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Books > Computing & IT > Computer hardware & operating systems > Personal computers

Transactions on Edutainment XI (Paperback, 1st ed. 2015): Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Mingmin Zhang Transactions on Edutainment XI (Paperback, 1st ed. 2015)
Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Mingmin Zhang
R2,100 Discovery Miles 21 000 Ships in 18 - 22 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.

Informatics in Schools: Improvement of Informatics Knowledge and Perception - 9th International Conference on Informatics in... Informatics in Schools: Improvement of Informatics Knowledge and Perception - 9th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2016, Munster, Germany, October 13-15, 2016, Proceedings (Paperback, 1st ed. 2016)
Andrej Brodnik, Francoise Tort
R1,941 Discovery Miles 19 410 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 9th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2016, held in Munster, Germany, in October 2015. The 17 full papers presented together with 1 invited talk were carefully reviewed and selected from 50 submissions. The focus of the conference was on following topics: sustainable education in informatics for pupils of all ages; connecting informatics lessons to the students' everyday lives; teacher education in informatics or computer science; and research on informatics or computer science in schools (empirical/qualitative/quantitative/theory building/research methods/comparative studies/transferability of methods and results from other disciplines).

Windows To Go - A Guide for Users and IT Professionals (Paperback, 1st ed.): Joli Ballew Windows To Go - A Guide for Users and IT Professionals (Paperback, 1st ed.)
Joli Ballew
R1,114 Discovery Miles 11 140 Ships in 18 - 22 working days

Find out how to use, manage, deploy, and secure Windows To Go, the ultimate mobile edition of Windows 10, designed to boot directly from a USB stick. This book shows you how to use your Windows To Go drive to work at home and on the move and access local and network resources from anywhere. Readers responsible for deploying Windows To Go drives will also learn how to plan for, provision, deploy, and manage Windows To Go devices in the workplace in order to create an effective mobility solution for their users. A Windows To Go drive can be booted on any PC that meets the Windows 7 or later certification requirements, regardless of the operating system running on that PC. What You'll Learn: Understand how Windows To Go differs from a typical Windows installation on a desktop Meet the necessary hardware and software requirements for Windows To Go Boot your Windows To Go drive Use Windows To Go, at home and on the road Plan and deploy Windows To Go in the workplace Secure and protect Windows To Go drives Who This Book Is For: End users and IT professionals

Mac OS X for Absolute Beginners (Paperback, 1st ed.): Wallace Wang Mac OS X for Absolute Beginners (Paperback, 1st ed.)
Wallace Wang
R2,446 Discovery Miles 24 460 Ships in 18 - 22 working days

Best-selling author Wallace Wang teaches you how to use El Capitan, the latest version of the Mac operating system, in everyday situations. This book shows you, the beginner Mac user, how to get up and running, operate, and work day-to-day on your Mac. You will learn how to run applications, manage windows and files, work with the internet, and more. You will even learn how to use your Mac with an iPhone and an Apple watch. If you've ever felt that you couldn't learn how to use a Mac, this is your opportunity to give it a go. What you'll learn How to get up and running with Mac OS X El Capitan How to navigate and manage views How to manage your files What entertainment options are available to you, and how to use them How to maintain your Mac How to work with iPhone and Apple watch. Who This Book Is For Anyone who wants to learn how to use OS X El Capitan. No previous experience is required.

Serious Games - First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings (Paperback, 2015... Serious Games - First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings (Paperback, 2015 ed.)
Stefan Goebel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, …
R1,920 Discovery Miles 19 200 Ships in 18 - 22 working days

This book constitutes the proceedings of the First Joint International Conference on Serious Games, JCSG 2015, held in Huddersfield, UK, in June 2015. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 12 full papers and 5 short papers was carefully reviewed and selected from 31 submissions. The book also contains one full invited talk. The papers were organized in topical sections named: games for health; games for learning; games for other purposes; game design and development; and poster and demo papers.

Raspberry Pi System Software Reference (Paperback, 1st ed.): Warren Gay Raspberry Pi System Software Reference (Paperback, 1st ed.)
Warren Gay
R1,081 Discovery Miles 10 810 Ships in 18 - 22 working days

Raspberry Pi is Linux, but it's a unique flavor of Linux, specifically for the ARM-based Pi. Raspberry Pi Software Reference guides you through the boot process, including options for tweaking HDMI, memory, and other boot options. You'll learn the details of run levels and creating new services, and how to use the custom command vcgencmd for doing things like reporting temperature, clock speeds, and voltage. And while there are cross-compilers available for some flavors of Linux, one of the most important things you'll get from Raspberry Pi Software Reference is how to build your own Raspberry Pi cross-compiler on your Mac OSX, Linux, or Windows computer.

MacBook Pro User Guide - The Detailed Manual to Operate Your Mac (For Beginners and Seniors) (Paperback): Alec Young MacBook Pro User Guide - The Detailed Manual to Operate Your Mac (For Beginners and Seniors) (Paperback)
Alec Young
R268 Discovery Miles 2 680 Ships in 18 - 22 working days
Serious Games Development and Applications - 5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014.... Serious Games Development and Applications - 5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014. Proceedings (Paperback, 2014 ed.)
Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge
R1,994 Discovery Miles 19 940 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014, held in Berlin, Germany, in October 2014. The 14 revised full papers presented together with 4 short papers were carefully reviewed and selected from 31 submissions. The focus of the papers was on the following: games for health, games for medical training, serious games for children, music and sound effects, games for other purposes, and game design and theories.

Visual Basic .NET Class Design Handbook - Coding Effective Classes (Paperback, Softcover reprint of the original 1st ed.): Geir... Visual Basic .NET Class Design Handbook - Coding Effective Classes (Paperback, Softcover reprint of the original 1st ed.)
Geir Olsen, Damon Allison, James Speer
R939 R818 Discovery Miles 8 180 Save R121 (13%) Ships in 18 - 22 working days

Since the announcement of Visual Basic .NET, a lot has been made of its powerful new object-oriented features. However, very little discussion has been devoted to the practice of object-oriented programming at its most fundamental level - that is, building classes. The truth is, whatever code you write in Visual Basic .NET, you are writing classes that fall within the class hierarchy of the .NET Framework. Visual Basic .NET Class Design Handbook was conceived as a guide to help you design these classes effectively, by looking at what control we have over our classes, and how Visual Basic .NET turns our class definitions into executable code. This book will give you a deep and thorough understanding of the implications of all the decisions you can make in designing a class, so you are equipped to develop classes that are robust, flexible and reusable. In short, this book will take you from a theoretical understanding of the basic principles of OO programming to the ability to write well-designed classes in actual applications.

Games for Training, Education, Health and Sports - 4th International Conference on Serious Games, GameDays 2014, Darmstadt,... Games for Training, Education, Health and Sports - 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings (Paperback, 2014 ed.)
Stefan Goebel, Josef Wiemeyer
R1,931 Discovery Miles 19 310 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 4th International Conference on Serious Games for Training, Education, Health and Sports, Game Days 2014, held in Darmstadt, Germany, in April 2014. The 13 full papers presented together with 3 short papers, 2 keynotes, and 3 workshop papers were carefully reviewed and selected for inclusion in this book. The topics of the papers are settled in the fields of (game-based) training, teaching and learning, authoring tools, mobile gaming, health and rehabilitation, and citizen science. The papers address a broad scope of issues, including mechanisms and effects of (Serious) Games, adaptation and personalisation, local, mobile, and internet learning and education applications, game, reuse and evaluation, game settings, types of learners, problem solving etc.

Serious Games Development and Applications - 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013,... Serious Games Development and Applications - 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013, Proceedings (Paperback, 2013 ed.)
Minhua Ma, Manuel Fradinho Oliveira, Sobah Petersen, Jannicke Baalsrud Hauge
R1,419 Discovery Miles 14 190 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters.

Transactions on Edutainment X (Paperback, 2013 ed.): Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Ido Iurgel, Paolo... Transactions on Edutainment X (Paperback, 2013 ed.)
Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Ido Iurgel, Paolo Petta, …
R2,111 Discovery Miles 21 110 Ships in 18 - 22 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game- based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media.

Learn Raspberry Pi with Linux (Paperback, 1st ed.): Peter Membrey, David Hows Learn Raspberry Pi with Linux (Paperback, 1st ed.)
Peter Membrey, David Hows
R2,062 R1,865 Discovery Miles 18 650 Save R197 (10%) Ships in 18 - 22 working days

Learn Raspberry Pi with Linux will tell you everything you need to know about the Raspberry Pi's GUI and command line so you can get started doing amazing things. You'll learn how to set up your new Raspberry Pi with a monitor, keyboard and mouse, and you'll discover that what may look unfamiliar in Linux is really very familiar. You'll find out how to connect to the internet, change your desktop settings, and you'll get a tour of installed applications. Next, you'll take your first steps toward being a Raspberry Pi expert by learning how to get around at the Linux command line. You'll learn about different shells, including the bash shell, and commands that will make you a true power user. Finally, you'll learn how to create your first Raspberry Pi projects: * Making a Pi web server: run LAMP on your own network * Making your Pi wireless: remove all the cables and retain all the functionality * Making a Raspberry Pi-based security cam and messenger service: find out who's dropping by * Making a Pi media center: stream videos and music from your Pi Raspberry Pi is awesome, and it's Linux. And it's awesome because it's Linux.But if you've never used Linux or worked at the Linux command line before, it can be a bit daunting. Raspberry Pi is an amazing little computer with tons of potential. And Learn Raspberry Pi with Linux can be your first step in unlocking that potential. What you'll learn * How to get online with Raspberry Pi * How to customize your Pi's desktop environment * Essential commands for putting your Pi to work * Basic network services - the power behind what Pi can do * How to make your Pi totally wireless by removing all the cables * How to turn your Pi into your own personal web server * How to turn your Pi into a spy * How to turn your Pi into a media center Who this book is for Raspberry Pi users who are new to Linux and the Linux command line.

Serious Games Development and Applications - Third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012,... Serious Games Development and Applications - Third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012, Proceedings (Paperback, 2012 ed.)
Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Heiko Duin, Klaus-Dieter Thoben
R1,793 Discovery Miles 17 930 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering, education, health care, military applications, game design, game study, game theories, virtual reality, 3D visualisation and medical applications of games technology.

Home-Oriented Informatics and Telematics - Proceedings of the IFIP WG 9.3 HOIT2005 Conference (Paperback, Softcover reprint of... Home-Oriented Informatics and Telematics - Proceedings of the IFIP WG 9.3 HOIT2005 Conference (Paperback, Softcover reprint of hardcover 1st ed. 2005)
Andy Sloane
R2,667 Discovery Miles 26 670 Ships in 18 - 22 working days

Home-Oriented Informatics and Telematics is an essential reference for both academic and professional researchers in the field of home informatics. The home is a key aspect of society and the widespread use of computers and other information appliances is transforming the way in which we live, work and communicate in the information age. This area of study has seen remarkable growth in the last few years as information technology has encroached into every corner of home and social spheres.

The papers selected here cover a growing range of topics, including assistive technology; smart homes; home technology; memory aids; home activity; appliance design; design methodology; time, space and virtual presence; social and ethical aspects; and home activities.

This state-of-the-art volume presents the proceedings of the Home-Oriented Informatics and Telematics conference held in York, U.K, April 13-15, 2005. This collection will be important not only for home informatics experts and researchers, but also for teachers, administrators, and anyone else seeking to keep up to date in this rapidly emerging field.

Motorola Xoom (Paperback): Preston Gralla Motorola Xoom (Paperback)
Preston Gralla
R483 Discovery Miles 4 830 Ships in 18 - 22 working days

Motorola Xoom is the first tablet to rival the iPad, and no wonder with all of the great features packed into this device. But learning how to use everything can be tricky-and Xoom doesn't come with a printed guide. That's where this Missing Manual comes in. Gadget expert Preston Gralla helps you master your Xoom with step-by-step instructions and clear explanations. As with all Missing Manuals, this book offers refreshing, jargon-free prose and informative illustrations. * Use your Xoom as an e-book reader, music player, camcorder, and phone * Keep in touch with email, video and text chat, and social networking apps * Get the hottest Android apps and games on the market * Do some work with Google Docs, Microsoft Office, or by connecting to a corporate network * Tackle power-user tricks, such as barcode scanning, voice commands, and creating a Wi-Fi hotspot * Sync your Xoom with a PC or a Mac

C++ and Python Programming 2 Bundle Manuscript Introductory Beginners Guide to Learn C++ Programming and Python Programming... C++ and Python Programming 2 Bundle Manuscript Introductory Beginners Guide to Learn C++ Programming and Python Programming (Paperback)
Isaac D Cody
R517 Discovery Miles 5 170 Ships in 18 - 22 working days
C++ and Linux Operating System 2 Bundle Manuscript Essential Beginners Guide on Enriching Your C++ Programming Skills and Learn... C++ and Linux Operating System 2 Bundle Manuscript Essential Beginners Guide on Enriching Your C++ Programming Skills and Learn the Linux Operating System (Paperback)
Isaac D Cody
R507 Discovery Miles 5 070 Ships in 18 - 22 working days
My macOS (Paperback, 2nd edition): John Ray My macOS (Paperback, 2nd edition)
John Ray
R563 Discovery Miles 5 630 Ships in 9 - 17 working days

My macOS is filled with beginning through intermediate tasks, presented in a thorough step-by-step format, that guide you through learning everything you need to know to use the newest release of macOS. The goal is not to teach you how to type or click a mouse but how to configure network settings, customize your desktop, use built-in apps, optimize battery life, set up backup solutions, and much more. In My macOS, you will find: Step-by-step instructions with callouts to macOS photos that show you exactly what to do. Help when you run into hardware or operating system problems or limitations. Tips and Notes to help you get the most from macOS. Full-color, step-by-step tasks walk you through getting and keeping macOS working just the way you want. The tasks include: Managing, arranging, and tagging your files Staying informed and productive with Notification Center Creating and navigating virtual workspaces in Mission Control Opening and organizing apps with Launchpad Accessing network devices and resources Activating and using iCloud services Communicating online with email, instant messaging, and video Keeping appointments with Calendar and Reminders Planning trips and checking traffic with Maps Keeping up-to-date with friends and family via Twitter and Facebook Downloading and enjoying music, movies, books, and more Sharing purchases with your family Challenging your friends to games with Game Center Working seamlessly with iOS Devices with Handoff and AirDrop Protecting and securing your system and data Expanding your system with peripheral devices Troubleshooting common system problems

1001 Computer Words You Need to Know (Hardcover): Jerry Pournelle 1001 Computer Words You Need to Know (Hardcover)
Jerry Pournelle
R656 Discovery Miles 6 560 Ships in 10 - 15 working days

1001 Computer Words You Need to Know explains and illuminates the essential vocabulary of computers and the Internet. This comprehensive, but never condescending guide to the language of the electronic age carefully defines and explains every term with a sample sentence, and many entries have supplementary notes. In addition, the book includes a number of quick miniguides to managing your online life - dealing with Windows and Macs (and sometimes *nix), burning CDs and downloading files, word processing, spread-sheeting, connecting to the Internet (dialup, cable, DSL, wireless) surfing, IMing and emailing, taking digital photos, coping with networks, memory, and drives, and just plain coping with your computer.
The backmatter contains an extensive list of helpful websites and an essay about online language and etiquette.

Palm Programming in Basic (Paperback, Softcover reprint of the original 1st ed.): Jon Kilburn Palm Programming in Basic (Paperback, Softcover reprint of the original 1st ed.)
Jon Kilburn
R945 R824 Discovery Miles 8 240 Save R121 (13%) Ships in 18 - 22 working days

"Palm Programming in Basic" provides a foundation upon which programmers can develop applications for the Palm OS with very little knowledge of the OS itself. It is a comprehensive reference that gets professional programmers up to speed on AppForge, NS Basic, and CASL. The author, Jon Kilburn, shares his vast experience as a developer of dozens of applications for Palm OS in presenting the Palm programming strategies contained in this book.

Kilburn clearly explains how to structure programs for Palm devices and how to develop conduits for passing information between PC desktops and Palm devices, and reviews the conduit tools available to developers. "Palm Programming in Basic" also includes a guide to developing Web Clipping applications, an overview of Palm utilities that all programmers can use, and an appendix on performing data compression.

The Use of Computers in Radiation Therapy - XIIIth International Conference Heidelberg, Germany May 22-25, 2000 (Paperback,... The Use of Computers in Radiation Therapy - XIIIth International Conference Heidelberg, Germany May 22-25, 2000 (Paperback, Softcover reprint of the original 1st ed. 2000)
Wolfgang Schlegel, Thomas Bortfeld
R4,209 Discovery Miles 42 090 Ships in 18 - 22 working days

Computers have had and will continue to have a tremendous impact on professional activity in almost all areas. This applies to radiological medicine and in particular to radiation therapy. This book compiles the most recent developments and results of the application of computers and computer science as presented at the XIIIth International Conference on the Use of Computers in Radiation Therapy in Heidelberg, Germany. The text of both oral presentations and posters is included. The book is intended for computer sientists, medical physicists, engineers and physicians in the field of radiation therapy and provides a comprehensive survey of the entire field.

PC Hardware in a Nutshell 3e (Paperback, 3rd Revised edition): Robert Bruce Thompson PC Hardware in a Nutshell 3e (Paperback, 3rd Revised edition)
Robert Bruce Thompson; Contributions by Barbara Fritchman Thompson
R1,100 R953 Discovery Miles 9 530 Save R147 (13%) Ships in 18 - 22 working days

A longtime favorite among PC users, the third edition of the book now contains useful information for people running either Windows or Linux operating systems. Written for novices and seasoned professionals alike, the book is packed with useful and unbiased information. In addition to coverage of the fundamentals and general tips about working on PCs, the book includes chapters focusing on motherboards, processors, memory, floppies, hard drives, optical drives, tape devices, video devices, input devices, audio components, communications, power supplies, and maintenance.

How to build a Computer - Building Your Own PC - The Easy, Step-by-Step Guide to Building the Ultimate, Custom Made PC... How to build a Computer - Building Your Own PC - The Easy, Step-by-Step Guide to Building the Ultimate, Custom Made PC (Paperback)
B. N Bennoach
R234 R221 Discovery Miles 2 210 Save R13 (6%) Ships in 18 - 22 working days

Building a computer can be a very rewarding experience. You can learn a lot about computer hardware by building a computer. Aside from that, you get a totally personalized computer that no OEM (Original Equipment Manufacturer) could match, and there is also the opportunity to save a lot of money in the process. The only downside is that you won't have any technical support number to ring, or any centralized warranty service (each part will have its own warranty/return policy), so there may be a chance that you will have to pay more for service (if you don't repair yourself). So now you've been sold on the merits, read on to find out how...

The Complete HyperCard 2.2 Handbook (Paperback, 4th ed.): Danny Goodman The Complete HyperCard 2.2 Handbook (Paperback, 4th ed.)
Danny Goodman
R672 R626 Discovery Miles 6 260 Save R46 (7%) Ships in 18 - 22 working days

"The Complete HyperCard Handbook" is your best choice for learning and mastering HyperCard whether you are a professional or a beginner.

Macintosh products expert Danny Goodman introduces HyperCard 2.2's powerful new features to you.

AppleScript support; Improved user interface design elements; Enhanced HyperTalk scripting language; Convenient Color Tools for applications design; Creating double-clickable applications

And shares his experience: using HyperCard for multimedia applications; debugging HyperTalk scripts; applying Apple events; using AppleScript with a multiuser FileMaker database

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