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Books > Computing & IT > Computer programming > Programming languages
The unique features of the quantum world are explained in this book through the language of diagrams, setting out an innovative visual method for presenting complex theories. Requiring only basic mathematical literacy, this book employs a unique formalism that builds an intuitive understanding of quantum features while eliminating the need for complex calculations. This entirely diagrammatic presentation of quantum theory represents the culmination of ten years of research, uniting classical techniques in linear algebra and Hilbert spaces with cutting-edge developments in quantum computation and foundations. Written in an entertaining and user-friendly style and including more than one hundred exercises, this book is an ideal first course in quantum theory, foundations, and computation for students from undergraduate to PhD level, as well as an opportunity for researchers from a broad range of fields, from physics to biology, linguistics, and cognitive science, to discover a new set of tools for studying processes and interaction.
The second edition of C# and Game Programming offers the same practical, hands-on approach as the first edition to learning the C# language through classic arcade game applications. Complete source code for games like Battle Bit, Asteroid Miner, and Battle Tennis, included on the CD-ROM, demonstrates programming strategies and complements the comprehensive treatment of C# in the text. From the basics of adding graphics and sound to games, to advanced concepts such as the .Net framework and object-oriented programming, this book provides the foundations for a beginner to become a full-fledged programmer. New in this edition: - Supports DirectX 9.0 - Revised programs and examples - Improved frame rate for game examples
Focuses on the concept of open source prototyping and product development and designing sensor networks and covers IoT base applications This book will serves as a single source of introductory material and reference for programming smart computing and Internet of Things (IoT) devices using Arduino with the use of Python It covers number of comprehensive DIY experiments through which the reader can design various intelligent systems
Focuses on the concept of open source prototyping and product development and designing sensor networks and covers IoT base applications This book will serves as a single source of introductory material and reference for programming smart computing and Internet of Things (IoT) devices using Arduino with the use of Python It covers number of comprehensive DIY experiments through which the reader can design various intelligent systems
Client-Centered Software Development: The CO-FOSS Approach introduces a method to creating a customized software product for a single client, either from scratch or by reusing open source components. The clients are typically non-profit humanitarian, educational, or public service organizations. This approach has been used in undergraduate courses where students learn the principles of software development while implementing a real-world software product. This book provides instructors, students, clients, and professional software developers with detailed guidance for developing a new CO-FOSS product from conceptualization to completion. Features Provides instructors, students, clients, and professional software developers with a roadmap for the development of a new CO-FOSS product from conceptualization to completion Motivates students with real-world projects and community service experiences Teaches all elements of the software process, including requirements gathering, design, collaboration, coding, testing, client communication, refactoring, and writing developer and user documentation Uses source code that can be reused and refitted to suit the needs of future projects, since each CO-FOSS product is free and open source software Provides links to a rich variety of resources for instructors and students to freely use in their own courses that develop new CO-FOSS products for other non-profits.
Packed with C++ code examples and screen shots, .NET Programming with Visual C++ explains the .NET framework and managed extensions to C++, and provides a complete reference to the basic and advanced types contained in .NET Framework System namesp
For courses in Java Programming. Introducing the fundamental concepts of programming with JavaScript A brand new textbook by Eric Roberts, Understanding Programming through JavaScript focuses on the fundamental concepts of programming, and is written for students with no prior knowledge or experience. It draws on a rich pedagogical heritage-including the immersive Karel the Robot microworld, time-testing programming guidelines, and a logical, step-by-step organization-to give them the foundational skills needed to pursue other coding languages, or a career in computer programming. Using the text, students will build their skills and develop live, interactive web applications that really work on web browsers, providing both instant feedback and gratification. This new text includes chapter openers that humanize computing, review questions for student self-testing, and many other valuable features.
"This book is a great way to both start learning data science through the promising Julia language and to become an efficient data scientist."- Professor Charles Bouveyron, INRIA Chair in Data Science, Universite Cote d'Azur, Nice, France Julia, an open-source programming language, was created to be as easy to use as languages such as R and Python while also as fast as C and Fortran. An accessible, intuitive, and highly efficient base language with speed that exceeds R and Python, makes Julia a formidable language for data science. Using well known data science methods that will motivate the reader, Data Science with Julia will get readers up to speed on key features of the Julia language and illustrate its facilities for data science and machine learning work. Features: Covers the core components of Julia as well as packages relevant to the input, manipulation and representation of data. Discusses several important topics in data science including supervised and unsupervised learning. Reviews data visualization using the Gadfly package, which was designed to emulate the very popular ggplot2 package in R. Readers will learn how to make many common plots and how to visualize model results. Presents how to optimize Julia code for performance. Will be an ideal source for people who already know R and want to learn how to use Julia (though no previous knowledge of R or any other programming language is required). The advantages of Julia for data science cannot be understated. Besides speed and ease of use, there are already over 1,900 packages available and Julia can interface (either directly or through packages) with libraries written in R, Python, Matlab, C, C++ or Fortran. The book is for senior undergraduates, beginning graduate students, or practicing data scientists who want to learn how to use Julia for data science. "This book is a great way to both start learning data science through the promising Julia language and to become an efficient data scientist." Professor Charles Bouveyron INRIA Chair in Data Science Universite Cote d'Azur, Nice, France
Powerful, flexible, easy to use-small wonder that the use of MAPLE® continues to increase, particularly since the latest releases of MAPLE. The built-in nature of its numerical and graphical facilities gives MAPLE a distinct advantage over traditional programming languages, yet to date, no textbook has used that advantage to introduce programming concepts. Moreover, few books based on MAPLE's latest versions even exist.
This book can be used as an experiment and reference book for algorithm design courses, as well as a training manual for programming contests. It contains 247 problems selected from ACM-ICPC programming contests and other programming contests. There's detailed analysis for each problem. All problems, and test datum for most of problems will be provided online. The content will follow usual algorithms syllabus, and problem-solving strategies will be introduced in analyses and solutions to problem cases. For students in computer-related majors, contestants and programmers, this book can polish their programming and problem-solving skills with familarity of algorithms and mathematics.
Designed for use in a second course on linear algebra, Matrix Theory and Applications with MATLAB covers the basics of the subject-from a review of matrix algebra through vector spaces to matrix calculus and unitary similarity-in a presentation that stresses insight, understanding, and applications. Among its most outstanding features is the integration of MATLAB throughout the text. Each chapter includes a MATLAB subsection that discusses the various commands used to do the computations in that section and offers code for the graphics and some algorithms used in the text.
Professor King's spiral approach made it accessible to a broad range of readers, from beginners to more advanced students. With adoptions at over 225 colleges, the first edition was one of the leading C textbooks of the last ten years. The second edition maintains all the book's popular features and brings it up to date with coverage of the C99 standard. The new edition also adds a significant number of exercises and longer programming projects, and includes extensive revisions and updates.
Expanded to include a broader range of problems than the bestselling first edition, Finite Element Method Using MATLAB: Second Edition presents finite element approximation concepts, formulation, and programming in a format that effectively streamlines the learning process. It is written from a general engineering and mathematical perspective rather than that of a solid/structural mechanics basis.
This book demonstrates how Processing is an excellent language for beginners to learn the fundamentals of computer programming. Originally designed to make it simpler for digital artists to learn to program, Processing is a wonderful first language for anyone to learn. Given its origins, Processing enables a multimodal approach to programming instruction, well suited to students with interests in computer science or in the arts and humanities. The book uses Processing's capabilities for graphics and interactivity in order to create examples that are simple, illustrative, interesting, and fun. It is designed to appeal to a broad range of readers, including those who want to learn to program to create digital art, as well as those who seek to learn to program to process numerical information or data. It can be used by students and instructors in a first course on programming, as well as by anyone eager to teach them self to program. Following a traditional sequence of topics for introducing programming, the book introduces key computer science concepts, without overwhelming readers with extensive detail. Additional exercises are available, as are other supplementary materials for instructors looking to introduce even more computer science concepts associated with the topics. Several online chapters are also provided that introduce slightly more advanced topics in Processing, such as two-dimensional arrays, manipulation of strings, and file input and output. The conversational style and pace of the book are based upon the authors' extensive experience with teaching programming to a wide variety of beginners in a classroom. No prior programming experience is expected.
Developed from the author's many years of teaching computing courses, Programming in C plus plus for Engineering and Science guides students in designing programs to solve real problems encountered in engineering and scientific applications. These problems include radioactive decay, pollution indexes, digital circuits, differential equations, Internet addresses, data analysis, simulation, quality control, electrical networks, data encryption, beam deflection, and many other areas. To make it easier for novices to develop programs, the author uses an object-centered design approach that helps students identify the objects in a problem and the operations needed; develop an algorithm for processing; implement the objects, operations, and algorithm in a program; and test, correct, and revise the program. He also revisits topics in greater detail as the text progresses. By the end of the book, students will have a solid understanding of how C plus plus can be used to process complex objects, including how classes can be built to model objects. Web ResourceThe book's website at http://cs.calvin.edu/books/c plus plus/engr-sci provides source code, expanded presentations, links to relevant sites, reference materials, lab exercises, and projects. For instructors, solutions to exercises and PowerPoint slides for classroom use are available upon qualifying course adoption.
This book is a vital tool for Web site developers and administrators who need to understand the law, the requirements of the disabled, and the processes of site evaluation and implementation. It includes an authoritative compendium of development tools and utilities and is packed with examples demonstrating techniques for adjusting HTML tags, scripts, and other code to improve accessibility. This is a critical resource in helping companies comply with the "effective communication" requirement of the Americans with Disabilities Act.
Build complex embedded systems faster and with lower costs by: Knowing when and how much simulation testing is appropriate Applying engineering methods to simulation design and development Using the best tools available to develop simulations. Va
For problems that require extensive computation, a C++ program can race through billions of examples faster than most other computing choices. C++ enables mathematicians of virtually any discipline to create programs to meet their needs quickly, and is available on most computer systems at no cost. C++ for Mathematicians: An Introduction for Students and Professionals accentuates C++ concepts that are most valuable for pure and applied mathematical research. This is the first book available on C++ programming that is written specifically for a mathematical audience; it omits the language's more obscure features in favor of the aspects of greatest utility for mathematical work. The author explains how to use C++ to formulate conjectures, create images and diagrams, verify proofs, build mathematical structures, and explore myriad examples. Emphasizing the essential role of practice as part of the learning process, the book is ideally designed for undergraduate coursework as well as self-study. Each chapter provides many problems and solutions which complement the text and enable you to learn quickly how to apply them to your own problems. Accompanying downloadable resources provide all numbered programs so that readers can easily use or adapt the code as needed. Presenting clear explanations and examples from the world of mathematics that develop concepts from the ground up, C++ for Mathematicians can be used again and again as a resource for applying C++ to problems that range from the basic to the complex.
Jumpstart your MFC programming without the tedious study of C plus plus! Now you can learn C plus plus and MFC together -- learning C plus plus principles on a need-to-know basis. Author Richard Raposa has refined this tutorial over years of teaching Windows programming in quick
This is the second edition of the first introductory textbook written for the FORTRAN 90 standard. It remains suitable for the novice scientific programmer, drawing on a larger number of examples and exercises in this new edition.
Learn how to program in modern C, from the basics through the advanced topics required for proficiency. This book is the fastest path to C fluency for anyone experienced in a general-purpose programming language. From start to finish, code examples highlight the idioms and best practices behind efficient, robust programs in a variety of areas. The book opens with a thorough coverage of syntax, built-in data types and operations, and program structure. C has quirks and presents challenges, which are covered in detail. The coverage of advanced features is what sets this book apart from others. Among the advanced topics covered are floating-point representation in the IEEE 754 standard; embedded assembly language in C code for overflow detection; regular expressions, assertions, and internationalization; WebAssembly through C; and software libraries for C and other clients. Memory efficiency and safety are the two major challenges in C programming, and you'll explore these challenges through a series of C examples. Arrays and structures, which are the means to high-level data representation, are covered in connection with pointers, which provide efficiency. The book again uses code examples in covering networking and wire-level security; concurrency (multiprocessing and multithreading); instruction-level parallelism; and interprocess communication through shared memory and files, pipes, message queues, and signals. Many books introduce C, but few also explain how to use it properly and optimally. Essential C does just that. What You'll Learn Accelerate your path to C mastery with this book for experienced programmers Refresh your approach to program structure and data types Dive into aggregates and pointers using modern C language Revisit storage classes and scope Dive into concurrency (multiprocessing and multithreading) and instruction-level parallelism Finish with regular expressions, assertions, signals, locales and more Who This Book Is For Professional programmers or software developers who has prior experience with C or in general wanting an accelerated learning guide to modern C programming language.
"Computational Physics" is designed to provide direct experience in the computer modeling of physical systems. Its scope includes the essential numerical techniques needed to "do physics" on a computer. Each of these is developed heuristically in the text, with the aid of simple mathematical illustrations. However, the real value of the book is in the eight Examples and Projects, where the reader is guided in applying these techniques to substantial problems in classical, quantum, or statistical mechanics. These problems have been chosen to enrich the standard physics curriculum at the advanced undergraduate or beginning graduate level. The book will also be useful to physicists, engineers, and chemists interested in computer modeling and numerical techniques. Although the user-friendly and fully documented programs are written in FORTRAN, a casual familiarity with any other high-level language, such as BASIC, PASCAL, or C, is sufficient. The codes in BASIC and FORTRAN are available on the web at http: //www.computationalphysics.info (Please follow the link at the bottom of the page). They are available in zip format, which can be expanded on UNIX, Window, and Mac systems with the proper software. The codes are suitable for use (with minor changes) on any machine with a FORTRAN-77 compatible compiler or BASIC compiler. The FORTRAN graphics codes are available as well. However, as they were originally written to run on the VAX, major modifications must be made to make them run on other machines.
Parts 1-4 of Robert Sedgewick's work provide extensive coverage of fundamental data structures and algorithms for sorting, searching, and related applications. They reflect the third edition's greater emphasis on abstract data types (ADTs). Coverage includes more than 100 key algorithms for sorting, selection, priority queue ADT implementations, and symbol table ADT (searching) implementations. Also included are new implementations of binomial queues, multiway radix sorting, Batcher's sorting networks, randomized BSTs, splay trees, skip lists, and multiway tries. Increased quantitative information gives students a more solid basis for comparing algorithms, and hundreds of new exercises reinforce their learning. Algorithms and data structures described in the book are expressed in concise implementations in C, so that students can both appreciate their fundamental properties and test them on real applications.
For courses in Java programming Java Software Solutions establishes a strong foundation of programming techniques to foster well-designed object-oriented software. Heralded for its integration of small and large real-world examples, the worldwide best-selling text emphasises problem-solving and design skills and introduces students to the process of constructing high-quality software systems. The 9th Edition features a sweeping overhaul of Graphics Track coverage, to fully embrace the JavaFX API. This fresh approach enriches programmers' understandings of core object-oriented principles. The text uses a natural progression of concepts, focusing on the use of objects before teaching how to write them-equipping students with the knowledge and skill they need to design true object-oriented solutions.
Learn how to create gorgeous and expressive imagery with the Processing graphics language and environment. It's easy with this practical, hands-on book. Processing is for artists, designers, visualization creators, hobbyists, or anyone else looking to create images, animation, and interactive pieces for art, education, science, or business. Processing for Visual Artists shows you everything you need to know in a friendly, project-based style designed for visual thinkers. The projects can serve as a starting point for your own original, creative development and exploration. Walk with veteran author Andrew Glassner on a journey of shared discovery as he uses Processing to take each project from inspiration to reality. You'll closely follow every step he takes and see exactly how each piece evolves, including the big and small mistakes he's made along the way (and how to fix them!), and the times when he changed direction. As your knowledge and skills grow and develop, you'll understand why Processing is such a powerful tool for self-expression. And you'll be ready to strike off on your own. Processing offers you a 21st-century medium for expressing new kinds of ideas and engaging audiences in new ways. This book gives you everything you need to know to explore new frontiers in your own images, animations, and interactive experiences. Source code for each chapter is available for free download on the book's description at the crcpress website. |
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