exercises, and responding to charts. Topics of inquiry include distance velocity, scalars and vectors, harmonic motion, waves, the sources and physical properties of sound, and measurements of loudness. Students also use basic musicianship as the springboard for an examination of the Fourier Analysis of the Simplest Sound Spectra. In conjunction with the main text, Workbook for the Fundamentals of Sound Science can be used for introductory courses in physics, including those at the high school level. The accessibility of the material, which does not require an extensive background in mathematics, also makes it appropriate for non-major, general education courses at the university level.
An intimate, moving, dramatic story about the musicians in a great orchestra who make music come alive in performance and recording. The musicians here are members of the fabled Boston Symphony Orchestra, led by conductor Seiji Ozawa, during a season highlighted by Mahler's Second Symphony, The Resurrection.
"Logic Pro X - How it Works" from the GEM series (Graphically Enhanced Manuals) explains Apple's popular music production application "Logic Pro" with rich illustrations and diagrams that are not found in any other manual. This nnn pages letter size book presents this software application in great detail with that easy to understand, visual approach.- What are Graphically Enhanced Manuals (GEM)? They're a new type of manual with a visual approach that helps you UNDERSTAND a program, not just LEARN it. No need to read through 500 of pages of dry text explanations. Rich graphics and diagrams help you to get that "aha" effect and make it easy to comprehend difficult concepts. The Graphically Enhanced Manuals help you master a program much faster with a much deeper understanding of concepts, features and workflows in a very intuitive way that is easy to understand.
The Fundamentals of Sound Science teaches the principles of the physics of sound, as well as basic principles of physics, by linking them to music and musical instruments. The book begins by asking students to question the meaning of sound itself. What is sound? How far and how fast does it travel? By asking students to think about sound in this way, the material is able to connect our daily experience of sound to principles of physics such as distance, velocity, scalars, and vectors. Through the next six chapters students learn about harmonic motion, waves, the sources and physical properties of sound, and measurements of loudness. The second half of the book uses music as the vehicle for a deeper exploration of sound. Students study some basic musicianship, including articulation, intervals, and harmonic series. These concepts become the springboard for an examination of the Fourier Analysis of Simplest Sound Spectra, which encompasses steady tones, periodic waves of arbitrary form, square, triangular, and sawtooth waves, and modulated tones. Different families of instruments are discussed in depth: percussion, strings, flutes and recorders, woodwinds, and finally the human voice. The book concludes with a chapter on room acoustics, which covers the precedence effect and reverberations. Each chapter is filled with detailed explanations, and numerous examples are used to enhance student understanding. Study questions are included to encourage critical thinking, and prepare students for tests. Chapter summaries aid retention by reviewing terms and relations. By finding the common ground between physics and music, The Fundamentals of Sound Science strengthens understanding of both, revealing that many principles of the physical world are a part of our common, taken for granted, daily experience. All we have to do is listen. The Fundamentals of Sound Science can be used for introductory courses in physics, including those at the high school level. The accessibility of the material makes the book appropriate for non-majors at the university level, and students can achieve mastery of the content without a background in mathematics, making the book ideal for general education courses.
"An Excursion In Soul" takes a historical look at the Soul Music Era that ended in the Nineteen Eighties. The book focuses on a small independent record company and the political, economical and social issues that existed at that time. This era include music greats like Aretha Franklin, Micheal Jackson, Al Green, Otis Redding and Isaac Hayes. It is a true and very exciting account of an era in American music history.
The music industry is a fast moving field with new technology and methodological advances combining to catalyse innovations all the time. 'Innovation in Music 2013' was an international conference exploring this topic, held in December 2013 in York, UK. The event covered specific and cross-disciplinary aspects of the music industry including music creation, technology, production and business, sound engineering, mastering, post production and sound design, games music and cross-disciplinary themes. This volume contains a technical keynote speech delivered by former Metropolis Studios Mastering Engineer and now Technical Manager at Guilde Productions, Crispin Murray, accompanied by 20 articles developed from presentations delivered at the conference and peer reviewed. Read this book to get an excellent overview of the latest leading-edge developments occurring in the music industry.
Listeners have enjoyed classical music recordings for more than a century, yet important issues about recorded performances have been little explored. What is the relationship between performance and recording? How are modern audiences affected by the trends set in motion by the recording era? What is the impact of recordings on the lives of musicians? In this wide-ranging book, Robert Philip extends the scope of his earlier pioneering book, Early Recordings and Musical Style: Changing Tastes in Instrumental Performance 1900-1950. Philip here considers the interaction between music-making and recording throughout the entire twentieth century. The author compares the lives of musicians and audiences in the years before recordings with those of today. He examines such diverse and sometimes contentious topics as changing attitudes toward freedom of expression, the authority of recordings made by or approved by composers, the globalization of performing styles, and the rise of the period instrument movement. Philip concludes with a thought-provoking discussion of the future of classical music performance.
"GarageBand X - How it Works" from the GEM series (Graphically Enhanced Manuals) explains Apple's popular music production application "GarageBand" with rich illustrations and diagrams that are not found in any other manual (this is the only manual available). This 321 pages letter size book presents this software application in great detail with that easy to understand, visual approach.- What are Graphically Enhanced Manuals (GEM)? They're a new type of manual with a visual approach that helps you UNDERSTAND a program, not just LEARN it. No need to read through 500 of pages of dry text explanations. Rich graphics and diagrams help you to get that "aha" effect and make it easy to comprehend difficult concepts. The Graphically Enhanced Manuals help you master a program much faster with a much deeper understanding of concepts, features and workflows in a very intuitive way that is easy to understand.
The Music Business Has Completely Changed.
The only manual for Logic Remote, covering all the features of this
companion app for the new "Logic Pro X." "Logic Remote (iPad) - How
it Works" from the GEM series (Graphically Enhanced Manuals)
explains Apple's brand new iPad app "Logic Remote" with rich
illustrations and diagrams that are not found in any other manual
or even in Apple's own documentation. This 68 pages letter size
book presents this software application in great detail with that
easy to understand, visual approach. This book is in fact the only
comprehensive manual for this app.
Video games open portals into fantastical worlds where imaginative play prevails. The virtual medium seemingly provides us with ample opportunities to behave and act out with relative safety and impunity. Or does it? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of our engagements with gaming's audio phenomena-from sonic violence to synthesized operas, from democratic music-making to vocal sexual harassment. Author William Cheng shows how the simulated environments of games empower designers, composers, players, and scholars to test and tinker with music, noise, speech, and silence in ways that might not be prudent or possible in the real world. In negotiating utopian and alarmist stereotypes of video games, Sound Play synthesizes insights from across musicology, sociology, anthropology, communications, literary theory, and philosophy. With case studies that span Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here. |
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