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Books > Social sciences > Education > Higher & further education > Open learning & distance education
The author of this text concentrates on the management and support systems needed in open and distance learning, to help the reader decide whether an open learning system is appropriate for their given situation. The book, covering what learners, tutors/mentors and managers need from an open learning system, is a practical guide giving an overview of the range of systems, moving on to decide which best suits particular needs.
Over in a Stable, written by award-winning author Suzanne Nelson, is a beautiful and engaging Christmas read-aloud for you and your little ones that tells the story of the nativity, featuring the memorable counting and rhyme of the beloved classic poem "Over in the Meadow." Children ages 4 to 8 will enjoy counting aloud from one little drummer boy to ten little children.?Over in a Stable: Features vibrant illustrations from artist Aleksandar Zolotic, showing the animals and people who gathered to celebrate the arrival of baby Jesus on that miraculous night in Bethlehem Has lyrical prose and helps children count numbers Is a great book for use at church or school services, as well as Sunday school Makes a perfect holiday, Advent or Christmas gift With a shiny cover that features glitter accents,?Over the Stable?is a treasured picture book your family will cherish for many years.
Today, e-learning and various online education applications are used in more countries and educational institutions than ever before. However, as the industry grows, so do issues of ethical concern such as plagiarism, electronic voyeurism, and licensing.""Ethical Practices and Implications in Distance Learning"" outlines a systems approach as the framework to guide all ethical perspectives in Open and Distance Learning System (ODLS). This important title provides academicians, students, and professionals with ethical insight into the world of e-learning through fascinating case studies that elucidate the issues through real-world examples.
ICLI is an annual International Conference on Learning Innovation (ICLI) hosted byUniversitas Negeri Malang, Indonesia in collaboration with the Islamic Development Bank (IsDB) and Indonesian Consortium for Learning Innovation Research (ICLIR) as well as Univerisiti Teknologi MARA Cawangan Perlis, Malaysia serving as co-organizer this year. The conference aims to gather researchers, practitioners, students, experts, consultants, teachers and lecturers to share their insights and experiences on research not only in constructing innovations in learning but also the knowledge of learner's capability. The learners who are characterized as creative and competent by having the ability to understand what they have learned and capable of taking initiative and thinking critically. In addition, ICLI is organized on the basis of the trend in the 21st century, categorized by the increasing complexity of technology and the emergence of a corporate restructuring movement. This book is the proceeding of ICLI 2021, containing a selection of articles presented at this conference as the output of the activity. Various topics around education are covered in this book and some literature studies around specific topics on learning and education are covered as well. This proceeding book will be beneficial to students, scholars, and practitioners who have a deep concern in education. It is also futuristic with a lot of practical insights for students, faculty, and practitioners, and also a description of the Indonesian educational system in today's era.
This book contains the contributions presented at the 7th international KES conference on Smart Education and e-Learning (KES SEEL-2020), which being held as a virtual conference on June 17-19, 2020. It contains fifty three high quality peer-reviewed papers that are grouped into several interconnected parts: Part 1 - Smart Education, Part 2 - Smart e-Learning, Part 3 - Smart Pedagogy, Part 4 - Smart Education: Systems and Technology, Part 5 - Smart Education: Case Studies and Research, Part 6 - Smart University Development: Organizational and Managerial Issues, Part 7 - Smart Education and Smart Universities and their Impact on Students with Disabilities, Part 8 - Mathematical Models in Smart Education and e-Learning, and Part 9 - Models of Professional Practice in Higher Education. Smart education and smart e-learning are emerging and rapidly growing areas with the potential to transform existing teaching strategies, learning environments, and educational activities and technology in the classroom. Smart education and smart e-learning focus on enabling instructors to develop new ways of achieving excellence in teaching in highly technological smart classrooms, and providing students with new opportunities to maximize their success and select the best options for their education, location and learning style, as well as the mode of content delivery. This book serves as a useful source of research data and valuable information on current research projects, best practices and case studies for faculty, scholars, Ph.D. students, administrators, and practitioners - all those who are interested in smart education and smart e-learning.
Take early readers on an adventure through God's Word with the #1 Bible for kids! Includes thumb-indexed tabs to make finding the books of the Bible easier. The bestselling NIrV Adventure Bible (R) for Early Readers gets kids 6-10 excited about God's Word! They will be captivated with the full-color features that make reading Scripture and memorizing their favorite verses engaging and fun. Along the way they'll meet all types of people, see all sorts of places, and learn all kinds of things about the Bible. Most importantly, they'll grow closer in their relationship with God. This Bible includes the complete New International Reader's Version (NIrV) which is written at a third-grade reading level and based on the accurate, readable, and clear New International Version (NIV). The NIrV is perfect for children learning to read and explore the Bible for the first time on their own. Over 10 million copies within the Adventure Bible (R) brand have been sold. The Adventure Bible is recommended by more Christian schools and churches than any other Bible for kids! Features include: Complete text of the easy-to-read New International Reader's Version (NIrV) of the Bible Full-color design throughout - Makes learning about the people, places, and culture of the Bible even more engaging Life in Bible Times - Articles and illustrations describe what life was like in ancient days Words to Treasure - Highlights great verses to memorize Did You Know? - Interesting facts help you understand God's Word and the life of faith People in Bible Times - Articles offer close-up looks at amazing people of the Bible Live It! - Hands-on activities help you apply biblical truths to your life Twenty special pages - Focus on topics such as famous people of the Bible, highlights of the life of Jesus, how to pray, and the love passage for kids, all with a jungle safari theme Book introductions with useful facts about each book of the Bible Dictionary/concordance for looking up tricky words Color map section to help locate places in the Bible Thumb indexed with fun, brightly colored tabs to make it easier to find each book of the Bible Satin ribbon marker 9-point font size
Take early readers on an adventure through God's Word with the #1 Bible for kids! Includes thumb-indexed tabs to make finding the books of the Bible easier. The bestselling NIrV Adventure Bible (R) for Early Readers gets kids 6-10 excited about God's Word! They will be captivated with the full-color features that make reading Scripture and memorizing their favorite verses engaging and fun. Along the way they'll meet all types of people, see all sorts of places, and learn all kinds of things about the Bible. Most importantly, they'll grow closer in their relationship with God. This Bible includes the complete New International Reader's Version (NIrV) which is written at a third-grade reading level and based on the accurate, readable, and clear New International Version (NIV). The NIrV is perfect for children learning to read and explore the Bible for the first time on their own. Over 10 million copies within the Adventure Bible (R) brand have been sold. The Adventure Bible is recommended by more Christian schools and churches than any other Bible for kids! Features include: Complete text of the easy-to-read New International Reader's Version (NIrV) of the Bible Full-color design throughout - Makes learning about the people, places, and culture of the Bible even more engaging Life in Bible Times - Articles and illustrations describe what life was like in ancient days Words to Treasure - Highlights great verses to memorize Did You Know? - Interesting facts help you understand God's Word and the life of faith People in Bible Times - Articles offer close-up looks at amazing people of the Bible Live It! - Hands-on activities help you apply biblical truths to your life Twenty special pages - Focus on topics such as famous people of the Bible, highlights of the life of Jesus, how to pray, and the love passage for kids, all with a jungle safari theme Book introductions with useful facts about each book of the Bible Dictionary/concordance for looking up tricky words Color map section to help locate places in the Bible Thumb indexed with fun, brightly colored tabs to make it easier to find each book of the Bible Satin ribbon marker 9-point font size
Make Rich Math Instruction Come to Life Online In an age when distance learning has become part of the "new normal," educators know that rich remote math teaching involves more than direct instruction, online videos, and endless practice problems on virtual worksheets. Using both personal experience and those of teachers in real K-12 online classrooms, distance learning mathematics veteran Theresa Wills translates all we know about research-based, equitable, rigorous face-to-face mathematics instruction into an online venue. This powerful guide equips math teachers to: Build students' agency, identity, and strong math communities Promote mathematical thinking, collaboration, and discourse Incorporate rich mathematics tasks and assign meaningful homework and practice Facilitate engaging online math instruction using virtual manipulatives and other concrete learning tools Recognize and address equity and inclusion challenges associated with distance learning Assess mathematics learning from a distance With examples across the grades, links to tutorials and templates, and space to reflect and plan, Teaching Math at a Distance offers the support, clarity, and inspiration needed to guide teachers through teaching math remotely without sacrificing deep learning and academic growth.
Streamlined ID presents a focused and generalizable approach to instructional design and development - one that addresses the needs of ID novices as well as practitioners in a variety of career environments. Highlighting essentials and big ideas, this guide advocates a streamlined approach to instructional design: producing instruction that is sustainable, optimized, appropriately redundant, and targeted at continuous improvement. The book's enhanced version of the classic ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) emphasizes the iterative nature of design and the role of evaluation throughout the design/development process. It clearly lays out a systematic approach that emphasizes the use of research-based theories, while acknowledging the need to customize the process to accommodate a variety of pedagogical approaches. This thoroughly revised second edition reflects recent advances and changes in the field, adds three new chapters, updates reference charts, job aids, and tips to support practitioners working in a variety of career environments, and speaks more clearly than ever to ID novices and graduate students.
Systems Thinking for Instructional Designers offers real-world cases that highlight how designers foster continuous improvement and manage change efforts across organizational contexts. Using a systems thinking approach, each case describes a holistic process that examines how a set of interdependent elements can be analyzed and coordinated to influence change. Instructional designers, faculty, program directors, digital learning leaders, and other development specialists will learn how systems thinking can solve authentic, real-world challenges. The book's rich narratives cover both successes and failures of meaningful growth, paradigm shifts, and large-scale problem-solving in a variety of settings, including education and industry.
This provocative new book will help you design and implement the most effective library user education possible--one that builds on basic library use skills through a progressively sophisticated program that is fully integrated into course curriculum at all levels, from the freshman year to graduation and beyond. By exploring major issues underlying the integration of library use skills and research methodologies into the general education curriculum, contributors raise important questions, offer creative ideas, and provide insight into the many improvements made in library instruction in the past few years. Following an introduction by Patricia Breivik, a recognized national authority on libraries and general education, contributors representing two- and four-year institutions and research universities discuss such issues as the relationship between high school and college programs, research skills instruction in a remote access environment, the use of microcomputers and end user searching programs to promote critical thinking, and the improved relationship between librarians and faculty. In addition to articles on library instruction geared towards question analysis, information generation by field, structure of published knowledge and dissemination of a discipline's literature, chapters identify cooperative efforts needed among school, public, special, academic libraries and other information agencies, computer center personnel, and online database vendors. Bibliographic instruction librarians who are active participants in planning and administering library user education programs will find this volume to be essential for building and developing stronger, more integrated programs.
The Handbook of Distance Education, 4th Edition is a comprehensive compendium of research in the field of distance education. The volume is divided into four sections covering the historical and theoretical foundations of distance education, attributes of teaching and learning using technology, management and administration, and different audiences and providers. Throughout, leading scholars address future research needs and directions based on current research, established practices, and recent changes to implementation, pedagogy, and policy.
Curriculum Planning with Design Language provides a streamlined, adaptable framework for using visual design terminology to conceptualize instructional design objectives, processes, and strategies. Drawing from instructional design theory, pattern language theory, and aesthetics, these ten course and unit design principles help educators break down and clarify their broader planning tasks and concerns. Written in clear, direct prose and rich with intuitive examples, this book showcases insights leading to effective curriculum design that will speak equally to pre-service and experienced educators.
This book investigates a wide variety of situations and models which fall under the umbrella of information and referral. It examines traditional views in public libraries and library systems as well as descriptions of programs in nontraditional settings, such as academic libraries. A human services perspective is explored and research models are presented.
Based on the empirical case of an e-learning project of the International Cooperation agency InWEnt / Capacity Building International, this study does all three-in-one: First, it reflects current Web-based and Blended Learning scenarios. Second, it provides a space-theoretical discussion of the foundations of Internet research: the online and physical environments of reference. Moreover, it applies Actor Network Theory to blending online and physical interaction spaces.
Although distance education has developed rapidly over the past decade, writing on the subject is still scattered over a diverse range of often inaccessible sources. This book brings together a selection of the best writing on distance education in recent years, and is an essential reference for all who work in the field.
Equally grounded in the research and the practical applications developed by the authors over a number of years, this book shows how virtual learning environments could represent the future of higher education. As academics begin to use environments such as Second Life to reach a broader student audience, this volume offers the distance-learning community (administrators, faculty, and students) a different, yet successful, approach to delivering content over the Internet through 3D virtual learning environments that have the potential to transform higher education. Covering a broad spectrum of frameworks, from commercial multiplayer video games to online learning, the book shows just how powerful these environments can be in the arena of education, and concludes that data-driven practice will ensure almost universal take-up, even among those currently unwilling to use V-learning. The authors provide numerous practical examples of distance learning in its current state of development, as well as making informed predictions about how future environments might evolve. This much-needed book is right at the cutting edge of its subject, and comes at a time when research in both educational gaming and distance learning are converging.
This book examines key issues at the intersection of education and technology by addressing the question that most educators face-how do we use technology to engage students in the learning process and enhance learning? Problematizing the view that technology is the default solution to a host of problems facing education, while also recognizing that technology has an important place in a variety of education levels, the book provides readers with clear insights on technology and learning from a variety of perspectives from communication studies, education, and related disciplines. This volume is an essential read for scholars and teachers working in the area of elementary education. It will also be of interest to academics working in the area of education, postsecondary education, and learning and can be used as an ancillary text in graduate-level seminars.
This book is a response to the loss of learning experienced by children and young people during the Covid-19 crisis. It examines the measures which were taken to fix the disruption of education and their limitations particularly in reaching marginalised groups. Drawing on data and experiences from around the world, the book examines education systems as ecosystems with interdependencies between many different components which need to be considered when change is contemplated. Chapters explore the challenges involved ensuring continuity of education for all learners in times of crisis and disruption and set out practical solutions that are relevant when preparing for natural disasters and disasters caused by humans as well as for climate change challenges and future pandemics. The focus throughout is on building the sustainability of learners' education into education systems to ensure educational continuity for all learners in times of disruption and crisis. Including tools for planning, prompts for reflection, and future possibilities to consider, Education for All in Times of Crisis will be valuable reading for school leaders, educators and policy makers.
This book will improve the skills of the classroom teacher while assisting parents in developing a home-based reading program that is supportive, enriching, and user-friendly.
* Quick takeaways to help instructors pivot quickly, especially during this uncertain time where colleges & universities pivot and experiment between a range of offerings -- from fully online to returning to campus to many variations of blended online and face-to-face instruction * Explores student-centered perspectives that help inform your teaching design * Each chapter includes "Design Connections" to help instructors translate ideas to their teaching
Focuses on the hot-button issue of STEM education and how to effectively-and equitably-stimulate student interest in STEM fields Supported by the lead author's extensive speaking schedule and media contacts Features leading-edge research and practical advice and provides appealing and accessible forms of engagement that will support a diverse range of audiences and deepen their approach to creative STEM learning Contributions from program developers, facilitators, educators, exhibit designers, and researchers |
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