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Books > Computing & IT > Computer hardware & operating systems > Personal computers

Serious Games - First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings (Paperback, 2015... Serious Games - First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings (Paperback, 2015 ed.)
Stefan Goebel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, …
R1,920 Discovery Miles 19 200 Ships in 18 - 22 working days

This book constitutes the proceedings of the First Joint International Conference on Serious Games, JCSG 2015, held in Huddersfield, UK, in June 2015. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 12 full papers and 5 short papers was carefully reviewed and selected from 31 submissions. The book also contains one full invited talk. The papers were organized in topical sections named: games for health; games for learning; games for other purposes; game design and development; and poster and demo papers.

Serious Games Development and Applications - 5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014.... Serious Games Development and Applications - 5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014. Proceedings (Paperback, 2014 ed.)
Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge
R1,994 Discovery Miles 19 940 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014, held in Berlin, Germany, in October 2014. The 14 revised full papers presented together with 4 short papers were carefully reviewed and selected from 31 submissions. The focus of the papers was on the following: games for health, games for medical training, serious games for children, music and sound effects, games for other purposes, and game design and theories.

Raspberry Pi System Software Reference (Paperback, 1st ed.): Warren Gay Raspberry Pi System Software Reference (Paperback, 1st ed.)
Warren Gay
R1,081 Discovery Miles 10 810 Ships in 18 - 22 working days

Raspberry Pi is Linux, but it's a unique flavor of Linux, specifically for the ARM-based Pi. Raspberry Pi Software Reference guides you through the boot process, including options for tweaking HDMI, memory, and other boot options. You'll learn the details of run levels and creating new services, and how to use the custom command vcgencmd for doing things like reporting temperature, clock speeds, and voltage. And while there are cross-compilers available for some flavors of Linux, one of the most important things you'll get from Raspberry Pi Software Reference is how to build your own Raspberry Pi cross-compiler on your Mac OSX, Linux, or Windows computer.

Games for Training, Education, Health and Sports - 4th International Conference on Serious Games, GameDays 2014, Darmstadt,... Games for Training, Education, Health and Sports - 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings (Paperback, 2014 ed.)
Stefan Goebel, Josef Wiemeyer
R1,931 Discovery Miles 19 310 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 4th International Conference on Serious Games for Training, Education, Health and Sports, Game Days 2014, held in Darmstadt, Germany, in April 2014. The 13 full papers presented together with 3 short papers, 2 keynotes, and 3 workshop papers were carefully reviewed and selected for inclusion in this book. The topics of the papers are settled in the fields of (game-based) training, teaching and learning, authoring tools, mobile gaming, health and rehabilitation, and citizen science. The papers address a broad scope of issues, including mechanisms and effects of (Serious) Games, adaptation and personalisation, local, mobile, and internet learning and education applications, game, reuse and evaluation, game settings, types of learners, problem solving etc.

Home Applications and Games for the Commodore 64 (Paperback): Timothy P Banse Home Applications and Games for the Commodore 64 (Paperback)
Timothy P Banse
R298 Discovery Miles 2 980 Ships in 18 - 22 working days
Serious Games Development and Applications - 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013,... Serious Games Development and Applications - 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013, Proceedings (Paperback, 2013 ed.)
Minhua Ma, Manuel Fradinho Oliveira, Sobah Petersen, Jannicke Baalsrud Hauge
R1,419 Discovery Miles 14 190 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters.

Transactions on Edutainment X (Paperback, 2013 ed.): Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Ido Iurgel, Paolo... Transactions on Edutainment X (Paperback, 2013 ed.)
Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Ido Iurgel, Paolo Petta, …
R2,111 Discovery Miles 21 110 Ships in 18 - 22 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game- based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media.

How Computers Work (Paperback, 10th edition): Ron White, Timothy Downs How Computers Work (Paperback, 10th edition)
Ron White, Timothy Downs
R910 R779 Discovery Miles 7 790 Save R131 (14%) Ships in 5 - 10 working days

The Evolution of Technology Having sold more than 2 million copies over its lifetime, How Computers Work is the definitive illustrated guide to the world of PCs and technology. In this new edition, you'll find detailed information not just about PCs, but about how changes in technology have evolved the giant, expensive computer dinosaurs of last century into the smaller but more powerful smartphones, tablets, and wearable computing of today. Whether your interest is in business, gaming, digital photography, entertainment, communications, or security, you'll learn how computing is evolving the way you live. A full-color, illustrated adventure into the wonders of TECHNOLOOGY This full-color, fully illustrated guide to the world of technology assumes nothing and explains everything. Only the accomplished and award-winning team of writer Ron White and artist Tim Downs has the unique ability to meld descriptive text with one-of-a-kind visuals to fully explain how the electronic gear we depend on every day is made possible. In addition to all the content you've come to expect from prior editions, this newly revised edition includes all-new coverage of topics such as: * How smartphones and tablet PCs put the power of a desktop computer in your hands-literally * How computing technology is linking our homes, work place, entertainment, and daily communications * How advances such as Facebook, Twitter, Google, eBay, and smartphones are expanding our universe of friends, knowledge, and opportunity * How increased miniaturization leads to new products, such as smartphone, smartwatches, and Google Glass * How computing technology takes advantages of quantum physics and innovations no one even imagined a few years ago For two decades, How Computers Work has helped newbies understand new technology, while hackers and IT pros have treasured it for the depth of knowledge it contains. This is the perfect book about computing to capture your imagination, delight your eyes, and expand your mind, no matter what your technical level! Beautifully detailed illustrations and jargon-free explanations walk you through the technology that is shaping our lives. See the hidden workings inside computers, smartphones, tablets, Google Glass, and the latest tech inventions.

Learn Raspberry Pi with Linux (Paperback, 1st ed.): Peter Membrey, David Hows Learn Raspberry Pi with Linux (Paperback, 1st ed.)
Peter Membrey, David Hows
R2,062 R1,865 Discovery Miles 18 650 Save R197 (10%) Ships in 18 - 22 working days

Learn Raspberry Pi with Linux will tell you everything you need to know about the Raspberry Pi's GUI and command line so you can get started doing amazing things. You'll learn how to set up your new Raspberry Pi with a monitor, keyboard and mouse, and you'll discover that what may look unfamiliar in Linux is really very familiar. You'll find out how to connect to the internet, change your desktop settings, and you'll get a tour of installed applications. Next, you'll take your first steps toward being a Raspberry Pi expert by learning how to get around at the Linux command line. You'll learn about different shells, including the bash shell, and commands that will make you a true power user. Finally, you'll learn how to create your first Raspberry Pi projects: * Making a Pi web server: run LAMP on your own network * Making your Pi wireless: remove all the cables and retain all the functionality * Making a Raspberry Pi-based security cam and messenger service: find out who's dropping by * Making a Pi media center: stream videos and music from your Pi Raspberry Pi is awesome, and it's Linux. And it's awesome because it's Linux.But if you've never used Linux or worked at the Linux command line before, it can be a bit daunting. Raspberry Pi is an amazing little computer with tons of potential. And Learn Raspberry Pi with Linux can be your first step in unlocking that potential. What you'll learn * How to get online with Raspberry Pi * How to customize your Pi's desktop environment * Essential commands for putting your Pi to work * Basic network services - the power behind what Pi can do * How to make your Pi totally wireless by removing all the cables * How to turn your Pi into your own personal web server * How to turn your Pi into a spy * How to turn your Pi into a media center Who this book is for Raspberry Pi users who are new to Linux and the Linux command line.

Serious Games Development and Applications - Third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012,... Serious Games Development and Applications - Third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012, Proceedings (Paperback, 2012 ed.)
Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Heiko Duin, Klaus-Dieter Thoben
R1,793 Discovery Miles 17 930 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering, education, health care, military applications, game design, game study, game theories, virtual reality, 3D visualisation and medical applications of games technology.

Lexikalische Dynamik (German, Hardcover, Reprint 2011 ed.): Monika Elisabeth Brundl Lexikalische Dynamik (German, Hardcover, Reprint 2011 ed.)
Monika Elisabeth Brundl
R3,351 Discovery Miles 33 510 Ships in 10 - 15 working days

Computing is among the fields which have been contributing most to the expansion of the English vocabulary in recent decades. The aim of this study - which is based on a corpus comprising over 700 lexemes - is to analyse the features of the vocabulary of computing. It is shown that by taking a cognitive-linguistic view lexicology can experience a great enrichment. This is demonstrated primarily through metaphors, such as client, cookie, bookmark. A combination of morphological, semantic, phonological and cognitive aspects turns out to be the most satisfactory method of analyzing (new) lexemes.

Get Going with Windows 10 in Easy Steps (Paperback): Nick Vandome Get Going with Windows 10 in Easy Steps (Paperback)
Nick Vandome 1
R163 Discovery Miles 1 630 Ships in 10 - 15 working days
Home-Oriented Informatics and Telematics - Proceedings of the IFIP WG 9.3 HOIT2005 Conference (Paperback, Softcover reprint of... Home-Oriented Informatics and Telematics - Proceedings of the IFIP WG 9.3 HOIT2005 Conference (Paperback, Softcover reprint of hardcover 1st ed. 2005)
Andy Sloane
R2,667 Discovery Miles 26 670 Ships in 18 - 22 working days

Home-Oriented Informatics and Telematics is an essential reference for both academic and professional researchers in the field of home informatics. The home is a key aspect of society and the widespread use of computers and other information appliances is transforming the way in which we live, work and communicate in the information age. This area of study has seen remarkable growth in the last few years as information technology has encroached into every corner of home and social spheres.

The papers selected here cover a growing range of topics, including assistive technology; smart homes; home technology; memory aids; home activity; appliance design; design methodology; time, space and virtual presence; social and ethical aspects; and home activities.

This state-of-the-art volume presents the proceedings of the Home-Oriented Informatics and Telematics conference held in York, U.K, April 13-15, 2005. This collection will be important not only for home informatics experts and researchers, but also for teachers, administrators, and anyone else seeking to keep up to date in this rapidly emerging field.

Motorola Xoom (Paperback): Preston Gralla Motorola Xoom (Paperback)
Preston Gralla
R483 Discovery Miles 4 830 Ships in 18 - 22 working days

Motorola Xoom is the first tablet to rival the iPad, and no wonder with all of the great features packed into this device. But learning how to use everything can be tricky-and Xoom doesn't come with a printed guide. That's where this Missing Manual comes in. Gadget expert Preston Gralla helps you master your Xoom with step-by-step instructions and clear explanations. As with all Missing Manuals, this book offers refreshing, jargon-free prose and informative illustrations. * Use your Xoom as an e-book reader, music player, camcorder, and phone * Keep in touch with email, video and text chat, and social networking apps * Get the hottest Android apps and games on the market * Do some work with Google Docs, Microsoft Office, or by connecting to a corporate network * Tackle power-user tricks, such as barcode scanning, voice commands, and creating a Wi-Fi hotspot * Sync your Xoom with a PC or a Mac

Switching to the Mac (Paperback, Leopard): David Pogue Switching to the Mac (Paperback, Leopard)
David Pogue
R953 R832 Discovery Miles 8 320 Save R121 (13%) Ships in 18 - 22 working days

Is Windows giving you pause? Ready to make the leap to the Mac instead? There has never been a better time to switch from Windows to Mac, and this incomparable guide will help you make a smooth transition. New York Times columnist and Missing Manuals creator David Pogue gets you past three challenges: transferring your stuff, assembling Mac programs so you can do what you did with Windows, and learning your way around Mac OS X. Why is this such a good time to switch? Upgrading from one version of Windows to another used to be simple. But now there's Windows Vista, a veritable resource hog that forces you to relearn everything. Learning a Mac is not a piece of cake, but once you do, the rewards are oh-so-much better. No viruses, worms or spyware. No questionable firewalls, inefficient permissions, or other strange features. Just a beautiful machine with a thoroughly reliable system. And if you're still using Windows XP, we've got you covered, too. If you're ready to take on Mac OS X Leopard, the latest edition of this bestselling guide tells you everything you need to know: Transferring your stuff -- Moving photos, MP3s, and Microsoft Office documents is the easy part. This book gets you through the tricky things: extracting your email, address book, calendar, Web bookmarks, buddy list, desktop pictures, and MP3 files. Re-creating your software suite -- Big-name programs (Word, Photoshop, Firefox, Dreamweaver, and so on) are available in both Mac and Windows versions, but hundreds of other programs are available only for Windows. This guide identifies the Mac equivalents and explains how to move your data to them. Learning Leopard -- Once you've moved into the Mac, a final task awaits: Learning your way around. Fortunately, you're in good hands with the author of Mac OS X: The Missing Manual, the #1 bestselling guide to the Macintosh. Moving from Windows to a Mac successfully and painlessly is the one thing Apple does not deliver. Switching to the Mac: The Missing Manual, Leopard Edition is your ticket to a new computing experience.

1001 Computer Words You Need to Know (Hardcover): Jerry Pournelle 1001 Computer Words You Need to Know (Hardcover)
Jerry Pournelle
R656 Discovery Miles 6 560 Ships in 10 - 15 working days

1001 Computer Words You Need to Know explains and illuminates the essential vocabulary of computers and the Internet. This comprehensive, but never condescending guide to the language of the electronic age carefully defines and explains every term with a sample sentence, and many entries have supplementary notes. In addition, the book includes a number of quick miniguides to managing your online life - dealing with Windows and Macs (and sometimes *nix), burning CDs and downloading files, word processing, spread-sheeting, connecting to the Internet (dialup, cable, DSL, wireless) surfing, IMing and emailing, taking digital photos, coping with networks, memory, and drives, and just plain coping with your computer.
The backmatter contains an extensive list of helpful websites and an essay about online language and etiquette.

Visual Basic .NET Class Design Handbook - Coding Effective Classes (Paperback, Softcover reprint of the original 1st ed.): Geir... Visual Basic .NET Class Design Handbook - Coding Effective Classes (Paperback, Softcover reprint of the original 1st ed.)
Geir Olsen, Damon Allison, James Speer
R939 R818 Discovery Miles 8 180 Save R121 (13%) Ships in 18 - 22 working days

Since the announcement of Visual Basic .NET, a lot has been made of its powerful new object-oriented features. However, very little discussion has been devoted to the practice of object-oriented programming at its most fundamental level - that is, building classes. The truth is, whatever code you write in Visual Basic .NET, you are writing classes that fall within the class hierarchy of the .NET Framework. Visual Basic .NET Class Design Handbook was conceived as a guide to help you design these classes effectively, by looking at what control we have over our classes, and how Visual Basic .NET turns our class definitions into executable code. This book will give you a deep and thorough understanding of the implications of all the decisions you can make in designing a class, so you are equipped to develop classes that are robust, flexible and reusable. In short, this book will take you from a theoretical understanding of the basic principles of OO programming to the ability to write well-designed classes in actual applications.

Palm Programming in Basic (Paperback, Softcover reprint of the original 1st ed.): Jon Kilburn Palm Programming in Basic (Paperback, Softcover reprint of the original 1st ed.)
Jon Kilburn
R945 R824 Discovery Miles 8 240 Save R121 (13%) Ships in 18 - 22 working days

"Palm Programming in Basic" provides a foundation upon which programmers can develop applications for the Palm OS with very little knowledge of the OS itself. It is a comprehensive reference that gets professional programmers up to speed on AppForge, NS Basic, and CASL. The author, Jon Kilburn, shares his vast experience as a developer of dozens of applications for Palm OS in presenting the Palm programming strategies contained in this book.

Kilburn clearly explains how to structure programs for Palm devices and how to develop conduits for passing information between PC desktops and Palm devices, and reviews the conduit tools available to developers. "Palm Programming in Basic" also includes a guide to developing Web Clipping applications, an overview of Palm utilities that all programmers can use, and an appendix on performing data compression.

The Use of Computers in Radiation Therapy - XIIIth International Conference Heidelberg, Germany May 22-25, 2000 (Paperback,... The Use of Computers in Radiation Therapy - XIIIth International Conference Heidelberg, Germany May 22-25, 2000 (Paperback, Softcover reprint of the original 1st ed. 2000)
Wolfgang Schlegel, Thomas Bortfeld
R4,209 Discovery Miles 42 090 Ships in 18 - 22 working days

Computers have had and will continue to have a tremendous impact on professional activity in almost all areas. This applies to radiological medicine and in particular to radiation therapy. This book compiles the most recent developments and results of the application of computers and computer science as presented at the XIIIth International Conference on the Use of Computers in Radiation Therapy in Heidelberg, Germany. The text of both oral presentations and posters is included. The book is intended for computer sientists, medical physicists, engineers and physicians in the field of radiation therapy and provides a comprehensive survey of the entire field.

PC Hardware in a Nutshell 3e (Paperback, 3rd Revised edition): Robert Bruce Thompson PC Hardware in a Nutshell 3e (Paperback, 3rd Revised edition)
Robert Bruce Thompson; Contributions by Barbara Fritchman Thompson
R1,100 R953 Discovery Miles 9 530 Save R147 (13%) Ships in 18 - 22 working days

A longtime favorite among PC users, the third edition of the book now contains useful information for people running either Windows or Linux operating systems. Written for novices and seasoned professionals alike, the book is packed with useful and unbiased information. In addition to coverage of the fundamentals and general tips about working on PCs, the book includes chapters focusing on motherboards, processors, memory, floppies, hard drives, optical drives, tape devices, video devices, input devices, audio components, communications, power supplies, and maintenance.

Learning Computer Architecture with Raspberry Pi (US) (Paperback): E Upton Learning Computer Architecture with Raspberry Pi (US) (Paperback)
E Upton 1
R713 R626 Discovery Miles 6 260 Save R87 (12%) Ships in 9 - 17 working days

Use your Raspberry Pi to get smart about computing fundamentals In the 1980s, the tech revolution was kickstarted by a flood of relatively inexpensive, highly programmable computers like the Commodore. Now, a second revolution in computing is beginning with the Raspberry Pi. Learning Computer Architecture with the Raspberry Pi is the premier guide to understanding the components of the most exciting tech product available. Thanks to this book, every Raspberry Pi owner can understand how the computer works and how to access all of its hardware and software capabilities. Now, students, hackers, and casual users alike can discover how computers work with Learning Computer Architecture with the Raspberry Pi. This book explains what each and every hardware component does, how they relate to one another, and how they correspond to the components of other computing systems. You'll also learn how programming works and how the operating system relates to the Raspberry Pi's physical components. * Co-authored by Eben Upton, one of the creators of the Raspberry Pi, this is a companion volume to the Raspberry Pi User Guide * An affordable solution for learning about computer system design considerations and experimenting with low-level programming * Understandable descriptions of the functions of memory storage, Ethernet, cameras, processors, and more * Gain knowledge of computer design and operation in general by exploring the basic structure of the Raspberry Pi The Raspberry Pi was created to bring forth a new generation of computer scientists, developers, and architects who understand the inner workings of the computers that have become essential to our daily lives. Learning Computer Architecture with the Raspberry Pi is your gateway to the world of computer system design.

Teach Yourself Basic Mac Skills (Paperback): Rod Lawton Teach Yourself Basic Mac Skills (Paperback)
Rod Lawton
R97 Discovery Miles 970 Ships in 10 - 15 working days

Are you looking to get the best out your new Mac, either as a complete novice or as a convert from a Windows PC? Or have you just upgraded to Leopard and want to know what's new? Either way, this is the book for you. Make sure you're getting the most out of your machine and understand its full potential. Teach Yourself Mac offers a wider, more beginner-friendly scope - an all-in-one reference for those who want to understand the basic concepts rather than the in-depth technicalities. Focusing on the iLife applications which are bundled with Macs including email, iPhoto, iCal, iMovie, iTunes and others, it will help you to enjoy the full Mac experience, and see its appeal as a user-friendly computer that's ready to be used straight away. Learn to live life to the full with your music, your photos, DVDs and email. With straightforward writing from expert authors, the Teach Yourself computing series cuts through the 'technobabble', giving you easy and enjoyable access to all of the computer skills you want to acquire.

Kompendium Der Informationstechnologie - Hardware, Software, Client-Server-Systeme, Netzwerke, Datenbanken (German, Hardcover,... Kompendium Der Informationstechnologie - Hardware, Software, Client-Server-Systeme, Netzwerke, Datenbanken (German, Hardcover, 2005 ed.)
Rudiger Brause
R1,201 Discovery Miles 12 010 Ships in 18 - 22 working days

Computer haben als universelle Maschinen das moderne Leben nicht nur durchdrungen, sie ver ndern durch ihre vielf ltige Funktionalit t auch jede Art der Kommunikation und damit der Organisation und der Arbeitsabl ufe. Vielschichtige Kenntnisse moderner Informationstechnologien sind unabdingbar geworden.

Im vorliegenden Buch werden diese Kenntnisse in solider Weise und auf hohem Niveau vermittelt. Dabei werden insbesondere die Basistechnologien aus den Bereichen Rechnerarchitektur, Netzwerke, Verteilte Systeme, Programmiersprachen und Software-Engineering sowie der Datenbanksysteme ber cksichtigt, aus deren Verst ndnis sich viele aktuelle Schlagworte technischer Entwicklungen und Trends ableiten lassen.

Dieses sorgf ltig erarbeitete Werk richtet sich vor allem an Entscheider im Technologie-Management und an Professionals der IT-Branche, die ein fundiertes Verst ndnis zentraler Basistechnologien erwerben m chten.

Advances in Computational Science and Engineering - Second International Conference, FGCN 2008, Workshops and Symposia, Sanya,... Advances in Computational Science and Engineering - Second International Conference, FGCN 2008, Workshops and Symposia, Sanya, Hainan Island, China, December 13-15, 2008. Revised Selected Papers (Paperback, 2009 ed.)
Laurence Tianruo Yang, Jong Hyuk Park, Thanos Vasilakos, Yan Zhang, Damien Sauveron, …
R1,402 Discovery Miles 14 020 Ships in 18 - 22 working days

As communication and networking (CN) become specialized and fragmented, it is easy to lose sight that many topics in CN have common threads and because of this, advances in one sub-discipline may transmit to another. The presentation of results between different sub-disciplines of CN encourages this interchange for the advan- ment of CN as a whole. Of particular interest is the hybrid approach of combining ideas from one discipline with those of another to achieve a result that is more signi- cant than the sum of the individual parts. Through this hybrid philosophy, a new or common principle can be discovered which has the propensity to propagate throu- out this multifaceted discipline. This volume comprises the selection of extended versions of papers that were p- sented in their shortened form at the 2008 International Conference on Future Gene- tion Communication and Networking (http: //www. sersc. org/FGCN2008/), Inter- tional Conference on Bio-Science and Bio-Technology (http: //www. sersc. org/ BSBT2008/), International Symposium on u- and e- Service, Science and Technology (http: //www. sersc. org/UNESST2008/), International Symposium on Database Theory and Application (http: //www. sersc. org/DTA2008/), International Symposium on Control and Automation (http: //www. sersc. org/CA2008/), International Symposium on Signal Processing, Image Processing and Pattern Recognition (http: //www. sersc. org/SIP2008/), International Symposium on Grid and Distributed Computing (ttp: //www. sersc. org/ GDC2008/), International Symposium on Smart Home (http: //www. sersc. org/SH2008/), and 2009 Advanced Science and Technology (http: //www. sersc. org/A

Towards a Service-Based Internet - First European Conference, ServiceWave 2008, Madrid, Spain, December 10-13, 2008,... Towards a Service-Based Internet - First European Conference, ServiceWave 2008, Madrid, Spain, December 10-13, 2008, Proceedings (Paperback, 2008 ed.)
Petri Mahoenen, Klaus Pohl, Thierry Priol
R1,424 Discovery Miles 14 240 Ships in 18 - 22 working days

Today it is almost impossible to remember what life was like with no computer, no mobile phone, and no Internet for accessing information, performing tra- actions or exchanging emails and data. New technology is bringing wave after wave of new bene?ts to daily life: organisations are doing business with each other via the Internet; people are ?lling in tax declarations online and booking their next vacation through the Internet. In general we are all progressively - ing (and dependent on) software and services running on computers, connecting mobile phones and other devices, and exchanging information on the Internet. People like to shop around and exercise choice. So do businesses and public administrations. Today they can buy a complete software package that best suits their needs, even though they may never use some of the tools it o?ers, or other desirable tools are not available. In the future they may no longer have to compromise on choice. Alternative approaches like "Software as a Service" and "Computing Resources as a Service" are emerging. Software is provided on-line as a service when and where it is needed, and the same for computing resources needed to run software. Such an approach allows individuals and organisations totapintoande?ectivelyharnesstheimmensewealthofinformation, knowledge and analytical resources when they need them, paying only for what they use. Customersareboundtobene?twhenthereisasu?cientlyrichchoiceofservices.

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