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Books > Computing & IT > Computer programming > Programming languages
Refer to this definitive and authoritative book to understand the Jakarta EE Security Spec, with Jakarta Authentication & Authorization as its underlying official foundation. Jakarta EE Security implementations are discussed, such as Soteria and Open Liberty, along with the build-in modules and Jakarta EE Security third-party modules, such as Payara Yubikey & OIDC, and OmniFaces JWT-Auth. The book discusses Jakarta EE Security in relation to SE underpinnings and provides a detailed explanation of how client-cert authentication over HTTPS takes place, how certifications work, and how LDAP-like names are mapped to caller/user names. General (web) security best practices are presented, such as not storing passwords in plaintext, using HTTPS, sanitizing inputs to DB queries, encoding output, and explanations of various (web) attacks and common vulnerabilities are included. Practical examples of securing applications discuss common needs such as letting users explicitly log in, sign up, verify email safely, explicitly log in to access protected pages, and go direct to the log in page. Common issues are covered such as abandoning an authentication dialog halfway and later accessing protected pages again. What You Will Learn Know what Jakarta/Java EE security includes and how to get started learning and using this technology for today's and tomorrow's enterprise Java applications Secure applications: traditional server-side web apps built with JSF (Faces) as well as applications based on client-side frameworks (such as Angular) and JAX-RS Work with the daunting number of security APIs in Jakarta EE Understand how EE security evolved Who This Book Is For Java developers using Jakarta EE and writing applications that need to be secured (every application). Basic knowledge of Servlets and CDI is assumed. Library writers and component providers who wish to provide additional authentication mechanisms for Jakarta EE also will find the book useful.
Programming Language Explorations is a tour of several modern programming languages in use today. The book teaches fundamental language concepts using a language-by-language approach. As each language is presented, the authors introduce new concepts as they appear, and revisit familiar ones, comparing their implementation with those from languages seen in prior chapters. The goal is to present and explain common theoretical concepts of language design and usage, illustrated in the context of practical language overviews.Twelve languages have been carefully chosen to illustrate a wide range of programming styles and paradigms. The book introduces each language with a common trio of example programs, and continues with a brief tour of its basic elements, type system, functional forms, scoping rules, concurrency patterns, and sometimes, metaprogramming facilities.Each language chapter ends with a summary, pointers to open source projects, references to materials for further study, and a collection of exercises, designed as further explorations. Following the twelve featured language chapters, the authors provide a brief tour of over two dozen additional languages, and a summary chapter bringing together many of the questions explored throughout the text.Targeted to both professionals and advanced college undergraduates looking to expand the range of languages and programming patterns they can apply in their work and studies, the book pays attention to modern programming practice, covers cutting-edge languages and patterns, and provides many runnable examples, all of which can be found in an online GitHub repository. The exploration style places this book between a tutorial and a reference, with a focus on the concepts and practices underlying programming language design and usage. Instructors looking for material to supplement a programming languages or software engineering course may find the approach unconventional, but hop
Summary Professional developers know the many benefits of writing application code that's clean, well-organized, and easy to maintain. By learning and following established patterns and best practices, you can take your code and your career to a new level. With Practices of the Python Pro, you'll learn to design professional-level, clean, easily maintainable software at scale using the incredibly popular programming language, Python. You'll find easy-to-grok examples that use pseudocode and Python to introduce software development best practices, along with dozens of instantly useful techniques that will help you code like a pro. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Professional-quality code does more than just run without bugs. It's clean, readable, and easy to maintain. To step up from a capable Python coder to a professional developer, you need to learn industry standards for coding style, application design, and development process. That's where this book is indispensable. About the book Practices of the Python Pro teaches you to design and write professional-quality software that's understandable, maintainable, and extensible. Dane Hillard is a Python pro who has helped many dozens of developers make this step, and he knows what it takes. With helpful examples and exercises, he teaches you when, why, and how to modularize your code, how to improve quality by reducing complexity, and much more. Embrace these core principles, and your code will become easier for you and others to read, maintain, and reuse. What's inside Organizing large Python projects Achieving the right levels of abstraction Writing clean, reusable code Inheritance and composition Considerations for testing and performance About the reader For readers familiar with the basics of Python, or another OO language. About the author Dane Hillard has spent the majority of his development career using Python to build web applications. Table of Contents: PART 1 WHY IT ALL MATTERS 1 ] The bigger picture PART 2 FOUNDATIONS OF DESIGN 2 ] Separation of concerns 3 ] Abstraction and encapsulation 4 ] Designing for high performance 5 ] Testing your software PART 3 NAILING DOWN LARGE SYSTEMS 6 ] Separation of concerns in practice 7 ] Extensibility and flexibility 8 ] The rules (and exceptions) of inheritance 9 ] Keeping things lightweight 10 ] Achieving loose coupling PART 4 WHAT'S NEXT? 11 ] Onward and upward
Here is your in-depth guide to cryptography and cryptanalysis in Java. This book includes challenging cryptographic solutions that are implemented in Java 17 and Jakarta EE 10. It provides a robust introduction to Java 17's new features and updates, a roadmap for Jakarta EE 10 security mechanisms, a unique presentation of the "hot points" (advantages and disadvantages) from the Java Cryptography Architecture (JCA), and more. The book dives into the classical simple cryptosystems that form the basis of modern cryptography, with fully working solutions (encryption/decryption operations). Pseudo-random generators are discussed as well as real-life implementations. Hash functions are covered along with practical cryptanalysis methods and attacks, asymmetric and symmetric encryption systems, signature and identification schemes. The book wraps up with a presentation of lattice-based cryptography and the NTRU framework library. Modern encryption schemes for cloud and big data environments (homomorphic encryption and searchable encryption) also are included. After reading and using this book, you will be proficient with crypto algorithms and know how to apply them to problems you may encounter. What You Will Learn Develop programming skills for writing cryptography algorithms in Java Dive into security schemes and modules using Java Explore "good" vs "bad" cryptography based on processing execution times and reliability Play with pseudo-random generators, hash functions, etc. Leverage lattice-based cryptography methods, the NTRU framework library, and more Who This Book Is For Those who want to learn and leverage cryptography and cryptanalysis using Java. Some prior Java and/or algorithm programming exposure is highly recommended.
Cover all the machine learning techniques relevant for forecasting problems, ranging from univariate and multivariate time series to supervised learning, to state-of-the-art deep forecasting models such as LSTMs, recurrent neural networks, Facebook's open-source Prophet model, and Amazon's DeepAR model. Rather than focus on a specific set of models, this book presents an exhaustive overview of all the techniques relevant to practitioners of forecasting. It begins by explaining the different categories of models that are relevant for forecasting in a high-level language. Next, it covers univariate and multivariate time series models followed by advanced machine learning and deep learning models. It concludes with reflections on model selection such as benchmark scores vs. understandability of models vs. compute time, and automated retraining and updating of models. Each of the models presented in this book is covered in depth, with an intuitive simple explanation of the model, a mathematical transcription of the idea, and Python code that applies the model to an example data set. Reading this book will add a competitive edge to your current forecasting skillset. The book is also adapted to those who have recently started working on forecasting tasks and are looking for an exhaustive book that allows them to start with traditional models and gradually move into more and more advanced models. What You Will Learn Carry out forecasting with Python Mathematically and intuitively understand traditional forecasting models and state-of-the-art machine learning techniques Gain the basics of forecasting and machine learning, including evaluation of models, cross-validation, and back testing Select the right model for the right use case Who This Book Is For The advanced nature of the later chapters makes the book relevant for applied experts working in the domain of forecasting, as the models covered have been published only recently. Experts working in the domain will want to update their skills as traditional models are regularly being outperformed by newer models.
Advances in Computers, an ongoing series since 1960, presents detailed coverage of innovations in computer hardware, software, theory, design, and applications. It has also provided contributors with a medium in which they can explore their subjects in greater depth and breadth than journal articles usually allow. As a result, many articles have become standard references and continue to be of significant, lasting value in this rapidly expanding field.
This textbook provides in-depth coverage of the fundamentals of the C and C++ programming languages and the object-oriented programming paradigm. It follows an example-driven approach to facilitate understanding of theoretical concepts. Essential concepts, including functions, arrays, pointers and inheritance, are explained, while complex topics, such as dynamic memory allocation, object slicing, vtables, and upcasting and downcasting, are examined in detail. Concepts are explained with the help of line diagrams, student-teacher conversations and flow charts, while other useful features, such as quiz questions and points to remember, are included. Solved examples, review questions and useful case studies are interspersed throughout the text, and explanations of the logic used to implement particular functionality is also provided. This book will be useful for undergraduate students of computer science and engineering, and information technology.
Computational Finance Using C and C#: Derivatives and Valuation, Second Edition provides derivatives pricing information for equity derivatives, interest rate derivatives, foreign exchange derivatives, and credit derivatives. By providing free access to code from a variety of computer languages, such as Visual Basic/Excel, C++, C, and C#, it gives readers stand-alone examples that they can explore before delving into creating their own applications. It is written for readers with backgrounds in basic calculus, linear algebra, and probability. Strong on mathematical theory, this second edition helps empower readers to solve their own problems. *Features new programming problems, examples, and exercises for each chapter. *Includes freely-accessible source code in languages such as C, C++, VBA, C#, and Excel.. *Includes a new chapter on the history of finance which also covers the 2008 credit crisis and the use of mortgage backed securities, CDSs and CDOs. *Emphasizes mathematical theory.
Parallel Programming with OpenACC is a modern, practical guide to implementing dependable computing systems. The book explains how anyone can use OpenACC to quickly ramp-up application performance using high-level code directives called pragmas. The OpenACC directive-based programming model is designed to provide a simple, yet powerful, approach to accelerators without significant programming effort. Author Rob Farber, working with a team of expert contributors, demonstrates how to turn existing applications into portable GPU accelerated programs that demonstrate immediate speedups. The book also helps users get the most from the latest NVIDIA and AMD GPU plus multicore CPU architectures (and soon for Intel (R) Xeon Phi (TM) as well). Downloadable example codes provide hands-on OpenACC experience for common problems in scientific, commercial, big-data, and real-time systems. Topics include writing reusable code, asynchronous capabilities, using libraries, multicore clusters, and much more. Each chapter explains how a specific aspect of OpenACC technology fits, how it works, and the pitfalls to avoid. Throughout, the book demonstrates how the use of simple working examples that can be adapted to solve application needs.
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For courses in Java programming The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of programming fundamentals, object-oriented programming concepts and intermediate-level topics for further study. Java How to Program, Early Objects, 11th Edition, presents leading-edge computing technologies using the Deitel signature live-code approach, which demonstrates concepts in hundreds of complete working programs. The 11th Edition presents updated coverage of Java SE 8 and new Java SE 9 capabilities, including JShell, the Java Module System, and other key Java 9 topics.
Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019 Key Features Learn game development and C++ with a fun, example-driven approach Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders Discover tips to expand your finished games by thinking critically, technically, and creatively Book DescriptionThe second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch What you will learn Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML Explore C++ OOP by building a Pong game Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns Add advanced features to your game using pointers, references, and the STL Scale and reuse your game code by learning modern game programming design patterns Who this book is forThis book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.
An Introduction to Programming by the Inventor of C++ Preparation for Programming in the Real World The book assumes that you aim eventually to write non-trivial programs, whether for work in software development or in some other technical field. Focus on Fundamental Concepts and Techniques The book explains fundamental concepts and techniques in greater depth than traditional introductions. This approach will give you a solid foundation for writing useful, correct, maintainable, and efficient code. Programming with Today's C++ (C++11 and C++14) The book is an introduction to programming in general, including object-oriented programming and generic programming. It is also a solid introduction to the C++ programming language, one of the most widely used languages for real-world software. The book presents modern C++ programming techniques from the start, introducing the C++ standard library and C++11 and C++14 features to simplify programming tasks. For Beginners-And Anyone Who Wants to Learn Something New The book is primarily designed for people who have never programmed before, and it has been tested with many thousands of first-year university students. It has also been extensively used for self-study. Also, practitioners and advanced students have gained new insight and guidance by seeing how a master approaches the elements of his art. Provides a Broad View The first half of the book covers a wide range of essential concepts, design and programming techniques, language features, and libraries. Those will enable you to write programs involving input, output, computation, and simple graphics. The second half explores more specialized topics (such as text processing, testing, and the C programming language) and provides abundant reference material. Source code and support supplements are available from the author's website.
Rapidly prototype and program new IoT and Edge solutions using low-cost Maker tech, such as those from Arduino, Raspberry Pi and Nvidia. With a focus on the electronics, this book allows experienced computer science students as well as researchers, practitioners, and even hobbyists to dive right into actual engineering of prototypes and not just theoretical programming and algorithms. You'll learn to interface sensors, work with various communication mediums, incorporate wired and wireless communication protocols, and more with these single board computers. All while working in the popular Python programming language. Additionally, you'll discover both scripting-based and drag and drop solutions for different problems. As well as a variety of useful, data gathering approaches. Then you can apply what you've learned to IoT projects and troubleshooting Industry 4.0 problems. The rapid growth of technology and new development initiatives has made the Internet of Things and Edge analytics an inevitable platform in all engineering domains. The need for sophisticated and ambient environments controlled by tech has resulted in an exponential growth of automation and artificial intelligence. Internet of Things Using Single Board Computers reflects these recent developments while providing a low-cost, easy ramp into the fields of IoT using single board computers and Python programming. What You'll Learn Program Arduino, Raspberry Pi, and Nvidia boards for rapid prototyping in IoT and Edge environments Interface sensors, communication mediums, and wired and wireless communications into your programs and projects. Study practical applications of these low-cost solutions in fields such as home automation, smart cities, electrical vehicle charging, and more. Who This Book is For Engineers and hobbyists working on Internet of Things prototypes and applications. Basic skills in electronics and a working knowledge of Python are recommended. Engineers and scientists working on smart environment projects and smart city applications will also benefit.
High Performance Parallelism Pearls Volume 2 offers another set of examples that demonstrate how to leverage parallelism. Similar to Volume 1, the techniques included here explain how to use processors and coprocessors with the same programming - illustrating the most effective ways to combine Xeon Phi coprocessors with Xeon and other multicore processors. The book includes examples of successful programming efforts, drawn from across industries and domains such as biomed, genetics, finance, manufacturing, imaging, and more. Each chapter in this edited work includes detailed explanations of the programming techniques used, while showing high performance results on both Intel Xeon Phi coprocessors and multicore processors. Learn from dozens of new examples and case studies illustrating "success stories" demonstrating not just the features of Xeon-powered systems, but also how to leverage parallelism across these heterogeneous systems.
Get started quickly with IntelliJ, from installation to configuration to working with the source code and more. This tutorial will show you how to leverage IntelliJ's tools to develop clean, efficient Java applications. Author Ted Hagos will first walk you through buidling your first Java applications using IntelliJ. Then, he'll show you how to analyze your application, top to bottom; using version control and tools that allow you expand your application for big data or data science applications and more. You'll also learn some of the IDE's advanced features to fully maximize your application's capabilities. The last portion of the book focuses on application testing and deployment, and language- and framework- specific guidelines. After reading this book and working through its freely available source code, you'll be up to speed with this powerful IDE for today's Java development. What You Will Learn Use IntelliJ IDEA to build Java applications Set up your IDE and project Work with source code Extend your Java application to data science and other kinds of applications Test and deploy your application and much more Who This Book Is For Programmers new to IntelliJ IDEA who may have some prior exposure to Java programming.
Learn the fundamentals of the Java 17 LTS or Java Standard Edition version 17 Long Term Support release, including basic programming concepts and the object-oriented fundamentals necessary at all levels of Java development. Authors Kishori Sharan and Adam L. Davis walk you through writing your first Java program step-by-step. Armed with that practical experience, you'll be ready to learn the core of the Java language. Beginning Java 17 Fundamentals provides over 90 diagrams and 240 complete programs to help you learn the topics faster. While this book teaches you the basics, it also has been revised to include the latest from Java 17 including the following: value types (records), immutable objects with an efficient memory layout; local variable type inference (var); pattern matching, a mechanism for testing and deconstructing values; sealed types, a mechanism for declaring all possible subclasses of a class; multiline text values; and switch expressions. The book continues with a series of foundation topics, including using data types, working with operators, and writing statements in Java. These basics lead onto the heart of the Java language: object-oriented programming. By learning topics such as classes, objects, interfaces, and inheritance you'll have a good understanding of Java's object-oriented model. The final collection of topics takes what you've learned and turns you into a real Java programmer. You'll see how to take the power of object-oriented programming and write programs that can handle errors and exceptions, process strings and dates, format data, and work with arrays to manipulate data. What You Will Learn Write your first Java programs with emphasis on learning object-oriented programming How to work with switch expressions, value types (records), local variable type inference, pattern matching switch and more from Java 17 Handle exceptions, assertions, strings and dates, and object formatting Learn about how to define and use modules Dive in depth into classes, interfaces, and inheritance in Java Use regular expressions Take advantage of the JShell REPL tool Who This Book Is For Those who are new to Java programming, who may have some or even no prior programming experience.
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Essential skills made easy! Written by Herb Schildt, the world's leading programming author, this step-by-step book is ideal for first-time programmers or those new to C++. The modular approach of this series, including sample projects and progress checks, makes it easy to learn to use C++ at your own pace.
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