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Books > Computing & IT > Computer programming > Programming languages
Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience. Taking an application-motivated approach, the text presents an abundance of games. Students must read through the whole chapter to understand all the features that are needed to implement the game. Most chapters start with a description of a game and then introduce different Java constructs for implementing the features of the game on need-to-use bases. The text teaches students not only how to write code that works but also how to follow good software practices. All sample programs in the text strive to achieve low cohesion and high coupling-the hallmarks of well-designed code. Many programs are refactored multiple times to achieve code that is easy to understand, reuse, and maintain. The first part of the book covers basic programming techniques, such as conditional statements, loops, methods, arrays, and classes. The second part focuses on more advanced topics, including class inheritance, recursions, sorting algorithms, GUI programming, exception handling, files, and applets.
Software tools are a great aid to process engineers, but too much
dependence on such tools can often lead to inappropriate and
suboptimal designs. Reliance on software is also a hindrance
without a firm understanding of the principles underlying its
operation, since users are still responsible for devising the
design.
Classroom-tested by tens of thousands of students, this new edition of the bestselling intro to programming book is for anyone who wants to understand computer science. Learn about design, algorithms, testing, and debugging. Discover the fundamentals of programming with Python 3.6--a language that's used in millions of devices. Write programs to solve real-world problems, and come away with everything you need to produce quality code. This edition has been updated to use the new language features in Python 3.6. No programming experience required! Incremental examples show you the steps and missteps that happen while developing programs, so you know what to expect when you tackle a problem on your own. Inspired by "How to Design Programs" (HtDP), discover a five-step recipe for designing functions, which helps you learn the concepts--and becomes an integral part of writing programs. In this detailed introduction to Python and to computer programming, find out exactly what happens when your programs are executed. Work with numbers, text, big data sets, and files using real-world examples. Create and use your own data types. Make your programs reliable, work with databases, download data from the web automatically, and build user interfaces. As you use the fundamental programming tools in this book, you'll see how to document and organize your code so that you and other programmers can more easily read and understand it. This new edition takes advantage of Python 3.6's new features, including type annotations on parameters, return types and variable declarations, and changes to string formatting. Most importantly, you'll learn how to think like a professional programmer. What You Need: You'll need to download Python 3.6, available from https://python.org. With that download comes IDLE, the editor we use for writing and running Python programs. (If you use Linux, you may need to install Python 3.6 and IDLE separately.)
Functional programming is a way of thinking about programs that emphasizes functions, while avoiding state mutation. C# includes a number of functional features and libraries, enabling us to take advantage of these benefits. Functional Programming in C# teaches readers to apply functional thinking to real-world scenarios. They'll start by learning the principles of functional programming, and how they translate in the C# language. By the end of this book, readers will be able to integrate functional techniques, making their C# programs robust and maintainable, and helping them to become more well rounded developers. Key Features: * Introduction to functional programming * Real-world examples * Integrate functional techniques * Become a well rounded developer This book is designed to help C# programmers with an OOP background understand functional thinking. About the Technology: Functional programming is a way of thinking about programs that emphasizes functions, while avoiding state mutation. It allows us to write elegant, intention-revealing code, that shines in testability and support for concurrency.
Since its first volume in 1960, Advances in Computers has
presented detailed coverage of innovations in computer hardware,
software, theory, design, and applications. It has also provided
contributors with a medium in which they can explore their subjects
in greater depth and breadth than journal articles usually allow.
As a result, many articles have become standard references that
continue to be of sugnificant, lasting value in this rapidly
expanding field.
A growing concern of mine has been the unrealistic expectations for new computer-related technologies introduced into all kinds of organizations. Unrealistic expectations lead to disappointment, and a schizophrenic approach to the introduction of new technologies. The UNIX and real-time UNIX operating system technologies are major examples of emerging technologies with great potential benefits but unrealistic expectations. Users want to use UNIX as a common operating system throughout large segments of their organizations. A common operating system would decrease software costs by helping to provide portability and interoperability between computer systems in today's multivendor environments. Users would be able to more easily purchase new equipment and technologies and cost-effectively reuse their applications. And they could more easily connect heterogeneous equipment in different departments without having to constantly write and rewrite interfaces. On the other hand, many users in various organizations do not understand the ramifications of general-purpose versus real-time UNIX. Users tend to think of "real-time" as a way to handle exotic heart-monitoring or robotics systems. Then these users use UNIX for transaction processing and office applications and complain about its performance, robustness, and reliability. Unfortunately, the users don't realize that real-time capabilities added to UNIX can provide better performance, robustness and reliability for these non-real-time applications. Many other vendors and users do realize this, however. There are indications even now that general-purpose UNIX will go away as a separate entity. It will be replaced by a real-time UNIX. General-purpose UNIX will exist only as a subset of real-time UNIX.
- the book provides a unique overview of the NCBI resources, including BLAST (which are foundational to bioinformatics), and how to use them, making it a great introduction to bioinformatics and a great resource for those just starting in an industry lab - whereas many bioinformatics books try to cover every aspect of the topic and easily confuse readers, this is highly practical and focuses on key resources and tools, and how to use them - the companion website contains tutorials, R and Python codes, instructor materials including slides, exercises, and problems for students
Open Source Data Warehousing and Business Intelligence is an all-in-one reference for developing open source based data warehousing (DW) and business intelligence (BI) solutions that are business-centric, cross-customer viable, cross-functional, cross-technology based, and enterprise-wide. Considering the entire lifecycle of an open source DW & BI implementation, its comprehensive coverage spans from basic concepts all the way through to customization. Highlighting the key differences between open source and vendor DW and BI technologies, the book identifies end-to-end solutions that are scalable, high performance, and stable. It illustrates the practical aspects of implementing and using open source DW and BI technologies to supply you with valuable on-the-project experience that can help you improve implementation and productivity. Emphasizing analysis, design, and programming, the text explains best-fit solutions as well as how to maximize ROI. Coverage includes data warehouse design, real-time processing, data integration, presentation services, and real-time reporting. With a focus on real-world applications, the author devotes an entire section to powerful implementation best practices that can help you build customer confidence while saving valuable time, effort, and resources.
The authoritative resource to writing clear and idiomatic Go to solve real-world problems Google's Go team member Alan A. A. Donovan and Brian Kernighan, co-author of The C Programming Language, provide hundreds of interesting and practical examples of well-written Go code to help programmers learn this flexible, and fast, language. It is designed to get you started programming with Go right away and then to progress on to more advanced topics. Basic components: an opening tutorial provides information and examples to get you off the ground and doing useful things as quickly as possible. This includes: command-line arguments gifs URLs web servers Program structure: simple examples cover the basic structural elements of a Go program without getting sidetracked by complicated algorithms or data structures. Data types: Go offers a variety of ways to organize data, with a spectrum of data types that at one end match the features of the hardware and at the other end provide what programmers need to conveniently represent complicated data structures. Composite types: arrays slices maps structs JSON test and HTML templates Functions: break a big job into smaller pieces that might well be written by different people separated by both time and space. Methods: declarations with a pointer receiver struct embedding values and expressions Interfaces: write functions that are more flexible and adaptable because they are not tied to the details of one particular implementation. Concurrent programming: Goroutines, channels, and with shared variables. Packages: use existing packages and create new ones. Automated testing: write small programs that check the code. Reflection features: update variables and inspect their values at run time. Low-level programming: step outside the usual rules to achieve the highest possible performance, interoperate with libraries written in other languages, or implement a function that cannot be expressed in pure Go. Each chapter has exercises to test your understanding and explore extensions and alternatives. Source code is freely available for download and may be conveniently fetched, built, and installed using the go get command.
New in the second edition: * MPLAB X support and MPLAB C for the PIC24F v3 and later libraries * I2C interface * 100% assembly free solutions * Improved video, PAL/NTSC * Improved audio, RIFF files decoding * PIC24F GA1, GA2, GB1 and GB2 support Most readers will associate Microchip's name with the ubiquitous 8-bit PIC microcontrollers but it is the new 16-bit PIC24F family that is truly stealing the scene. Orders of magnitude increases of performance, memory size and the rich peripheral set make programming these devices in C a must. This new guide by Microchip insider Lucio Di Jasio teaches readers everything they need to know about the architecture of these new chips: How to program them, how to test them, and how to debug them. Di Jasio s common-sense, practical, hands-on approach starts out with basic functions and guides the reader step-by-step through even the most sophisticated programming scenarios. Experienced PIC users, including embedded engineers, programmers, designers, and SW and HW engineers, and new comers alike will benefit from the text s many thorough examples, which demonstrate how to nimbly sidestep common obstacles and take full advantage of the many new features.
* A Microchip insider introduces you to 16-bit PIC programming the easy way * Condenses typical introductory "fluff" focusing instead on examples and exercises that show how to solve common, real-world design problems quickly * Includes handy checklists to help readers perform the most common programming and debugging tasks"
This book takes a minimalist approach to the traditional data structures course. It covers only those topics that are absolutely essential; the more esoteric structures and algorithms are left for later study. Suitable for an introductory data structures course or self-study, this book is written from the ground up in C++ (not translated from a Java-based text), and uses features of the C++ Standard Template Library to illustrate important concepts. A unique feature of the text is its use of literate programming techniques (originally developed by Donald Knuth) to present the sample code in a way that keeps the code from overwhelming the accompanying explanations. This book is suitable for an undergraduate data structures course using C++ or for developers needing review. Features: Takes a ""minimalist"" approach to the material that presents only essential concepts. This enables readers to focus on (and remember) just what they'll need. Uses select features of the C++11 standard to simplify the sample code and make it easier to understand. Connects the concepts directly to the classes provided the Standard Template Library (STL), and shows how these classes can be implemented in C++. Uses ""literate programming"" techniques that allow the presentation of the sample code to more clearly show the details of the code as well as how the pieces fit together.
Description Functional languages help developers support concurrency by encouraging immutable data structures that can be passed between threads without having to worry about a shared state, all while avoiding side effects. Functional Concurrency in .NET teaches readers how to build concurrent and scalable programs in .NET using the functional paradigm. This intermediate-level guide is aimed at developers, architects, and passionate computer programmers. Key Features * In-depth explanations * Hands-on examples * Step-by-step instructions Audience This book is for readers with solid knowledge of a mainstream programming language, preferably C# or F#. About the technology To maximize the utilization of the computational resources available, the Microsoft .NET platform provides parallel execution of code through multithreading. By leveraging parallelism, a program can take full advantage of the resources available. Riccardo Terrell is a .NET seasoned software engineer, senior software architect and Microsoft MVP who is passionate about functional programming. He is well known and actively involved in the functional programming community including .NET meet ups and conferences and is the organizer for the Washington DC F# User Group. MANNING
Learn C++ programming at your own pace-Covers modern C++ 20 Starting with one hour a day, you can gain all the skills you need to begin programming in C++. This complete tutorial will help you quickly master the basics of object-oriented programming and teach you advanced C++ language features and concepts. Fully updated for the C++20 standard, this practical book is designed to help you write C++ code that's faster, simpler, and more reliable and master the fundamentals of C++ and object-oriented programming. No programming experience required: start writing well-organized, efficient C++ programs quickly! Apply proven Do's and Don'ts to leverage best practices and avoid pitfalls from day one Test your knowledge and expertise with focused exercises after every lesson Simplify your code using automatic type deduction and other features Accelerate learning using nearly 300 code samples explained within Preview improvements expected in C++23 Lessons Part I - The Basics: Using Variables, Declaring Constants; Arrays and Strings; Expressions, Statements, and Operators; Controlling Program Flow; Functions; Pointers and References Part II - Fundamentals of Object-Oriented C++ Programming: Classes and Objects; Implementing Inheritance; Polymorphism; Operator Types and Operator Overloading; Casting Operators; Macros and Templates PART III - Learning the Standard Template Library (STL): The STL String Class; STL Dynamic Array Classes; STL list and forward_list; STL set and multiset; STL map and multimap PART IV: Lambda Expressions and STL Algorithms: Function Objects; Lambda Expressions; STL Algorithms; Adaptive Containers: Stack and Queue; Bit Flags PART V: Advanced C++ Concepts: Smart Pointers; Streams; Exception Handling; C++20 Concepts, Ranges, Views, and Adaptors; C++20 Threads; C++20 and C++23 Modules Appendixes: Working with Numbers; C++ Keywords; Writing Great C++ Code; ASCII Codes
Your customers want rock-solid, bug-free software that does exactly what they expect it to do. Yet they can't always articulate their ideas clearly enough for you to turn them into code. You need Cucumber: a testing, communication, and requirements tool-all rolled into one. All the code in this book is updated for Cucumber 2.4, Rails 5, and RSpec 3.5. Express your customers' wild ideas as a set of clear, executable specifications that everyone on the team can read. Feed those examples into Cucumber and let it guide your development. Build just the right code to keep your customers happy. You can use Cucumber to test almost any system or any platform. Get started by using the core features of Cucumber and working with Cucumber's Gherkin DSL to describe-in plain language-the behavior your customers want from the system. Then write Ruby code that interprets those plain-language specifications and checks them against your application. Next, consolidate the knowledge you've gained with a worked example, where you'll learn more advanced Cucumber techniques, test asynchronous systems, and test systems that use a database. Recipes highlight some of the most difficult and commonly seen situations the authors have helped teams solve. With these patterns and techniques, test Ajax-heavy web applications with Capybara and Selenium, REST web services, Ruby on Rails applications, command-line applications, legacy applications, and more. Written by the creator of Cucumber and the co-founders of Cucumber Ltd., this authoritative guide will give you and your team all the knowledge you need to start using Cucumber with confidence. What You Need: Windows, Mac OS X (with XCode) or Linux, Ruby 1.9.2 and upwards, Cucumber 2.4, Rails 5, and RSpec 3.5
In just 24 lessons of one hour or less, Coding with Roblox Lua in 24 Hours: The Official Roblox Guide helps you learn all the skills and techniques you'll need to code your own Roblox experiences. Perfect for beginners, each short and easy lesson builds upon everything that's come before, helping you quickly master the essentials of Lua programming. Step-by-step instructions walk you through common questions, issues, and tasks; Q&As, Quizzes, and Exercises build and test your knowledge; "Did You Know?" tips offer insider advice and shortcuts; and "Watch Out!" alerts help you avoid pitfalls. Learn how to... * Code with properties, variables, functions, if/then statements, and loops * Organize information using arrays and dictionaries * Work with events to make things move, explode, count down, and do whatever you can imagine * Keep your code manageable with abstractions and object-oriented programming * Store data permanently to create leaderboards, inventories, and custom currency * Use raycasting to allow visitors to place their own objects, such as furniture and props, within your world
Formal Languages, Automaton and Numeration Systems presents readers with a review of research related to formal language theory, combinatorics on words or numeration systems, such as Words, DLT (Developments in Language Theory), ICALP, MFCS (Mathematical Foundation of Computer Science), Mons Theoretical Computer Science Days, Numeration, CANT (Combinatorics, Automata and Number Theory).Combinatorics on words deals with problems that can be stated in a non-commutative monoid, such as subword complexity of finite or infinite words, construction and properties of infinite words, unavoidable regularities or patterns. When considering some numeration systems, any integer can be represented as a finite word over an alphabet of digits. This simple observation leads to the study of the relationship between the arithmetical properties of the integers and the syntactical properties of the corresponding representations. One of the most profound results in this direction is given by the celebrated theorem by Cobham. Surprisingly, a recent extension of this result to complex numbers led to the famous Four Exponentials Conjecture. This is just one example of the fruitful relationship between formal language theory (including the theory of automata) and number theory.Contents to include: - algebraic structures, homomorphisms, relations, free monoid - finite words, prefixes, suffixes, factors, palindromes- periodicity and Fine-Wilf theorem- infinite words are sequences over a finite alphabet- properties of an ultrametric distance, example of the p-adic norm- topology of the set of infinite words- converging sequences of infinite and finite words, compactness argument- iterated morphism, coding, substitutive or morphic words- the typical example of the Thue-Morse word- the Fibonacci word, the Mex operator, the n-bonacci words- wordscomingfromnumbertheory(baseexpansions, continuedfractions, ...) - the taxonomy of Lindenmayer systems- S-adic sequences, Kolakoski word- repetition in words, avoiding repetition, repetition threshold- (complete) de Bruijn graphs- concepts from computability theory and decidability issues- Post correspondence problem and application to mortality of matrices- origins of combinatorics on words- bibliographic notes- languages of finite words, regular languages- factorial, prefix/suffix closed languages, trees and codes- unambiguous and deterministic automata, Kleene's theorem- growth function of regular languages- non-deterministic automata and determinization- radix order, first word of each length and decimation of a regular language- the theory of the minimal automata- an introduction to algebraic automata theory, the syntactic monoid and thesyntactic complexity- star-free languages and a theorem of Schu ̈tzenberger- rational formal series and weighted automata- context-free languages, pushdown automata and grammars- growth function of context-free languages, Parikh's theorem- some decidable and undecidable problems in formal language theory- bibliographic notes- factor complexity, Morse-Hedlund theorem- arithmetic complexity, Van Der Waerden theorem, pattern complexity - recurrence, uniform recurrence, return words- Sturmian words, coding of rotations, Kronecker's theorem- frequencies of letters, factors and primitive morphism- critical exponent- factor complexity of automatic sequences- factor complexity of purely morphic sequences- primitive words, conjugacy, Lyndon word- abelianisation and abelian complexity- bibliographic notes- automatic sequences, equivalent definitions- a theorem of Cobham, equivalence of automatic sequences with constantlength morphic sequences- a few examples of well-known automatic sequences- about Derksen's theorem- some morphic sequences are not automatic- abstract numeration system and S-automatic sequences- k - ∞-automatic sequences- bibliographic notes- numeration systems, greedy algorithm- positional numeration systems, recognizable sets of integers- divisibility criterion and recognizability of N- properties of k-recognizable sets of integers, ratio and difference of consec-utive elements: syndeticity- integer base and Cobham's theorem on the base dependence of the recog-nizability- non-standard numeration systems based on sequence of integers- linear recurrent sequences, Loraud and Hollander results- Frougny's normalization result and addition- morphic numeration systems/sets of integers whose characteristic sequenceis morphic- towards a generalization of Cobham's theorem- a few words on the representation of real numbers, β-integers, finitenessproperties- automata associated with Parry numbers and numeration systems- bibliographic notesFirst order logic- Presburger arithmetic and decidable theory- Muchnik's characterization of semi-linear sets- Bu ̈chi's theorem: k-recognizable sets are k-definable - extension to Pisot numeration systems- extension to real numbers- decidability issues for numeration systems- applications in combinatorics on words
"To the best of my knowledge, D offers an unprecedentedly adroit
integration of several powerful programming paradigms: imperative,
object-oriented, functional, and meta."
This book successfully balances the introduction of object-oriented
concepts with data structures in C++.
It's axiomatic to state that people fear what they do not understand, and this is especially true when it comes to technology. However, despite their prevalence, computers remain shrouded in mystery, and many users feel apprehensive when interacting with them. Smartphones have only exacerbated the issue. Indeed, most users of these devices leverage only a small fraction of the power they hold in their hands. How Things Work: The Computer Science Edition is a roadmap for readers who want to overcome their technophobia and harness the full power of everyday technology. Beginning with the basics, the book demystifies the mysterious world of computer science, explains its fundamental concepts in simple terms, and answers the questions many users feel too intimidated to ask. By the end of the book, readers will understand how computers and smart devices function and, more important, how they can make these devices work for them. To complete the picture, the book also introduces readers to the darker side of modern technology: security and privacy concerns, identity theft, and threats from the Dark Web.
You won't get far as a Visual Basic developer unless you know how to write database applications. That's where this book comes in. It shows you how to use Visual Studio 2008 and ADO.NET 3.5 to develop database applications the way the best professionals do. That includes the full gamut of skills you need, from using prototyping features that generate ADO.NET code...to writing your own ADO.NET code from scratch so you can closely control how the database processing works...to using .NET 3.5 features like LINQ and the ADO.NET Entity Framework that actually change the way you think about handling data. What's more, this book takes you from beginner to database professional in a logical progression that makes each step easier to master: In section 1, you will get a basic introduction to databases, SQL, and ADO.NET. If you already have ADO.NET experience, you can skip ahead. In section 2, you will quickly be prototyping database applications using Rapid Application Development (RAD) tools like data sources. In section 3, you will learn how to build 3-layer applications the ways the pros do, with presentation, business, and database classes. This is where you'll get into ADO.N ET coding to create your own database classes. Section 4 covers LINQ (Language-Integrated Query), a .NET 3.5 feature that lets you handle all types of data using a query language that's integrated into Visual Basic and that saves you a lot of ADO.NET coding. That means you'll learn how to: Use LINQ to DataSet to query the data in typed or untyped datasets; Use LINQ to SQL, which allows you to generate an object model from the objects in a SQL Server database that can then be used to access and update the database data...a feature that offers you some of the same benefits as the Entity Framework; Use LINQ to XML to manipulate XML data much more easily than you can using the Document Object Model; Use LINQ data source controls with web applications. In section 5, you will learn to work with the ADO.NET Entity Framework...another way to let .NET generate the code you need and do more of the work for you. Using this feature, you create an Entity Data Model that defines a conceptual model for the business objects used by an application, a storage model for the objects in a database, and mappings that relate the two. Then: You can use LINQ or a special form of SQL to retrieve data into the business objects; You can work with the business objects and save changes to the database using generated code; You can use Entity data source controls with web applications.
It's axiomatic to state that people fear what they do not understand, and this is especially true when it comes to technology. However, despite their prevalence, computers remain shrouded in mystery, and many users feel apprehensive when interacting with them. Smartphones have only exacerbated the issue. Indeed, most users of these devices leverage only a small fraction of the power they hold in their hands. How Things Work: The Computer Science Edition is a roadmap for readers who want to overcome their technophobia and harness the full power of everyday technology. Beginning with the basics, the book demystifies the mysterious world of computer science, explains its fundamental concepts in simple terms, and answers the questions many users feel too intimidated to ask. By the end of the book, readers will understand how computers and smart devices function and, more important, how they can make these devices work for them. To complete the picture, the book also introduces readers to the darker side of modern technology: security and privacy concerns, identity theft, and threats from the Dark Web.
Get productive quickly with Pentaho Data Integration Key Features Take away the pain of starting with a complex and powerful system Simplify your data transformation and integration work Explore, transform, and validate your data with Pentaho Data Integration Book DescriptionPentaho Data Integration(PDI) is an intuitive and graphical environment packed with drag and drop design and powerful Extract-Transform-Load (ETL) capabilities. Given its power and flexibility, initial attempts to use the Pentaho Data Integration tool can be difficult or confusing. This book is the ideal solution. This book reduces your learning curve with PDI. It provides the guidance needed to make you productive, covering the main features of Pentaho Data Integration. It demonstrates the interactive features of the graphical designer, and takes you through the main ETL capabilities that the tool offers. By the end of the book, you will be able to use PDI for extracting, transforming, and loading the types of data you encounter on a daily basis. What you will learn Design, preview and run transformations in Spoon Run transformations using the Pan utility Understand how to obtain data from different types of files Connect to a database and explore it using the database explorer Understand how to transform data in a variety of ways Understand how to insert data into database tables Design and run jobs for sequencing tasks and sending emails Combine the execution of jobs and transformations Who this book is forThis book is for software developers, business intelligence analysts, and others involved or interested in developing ETL solutions, or more generally, doing any kind of data manipulation.
"The NCL Natural Constraint Language"" "presents the NCL language which is a description language in conventional mathematical logic for modeling and solving constraint satisfaction problems. NCL differs from other declarative languages: It models problems naturally in a simplified form of first-order logic with quantifiers, Boolean logic, numeric constraints, set operations and logical functions; it solves problems by mixed set programming over the mixed domain of real numbers, integers, Booleans, dates/times, references, and in particular sets. The book uses plenty of examples and tutorials to illustrate NCL and its applications. It is intended for researchers and developers in the fields of logic programming, constraint programming, optimization, modeling, operations research and artificial intelligence, who will learn from a new programming language and theoretical foundations for industrial applications. Dr. Jianyang Zhou is the inventor of NCL and has worked for its industrialization for more than 10 years.
Unit Integration Testing (UIT) had been a challenge because there was no tool that could help in XHR programming and unit integration validations in an efficient way until Cypress arrived. Cypress started releasing versions in 2015 and became popular in 2018 with version 2.0.0. This book explores Cypress scripts that help implement 'shift left testing', which is a dream come true for many software testers. Shift left occurs in the majority of testing projects, but could not be implemented fully because tools were unavailable and knowledge was lacking about the possibilities of testing early in the life cycle. Shift left is a key testing strategy to help testing teams focus less on defect identifications and more on developing practices to prevent defects. Cypress scripts can help front-end developers and quality engineers to work together to find defects soon after web components are built. These components can be tested immediately after they are built with Cypress Test Driven Development (TDD) scripts. Thus, defects can be fixed straight away during the development stage. Testing teams do not have to worry about finding these same defects in a later development stage because Cypress tests keep verifying components in the later stages. Defect fixing has become much cheaper with Cypress than when other tools are used. The book also covers Behaviour Driven Development (BDD)-based Gherkin scripts and the Cypress Cucumber preprocessor, which can improve test scenario coverage. Automated Software Testing with Cypress is written to fulfil the BDD and TDD needs of testing teams. Two distinct open source repositories are provided in Github to help start running Cypress tests in no time!
This study centers on issues of marginality and monstrosity in medieval England. In the middle ages, geography was viewed as divinely ordered, so Britain's location at the periphery of the inhabitable world caused anxiety among its inhabitants. Far from the world's holy center, the geographic margins were considered monstrous. Medieval geography, for centuries scorned as crude, is now the subject of several careful studies. Monsters have likewise been the subject of recent attention in the growing field of "monster studies," though few works situate these creatures firmly in their specific historical contexts. This book sits at the crossroads of these two discourses (geography and monstrosity), treated separately in the established scholarship but inseparable in the minds of medieval authors and artists. |
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