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Books > Computing & IT > Computer hardware & operating systems > Personal computers

Entertainment Computing - ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress,... Entertainment Computing - ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17-20, 2018, Proceedings (Paperback, 1st ed. 2018)
Esteban Clua, Licinio Roque, Artur Lugmayr, Pauliina Tuomi
R1,444 Discovery Miles 14 440 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018. The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.

Computer Games - 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents,... Computer Games - 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers (Paperback, 1st ed. 2017)
Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, …
R1,868 Discovery Miles 18 680 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning.

Switching to the Mac (Paperback, Mavericks edition): David Pogue Switching to the Mac (Paperback, Mavericks edition)
David Pogue
R839 R768 Discovery Miles 7 680 Save R71 (8%) Ships in 18 - 22 working days

What makes Windows refugees decide to get a Mac? Enthusiastic friends? The Apple Stores? Great-looking laptops? A "halo effect" from the popularity of iPhones and iPads? The absence of viruses and spyware? The freedom to run Windows on a Mac? In any case, there's never been a better time to switch to OS X--and there's never been a better, more authoritative book to help you do it.

The important stuff you need to know: Transfer your stuff. Moving files from a PC to a Mac by cable, network, or disk is the easy part. But how do you extract your email, address book, calendar, Web bookmarks, buddy list, desktop pictures, and MP3 files? Now you'll know.Recreate your software suite. Many of the PC programs you've been using are Windows-only. Discover the Mac equivalents and learn how to move data to them.Learn Mavericks. Apple's latest operating system is faster, smarter, and more iPaddish--but you still have to learn it. Finder tabs. Finder tags. iBooks. Maps. Passwords and credit cards synced between your Mac and your phone or tablet. If Mavericks has it, this book covers it. Get the expert view. Learn from "New York Times" columnist and Missing Manuals creator David Pogue--author of "OS X Mavericks: The Missing Manual," the #1 bestselling Mac book on earth.

Ready - A Commodore 64 Retrospective (Paperback, Softcover reprint of the original 1st ed. 2015): Roberto Dillon Ready - A Commodore 64 Retrospective (Paperback, Softcover reprint of the original 1st ed. 2015)
Roberto Dillon
R3,070 Discovery Miles 30 700 Ships in 18 - 22 working days

How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special? This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries. Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching theC64 influence was. Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in. With a foreword by Michael Tomczyk

Computers and the Law (Paperback, 2nd edition): Dana van der Merwe Computers and the Law (Paperback, 2nd edition)
Dana van der Merwe
R561 R529 Discovery Miles 5 290 Save R32 (6%) Ships in 4 - 8 working days

On publication of the previous edition of Computers and the Law, developments such as the Internet and electronic commerce were as yet unthought of. The second edition strives to bring the reader up to date with such developments. It also attempts to gauge the law's reaction, or lack of it, to these developments.

Computer Games - Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing... Computer Games - Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers (Paperback, 1st ed. 2016)
Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, …
R1,868 Discovery Miles 18 680 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015.The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.

Nginx - From Beginner to Pro (Paperback, 1st ed.): Rahul Soni Nginx - From Beginner to Pro (Paperback, 1st ed.)
Rahul Soni
R2,574 Discovery Miles 25 740 Ships in 18 - 22 working days

Teaches you to start up Nginx and quickly take your expertise to a level where you can comfortably work with various aspects of the web server and make informed design decisions for your web farm. Nginx powers more than 40% of the top 1000 websites and is among the handful of web servers that can handle more than 10K simultaneous connections. It has some features which are simply unparalleled. Nginx: From Beginner to Pro teaches the Nginx server in a practical way. Frequently, it is found that web administrators struggle to fix the skill set gaps that happen due to a platform change. Migration from IIS & Apache becomes tedious at best. The book is targeted toward real-world administrators who would want to get up to speed as soon as possible and make good, informed design decisions. First you will set up Nginx and understand the architectural nuances. Then you will learn how to scale out, secure, monitor and troubleshoot the web server. Once you are fully comfortable with Nginx, you will start learning about migrating applications (or its part) from IIS or Apache web servers. Finally, you will learn to troubleshoot and maintain your Nginx professionally. Written by an author who has gone through the rough phase while moving from IIS/Apache to Nginx, this book is practical and filled with step-by-step instructions to make your time with Nginx as straightforward as possible. What You Will Learn Install and set up Nginx on CentOS, Ubuntu & Mac. Understand Nginx modules and compiling Nginx with appropriate modules. Learn about basic configuration and architecture along with hosting nuances. Load balance Nginx and use it as a highly available web platform. Monitor traffic and automate common administrative tasks. Use scripts to perform routine checks for health issues. Implement security and authentication in Nginx. Learn how and what to migrate from IIS & Apache web servers. Who This Book Is For Provides a crisp background of Nginx and then gears towards technical and practical topics. You need to know HTTP protocol, and have basic knowledge of Linux and networking concepts. The target audience is web administrators who would like to learn the finer nuances of Nginx, or map their existing skillset from IIS or Apache.

Introducing Materialize (Paperback, 1st ed.): Anirudh Prabhu, Aravind Shenoy Introducing Materialize (Paperback, 1st ed.)
Anirudh Prabhu, Aravind Shenoy
R1,196 Discovery Miles 11 960 Ships in 18 - 22 working days

This concise step-by-step guide includes the best practices and patterns that help readers of all levels to unearth the potential of Materialize. A responsive framework based on Google's innovative Material Design language, Materialize provides CSS and JavaScript features similar to other popular frameworks such as Bootstrap and Foundation. With the advent of Material Design, developers can no longer overlook its importance and resourcefulness in web design and development. However, incorporating this toolkit in the web application can be quite a juggle. Compared to other design languages available in the market today, Materialize is the only one that adds depth and motion to its application elements. Ideal for web designers and developers, Introducing Materialize is your comprehensive training guide to the newest design language you need to learn. What You'll Learn Learn why Materialize is so popular and resourceful Get up and Running with this awesome toolkit Quick start with Materialize and creating unique designs Downloading and Installing the framework Get a grip on the fundamentals of Material Design Gather comprehensive knowledge about the framework Unearth the potential of this framework for real time implementation Who This Book Is For Ideal for web developers and designers with good experience of UI technologies such as HTML, CSS, JavaScript and jQuery. This book does not require prior experience of any responsive framework. It caters to readers on all levels ranging from beginners to experienced professionals.

Experimenting with Raspberry Pi (Paperback, 1st ed.): Warren Gay Experimenting with Raspberry Pi (Paperback, 1st ed.)
Warren Gay
R1,419 Discovery Miles 14 190 Ships in 18 - 22 working days

Need some inspiration for your Raspberry Pi projects? Wondering how to work with Wii nunchucks, stepper motors, how to create a remote control panel? If you need guidance, Experimenting with Raspberry Pi is your own personal idea generator. Experimenting with Raspberry Pi covers how to work with various components and hardware like humidity and temperature sensors, Wii nunchucks, GPIO extenders, and IR receivers so you can add these to your own projects. Written with budgets in mind, author Warren Gay encourages you to build, experiment, and swap out various parts to learn more about the Pi and come up with the best ideas and instructions for your own amazing Raspberry Pi project ideas.

The Windows 10 Accessibility Handbook - Supporting Windows Users with Special Visual, Auditory, Motor, and Cognitive Needs... The Windows 10 Accessibility Handbook - Supporting Windows Users with Special Visual, Auditory, Motor, and Cognitive Needs (Paperback, 1st ed.)
Mike Halsey
R576 Discovery Miles 5 760 Ships in 18 - 22 working days

Learn everything you need to know about making Windows 10 easier to use, see, hear, touch, or read, whether you are using it yourself, setting it up for another person, teaching others about ease of use at work or in the home, or working with a variety of people with specific needs in the community. What You'll Learn: Manage accessibility in the Settings app, and make use of the Ease of Access Center Make your keyboard and mouse easier to use Make text and windows easier to read Use text or visual alternatives for sounds Use the narrator, and control it using touch and with the keyboard Use Cortana as a smart PC assistant Make use of Windows 10 shortcut keys, and touch and trackpad gestures Use and train the handwriting recognition feature Dictate or navigate using speech recognition Who This Book Is For:< The audience for this book includes (but is not limited to) Windows users with special visual, auditory, motor, and cognitive needs, at home and in the workplace. It provides guidance for IT and management professionals who work with such users, as well as the community and statutory groups, organizations, colleges, universities, and government agencies that support them. It is also a guide for friends and family supporting elderly or disabled Windows users in the home, and for anyone else looking for advice on how to make their PC simpler, easier, more productive, and ultimately more enjoyable to use.

Informatics in SchoolsTeaching and Learning Perspectives - 7th International Conference on Informatics in Schools: Situation,... Informatics in SchoolsTeaching and Learning Perspectives - 7th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2014, Istanbul, Turkey, September 22-25, 2014. Proceedings (Paperback, 2014 ed.)
Yasemin Gulbahar, Erinc Karatas
R1,641 Discovery Miles 16 410 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 7th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2014, held in Istanbul, Turkey, in September 2014. The 13 full papers presented together with 2 keynotes were carefully reviewed and selected from 33 submissions. The focus of the conference was on following topics: Competence Science Education, Competence Measurement for Informatics, Emerging Technologies and Tools for Informatics, Teacher Education in Informatics, and Curriculum Issues.

Entertainment Computing - ICEC 2014 - 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014,... Entertainment Computing - ICEC 2014 - 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014, Proceedings (Paperback, 2014 ed.)
Yusuf Pisan, Nikitas Marinos Sgouros, Tim Marsh
R2,058 Discovery Miles 20 580 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 13th International Conference on Entertainment Computing, ICEC 2014, held in Sydney, Australia, in October 2013. The 20 full papers, 6 short papers and 8 posters presented were carefully reviewed and selected from 62 submissions. In addition to these papers, the program featured 3 demonstration papers, and 2 workshops. The papers cover various aspects of entertainment computing including authoring, development, use and evaluation of digital entertainment artefacts and processes.

Interactive Storytelling - 7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore,... Interactive Storytelling - 7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore, November 3-6, 2014, Proceedings (Paperback, 2014 ed.)
Alex Mitchell, Clara Fernandez Vara, David Thue
R2,111 Discovery Miles 21 110 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 7th International Conference on Interactive Storytelling, ICIDS 2014, Singapore, Singapore, November 2014. The 20 revised full papers presented together with 8 short papers 7 posters, and 5 demonstration papers were carefully reviewed and selected from 67 submissions. The papers are organized in topical sections on story generation, authoring, evaluation and analysis, theory, retrospectives, and user experience.

Computer Games - Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on... Computer Games - Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers (Paperback, 2014 ed.)
Tristan Cazenave, Mark H.M. Winands, Yngvi Bjoernsson
R1,836 Discovery Miles 18 360 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014. The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as general game playing, video game playing, and cover 11 abstract games: 7 Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess, Connect6, NoGo, Pentalath, Othello, and Catch the Lion.

Entertainment Computing -- ICEC 2013 - 12th International Conference, ICEC 2013, Sao Paulo, Brazil, October 16-18, 2013,... Entertainment Computing -- ICEC 2013 - 12th International Conference, ICEC 2013, Sao Paulo, Brazil, October 16-18, 2013, Proceedings (Paperback, 2013 ed.)
Junia C. Anacleto, Esteban W. G. Clua, Flavio S. Correa da Silva, Sidney Fels, Hyun S. Yang
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to these papers, the program featured 2 demos, 3 workshops, 3 tutorials and 3 art installations, also summarized in this book. The papers cover various topics in the multi-disciplinary field of entertainment computing.

Raspberry Pi Hardware Reference (Paperback, 1st ed.): Warren Gay Raspberry Pi Hardware Reference (Paperback, 1st ed.)
Warren Gay
R1,600 Discovery Miles 16 000 Ships in 18 - 22 working days

The Raspberry Pi is deceptively simple. Plug it in, boot it up, and use it as a personal computer, or attach a million gizmos and modules and invent something new and amazing. Either way, what it can actually do is not simple, and you should know exactly what the Raspberry Pi hardware is all about. Raspberry Pi Hardware Reference, from Mastering the Raspberry Pi, is the hardware guide you need on your desk or workbench. Every detail is covered: from power to memory, from the CPU to working with USB. You'll find all the details about working with both wired and wireless Ethernet, SD cards, and the UART interface. The GPIO chapter is invaluable, covering power budgeting, access, and even small but important details like the correct usage of sudo when working with GPIO pins. You'll also find details about the 1-Wire driver, the I2C bus, and the SPI bus. If you need to know anything about your Raspberry Pi's hardware, you will find it here, in Raspberry Pi Hardware Reference.

Transactions on Edutainment IX (Paperback, 2013 ed.): Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Fotis Liarokapis Transactions on Edutainment IX (Paperback, 2013 ed.)
Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Fotis Liarokapis
R1,412 Discovery Miles 14 120 Ships in 18 - 22 working days

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.

Computer Games - Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial... Computer Games - Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers (Paperback, 2014 ed.)
Tristan Cazenave, Mark H.M. Winands, Hiroyuki Iida
R1,368 Discovery Miles 13 680 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing.

Cognitive Agents for Virtual Environments - First International Workshop, CAVE 2012, Held at AAMAS 2012, Valencia, Spain, June... Cognitive Agents for Virtual Environments - First International Workshop, CAVE 2012, Held at AAMAS 2012, Valencia, Spain, June 4, 2012, Revised Selected Papers (Paperback, 2013 ed.)
Frank Dignum, Cyril Brom, Koen V. Hindriks, Martin Beer, Deborah Richards
R1,793 Discovery Miles 17 930 Ships in 18 - 22 working days

This book constitutes the refereed post-proceedings of the First International Workshop on Cognitive Agents for Virtual Environments, CAVE 2012, held at AAMAS 2012, in Valencia, Spain, in June 2012. The 10 full papers presented were thoroughly reviewed and selected from 14 submissions. In addition one invited high quality contribution has been included. The papers are organized in the following topical sections: coupling agents and game engines; using games with agents for education; visualization and simulation; and evaluating games with agents.

Interactive Storytelling - 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings... Interactive Storytelling - 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings (Paperback, 2013 ed.)
Hartmut Koenitz, Tonguc Ibrahim Sezen, Gabriele Ferri, Mads Haahr, Digdem Sezen, …
R1,409 Discovery Miles 14 090 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 6th International Conference on Interactive Storytelling, ICIDS 2013, Istanbul, Turkey, November 2013. The 14 revised full papers presented together with 10 short papers were carefully reviewed and selected from 51 submissions. The papers are organized in topical sections on theory and aesthetics; authoring tools and applications; evaluation and user experience reports; virtual characters and agents; new storytelling modes; workshops.

Emergent Trends in Personal, Mobile, and Handheld Computing Technologies (Hardcover): Wen-Chen Hu Emergent Trends in Personal, Mobile, and Handheld Computing Technologies (Hardcover)
Wen-Chen Hu
R4,854 Discovery Miles 48 540 Ships in 18 - 22 working days

Personal computing has taken many forms over recent years, as trends have seen the emergence of mobile and tablet technologies taking over the PC marketplace. Emergent Trends in Personal, Mobile, and Handheld Computing Technologies offers a vital compendium of the latest research within the field of personal computing, highlighting the latest trends in research and development of personal technology. As tablets and mobile phones begin to replace traditional hardware, it is important to stay abreast of the latest market research to keep your institution on the technological cutting-edge. This collection of case studies, best practices, and research offers chapters from experts from around the world, offering a critical resource for practitioners and academics alike.

iOS 11 Swift Programming Cookbook (Paperback): Vandad Nahavandipoor iOS 11 Swift Programming Cookbook (Paperback)
Vandad Nahavandipoor
R1,484 Discovery Miles 14 840 Ships in 18 - 22 working days

iOS 11, Swift 4, and Xcode 9 provide many new APIs for iOS developers. With this cookbook, you'll learn more than 170 proven solutions for tackling the latest features in iOS 11 and watchOS 4, including new ways to use Swift and Xcode to make your day-to-day app development life easier. This collection of code-rich recipes also gets you up to speed on continuous delivery and continuous integration systems. Ideal for intermediate and advanced iOS developers looking to work with the newest version of iOS, these recipes include reusable code on GitHub, so you can put them to work in your project right away. Among the topics covered by this book: New features in Swift 4 and Xcode 9 Tools for continuous delivery and continuous integration Snapshot testing and test automation Creating document-based applications Updated Map view and Core Location features iOS 11's Security and Password Autofill Data storage with Apple's Core Data Creating lively user interfaces with UI Dynamics Building iMessage applications and sticker packages Integrating Siri into your apps with Siri Kit Creating fascinating apps for Apple Watch

Benchmarking Peer-to-Peer Systems - Understanding Quality of Service in Large-Scale Distributed Systems (Paperback, 2013 ed.):... Benchmarking Peer-to-Peer Systems - Understanding Quality of Service in Large-Scale Distributed Systems (Paperback, 2013 ed.)
Wolfgang Effelsberg, Ralf Steinmetz, Thorsten Strufe
R1,294 Discovery Miles 12 940 Ships in 18 - 22 working days

Peer-to-peer systems are now widely used and have become the focus of attention for many researchers over the past decade. A number of algorithms for decentralized search, content distribution, and media streaming have been developed. This book provides fundamental concepts for the benchmarking of those algorithms in peer-to-peer systems. It also contains a collection of characteristic benchmarking results. The chapters of the book have been organized in three topical sections on: Fundamentals of Benchmarking in P2P Systems; Synthetic Benchmarks for Peer-to-Peer Systems; and Application Benchmarks for Peer-to-Peer Systems. They are preceded by a detailed introduction to the subject.

Entertainment Computing - ICEC 2012 - 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012,... Entertainment Computing - ICEC 2012 - 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012, Proceedings (Paperback, 2012 ed.)
Marc Herrlich, Rainer Malaka, Maic Masuch
R2,744 Discovery Miles 27 440 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life - interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.

History of Nordic Computing 2 - Second IFIP WG 9.7 Conference, HiNC 2, Turku, Finland, August 21-23, 2007, Revised Selected... History of Nordic Computing 2 - Second IFIP WG 9.7 Conference, HiNC 2, Turku, Finland, August 21-23, 2007, Revised Selected Papers (Paperback, 2009 ed.)
John Impagliazzo, Timo Jarvi, Petri Paju
R2,665 Discovery Miles 26 650 Ships in 18 - 22 working days

The First Conference on the History of Nordic Computing (HiNC1) was organized in Trondheim, in June 2003. The HiNC1 event focused on the early years of computing, that is the years from the 1940s through the 1960s, although it formally extended to year 1985. In the preface of the proceedings of HiNC1, Janis Bubenko, Jr. , John Impagliazzo, and Arne Solvberg describe well the peculiarities of early Nordic c- puting [1]. While developing hardware was a necessity for the first professionals, quite soon the computer became an industrial product. Computer scientists, among others, grew increasingly interested in programming and application software. P- gress in these areas from the 1960s to the 1980s was experienced as astonishing. The developments during these decades were taken as the focus of HiNC2. During those decades computers arrived to every branch of large and medium-sized businesses and the users of the computer systems were no longer only computer s- cialists but also people with other main duties. Compared to the early years of comp- ing before 1960, where the number of computer projects and applications was small, capturing a holistic view of the history between the 1960s and the 1980s is conside- bly more difficult. The HiNC2 conference attempted to help in this endeavor.

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