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Books > Computing & IT > Computer hardware & operating systems > Personal computers
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Get the Most Out of Your MacWith coverage of the iMac, MacBook, MacBook Air, and Mac mini, How to Do Everything Mac, OS X Lion Edition shows you how to configure and customize your Mac and take full advantage of all the powerful tools and capabilities. You'll learn about the new features, including Multi-Touch gestures, Mission Control, full-screen apps, Launchpad, FaceTime, and more. Hardware, networking, security, and maintenance are also discussed in this practical guide. Interact with your Mac using Multi-Touch gestures View your system from Mission Control Connect to the Internet and explore with Safari Video chat with FaceTime Stay in touch and on schedule with Mail, Address Book, iCal, and iChat Browse and download content from the Mac App Store Access your apps from Launchpad and view them full-screen Use iWork for word processing, spreadsheets, and presentations Stay entertained with QuickTime, iPhoto, iTunes, and iMovie Sync data with your iPod, iPad, or iPhone Set up a wired or wireless network Connect external devices via USB and FireWire Troubleshoot, maintain, and back up your Mac Dwight Spivey is a product manager for Konica Minolta. He has worked with the Mac since 1996, is a member of the Apple Developer Connection, and stays up to date on all Mac technical issues. Dwight is the author of iPhone & iPod touch QuickSteps and many other Mac-related titles.
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Get your PC running at full speed again--and remove malevolent softwareSave yourself time, money, and frustration by becoming your own computer guru. The Healthy PC: Preventive Care, Home Remedies, and Green Computing, Second Edition shows you how to find out what's wrong with your PC and solve the problems yourself. You'll get expert tips for making your PC start up faster, keeping its hard drive in good shape, and updating Windows with the latest security fixes. This hands-on guide also explains how to protect your PC for free using Microsoft Security Essentials, use the Internet safely, and configure parental controls to protect your children both online and offline. Disable unnecessary startup items and boost virtual memory Defragment your PC's hard disk and reclaim wasted space Armor your PC against attacks, viruses, malware, and spyware Protect Windows by applying the latest patches and fixes Lock down your wired and wireless Internet and network connections against intruders Surf safely and reduce risks from e-mail, IM, and social networking Keep your children safe online Maximize your PC's memory and add external hard drives Upgrade to Windows 7 and transfer your files and settings Guy Hart-Davis is the author of more than 70 computer books, including iPad and iPhone Administrator's Guide, Integrating Macs into Windows Networks, Mac OS X System Administration, and How to Do Everything: iPad and iTunes, Sixth Edition.
The basics you need to get more comfortable with laptops, without any of the fluff Laptops For Seniors For Dummies is just for you. We help readers in the 55+ club get the most out of their laptops. You'll discover how to choose the best laptop for your needs and how to use Microsoft Windows, to share photos, surf the web, use e-mail, and much more. With large text, clear graphics, and easy-to-follow instructions, this For Seniors For Dummies guide will get you up to speed on your new device in no time. Even if you're upgrading from a typewriter, we can help you choose the right laptop to buy, understand your operating system, use files and folders, download and install software, and stay safe online. It's all the stuff you need to know to make your laptop work for you. Choose and purchase the right laptop for your needs Navigate your Windows 10 or 11 operating system with confidence and discover useful programs Connect to Wi-Fi, go online, send e-mails, and get started with social media Protect and secure your laptop and your personal data Whether you're purchasing your first laptop or upgrading from older technology, this Dummies guide will take you step by step through everything you need to know to get laptop savvy.
Take a bite out of all your Mac has to offer with this bestselling guide So, you joined the cool kids club and bought a Mac. Kudos! Now, do you dare admit to your sophisticated Mac mates that you still need some help figuring out how it works? No worries, Macs For Dummies is here to help! In full color for the first time ever, the latest edition of this long-running bestseller takes the guesswork out of working with your new Mac, providing easy-to-follow, plain-English answers to every possible question in the book! Whether you're trying to figure out the basics of getting around the OS X interface, learning the ins and outs of turning your Mac into a sleek productivity tool, or anything in between, Mac For Dummies makes it fast and easy to navigate your way around your new Apple computer. You'll get the know-how to rocket into cyberspace, browse the Web, send messages, back up files to the Cloud, deal with security issues, get productive with leading Mac apps, and have fun with one-stop shopping for music, movies, and media. * Navigate OS X El Capitan with confidence and ease * Use your Mac to power your audio and video systems * Add your Mac to your home network * Troubleshoot common problems when your Mac starts misbehaving Fully updated to cover the latest hardware and software releases, Macs For Dummies offers everything you need to get your geek on and make your Mac your minion.
The bestselling PC reference on the planet now available in its 13th edition Completely updated to cover the latest technology and software, the 13th edition of PCs For Dummies tackles using a computer in friendly, human terms. Focusing on the needs of the beginning computer user, while also targeting those who are familiar with PCs, but need to get up to speed on the latest version of Windows. This hands-on guide takes the dread out of working with a personal computer. Leaving painful jargon and confusing terminology behind, it covers Windows 10 OS, connecting to and using services and data in the cloud, and so much more. Written by Dan Gookin, the original For Dummies author, it tells you how to make a PC purchase, what to look for in a new PC, how to work with the latest operating system, ways to protect your files, what you can do online, media management tips, and even basic topics you're probably too shy to ask a friend about. * Determine what you need in a PC and how to set it up * Configure your PC, hook up a printer, and connect to the Internet * Find your way around Windows 10 OS with ease and confidence * Play movies and music, view photos, and explore social media If you're a first-time PC user at home or at work or just need to brush up on the latest technological advancements, the new edition of this bestselling guide gets you up and running fast.
A celebration of the early years of the digital revolution, when computing power was deployed in a beige box on your desk.Today, people carry powerful computers in our pockets and call them "phones." A generation ago, people were amazed that the processing power of a mainframe computer could be contained in a beige box on a desk. This book is a celebration of those early home computers, with specially commissioned new photographs of 100 vintage computers and a generous selection of print advertising, product packaging, and instruction manuals. Readers can recapture the glory days of fondly remembered (or happily forgotten) machines including the Commodore 64, TRS-80, Apple Lisa, and Mattel Aquarius--traces of the techno-utopianism of the not-so-distant past. Home Computers showcases mass-market success stories, rarities, prototypes, one-offs, and never-before-seen specimens. The heart of the book is a series of artful photographs that capture idiosyncratic details of switches and plugs, early user-interface designs, logos, and labels. After a general scene-setting retrospective, the book proceeds computer by computer, with images of each device accompanied by a short history of the machine, its inventors, its innovations, and its influence. Readers who inhabit today's always-on, networked, inescapably connected world will be charmed by this visit to an era when the digital revolution could be powered down every evening.
In this book, the author provides a comprehensive treatment of the Intel MCS-51 microcontroller. By progressively developing topics, starting with the simple and moving to the complex, he strikes a balanced introduction to the theoretical topics and the design and implementation issues of the MCS-51 microcontroller. Numerous design examples and exercises illustrate the concepts presented. The book is an ideal introduction to microcontroller and microprocessor based design, while containing enough rigour and depth to provide in depth knowledge of the MCS-51 microcontroller. It is intended as a textbook for a first course on microprocessorsU or microcontrollersU, but is also suitable for anyone who needs to learn about the MCS-51 microcontroller. It includes a supplemental CD and will also have a solutions manual available only to adopters of the main text.
What constitutes an identity, how do new technologies affect identity, how do we manage identities in a globally networked information society? The increasing div- sity of information and communication technologies and their equally wide range of usage in personal, professional and official capacities raise challenging questions of identity in a variety of contexts. The aim of the IFIP/FIDIS Summer Schools has been to encourage young a- demic and industry entrants to share their own ideas about privacy and identity m- agement and to build up collegial relationships with others. As such, the Summer Schools have been introducing participants to the social implications of information technology through the process of informed discussion. The 4th International Summer School took place in Brno, Czech Republic, during September 1-7, 2008. It was organized by IFIP (International Federation for Infor- tion Processing) working groups 9.2 (Social Accountability), 9.6/11.7 (IT Misuse and the Law) and 11.6 (Identity Management) in cooperation with the EU FP6 Network of Excellence FIDIS and Masaryk University in Brno. The focus of the event was on security and privacy issues in the Internet environment, and aspects of identity m- agement in relation to current and future technologies in a variety of contexts.
This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018. The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.
How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special? This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries. Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching theC64 influence was. Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in. With a foreword by Michael Tomczyk
Teaches you to start up Nginx and quickly take your expertise to a level where you can comfortably work with various aspects of the web server and make informed design decisions for your web farm. Nginx powers more than 40% of the top 1000 websites and is among the handful of web servers that can handle more than 10K simultaneous connections. It has some features which are simply unparalleled. Nginx: From Beginner to Pro teaches the Nginx server in a practical way. Frequently, it is found that web administrators struggle to fix the skill set gaps that happen due to a platform change. Migration from IIS & Apache becomes tedious at best. The book is targeted toward real-world administrators who would want to get up to speed as soon as possible and make good, informed design decisions. First you will set up Nginx and understand the architectural nuances. Then you will learn how to scale out, secure, monitor and troubleshoot the web server. Once you are fully comfortable with Nginx, you will start learning about migrating applications (or its part) from IIS or Apache web servers. Finally, you will learn to troubleshoot and maintain your Nginx professionally. Written by an author who has gone through the rough phase while moving from IIS/Apache to Nginx, this book is practical and filled with step-by-step instructions to make your time with Nginx as straightforward as possible. What You Will Learn Install and set up Nginx on CentOS, Ubuntu & Mac. Understand Nginx modules and compiling Nginx with appropriate modules. Learn about basic configuration and architecture along with hosting nuances. Load balance Nginx and use it as a highly available web platform. Monitor traffic and automate common administrative tasks. Use scripts to perform routine checks for health issues. Implement security and authentication in Nginx. Learn how and what to migrate from IIS & Apache web servers. Who This Book Is For Provides a crisp background of Nginx and then gears towards technical and practical topics. You need to know HTTP protocol, and have basic knowledge of Linux and networking concepts. The target audience is web administrators who would like to learn the finer nuances of Nginx, or map their existing skillset from IIS or Apache.
On publication of the previous edition of Computers and the Law, developments such as the Internet and electronic commerce were as yet unthought of. The second edition strives to bring the reader up to date with such developments. It also attempts to gauge the law's reaction, or lack of it, to these developments.
This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015.The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.
This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning.
This concise step-by-step guide includes the best practices and patterns that help readers of all levels to unearth the potential of Materialize. A responsive framework based on Google's innovative Material Design language, Materialize provides CSS and JavaScript features similar to other popular frameworks such as Bootstrap and Foundation. With the advent of Material Design, developers can no longer overlook its importance and resourcefulness in web design and development. However, incorporating this toolkit in the web application can be quite a juggle. Compared to other design languages available in the market today, Materialize is the only one that adds depth and motion to its application elements. Ideal for web designers and developers, Introducing Materialize is your comprehensive training guide to the newest design language you need to learn. What You'll Learn Learn why Materialize is so popular and resourceful Get up and Running with this awesome toolkit Quick start with Materialize and creating unique designs Downloading and Installing the framework Get a grip on the fundamentals of Material Design Gather comprehensive knowledge about the framework Unearth the potential of this framework for real time implementation Who This Book Is For Ideal for web developers and designers with good experience of UI technologies such as HTML, CSS, JavaScript and jQuery. This book does not require prior experience of any responsive framework. It caters to readers on all levels ranging from beginners to experienced professionals.
Answers the commonly asked questions about how digital signal processing-based machines work and what role DSP plays in the process. It shows you how DSP performs in real-test situations and uses mathematical concepts rather than derivations. The text addresses difficult test problems and their solutions resulting from the union of automatic test equipment (ATE) and DSP. The author establishes a philosophy of DSP-based testing describing how to think, how to approach a problem, how to create a solution, and how to determine if it really works properly.
Need some inspiration for your Raspberry Pi projects? Wondering how to work with Wii nunchucks, stepper motors, how to create a remote control panel? If you need guidance, Experimenting with Raspberry Pi is your own personal idea generator. Experimenting with Raspberry Pi covers how to work with various components and hardware like humidity and temperature sensors, Wii nunchucks, GPIO extenders, and IR receivers so you can add these to your own projects. Written with budgets in mind, author Warren Gay encourages you to build, experiment, and swap out various parts to learn more about the Pi and come up with the best ideas and instructions for your own amazing Raspberry Pi project ideas.
Learn everything you need to know about making Windows 10 easier to use, see, hear, touch, or read, whether you are using it yourself, setting it up for another person, teaching others about ease of use at work or in the home, or working with a variety of people with specific needs in the community. What You'll Learn: Manage accessibility in the Settings app, and make use of the Ease of Access Center Make your keyboard and mouse easier to use Make text and windows easier to read Use text or visual alternatives for sounds Use the narrator, and control it using touch and with the keyboard Use Cortana as a smart PC assistant Make use of Windows 10 shortcut keys, and touch and trackpad gestures Use and train the handwriting recognition feature Dictate or navigate using speech recognition Who This Book Is For:< The audience for this book includes (but is not limited to) Windows users with special visual, auditory, motor, and cognitive needs, at home and in the workplace. It provides guidance for IT and management professionals who work with such users, as well as the community and statutory groups, organizations, colleges, universities, and government agencies that support them. It is also a guide for friends and family supporting elderly or disabled Windows users in the home, and for anyone else looking for advice on how to make their PC simpler, easier, more productive, and ultimately more enjoyable to use.
What makes Windows refugees decide to get a Mac? Enthusiastic friends? The Apple Stores? Great-looking laptops? A "halo effect" from the popularity of iPhones and iPads? The absence of viruses and spyware? The freedom to run Windows on a Mac? In any case, there's never been a better time to switch to OS X--and there's never been a better, more authoritative book to help you do it. The important stuff you need to know: Transfer your stuff. Moving files from a PC to a Mac by cable, network, or disk is the easy part. But how do you extract your email, address book, calendar, Web bookmarks, buddy list, desktop pictures, and MP3 files? Now you'll know.Recreate your software suite. Many of the PC programs you've been using are Windows-only. Discover the Mac equivalents and learn how to move data to them.Learn Mavericks. Apple's latest operating system is faster, smarter, and more iPaddish--but you still have to learn it. Finder tabs. Finder tags. iBooks. Maps. Passwords and credit cards synced between your Mac and your phone or tablet. If Mavericks has it, this book covers it. Get the expert view. Learn from "New York Times" columnist and Missing Manuals creator David Pogue--author of "OS X Mavericks: The Missing Manual," the #1 bestselling Mac book on earth.
This book constitutes the refereed proceedings of the 7th International Conference on Interactive Storytelling, ICIDS 2014, Singapore, Singapore, November 2014. The 20 revised full papers presented together with 8 short papers 7 posters, and 5 demonstration papers were carefully reviewed and selected from 67 submissions. The papers are organized in topical sections on story generation, authoring, evaluation and analysis, theory, retrospectives, and user experience.
This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014. The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as general game playing, video game playing, and cover 11 abstract games: 7 Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess, Connect6, NoGo, Pentalath, Othello, and Catch the Lion.
The Raspberry Pi is deceptively simple. Plug it in, boot it up, and use it as a personal computer, or attach a million gizmos and modules and invent something new and amazing. Either way, what it can actually do is not simple, and you should know exactly what the Raspberry Pi hardware is all about. Raspberry Pi Hardware Reference, from Mastering the Raspberry Pi, is the hardware guide you need on your desk or workbench. Every detail is covered: from power to memory, from the CPU to working with USB. You'll find all the details about working with both wired and wireless Ethernet, SD cards, and the UART interface. The GPIO chapter is invaluable, covering power budgeting, access, and even small but important details like the correct usage of sudo when working with GPIO pins. You'll also find details about the 1-Wire driver, the I2C bus, and the SPI bus. If you need to know anything about your Raspberry Pi's hardware, you will find it here, in Raspberry Pi Hardware Reference.
This book constitutes the refereed proceedings of the 13th International Conference on Entertainment Computing, ICEC 2014, held in Sydney, Australia, in October 2013. The 20 full papers, 6 short papers and 8 posters presented were carefully reviewed and selected from 62 submissions. In addition to these papers, the program featured 3 demonstration papers, and 2 workshops. The papers cover various aspects of entertainment computing including authoring, development, use and evaluation of digital entertainment artefacts and processes.
This book constitutes the refereed proceedings of the 7th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2014, held in Istanbul, Turkey, in September 2014. The 13 full papers presented together with 2 keynotes were carefully reviewed and selected from 33 submissions. The focus of the conference was on following topics: Competence Science Education, Competence Measurement for Informatics, Emerging Technologies and Tools for Informatics, Teacher Education in Informatics, and Curriculum Issues.
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas. |
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