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Books > Computing & IT > Computer programming > Programming languages

PhoneGap Build - Developing Cross Platform Mobile Applications in the Cloud (Paperback): Bintu Harwani PhoneGap Build - Developing Cross Platform Mobile Applications in the Cloud (Paperback)
Bintu Harwani
R1,250 Discovery Miles 12 500 Ships in 10 - 15 working days

PhoneGap is a standards-based, open-source development framework that can be deployed to any mobile device without losing the features of the native app-allowing for access to device contacts, the local file system, camera, and media on multiple platforms without requiring users to write a single line of code. Ideal for intermediate to advanced users, PhoneGap Build: Developing Cross Platform Mobile Applications in the Cloud offers the comprehensive coverage you need to harness the power of this dynamic tool. It provides complete coverage of the cloud computing platform and the theories behind cloud computing, using a series of engaging examples. The book explains the differences between existing mobile platforms, the different types of browsers they support, and the programming languages and integrated development environment required to develop apps for each of them. It then describes how PhoneGap makes the task of developing cross-platform mobile apps easier. This book will teach you how to use: HTML5, CSS3, and JavaScript to develop apps for devices across various mobile operating systems PhoneGap Build to develop mobile apps in the cloud PhoneGap with Sencha Touch and jQuery Mobile Back end databases to store and retrieve information The text starts with simpler applications and gradually moves toward describing advanced concepts and how to exploit different application programming interfaces and methods. By the time you finish the book, you will learn how to develop feature-rich mobile applications that can run on the cloud to support different platforms. Supplying authoritative guidance and proven best practices for designing cloud-based applications, the book is an ideal reference for cloud system developers, architects, and IT professionals. It is also suitable for use in instructional settings.

Modeling with UML - Language, Concepts, Methods (Hardcover, 1st ed. 2016): Bernhard Rumpe Modeling with UML - Language, Concepts, Methods (Hardcover, 1st ed. 2016)
Bernhard Rumpe
R2,430 Discovery Miles 24 300 Ships in 10 - 15 working days

This book presents a variant of UML that is especially suitable for agile development of high-quality software. It adjusts the language UML profile, called UML/P, for optimal assistance for the design, implementation, and agile evolution to facilitate its use especially in agile, yet model based development methods for data intensive or control driven systems. After a general introduction to UML and the choices made in the development of UML/P in Chapter 1, Chapter 2 includes a definition of the language elements of class diagrams and their forms of use as views and representations. Next, Chapter 3 introduces the design and semantic facets of the Object Constraint Language (OCL), which is conceptually improved and syntactically adjusted to Java for better comfort. Subsequently, Chapter 4 introduces object diagrams as an independent, exemplary notation in UML/P, and Chapter 5 offers a detailed introduction to UML/P Statecharts. Lastly, Chapter 6 presents a simplified form of sequence diagrams for exemplary descriptions of object interactions. For completeness, appendixes A-C describe the full syntax of UML/P, and appendix D explains a sample application from the E-commerce domain, which is used in all chapters. This book is ideal for introductory courses for students and practitioners alike.

Teaching Primary Programming with Scratch Pupil Book Year 3 (Paperback): Phil Bagge Teaching Primary Programming with Scratch Pupil Book Year 3 (Paperback)
Phil Bagge
R442 R405 Discovery Miles 4 050 Save R37 (8%) Ships in 9 - 17 working days
Teaching Primary Programming with Scratch Pupil Book Year 6 (Paperback): Phil Bagge Teaching Primary Programming with Scratch Pupil Book Year 6 (Paperback)
Phil Bagge
R442 R405 Discovery Miles 4 050 Save R37 (8%) Ships in 9 - 17 working days
Open Source Data Warehousing and Business Intelligence (Paperback): Lakshman Bulusu Open Source Data Warehousing and Business Intelligence (Paperback)
Lakshman Bulusu
R1,863 Discovery Miles 18 630 Ships in 10 - 15 working days

Open Source Data Warehousing and Business Intelligence is an all-in-one reference for developing open source based data warehousing (DW) and business intelligence (BI) solutions that are business-centric, cross-customer viable, cross-functional, cross-technology based, and enterprise-wide. Considering the entire lifecycle of an open source DW & BI implementation, its comprehensive coverage spans from basic concepts all the way through to customization. Highlighting the key differences between open source and vendor DW and BI technologies, the book identifies end-to-end solutions that are scalable, high performance, and stable. It illustrates the practical aspects of implementing and using open source DW and BI technologies to supply you with valuable on-the-project experience that can help you improve implementation and productivity. Emphasizing analysis, design, and programming, the text explains best-fit solutions as well as how to maximize ROI. Coverage includes data warehouse design, real-time processing, data integration, presentation services, and real-time reporting. With a focus on real-world applications, the author devotes an entire section to powerful implementation best practices that can help you build customer confidence while saving valuable time, effort, and resources.

Reference MWAPI (Paperback): James Hay Reference MWAPI (Paperback)
James Hay
R63 Discovery Miles 630 Ships in 4 - 6 working days

Reference MWAPI shows readers how to develop robust Windows applications using the innovative M Windowing Applications Interface (MWAPI). This book uses numerous tables, illustrations, sample programs, images and discussions to demonstrate how high quality graphical user interface applications are created using a technology that insulates the user from the intricacies and complexities of any particular Windows environment. It shows how applications created through the host-independent development environment can be ported to any Windows platform with no change in source code while maintaining the look and feel of event-processing methodology. It examines portability and compact code, some of the traits the MWAPI shares with the Java programming language.
Reference MWAPI includes valuable appendices designed for quick reference, and it is organized with the needs of a developer in mind. The material is structured to serve as a learning tool and resource for applications development. The integration of the MWAPI is divided into seven chapters that focus on particular components of the system. Exercises test the knowledge of the reader on selected highlights of each chapter.
Sample programs walk the user through "how to" demonstrations of Windows development
Presents specific instructions for characterizing objects with helpful notes
Appendices are designed for quick reference during development

Behavioural Types: from Theory to Tools (Hardcover): Simon Gay, Antonio Ravara Behavioural Types: from Theory to Tools (Hardcover)
Simon Gay, Antonio Ravara
R2,425 Discovery Miles 24 250 Ships in 10 - 15 working days

Behavioural type systems in programming languages support the specification and verification of properties of programs beyond the traditional use of type systems to describe data processing. A major example of such a property is correctness of communication in concurrent and distributed systems, motivated by the importance of structured communication in modern software. Behavioural Types: from Theory to Tools presents programming languages and software tools produced by members of COST Action IC1201: Behavioural Types for Reliable Large-Scale Software Systems, a European research network that was funded from October 2012 to October 2016. As a survey of the most recent developments in the application of behavioural type systems, it is a valuable reference for researchers in the field, as well as an introduction to the area for graduate students and software developers.

Processing - An Introduction to Programming (Hardcover): Jeffrey L Nyhoff, Larry R. Nyhoff Processing - An Introduction to Programming (Hardcover)
Jeffrey L Nyhoff, Larry R. Nyhoff
R4,347 Discovery Miles 43 470 Ships in 10 - 15 working days

This book demonstrates how Processing is an excellent language for beginners to learn the fundamentals of computer programming. Originally designed to make it simpler for digital artists to learn to program, Processing is a wonderful first language for anyone to learn. Given its origins, Processing enables a multimodal approach to programming instruction, well suited to students with interests in computer science or in the arts and humanities. The book uses Processing's capabilities for graphics and interactivity in order to create examples that are simple, illustrative, interesting, and fun. It is designed to appeal to a broad range of readers, including those who want to learn to program to create digital art, as well as those who seek to learn to program to process numerical information or data. It can be used by students and instructors in a first course on programming, as well as by anyone eager to teach them self to program. Following a traditional sequence of topics for introducing programming, the book introduces key computer science concepts, without overwhelming readers with extensive detail. Additional exercises are available, as are other supplementary materials for instructors looking to introduce even more computer science concepts associated with the topics. Several online chapters are also provided that introduce slightly more advanced topics in Processing, such as two-dimensional arrays, manipulation of strings, and file input and output. The conversational style and pace of the book are based upon the authors' extensive experience with teaching programming to a wide variety of beginners in a classroom. No prior programming experience is expected.

Teaching Primary Programming with Scratch Pupil Book Year 5 (Paperback): Phil Bagge Teaching Primary Programming with Scratch Pupil Book Year 5 (Paperback)
Phil Bagge
R442 R405 Discovery Miles 4 050 Save R37 (8%) Ships in 9 - 17 working days
A Tiny Handbook of R (Paperback, Edition.): Mike Allerhand A Tiny Handbook of R (Paperback, Edition.)
Mike Allerhand
R1,385 R1,065 Discovery Miles 10 650 Save R320 (23%) Ships in 9 - 17 working days

This Brief provides a roadmap for the R language and programming environment with signposts to further resources and documentation.

Programming Rust - Fast, Safe Systems Development (Paperback, 2nd Revised edition): Jim Blandy, Jason Orendorff, Leonora F S... Programming Rust - Fast, Safe Systems Development (Paperback, 2nd Revised edition)
Jim Blandy, Jason Orendorff, Leonora F S Tindall
R1,764 R1,331 Discovery Miles 13 310 Save R433 (25%) Ships in 10 - 15 working days

Systems programming provides the foundation for the world's computation. Writing performance-sensitive code requires a programming language that puts programmers in control of how memory, processor time, and other system resources are used. The Rust systems programming language combines that control with a modern type system that catches broad classes of common mistakes, from memory management errors to data races between threads. With this practical guide, experienced systems programmers will learn how to successfully bridge the gap between performance and safety using Rust. Jim Blandy, Jason Orendorff, and Leonora Tindall demonstrate how Rust's features put programmers in control over memory consumption and processor use by combining predictable performance with memory safety and trustworthy concurrency. You'll learn: Rust's fundamental data types and the core concepts of ownership and borrowing How to write flexible, efficient code with traits and generics How to write fast, multithreaded code without data races Rust's key power tools: closures, iterators, and asynchronous programming Collections, strings and text, input and output, macros, unsafe code, and foreign function interfaces This revised, updated edition covers the Rust 2021 Edition.

C++ for Mathematicians - An Introduction for Students and Professionals (Hardcover): Edward Scheinerman C++ for Mathematicians - An Introduction for Students and Professionals (Hardcover)
Edward Scheinerman
R5,807 Discovery Miles 58 070 Ships in 10 - 15 working days

For problems that require extensive computation, a C++ program can race through billions of examples faster than most other computing choices. C++ enables mathematicians of virtually any discipline to create programs to meet their needs quickly, and is available on most computer systems at no cost. C++ for Mathematicians: An Introduction for Students and Professionals accentuates C++ concepts that are most valuable for pure and applied mathematical research. This is the first book available on C++ programming that is written specifically for a mathematical audience; it omits the language's more obscure features in favor of the aspects of greatest utility for mathematical work. The author explains how to use C++ to formulate conjectures, create images and diagrams, verify proofs, build mathematical structures, and explore myriad examples. Emphasizing the essential role of practice as part of the learning process, the book is ideally designed for undergraduate coursework as well as self-study. Each chapter provides many problems and solutions which complement the text and enable you to learn quickly how to apply them to your own problems. Accompanying downloadable resources provide all numbered programs so that readers can easily use or adapt the code as needed. Presenting clear explanations and examples from the world of mathematics that develop concepts from the ground up, C++ for Mathematicians can be used again and again as a resource for applying C++ to problems that range from the basic to the complex.

Finite Element Computations in Mechanics with R - A Problem-Centered Programming Approach (Hardcover): Khameel Bayo Mustapha Finite Element Computations in Mechanics with R - A Problem-Centered Programming Approach (Hardcover)
Khameel Bayo Mustapha
R4,096 Discovery Miles 40 960 Ships in 10 - 15 working days

Finite Element Computations in Mechanics with R: A Problem-Centred Programming Approach provides introductory coverage of the finite element method (FEM) with the R programming language, emphasizing links between theory and implementation of FEM for problems in engineering mechanics. Useful for students, practicing engineers, and researchers, the text presents the R programming as a convenient easy-to-learn tool for analyzing models of mechanical systems, with finite element routines for structural, thermal, and dynamic analyses of mechanical systems, and also visualization of the results. Full-color graphics are used throughout the text.

A Concise Introduction to Programming in Python (Hardcover, 2nd edition): Mark J. Johnson A Concise Introduction to Programming in Python (Hardcover, 2nd edition)
Mark J. Johnson
R4,921 Discovery Miles 49 210 Ships in 10 - 15 working days

A Concise Introduction to Programming in Python, Second Edition provides a hands-on and accessible introduction to writing software in Python, with no prior programming experience required. The Second Edition was thoroughly reorganized and rewritten based on classroom experience to incorporate: A spiral approach, starting with turtle graphics, and then revisiting concepts in greater depth using numeric, textual, and image data Clear, concise explanations written for beginning students, emphasizing core principles A variety of accessible examples, focusing on key concepts Diagrams to help visualize new concepts New sections on recursion and exception handling, as well as an earlier introduction of lists, based on instructor feedback The text offers sections designed for approximately one class period each, and proceeds gradually from procedural to object-oriented design. Examples, exercises, and projects are included from diverse application domains, including finance, biology, image processing, and textual analysis. It also includes a brief "How-To" sections that introduce optional topics students may be interested in exploring. The text is written to be read, making it a good fit in flipped classrooms. Designed for either classroom use or self-study, all example programs and solutions to odd-numbered exercises (except for projects) are available at: http://www.central.edu/go/conciseintro/.

Smalltalk Best Practice Patterns (Paperback): Kent Beck Smalltalk Best Practice Patterns (Paperback)
Kent Beck
R1,350 R1,117 Discovery Miles 11 170 Save R233 (17%) Ships in 5 - 10 working days

Smalltalk programmers, project managers, teachers and students -- both new and experienced.

This book presents a set of patterns that organize all the informal experience successful Smalltalk programmers have learned the hard way. Understand these patterns, and you can write much more effective code.

Practical UML Statecharts in C/C++ - Event-Driven Programming for Embedded Systems (Hardcover, 2nd edition): Miro Samek Practical UML Statecharts in C/C++ - Event-Driven Programming for Embedded Systems (Hardcover, 2nd edition)
Miro Samek
R5,274 Discovery Miles 52 740 Ships in 10 - 15 working days

Practical UML Statecharts in C/C plus plus Second Edition bridges the gap between high-level abstract concepts of the Unified Modeling Language (UML) and the actual programming aspects of modern hierarchical state machines (UML statecharts). The book describes a lightweight, open source, event-driven infrastructure, called QP that enables direct manual coding UML statecharts and concurrent event-driven applications in C or C plus plus without big tools.This book is presented in two parts. In Part I, you get a practical description of the relevant state machine concepts starting from traditional finite state automata to modern UML state machines followed by state machine coding techniques and state-machine design patterns, all illustrated with executable examples. In Part II, you find a detailed design study of a generic real-time framework indispensable for combining concurrent, event-driven state machines into robust applications. Part II begins with a clear explanation of the key event-driven programming concepts such as inversion of control ( Hollywood Principle ), blocking versus non-blocking code, run-to-completion (RTC) execution semantics, the importance of event queues, dealing with time, and the role of state machines to maintain the context from one event to the next. This background is designed to help software developers in making the transition from the traditional sequential to the modern event-driven programming, which can be one of the trickiest paradigm shifts. The lightweight QP event-driven infrastructure goes several steps beyond the traditional real-time operating system (RTOS). In the simplest configuration, QP runs on bare-metal microprocessor, microcontroller, or DSP completely replacing the RTOS. QP can also work with almost any OS/RTOS to take advantage of the existing device drivers, communication stacks, and other middleware. The accompanying website to this book contains complete open source code for QP, ports to popular proc

C/TCP-IP - The Embedded Protocol Stack and the Texas Instruments Lm3s9b92 (Hardcover): Christian L. Gar C/TCP-IP - The Embedded Protocol Stack and the Texas Instruments Lm3s9b92 (Hardcover)
Christian L. Gar
R2,251 Discovery Miles 22 510 Ships in 18 - 22 working days
C Interfaces and Implementations - Techniques for Creating Reusable Software (Paperback): David Hanson C Interfaces and Implementations - Techniques for Creating Reusable Software (Paperback)
David Hanson
R1,095 Discovery Miles 10 950 Ships in 10 - 15 working days

Every programmer and software project manager must master the art of creating reusable software modules; they are the building blocks of large, reliable applications. Unlike some modern object-oriented languages, C provides little linguistic support or motivation for creating reusable application programming interfaces (APIs). While most C programmers use APIs and the libraries that implement them in almost every application they write, relatively few programmers create and disseminate new, widely applicable APIs. C Interfaces and Implementations shows how to create reusable APIs using interface-based design, a language-independent methodology that separates interfaces from their implementations. This methodology is explained by example. The author describes in detail 24 interfaces and their implementations, providing the reader with a thorough understanding of this design approach.

Features of C Interfaces and Implementations:

  • Concise interface descriptions that comprise a reference manual for programmers interested in using the interfaces.
  • A guided tour of the code that implements each chapter's interface tp help those modifying or extending an interface or designing related interfaces.
  • In-depth focus on "algorithm engineering: " how to package data structures and related algorithms into reusable modules.
  • Source code for 24 APIs and 8 sample applications is examined, with each presented as a "literate program" in which a thorough explanation is interleaved with the source code.
  • Rarely documented C programming tricks-of-the-trade.
  • Convenient access to all source code in the book via the World Wide Web at http: //www.cs.princeton.edu/software/cii/

0201498413B04062001
Advances in Computers, Volume 106 (Hardcover): Suyel Namasudra, Veljko Milutinovic Advances in Computers, Volume 106 (Hardcover)
Suyel Namasudra, Veljko Milutinovic
R3,932 Discovery Miles 39 320 Ships in 10 - 15 working days

Advances in Computers, Volume 106 is the latest volume in the series, which has been published since 1960. This update presents innovations in computer hardware, software, theory, design and applications, with new chapters in this volume including sections on A New Course on R&D Project Management in Computer Science and Engineering: Subjects Taught, Rationales Behind, and Lessons Learned, Advances in Dataflow Systems, Adaptation and Evaluation of the Simplex Algorithm for a Data-Flow Architecture, and Simple Operations in Memory to Reduce Data Movement. In addition, this series provides contributors with a medium to explore their subjects in greater depth than journal articles usually allow.

Beginning Perl (Paperback, New): CO Poe Beginning Perl (Paperback, New)
CO Poe
R930 R796 Discovery Miles 7 960 Save R134 (14%) Ships in 10 - 15 working days

Everything beginners need to start programming with Perl

Perl is the ever-popular, flexible, open source programming language that has been called the programmers' Swiss army knife. This book introduces Perl to both new programmers and experienced ones who are looking to learn a new language. In the tradition of the popular Wrox Beginning guides, it presents step-by-step guidance in getting started, a host of try-it-out exercises, real-world examples, and everything necessary for a Perl novice to start programming with confidence.Introduces Perl to both new programmers and experienced ones who want to learn a new language Provides a host of real-world applications for today's environments so readers can get started immediately Covers the new features of Perl but fully applicable to previous editions

"Beginning Perl" provides the information and instruction you need to confidently get started with Perl.

For Instructors: Classroom and training support material are available for this book.

A Practical Guide To X Window Programming - Developing Applications with the XT Intrinsics and OSF/Motif (Hardcover): Brian J.... A Practical Guide To X Window Programming - Developing Applications with the XT Intrinsics and OSF/Motif (Hardcover)
Brian J. Keller
R6,773 Discovery Miles 67 730 Ships in 10 - 15 working days

A Practical Guide to X Window Programming is a basic guide that takes readers step by step through developing applications using X-Windows. The book covers the Xt Intrinsics portion of the X-Window system in detail and discusses the MIT Athena and OSF/Motif Widget Sets that are used in many of the examples. Topics covered include C programming fundamentals, text handling using X, fonts, event handling in Xt, extending the Widget Sets (building on Field Editor Widget), designing and constructing an application, building menus, printing help, OSF/Motif (including the window arranger) and interclient communication. Three extensive appendices are included: Widgets, Classing, and Exported Functions; Quick Xt Reference Guide (X11R4); and Quick Guide to OSF/Motif Widgets. Any applications designer interested in developing applications with Xt will find this book a valuable and enlightening resource.

Introduction to Data Compression (Paperback, 5th edition): Khalid Sayood Introduction to Data Compression (Paperback, 5th edition)
Khalid Sayood
R2,519 Discovery Miles 25 190 Ships in 10 - 15 working days

Introduction to Data Compression, Fifth Edition, builds on the success of what is widely considered the best introduction and reference text on the art and science of data compression. Data compression techniques and technology are ever-evolving with new applications in image, speech, text, audio and video. This new edition includes all the latest developments in the field. Khalid Sayood provides an extensive introduction to the theory underlying today's compression techniques, with detailed instruction for their applications using several examples to explain the concepts. Encompassing the entire field of data compression, the book includes lossless and lossy compression, Huffman coding, arithmetic coding, dictionary techniques, context based compression, and scalar and vector quantization. The book provides a comprehensive working knowledge of data compression, giving the reader the tools to develop a complete and concise compression package.

Foundational Java - Key Elements and Practical Programming (Hardcover, 2nd ed. 2020): David Parsons Foundational Java - Key Elements and Practical Programming (Hardcover, 2nd ed. 2020)
David Parsons
R2,418 Discovery Miles 24 180 Ships in 10 - 15 working days

Java is now well-established as one of the world's major programming languages, used in everything from desktop applications to web-hosted applications, enterprise systems and mobile devices. Java applications cover cloud-based services, the Internet of Things, self-driving cars, animation, game development, big data analysis and many more domains. The second edition of Foundational Java: Key Elements and Practical Programming presents a detailed guide to the core features of Java - and some more recent innovations - enabling the reader to build their skills and confidence though tried-and-trusted stages, supported by exercises that reinforce the key learning points. All the most useful and commonly applied Java syntax and libraries are introduced, along with many example programs that can provide the basis for more substantial applications. Use of the Eclipse Integrated Development Environment (IDE) and the JUnit testing framework is integral to the book, ensuring maximum productivity and code quality when learning Java, although to ensure that skills are not confined to one environment the fundamentals of the Java compiler and run time are also explained. Additionally, coverage of the Ant tool will equip the reader with the skills to automatically build, test and deploy applications independent of an IDE. Topics and features: * Presents the most up-to-date information on Java, including Java 14 * Examines the key theme of unit testing, introducing the JUnit 5 testing framework to emphasize the importance of unit testing in modern software development * Describes the Eclipse IDE, the most popular open source Java IDE and explains how Java can be run from the command line * Includes coverage of the Ant build tool * Contains numerous code examples and exercises throughout * Provides downloadable source code, self-test questions, PowerPoint slides and other supplementary material at the website http://www.foundjava.com This hands-on, classroom-tested textbook/reference is ideal for undergraduate students on introductory and intermediate courses on programming with Java. Professional software developers will also find this an excellent self-study guide/refresher on the topic. Dr. David Parsons is National Postgraduate Director at The Mind Lab, Auckland, New Zealand. He has been teaching programming in both academia and industry since the 1980s and writing about it since the 1990s.

Grid Computing - Infrastructure, Service, and Applications (Paperback): Lizhe Wang, Wei Jie, Jinjun Chen Grid Computing - Infrastructure, Service, and Applications (Paperback)
Lizhe Wang, Wei Jie, Jinjun Chen
R2,438 Discovery Miles 24 380 Ships in 10 - 15 working days

Identifies Recent Technological Developments Worldwide The field of grid computing has made rapid progress in the past few years, evolving and developing in almost all areas, including concepts, philosophy, methodology, and usages. Grid Computing: Infrastructure, Service, and Applications reflects the recent advances in this field, covering the research aspects that involve infrastructure, middleware, architecture, services, and applications. Grid Systems Across the Globe The first section of the book focuses on infrastructure and middleware and presents several national and international grid systems. The text highlights China Research and Development environment Over Wide-area Network (CROWN), several ongoing cyberinfrastructure efforts in New York State, and Enabling Grids for E-sciencE (EGEE), which is co-funded by the European Commission and the world's largest multidisciplinary grid infrastructure today. The second part of the book discusses recent grid service advances. The authors examine the UK National Grid Service (NGS), the concept of resource allocation in a grid environment, OMIIBPEL, and the possibility of treating scientific workflow issues using techniques from the data stream community. The book describes an SLA model, reviews portal and workflow technologies, presents an overview of PKIs and their limitations, and introduces PIndex, a peer-to-peer model for grid information services. New Projects and Initiatives The third section includes an analysis of innovative grid applications. Topics covered include the WISDOM initiative, incorporating flow-level networking models into grid simulators, system-level virtualization, grid usage in the high-energy physics environment in the LHC project, and the Service Oriented HLA RTI (SOHR) framework. With a comprehensive summary of past advances, this text is a window into the future of this nascent technology, forging a path for the next generation of cyberinfrastructure developers.

Fundamentals of Multicore Software Development (Paperback): Victor Pankratius, Ali-Reza Adl-Tabatabai, Walter Tichy Fundamentals of Multicore Software Development (Paperback)
Victor Pankratius, Ali-Reza Adl-Tabatabai, Walter Tichy
R2,467 Discovery Miles 24 670 Ships in 10 - 15 working days

With multicore processors now in every computer, server, and embedded device, the need for cost-effective, reliable parallel software has never been greater. By explaining key aspects of multicore programming, Fundamentals of Multicore Software Development helps software engineers understand parallel programming and master the multicore challenge. Accessible to newcomers to the field, the book captures the state of the art of multicore programming in computer science. It covers the fundamentals of multicore hardware, parallel design patterns, and parallel programming in C++, .NET, and Java. It also discusses manycore computing on graphics cards and heterogeneous multicore platforms, automatic parallelization, automatic performance tuning, transactional memory, and emerging applications. As computing power increasingly comes from parallelism, software developers must embrace parallel programming. Written by leaders in the field, this book provides an overview of the existing and up-and-coming programming choices for multicores. It addresses issues in systems architecture, operating systems, languages, and compilers.

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