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Books > Computing & IT > Computer programming > Programming languages
This short early adopter book details both how you'll upgrade existing web applications from Rails 4.2 to 5 and how to create new applications in Rails 5. The headline features, Rails API and Action Cable are each looked at in detail, building small example projects to demonstrate how to build a JSON API and add real-time interactions in order to create a single-page application. All the breaking changes are shown, along with how to fix your app to work with the new release. The improvements to ActiveRecord and the testing framework are fully detailed. After reading and using Rails 5 Revealed, you'll be poised to move forward with building your apps with the latest major release of Ruby on Rails. What You'll Learn Discover the new features in Rails 5 and how to upgrade your application from Rails 4.2 Gain knowledge about the changes to ActiveRecord See the improvements to the Rails testing framework Build API servers using Rails API Create WebSocket applications using Action Cable Who This Book Is For Existing Rails developers who are looking to quickly get up to speed with the changes in the new Rails 5 framework.
Parts 1-4 of Robert Sedgewick's work provide extensive coverage of fundamental data structures and algorithms for sorting, searching, and related applications. They reflect the third edition's greater emphasis on abstract data types (ADTs). Coverage includes more than 100 key algorithms for sorting, selection, priority queue ADT implementations, and symbol table ADT (searching) implementations. Also included are new implementations of binomial queues, multiway radix sorting, Batcher's sorting networks, randomized BSTs, splay trees, skip lists, and multiway tries. Increased quantitative information gives students a more solid basis for comparing algorithms, and hundreds of new exercises reinforce their learning. Algorithms and data structures described in the book are expressed in concise implementations in C, so that students can both appreciate their fundamental properties and test them on real applications.
DESCRIPTION To earn the OCA Java SE 8 Programmer I Certification, readers need to know Java inside and out, and to pass the exam it's good to understand the test itself. This book cracks open the questions, exercises, and expectations readers will face on the OCA exam so they'll be ready and confident on test day. OCA Java SE 8 Programmer I Certification Guide prepares readers for the 1Z0-808 with complete coverage of all exam topics. The book explores important Java topics and systematically teaches what's required. Each chapter starts with a list of exam objectives mapped to section numbers, followed by sample questions and exercises designed to reinforce key concepts. It provides multiple ways to digest important techniques and concepts, including memorable analogies, diagrams, and flowcharts as well as lots of well-commented code. Along the way readers will also get the scoop on common mistakes and ways to avoid traps and pitfalls. KEY FEATURES 100% coverage of exam topics Hands-on coding examples and exercises Helps readers avoid exam traps and pitfalls Hundreds of sample questions Crib Sheets AUDIENCE Written for developers with a working knowledge of Java who want to earn the OCA Java SE 8 Programmer I Certification. ABOUT THE TECHNOLOGY The Oracle Certified Associate (OCA) Java SE 8 measures day-to-day programming and the ability to handle typical situations found in a variety of projects.
The SourceForge open source lightweight Wicket project is a Java web application framework that takes simplicity, separation of concerns and ease of development to a new level. This book takes a no-nonsense approach, jumping directly to the practical aspects of Wicket. Chapters include Developing Wicket Forms; Validation with Wicket; Developing a Simple Application; Providing a Common Layout; Spring Integration; Wicket Localization; Wicket and Ajax; Custom Components and Wicket Extensions, and Unit Testing. Pro Wicket gets you quickly up and running with the framework and the attractively simple 'wicket-way' of addressing web development requirements.
This book constitutes the thoroughly refereed proceedings of the 10th International Joint Conference on Software Technologies, ICSOFT 2015, held in Colmar, France, in July 2015. The 23 revised full papers presented were carefully reviewed and selected from 117 submissions. The papers are organized around the following conference tracks: enterprise software technologies; software project management; software engineering methods and techniques; distributed and mobile software systems.
Build an automated currency trading bot from scratch with java. In this book, you will learn about the nitty-gritty of automated trading and have a closer look at Java, the Spring Framework, event-driven programming, and other open source APIs, notably Google's Guava API. And of course, development will all be test-driven with unit testing coverage. The central theme of Building Trading Bots Using Java is to create a framework that can facilitate automated trading on most of the brokerage platforms, with minimum changes. At the end of the journey, you will have a working trading bot, with a sample implementation using the OANDA REST API, which is free to use. What You'll Learn Find out about trading bots Discover the details of tradeable instruments and apply bots to them Track and use market data events Place orders and trades Work with trade/order and account events Who This Book Is For Experienced programmers new to bots and other algorithmic trading and finance techniques.
Making extensive use of examples, this textbook on Java programming teaches the fundamental skills for getting started in a command-line environment. Meant to be used for a one-semester course to build solid foundations in Java, Fundamentals of Java Programming eschews second-semester content to concentrate on over 180 code examples and 250 exercises.Key object classes (String, Scanner, PrintStream, Arrays, and File) are included to get started in Java programming. The programs are explained with almost line-by-line descriptions, also with chapter-by-chapter coding exercises. Teaching resources include solutions to the exercises, as well as digital lecture slides.
The two-book set LNCS 10205 + 10206 constitutes the proceedings of the 23rd International Conference on Tools and Algorithms for the Construction and Analysis of Systems, TACAS 2017, which took place in Uppsala, Sweden in April 2017, held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2017.The 48 full papers, 4 tool demonstration papers, and 12 software competition papers presented in these volumes were carefully reviewed and selected from 181 submissions to TACAS and 32 submissions to the software competition. They were organized in topical sections named: verification techniques; learning; synthesis; automata; concurrency and bisimulation; hybrid systems; security; run-time verification and logic; quantitative systems; SAT and SMT; and SV COMP.
Learn the basics of test driven development (TDD) using Ruby. You will carry out problem domain analysis, solution domain analysis, designing test cases, and writing tests first. These fundamental concepts will give you a solid TDD foundation to build upon. Test Driven Development in Ruby is written by a developer for developers. The concepts are first explained, then a coding demo illustrates how to apply the theory in practice. At the end of each chapter an exercise is given to reinforce the material. Complete with working files and code samples, you'll be able to work alongside the author, a trainer, by following the material in this book. What You Will Learn Carry out problem domain analysis, solution domain analysis, designing test cases, and writing tests first Use assertions Discover the structure of a test and the TDD cycle Gain an understanding of minimal implementation, starter test, story test, and next test Handle refactoring using Ruby Hide implementation details Test precisely and concretely Make your code robust Who This Book Is For Experienced Ruby programmers or web developers with some prior experience with Ruby.
Go from competent C++ developer to skilled designer or architect using this book as your personal C++ design master class. Updated for the C++20 standard, this title will guide you through the design and implementation of an engaging case study that forms the backdrop for learning the art of applying design patterns and modern C++ techniques to create a high quality, robust application. Starting with a quick exploration of the requirements for building the application, you'll delve into selecting an appropriate architecture, eventually designing and implementing all of the necessary modules to meet the project's requirements. By the conclusion of Practical C++ Design, you'll have constructed a fully functioning calculator capable of building and executing on any platform that supports both Qt and C++20. Access to the complete source code will help speed your learning. Utilize the Model-View-Controller pattern as the basis for the architecture of the calculator; the observer pattern to design an event system; the singleton pattern as you design the calculator's central data repository, a reusable stack; the command pattern to design a command system supporting unlimited undo/redo; the abstract factory pattern to build a cross-platform plugin infrastructure for extensibility; coroutines to implement a command line interface with a lazy tokenizer; and more. After reading and using this book, you'll have begun the transition from C++ programmer to architect. What You Will Learn Read a specification document and translate it into a practical C++ design using some of the latest language features from C++20 Understand trade-offs in selecting between alternative design scenarios Gain practical experience in applying design patterns to realistic development scenarios Learn how to effectively use language elements of modern C++ to create a lasting design Develop a complete C++ program from a blank canvas through to a fully functioning, cross platform application Read, modify, and extend existing, high quality code Learn the fundamentals of API design, including class, module, and plugin interfaces Who This Book Is For The experienced C++ developer ready to take the next step to becoming a skilled C++ designer.
This book constitutes the refereed proceedings of the 4th International Symposium on Languages, Applications and Technologies, SLATE 2015, held in Madrid, Spain, in June 2015. The 17 revised full papers presented were carefully reviewed and selected from 57 submissions. The papers are organized in topical sections on human-human languages; human-computer languages; computer-computer languages.
Beginning Neo4j is your introduction in the world of graph databases, and the benefits they can bring to your applications. Neo4j is the most established graph database on the market, and it's always improving to bring more of its benefits to you. This book will take you from the installation of Neo4j through to building a full application with Neo4j at its heart, and everything in between. Using this book, you'll get everything up and running, and then learn how to use Neo4j to build up recommendations, relationships, and calculate the shortest route between two locations. With example data models, best practices, and an application putting everything together, this book will give you everything you need to really get started with Neo4j. Neo4j is being used by social media and ecommerce industry giants. You can take advantage of Neo4j's powerful features and benefits - add Beginning Neo4j to your library today.
This book teaches computer programming to the complete beginner using the native C language. As such, it assumes you have no knowledge whatsoever about programming. The main goal of this book is to teach fundamental programming principles using C, one of the most widely used programming languages in the world today. We discuss only those features and statements in C that are necessary to achieve our goal. Once you learn the principles well, they can be applied to any language. If you are worried that you are not good at high-school mathematics, don't be. It is a myth that you must be good at mathematics to learn programming. C is considered a 'modern' language even though its roots date back to the 1970s. Originally, C was designed for writing 'systems' programs-things like operating systems, editors, compilers, assemblers and input/output utility programs. But, today, C is used for writing all kinds of applications programs as well-word processing programs, spreadsheet programs, database management programs, accounting programs, games, robots, embedded systems/electronics (i.e., Arduino), educational software-the list is endless. Note: Appendices A-D are available as part of the free source code download at the Apress website. What You Will Learn: How to get started with programming using the C language How to use the basics of C How to program with sequence, selection and repetition logic How to work with characters How to work with functions How to use arrays Who This Book Is For:This book is intended for anyone who is learning programming for the first time.
Dive into the software development profession from nearly every angle. You'll learn about the power of code generation as well as the benefits and dangers of design patterns. Go far beyond just writing code and tackle the emotional, psychological, and social aspects of software development as well. In dozens of nuggets of wisdom, you'll discover: * What will really keep you motivated to code in the long run * How you ensure your software project launches on time * Why applications get complex when people crave simple software * How you can survive a difficult client project * How we can collectively promote our industry to the masses This book is packed with lessons Ka Wai Cheung has learned from more than a decade of experience in the industry. After reading, you'll come away confident in all aspects of your career in web development.
This book constitutes the thoroughly refereed proceedings of the 11th International Conference on Evaluation of Novel Approaches to Software Engineering, ENASE 2016, held in Rome, Italy, in April 2016. The 11 full papers presented were carefully reviewed and selected from 79 submissions. The mission of ENASE is to be a prime international forum to discuss and publish research findings and IT industry experiences with relation to the evaluation of novel approaches to software engineering. The conference acknowledges necessary changes in systems and software thinking due to contemporary shifts of computing paradigm to e-services, cloud computing, mobile connectivity, business processes, and societal participation.
This book constitutes the proceedings of the 26th European Symposium on Programming, ESOP 2017, which took place in Uppsala, Sweden in April 2017, held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2017. The 36 papers presented in this volume were carefully reviewed and selected from 112 submissions. They cover traditional as well as emerging topics in programming languages. In detail they deal with semantic foundation and type system for probabilistic programming; techniqu3es for verifying concurrent or higher-order programs; programming languages for arrays or web data; program analysis and verification of non-standard program properties; foundation and application of interactive theorem proving; graph rewriting; separation logic; session type; type theory; and implicit computational complexity.
"Ask not what your compiler can do for you, ask what you can do for your compiler." --John Levesque, Director of Cray's Supercomputing Centers of Excellence The next decade of computationally intense computing lies with more powerful multi/manycore nodes where processors share a large memory space. These nodes will be the building block for systems that range from a single node workstation up to systems approaching the exaflop regime. The node itself will consist of 10's to 100's of MIMD (multiple instruction, multiple data) processing units with SIMD (single instruction, multiple data) parallel instructions. Since a standard, affordable memory architecture will not be able to supply the bandwidth required by these cores, new memory organizations will be introduced. These new node architectures will represent a significant challenge to application developers. Programming for Hybrid Multi/Manycore MPP Systems attempts to briefly describe the current state-of-the-art in programming these systems, and proposes an approach for developing a performance-portable application that can effectively utilize all of these systems from a single application. The book starts with a strategy for optimizing an application for multi/manycore architectures. It then looks at the three typical architectures, covering their advantages and disadvantages. The next section of the book explores the other important component of the target-the compiler. The compiler will ultimately convert the input language to executable code on the target, and the book explores how to make the compiler do what we want. The book then talks about gathering runtime statistics from running the application on the important problem sets previously discussed. How best to utilize available memory bandwidth and virtualization is covered next, along with hybridization of a program. The last part of the book includes several major applications, and examines future hardware advancements and how the application developer may prepare for those advancements.
Learn how to code for the iMac, Mac mini, Mac Pro, and MacBook using Swift, Apple's hottest programming language. Fully updated to cover the new MacBook Touch Bar, macOS Programming for Absolute Beginners will not only teach complete programming novices how to write macOS programs, but it can also help experienced programmers moving to the Mac for the first time. You will learn the principles of programming, how to use Swift and Xcode, and how to combine your knowledge into writing macOS programs. If you've always wanted to learn coding but felt stymied by the limitation of simplistic programming languages or intimidated by professional but complicated programming languages, then you'll want to learn Swift. Swift is your gateway to both Mac and iOS app development while being powerful and easy to learn at the same time, and macOS Programming for Absolute Beginners is the perfect place to start - add it to your library today.What You'll Learn Master the basic principles of object-oriented programming Use Xcode, the main programming tool used for both macOS and iOS development See what makes Swift unique and powerful as a programming language and why you should learn it Create macOS programs using Swift and Xcode Apply interface principles that follow Apple's Human Interface Guidelines Take advantage of the new Touch Bar Who This Book Is For People who want to learn programming for the first time and for experienced programmers wanting to learn Xcode and the Mac for the first time.
Take the pain out of dealing with relational databases in an object-oriented programming world. With this short book, you can save time and money by simply coding less while accomplishing more with the Doctrine persistence framework, a leading persistence solution for PHP programmers and web developers. PHP Persistence teaches you about PHP persistence and how to use it effectively for your database-driven applications. Bestselling author Michael Romer leverages his own vast experience to show you what you need to know about Doctrine 2 and how to use it in your own projects. Along the way you'll learn about powerful persistence techniques, such as object-relational mapping (ORM) in PHP. What You'll Learn Define entities and references between entities Manage entities Master the Doctrine Query Language Use appropriate command-line tools for PHP persistence Program for caching Who This Book Is For Experienced PHP programmers and web developers with some exposure to PHP.
Learn how to develop a complete and robust Node, express.js and MongoDB-based web application and mobile application backend quickly using KeystoneJS. You'll learn how KeystoneJS makes complicated things simple, without limiting the power or flexibility of node.js or the frameworks it is built on. Beginning KeystoneJS shows you how to build database-driven websites, applications, and APIs, all built upon Express, the defacto web server for Node.js that uses MongoDB as its storage backend. What You Will Learn Discover the setup and architecture of the KeystoneJS framework. See how easy it is to extend KeystoneJS Understand the custom types and fields provided out of the box Write clean markup and create templates using Swig Use the powerful editing options in the framework's responsive dashboard Who This Book Is For Technical and non-technical people who would like to build applications quickly to leverage structured data to improve productivity.
This book constitutes the refereed proceedings of the 5th International Workshop on Formal Techniques for Safety-Critical Systems, FTSCS 2016, held in Tokyo, Japan, in November 2016. The 9 revised full papers presented together with an abstract of an invited talk were carefully reviewed and selected from 23 submissions. The papers are organized in topical sections on specification and verification; automotive and railway systems; circuits and cyber-physical systems; parametrized verification.
This concise step-by-step guide includes the best practices and patterns that help readers of all levels to unearth the potential of Materialize. A responsive framework based on Google's innovative Material Design language, Materialize provides CSS and JavaScript features similar to other popular frameworks such as Bootstrap and Foundation. With the advent of Material Design, developers can no longer overlook its importance and resourcefulness in web design and development. However, incorporating this toolkit in the web application can be quite a juggle. Compared to other design languages available in the market today, Materialize is the only one that adds depth and motion to its application elements. Ideal for web designers and developers, Introducing Materialize is your comprehensive training guide to the newest design language you need to learn. What You'll Learn Learn why Materialize is so popular and resourceful Get up and Running with this awesome toolkit Quick start with Materialize and creating unique designs Downloading and Installing the framework Get a grip on the fundamentals of Material Design Gather comprehensive knowledge about the framework Unearth the potential of this framework for real time implementation Who This Book Is For Ideal for web developers and designers with good experience of UI technologies such as HTML, CSS, JavaScript and jQuery. This book does not require prior experience of any responsive framework. It caters to readers on all levels ranging from beginners to experienced professionals.
Finally, you can learn computation theory and programming language design in an engaging, practical way. Understanding Computation explains theoretical computer science in a context you'll recognize, helping you appreciate why these ideas matter and how they can inform your day-to-day programming. Rather than use mathematical notation or an unfamiliar academic programming language like Haskell or Lisp, this book uses Ruby in a reductionist manner to present formal semantics, automata theory, and functional programming with the lambda calculus. It's ideal for programmers versed in modern languages, with little or no formal training in computer science.Understand fundamental computing concepts, such as Turing completeness in languagesDiscover how programs use dynamic semantics to communicate ideas to machinesExplore what a computer can do when reduced to its bare essentialsLearn how universal Turing machines led to today's general-purpose computersPerform complex calculations, using simple languages and cellular automataDetermine which programming language features are essential for computationExamine how halting and self-referencing make some computing problems unsolvableAnalyze programs by using abstract interpretation and type systems
Part technical and part theoretical, this practical guide to web typography helps designers understand how the typographic choices they make in layout and prototyping programs behave once they are turned into live code. Through a series of demos, this book teaches designers how to create typographic specific webpages by learning just enough HTML and CSS to be able to view the pages in different browsers, devices, and operating systems. With live webpages to evaluate, designers will learn how to test those pages for supported features and performance, ensuring font choices look as good in the browser as it does in their layout program, delivering a speedy experience to the users. Key Features Demonstrates the minimal amount of HTML and CSS necessary to be able to create webpages to see typographic choices in the browser. Discusses responsive design and how to evaluate and test those choices for performance and usability prior to front-end development. Demonstrates how to review your own typographic, image, and layout choices in the browser through a series of demos in the book.
Make your Swift apps agile and sound with this short step by step guide. You'll learn about unit testing, mocking and continuous integration and how to get these key ingredients running in your Swift projects. This book also looks at how to write your Swift apps using test driven development (TDD). Agile practices have made major inroads in iOS development, however it's very unusual to see something as basic as unit testing on a Swift application. Done correctly, Agile development results in a significant increase in development efficiency and a reduction in the number of defects. Apple has released unit testing and code coverage frameworks for Swift development in XCode. Up until now getting unit testing up and running in Swift was not for the faint-hearted. Thankfully now, there is no excuse other than a lack of information on where to get started. iOS developers are faced with their own set of problems such as tightly coupled code, fragmentation, immature testing tools all of which can be solved using existing Agile tools and techniques. Swift Programming Using Agile Tools and Techniques is your solution to handling these tasks. What You Will Learn Write unit tests in Swift Write an application using test driven development Examine GUI testing, refactoring, and mocking frameworks Set up and configure a continuous integration server Measure code coverage Who This Book Is For Swift developers and would be mobile app testers will benefit from the guidance in this book. |
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