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Books > Computing & IT > Computer hardware & operating systems > Personal computers
This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering, education, health care, military applications, game design, game study, game theories, virtual reality, 3D visualisation and medical applications of games technology.
This book constitutes the refereed proceedings of the 7th International Conference on E-Learning and Games, Edutainment 2012, held in conjunction with the 3rd International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2012, held in Darmstadt, Germany, in September 2012. The 21 full papers presented were carefully reviewed and selected for inclusion in this book. They are organized in topical sections named: game-based training; game-based teaching and learning; emerging learning and gaming technologies; authoring tools and mechanisms; and serious games for health.
If you're one of the many who has decided to build your own personal computer system, you know that doing so can be quite a challenge. The information can be overwhelming--and so can the number of choices. It's true, whether you're perusing online sites, or wandering the aisles of your favorite retail store, shopping for PC components is no easy task. Until now. Thanks to "PC Hardware Buyer's Guide," the experience of building your own PC system has never been easier. This handy pocket guide is the ideal shopping companion for do-it-yourself types. Loaded with valuable information, it starts off by providing a piece-by-piece overview of all the components that comprise a standard desktop computer. Then it sinks its teeth into the crux of the issue: how to choose the right parts for you, based on your particular profile (gamer, mainstream user, etc.). It does so by helping you identify which parts are: Compatible to each other Regarded as the best performing Closest in line with your budget For quick-lookup purposes, the "PC Hardware Buyer's Guide" even includes a simple reference chart with recommended brands and models. Just refer to the chart and the guesswork is gone. And don't worry about the shelf-life of the information, either. The "PC Hardware Buyer's Guide" features several rules of thumb for choosing components that endure past the latest models, so you don't need to buy a new guide with each passing year. In a market where very little written information exists, this is the only pocket guide that covers PC hardware.
The First Conference on the History of Nordic Computing (HiNC1) was organized in Trondheim, in June 2003. The HiNC1 event focused on the early years of computing, that is the years from the 1940s through the 1960s, although it formally extended to year 1985. In the preface of the proceedings of HiNC1, Janis Bubenko, Jr. , John Impagliazzo, and Arne Solvberg describe well the peculiarities of early Nordic c- puting [1]. While developing hardware was a necessity for the first professionals, quite soon the computer became an industrial product. Computer scientists, among others, grew increasingly interested in programming and application software. P- gress in these areas from the 1960s to the 1980s was experienced as astonishing. The developments during these decades were taken as the focus of HiNC2. During those decades computers arrived to every branch of large and medium-sized businesses and the users of the computer systems were no longer only computer s- cialists but also people with other main duties. Compared to the early years of comp- ing before 1960, where the number of computer projects and applications was small, capturing a holistic view of the history between the 1960s and the 1980s is conside- bly more difficult. The HiNC2 conference attempted to help in this endeavor.
What constitutes an identity, how do new technologies affect identity, how do we manage identities in a globally networked information society? The increasing div- sity of information and communication technologies and their equally wide range of usage in personal, professional and official capacities raise challenging questions of identity in a variety of contexts. The aim of the IFIP/FIDIS Summer Schools has been to encourage young a- demic and industry entrants to share their own ideas about privacy and identity m- agement and to build up collegial relationships with others. As such, the Summer Schools have been introducing participants to the social implications of information technology through the process of informed discussion. The 4th International Summer School took place in Brno, Czech Republic, during September 1-7, 2008. It was organized by IFIP (International Federation for Infor- tion Processing) working groups 9.2 (Social Accountability), 9.6/11.7 (IT Misuse and the Law) and 11.6 (Identity Management) in cooperation with the EU FP6 Network of Excellence FIDIS and Masaryk University in Brno. The focus of the event was on security and privacy issues in the Internet environment, and aspects of identity m- agement in relation to current and future technologies in a variety of contexts.
This book looks at the future of advertising from the perspective of pervasive computing. Pervasive computing encompasses the integration of computers into everyday devices, like the covering of surfaces with interactive displays and networked mobile phones. Advertising is the communication of sponsored messages to inform, convince, and persuade to buy. We believe that our future cities will be digital, giving us instant access to any information we need everywhere, like at bus stops, on the sidewalk, inside the subway and in shopping malls. We will be able to play with and change the appearance of our cities effortlessly, like making flowers grow along a building wall or changing the colour of the street we are in. Like the internet as we know it, this digitalization will be paid for by adverts, which unobtrusively provide us suggestions for nearby restaurants or cafes. If any content annoys us, we will be able to effortlessly say so and change it with simple gestures, and content providers and advertisers will know what we like and be able to act accordingly. This book presents the technological foundations to make this vision a reality.
This book constitutes the refereed proceedings of the 4th International Conference on Online Communities and Social Computing, OCSC 2011, held in Orlando, FL, USA in July 2011 in the framework of the 14th International Conference on Human-Computer Interaction, HCII 2011 with 10 other thematically similar conferences. The 77 revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the thematic area of online communities and social computing, addressing the following major topics: on-line communities and intelligent agents in education and research; blogs, Wikis and Twitters; social computing in business and the enterprise; social computing in everyday life; information management in social computing.
This book constitutes the thoroughly refereed post-workshop proceedings of the 9th International Conference on Web-Based Learning, ICWL 2010, held in Shanghai, China, in December 2010. The 36 revised full papers and 8 short papers presented were carefully reviewed and selected from 192 submissions. They deal with topics such as e-learning platforms and tools, technology enhanced learning, Web-based learning for oriental languages, mobile/situated e-learning, learning resource deployment, organization and management, design, model and framework of e-learning systems, e-learning metadata and standards, collaborative learning and game-based learning, as well as practice and experience sharing, and pedagogical issues.
This book constitutes the joint refereed proceedings of the Third International Workshop on Communication Technologies for Vehicles, Nets4Cars 2011and the First International Workshop on Communication Technologies for Vehicles in the Railway Transportation, Nets4Trains 2011, held in Oberpfaffenhofen, Germany, in March 2011. The 7 full papers of the rail track and 12 full papers of the road track presented together with a keynote were carefully reviewed and selected from 13 and 21 submissions respectively. They provide an overview over the latest technologies and research in the field of intra- and inter-vehicle communication and present original research results in areas relating to communication protocols and standards, mobility and traffic models, experimental and field operational testing, and performance analysis.
"The Pentium Chronicles" describes the architecture and key decisions that shaped the P6, Intel's most successful chip to date. As author Robert Colwell recognizes, success is about learning from others, and "Chronicles" is filled with stories of ordinary, exceptional people as well as frank assessments of "oops" moments, leaving you with a better understanding of what it takes to create and grow a winning product.
This book identifies vulnerabilities in the physical layer, the MAC layer, the IP layer, the transport layer, and the application layer, of wireless networks, and discusses ways to strengthen security mechanisms and services. Topics covered include intrusion detection, secure PHY/MAC/routing protocols, attacks and prevention, immunization, key management, secure group communications and multicast, secure location services, monitoring and surveillance, anonymity, privacy, trust establishment/management, redundancy and security, and dependable wireless networking.
This book constitutes the refereed proceedings of the 1st IFIP Entertainment Computing Symposium held in Milan, Italy on September 7-10, 2008. The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.
Home-Oriented Informatics and Telematics is an essential reference for both academic and professional researchers in the field of home informatics. The home is a key aspect of society and the widespread use of computers and other information appliances is transforming the way in which we live, work and communicate in the information age. This area of study has seen remarkable growth in the last few years as information technology has encroached into every corner of home and social spheres. The papers selected here cover a growing range of topics, including assistive technology; smart homes; home technology; memory aids; home activity; appliance design; design methodology; time, space and virtual presence; social and ethical aspects; and home activities. This state-of-the-art volume presents the proceedings of the Home-Oriented Informatics and Telematics conference held in York, U.K, April 13-15, 2005. This collection will be important not only for home informatics experts and researchers, but also for teachers, administrators, and anyone else seeking to keep up to date in this rapidly emerging field.
Copy the following link for free access to the first chapter of this title: http: //www.springerlink.com/content/j23468h304310755/fulltext.pdf This book is a warning. It aims to warn policy-makers, industry, academia, civil society organisations, the media and the public about the threats and vulnerabilities facing our privacy, identity, trust, security and inclusion in the rapidly approaching world of ambient intelligence (AmI). In the near future, every manufactured product - our clothes, money, appliances, the paint on our walls, the carpets on our floors, our cars, everything - will be embedded with intelligence, networks of tiny sensors and actuators, which some have termed "smart dust." The AmI world is not far off. We already have surveillance systems, biometrics, personal communicators, machine learning and more. AmI will provide personalised services - and know more about us - on a scale dwarfing anything hitherto available. In the AmI vision, ubiquitous computing, communications and interfaces converge and adapt to the user. AmI promises greater user-friendliness in an environment capable of recognising and responding to the presence of different individuals in a seamless, unobtrusive and often invisible way. While most stakeholders paint the promise of AmI in sunny colours, there is a dark side to AmI. This book aims to illustrate the threats and vulnerabilities by means of four "dark scenarios." The authors set out a structured methodology for analysing the four scenarios, and then identify safeguards to counter the foreseen threats and vulnerabilities. They make recommendations to policy-makers and other stakeholders about what they can do to maximise the benefits from ambient intelligence and minimise the negative consequences.
We are extremely pleased to present a comprehensive book comprising a collection of research papers which is basically an outcome of the Second IFIP TC 13.6 Working Group conference on Human Work Interaction Design, HWID2009. The conference was held in Pune, India during October 7-8, 2009. It was hosted by the Centre for Development of Advanced Computing, India, and jointly organized with Copenhagen Business School, Denmark; Aarhus University, Denmark; and Indian Institute of Technology, Guwahati, India. The theme of HWID2009 was Usability in Social, C- tural and Organizational Contexts. The conference was held under the auspices of IFIP TC 13 on Human-Computer Interaction. 1 Technical Committee TC13 on Human-Computer Interaction The committees under IFIP include the Technical Committee TC13 on Human-Computer Interaction within which the work of this volume has been conducted. TC13 on Human-Computer Interaction has as its aim to encourage theoretical and empirical human science research to promote the design and evaluation of human-oriented ICT. Within TC13 there are different working groups concerned with different aspects of human- computer interaction. The flagship event of TC13 is the bi-annual international conference called INTERACT at which both invited and contributed papers are presented. Contributed papers are rigorously refereed and the rejection rate is high.
Ready to move to the Mac? This incomparable guide helps you make a smooth transition. "New York Times" columnist and Missing Manuals creator David Pogue gets you past three challenges: transferring your stuff, assembling Mac programs so you can do what you did with Windows, and learning your way around Mac OS X. Learning to use a Mac is not a piece of cake, but once you do, the rewards are oh-so-much better. No viruses, worms, or spyware. No questionable firewalls or inefficient permissions. Just a beautiful machine with a thoroughly reliable system. Whether you're using Windows XP or Windows 7, we've got you covered. Transfer your stuff. Moving files from a PC to a Mac is the easy part. This guide gets you through the tricky things: extracting your email, address book, calendar, Web bookmarks, buddy list, desktop pictures, and MP3 files. Re-create your software suite. Big-name programs from Microsoft, Adobe, and others are available in both Mac and Windows versions. But hundreds of other programs are Windows-only. Learn the Macintosh equivalents and how to move data to them. Learn Mac OS X Lion. Once you've moved into the Macintosh mansion, it's time to learn your way around. You're in good hands with the author of "Mac OS X: The Missing Manual," the #1 bestselling guide to Mac OS X.
This volume contains the extended papers selected for presentation at the ninth edition of the International Symposium on Web & Wireless Geographical Information Systems 2 (WGIS 2009) hosted by the National Centre for Geocomputation in NUI Maynooth 2 (Ireland). WGIS 2009 was the ninth in a series of successful events beginning with Kyoto 2001, and alternating locations between East Asia and Europe. We invited s- missions that provided an up-to-date review of advances in theoretical, technical, and 2 practical issues of W GIS and Intelligent GeoMedia. Reports on ongoing implemen- tions and real-world applications research were particularly welcome at this symposium. 2 Now in its ninth year, the scope of W GIS has expanded to include continuing - vances in wireless and Internet technologies that generate ever increasing interest in the diffusion, usage, and processing of geo-referenced data of all types - geomedia. Spatially aware wireless and Internet devices offer new ways of accessing and anal- ing geo-spatial information in both real-world and virtual spaces. Consequently, new challenges and opportunities are provided that expand the traditional GIS research scope into the realm of intelligent media - including geomedia with context-aware behaviors for self-adaptive use and delivery. Our common aim is research-based innovation that increases the ease of creating, delivering, and using geomedia across different platforms and application domains that continue to have dramatic effect on today's society.
TheIMC2009programconsistedofthreeinvitedtalksfrominternational- perts, four tutorials on fundamental techniques related to the conference topics, nine regular paper sessions, and a short paper / poster session. We received close to 50 submissions from 15 countries world-wide. Based on the ano- mous reviews provided by members of the international Program Committee, the Steering Committee recommended accepting 50% of the contributions as regular papers and another 15% as short papers with poster presentation. To our regret there were a few interesting papers that we had to reject. However, the reviewing results showed a high quality as well as an interesting variety of submissions. We would like to thank all authors for carefully preparing the results of their worksubmitted to IMC 2009,thus enabling an interesting and high-quality c- ferenceprogram.Moreover,wearedeeplygratefultoallmembersoftheProgram and Steering Committees for their e?orts in quickly and thoroughly evaluating the papers. Finally, our special thanks go to the organizers Ulrike Lucke and Daniel Versick for their great work.They handled all the organizationaltasks as well as the communications, the electronic submission, reviewing, and publi- tion procedure in an e? cient and timely manner.
This book constitutes the refereed proceedings of the 4th European Conference on Technology Enhanced Learning, EC-TEL 2009, held in Nice, France in September/October 2009. The 35 revised full papers, 17 short papers, and 35 posters presented were carefully reviewed and selected from 136 paper submissions and 22 poster submissions. The papers are organized in topical sections on adaptation and personalization, interoperability, semantic Web, Web 2.0., data mining and social networks, collaboration and social knowledge construction, learning communities and communities of practice, learning contexts, problem and project-based learning, inquiry, learning, learning design, motivation, engagement, learning games, and human factors and evaluation.
The 13th International Conference on Human-Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19-24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human-Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
This book constitutes the proceedings of the First International Conference on User Modeling, Adaptation, and Personalization, held in Trento, Italy, on June 22-26, 2009. This annual conference was merged from the biennial conference series User Modeling, UM, and the conference on Adaptive Hypermedia and Adaptive Web-Based Systems, AH. The 53 papers presented together with 3 invited talks were carefully reviewed and selected from 125 submissions. The tutorials and workshops were organized in topical sections on constraint-based tutoring systems; new paradigms for adaptive interaction; adaption and personalization for Web 2.0; lifelong user modeling; personalization in mobile and pervasive computing; ubiquitous user modeling; user-centered design and evaluation of adaptive systems.
This book constitutes the refereed proceedings of the 7th International Conference on Pervasive Computing, Pervasive 2009, held in Nara, Japan, in May 2009. The 20 revised full papers and 7 revised short papers presented were carefully reviewed and selected from 147 initial submissions. The papers are organized in topical sections on digital displays, navigation, at home with pervasive applications, sensors, sensors, everywhere, working together, tagging and tracking, methods and tools, and the importance of context.
The 8th edition of the International Symposium on Web and Wireless Geograp- cal Information Systems (W2GIS 2008) was held in December 2008, in the vibrant city of Shanghai, China. This annual symposium aims at providing a forum for discussing advances on recent developments and research results in the ?eld of Web and wireless geographical information systems. Promoted from workshop to s- posium in 2005, W2GIS now represents a prestigious event within this dynamic research community. These proceedings contain the papers selected for presen- tion at this international event. For the 2008 edition, we received 38 submissions from 16 countries. All subm- ted papers were related to topics of interest to the symposium. Each paper received three reviews. Based on these reviews, 14 papers were selected for presentation and inclusion in the proceedings. The accepted papers are all of excellent quality and cover topics that range from mobile networks and location-based services, to contextual representation and mapping, to geospatial Web techniques, to object tracking in Web and mobile environments. We wish to thank all authors that contributed to this symposium for the high quality of their papers and presentations. Our sincere thanks go to Springer's LNCS team. We would also like to acknowledge and thank the Program C- mittee members for the quality and timeliness of their reviews. Finally, many thanks to the Steering Committee members for providing continuous support and advice.
Embedded and ubiquitous computing systems have considerably increased their scope of application over the past few years, and they now also include missi- and business-critical scenarios. The advances call for a variety of compelling - sues, including dependability, real-time, quality-of-service, autonomy, resource constraints, seamless interaction, middleware support, modeling, veri?cation, validation, etc. The International Workshop on Software Technologies for Future Embedded and Ubiquitous Systems (SEUS) brings together experts in the ?eld of emb- ded and ubiquitous computing systems with the aim of exchanging ideas and advancing the state of the art about the above-mentioned issues. I was honored to chair the sixth edition of the workshop, which continued the tradition of past editions with high-quality research results. I was particularly pleased to host the workshop in the wonderful scenario of Capri, with its stunning views and traditions. The workshop started in 2003 as an IEEE event, and then in 2007 it became a ?agship event of the IFIP Working Group 10.2 on embedded systems. The last few editions, held in Hakodate (Japan), Vienna (Austria), Seattle (USA), Gyeongju (Korea), and Santorini (Greece), were co-located with the IEEE - ternationalSymposiumonObject/Component/Service-OrientedReal-TimeD- tributed Computing (ISORC). This year, SEUS was held as a stand-alone event for the ?rst time, and, - spite the additionalorganizationaldi?culties, it resultedina high-qualityevent, with papers from four continents (from USA, Europe, East Asia and Australia), (co-) authored and presented from senior scientists coming from academia or leading industrial research centers.
This book constitutes the refereed proceedings of the 1st IFIP Entertainment Computing Symposium held in Milan, Italy on September 7-10, 2008. The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing. |
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