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Learning Java Through Games (Paperback, New)
Loot Price: R2,838
Discovery Miles 28 380
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Learning Java Through Games (Paperback, New)
Expected to ship within 9 - 15 working days
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Learning Java Through Games teaches students how to use the
different features of the Java language as well as how to program.
Suitable for self-study or as part of a two-course introduction to
programming, the book covers as much material as possible from the
latest Java standard while requiring no previous programming
experience. Taking an application-motivated approach, the text
presents an abundance of games. Students must read through the
whole chapter to understand all the features that are needed to
implement the game. Most chapters start with a description of a
game and then introduce different Java constructs for implementing
the features of the game on need-to-use bases. The text teaches
students not only how to write code that works but also how to
follow good software practices. All sample programs in the text
strive to achieve low cohesion and high coupling-the hallmarks of
well-designed code. Many programs are refactored multiple times to
achieve code that is easy to understand, reuse, and maintain. The
first part of the book covers basic programming techniques, such as
conditional statements, loops, methods, arrays, and classes. The
second part focuses on more advanced topics, including class
inheritance, recursions, sorting algorithms, GUI programming,
exception handling, files, and applets.
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