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Books > Computing & IT > Computer programming > Programming languages
Tackles a topic in a concise and accessible way that most believe too advanced to pick up easily. Author has over 40 years teaching and industry experience which they utilize in this book. Contains an appendix with extended code and examples of topics discussed in text.
This book systematically introduces readers to the finite element analysis software DIANA (DIsplacement ANAlyzer) and its applications in civil engineering. Developed by TNO Corporation in the 1970s, DIANA is frequently used in civil engineering and engineering mechanics. Unlike the software user's manual, which provides a comprehensive introduction and theoretical analysis, this book presents a simplified overview of the basic background theory to help beginners master the software quickly. It also discusses GUI operation and the command console in Python language, and includes examples involving classical modeling operations to help readers review each section. Both the book and DIANA itself are valuable resources for students and researchers in all the structural engineering fields, such as civil engineering, bridge engineering, geotechnical engineering, tunnel engineering, underground structural engineering, irrigation, municipal engineering and fire engineering.
Perl, one of the world's most diffuse programming languages, was born out of the need to resolve the creator's dissatisfaction with what were at the time standard data-parsing solutions. Indeed, since the 1.0 release in 1987, Perl has been heralded for its powerful parsing capabilities features that are further enhanced through the thousands of Perl extensions made available through CPAN (the Comprehensive Perl Archive Network). "Pro Perl Parsing" begins with several chapters devoted to key parsing principles, discussing topics pertinent to regular expressions, parsing grammars, and parsing techniques. This material sets the stage for later chapters, which introduce numerous and powerful CPAN parsing modules, and provide an ample supply of example applications.
Advances in Computers, an ongoing series since 1960, presents detailed coverage of innovations in computer hardware, software, theory, design, and applications. It has also provided contributors with a medium in which they can explore their subjects in greater depth and breadth than journal articles usually allow. As a result, many articles have become standard references and continue to be of significant, lasting value in this rapidly expanding field.
This book offers an in-depth insight into the general-purpose finite element program MSC Marc, which is distributed by MSC Software Corporation. It is a specialized program for nonlinear problems (implicit solver) which is common in academia and industry. The primary goal of this book is to provide a comprehensive introduction to a special feature of this software: the user can write user-subroutines in the programming language Fortran, which is the language of all classical finite element packages. This subroutine feature allows the user to replace certain modules of the core code and to implement new features such as constitutive laws or new elements. Thus, the functionality of commercial codes ('black box') can easily be extended by linking user written code to the main core of the program. This feature allows to take advantage of a commercial software package with the flexibility of a 'semi-open' code.
Computational Finance Using C and C#: Derivatives and Valuation, Second Edition provides derivatives pricing information for equity derivatives, interest rate derivatives, foreign exchange derivatives, and credit derivatives. By providing free access to code from a variety of computer languages, such as Visual Basic/Excel, C++, C, and C#, it gives readers stand-alone examples that they can explore before delving into creating their own applications. It is written for readers with backgrounds in basic calculus, linear algebra, and probability. Strong on mathematical theory, this second edition helps empower readers to solve their own problems. *Features new programming problems, examples, and exercises for each chapter. *Includes freely-accessible source code in languages such as C, C++, VBA, C#, and Excel.. *Includes a new chapter on the history of finance which also covers the 2008 credit crisis and the use of mortgage backed securities, CDSs and CDOs. *Emphasizes mathematical theory.
High Performance Parallelism Pearls Volume 2 offers another set of examples that demonstrate how to leverage parallelism. Similar to Volume 1, the techniques included here explain how to use processors and coprocessors with the same programming - illustrating the most effective ways to combine Xeon Phi coprocessors with Xeon and other multicore processors. The book includes examples of successful programming efforts, drawn from across industries and domains such as biomed, genetics, finance, manufacturing, imaging, and more. Each chapter in this edited work includes detailed explanations of the programming techniques used, while showing high performance results on both Intel Xeon Phi coprocessors and multicore processors. Learn from dozens of new examples and case studies illustrating "success stories" demonstrating not just the features of Xeon-powered systems, but also how to leverage parallelism across these heterogeneous systems.
This course-tested textbook describes the design and implementation of operating systems, and applies it to the MTX operating system, a Unix-like system designed for Intel x86 based PCs. Written in an evolutional style, theoretical and practical aspects of operating systems are presented as the design and implementation of a complete operating system is demonstrated. Throughout the text, complete source code and working sample systems are used to exhibit the techniques discussed. The book contains many new materials on the design and use of parallel algorithms in SMP. Complete coverage on booting an operating system is included, as well as, extending the process model to implement threads support in the MTX kernel, an init program for system startup and a sh program for executing user commands. Intended for technically oriented operating systems courses that emphasize both theory and practice, the book is also suitable for self-study.
System Level Design of Reconfigurable Systems-on-Chip provides insight in the challenges and difficulties encountered during the design of reconfigurable Systems-on-Chip (SoCs). Reconfiguration is becoming an important part of System-on-Chip design to cope with the increasing demands for simultaneous flexibility and computational power. The book focuses on system level design issues for reconfigurable SoCs, and provides information on reconfiguration aspects of complex SoCs and how they can be implemented in practice. It is divided in three parts. The first part provides background information and requirements on reconfigurable technologies and systems. The second one identifies existing methodological gaps, and introduces a design flow for developing reconfigurable Systems-on-Chip. The high level part of the design flow can be covered by two C++ based methodologies: one based on SystemC and one based on OCAPI-XL, both including appropriate extensions to handle reconfiguration issues. Finally, the third part of the book presents reconfigurable SoCs from the perspective of the designer, through three indicative case studies from the wireless and multimedia communication domain.
It is a textbook that provides a thorough introduction to the C++ programming language. Introduction to the C++ language in a substantial, non-tiring way, including hints and advices for writing clear, reliable, and efficient code. Numerous programming exercises of progressive difficulty and non-obvious short questions.
1) Provides a levelling approach, bringing students at all stages of programming experience to the same point 2) Focuses Python, a general language, to an engineering and scientific context 3) Uses a classroom tested, practical approach to teaching programming 4) Teaches students and professionals how to use Python to solve engineering calculations such as differential and algebraic equations
Features Contains ready-to-use coding recipes allowing fast prototyping and solving of mathematical problems using FEM. Suitable for upper-level undergraduates and graduates in applied mathematics, science, or engineering. Both MATLAB and Python programming codes are provided to give readers more flexibility in the practical framework implementation.
Databases have become an integral part of modern life. Today's society is an information-driven society, and database technology has a direct impact on all aspects of daily life. Decisions are routinely made by organizations based on the information collected and stored in databases. Database management systems such as Oracle are crucial to apply data in industrial or commercial systems. Equally crucial is a graphical user interface (GUI) to enable users to access and manipulate data in databases. The Apache NetBeans IDE with Java is an ideal candidate for developing a GUI with programming functionality. Oracle Database Programming with Java: Ideas, Designs, and Implementations is written for college students and software programmers who want to develop practical and commercial database programming with Java and relational databases such as Oracle Database XE 18c. The book details practical considerations and applications of database programming with Java and is filled with authentic examples as well as detailed explanations. Advanced topics in Java Web, like Java Web Applications and Java Web Services, are covered in real project examples to show how to handle the database programming issues in the Apache NetBeans IDE environment. This book features: A real sample database, CSE _ DEPT, which is built with Oracle SQL Developer, provided and used throughout the book Step by step, detailed illustrations and descriptions of how to design and build a practical relational database Fundamental and advanced Java database programming techniques practical to both beginning students and experienced programmers Updated Java desktop and Web database programming techniques, such as Java Enterprise Edition 7, JavaServer Pages, JavaServer Faces, Enterprise Java Beans, Web applications and Web services, including GlassFish and Tomcat Web servers More than 30 real database programming projects with detailed illustrations Actual JDBC APIs and JDBC drivers, along with code explanations Homework and selected solutions for each chapter to strengthen and improve students' learning and understanding of the topics they have studied
This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.
Drones are taking the world by storm. The technology and laws governing them change faster than we can keep up with. The Big Book of Drones covers everything from drone law to laws on privacy, discussing the history and evolution of drones to where we are today. If you are new to piloting, it also covers how to fly a drone including a pre-flight checklist. For those who are interested in taking drones to the next level, we discuss how to build your own using a 3D printer as well as many challenging projects for your drone. For the truly advanced, The Big Book of Drones discusses how to hack a drone. This includes how to perform a replay attack, denial of service attack, and how to detect a drone and take it down. Finally, the book also covers drone forensics. This is a new field of study, but one that is steadily growing and will be an essential area of inquiry as drones become more prevalent.
This highly accessible textbook teaches programming from first principles. In common with many programming courses, it uses Python as the introductory programming language before going on to use Java as the vehicle for more advanced programming concepts. The first part, which teaches Python, covers fundamental programming concepts, such as data types and control structures and functions. It introduces more complex data types such as lists and dictionaries and also deals with file handling. It introduces object-oriented concepts and ends with a case study bringing together all the topics of the first semester. The second part uses Java to teach advanced concepts and centres around object-oriented programming, teaching key object-oriented concepts such as inheritance and polymorphism. The semester again ends with an advanced case study bringing together all the topics of the second semester. Topics and features: Assumes no prior knowledge, and makes the transition from Python to Java a smooth process Features numerous exercises and also an illustrative case study for each language Examines procedural and object-oriented methodologies, as well as design principles Covers such advanced topics as interfaces and lambda expressions, exceptions and Collections Includes a chapter on graphics programming in Python using Tkinter Introduces the latest Java technology for graphical interfaces, JavaFX Explains design concepts using UML notation Offering a gentle introduction to the field and assuming no prerequisite background, Programming in Two Semesters is the ideal companion to undergraduate modules in software development or programming. In addition, it will serve as a strong primer for professionals looking to strengthen their knowledge of programming with these languages.
Master Today's Best Practices for Building Reusable .NET Frameworks, Libraries, and Components ".NET Core [contains] advances important to cloud application developers: performance, resource utilization, container support, and others. This third edition of Framework Design Guidelines adds guidelines related to changes that the .NET team adopted during transition from the world of client-server application to the world of the Cloud." -From the Foreword by Scott Guthrie Framework Design Guidelines has long been the definitive guide to best practices for developing components and component libraries in Microsoft .NET. Now, this third edition has been fully revised to reflect game-changing API design innovations introduced by Microsoft through eight recent updates to C#, eleven updates to .NET Framework, and the emergence and evolution of .NET Core. Three leading .NET architects share the same guidance Microsoft teams are using to evolve .NET, so you can design well-performing components that feel like natural extensions to the platform. Building on the book's proven explanatory style, the authors and expert annotators offer insider guidance on new .NET and C# concepts, including major advances in asynchronous programming and lightweight memory access. Throughout, they clarify and refresh existing content, helping you take full advantage of best practices based on C# 8, .NET Framework 4.8, and .NET Core. Discover which practices should always, generally, rarely, or never be used-including practices that are no longer recommended Learn the general philosophy and fundamental principles of modern framework design Explore common framework design patterns with up-to-date C# examples Apply best practices for naming, types, extensibility, and exceptions Learn how to design libraries that scale in the cloud Master new async programming techniques utilizing Task and ValueTask Make the most of the Memory and Span types for lightweight memory access This guide is an indispensable resource for everyone who builds reusable .NET-based frameworks, libraries, or components at any scale: large system frameworks, medium-size reusable layers of large distributed systems, extensions to system frameworks, or even small shared components. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
Provides guidance on performance enhancement and reliability of IC chips. Provides a detailed hybrid optimization strategy for the optimal arrangement of IC chips on a board. The MATLAB program for the hybrid optimization strategy along with its stability analysis is carried out in a detailed manner.
This book introduces basic computing skills designed for industry professionals without a strong computer science background. Written in an easily accessible manner, and accompanied by a user-friendly website, it serves as a self-study guide to survey data science and data engineering for those who aspire to start a computing career, or expand on their current roles, in areas such as applied statistics, big data, machine learning, data mining, and informatics. The authors draw from their combined experience working at software and social network companies, on big data products at several major online retailers, as well as their experience building big data systems for an AI startup. Spanning from the basic inner workings of a computer to advanced data manipulation techniques, this book opens doors for readers to quickly explore and enhance their computing knowledge. Computing with Data comprises a wide range of computational topics essential for data scientists, analysts, and engineers, providing them with the necessary tools to be successful in any role that involves computing with data. The introduction is self-contained, and chapters progress from basic hardware concepts to operating systems, programming languages, graphing and processing data, testing and programming tools, big data frameworks, and cloud computing. The book is fashioned with several audiences in mind. Readers without a strong educational background in CS--or those who need a refresher--will find the chapters on hardware, operating systems, and programming languages particularly useful. Readers with a strong educational background in CS, but without significant industry background, will find the following chapters especially beneficial: learning R, testing, programming, visualizing and processing data in Python and R, system design for big data, data stores, and software craftsmanship.
The Unified Modeling Language, better known as UML, has become the de facto standard modeling language for analyzing and designing software applications and systems. Software analysis and design is just as much an art as it is a science. UML Diagramming: A Catalog of Cases shows the art and the science behind successful software analysis and design with more than 35 case studies of applications of a variety of industries, including: Transportation Healthcare Supply chain management Education Agriculture Manufacturing The book explains UML diagramming through case studies to help systems and software developers specify, visualize, construct, and document the artifacts of software systems. The cases demonstrate how UML embodies software engineering best practices for modeling large and complex systems. They show how UML is an intuitive diagramming language that can be easily understood by end-users and business professionals. These cases studies also demonstrate how UML is a powerful language for communicating software designs to help developers and end users validate application scope, requirements, and features. Case studies highlighted in the book included: WEBMED healthcare service system services Inventory management system Business process outsourcing (BPO) management system Weather monitoring system Product recommendation system Textile management system Smart traffic management system Online pharmacy management system Placement automation system Farm management system Art gallery management system Website development This catalog of UML case studies is an invaluable reference for students studying software engineering, programmers starting out their careers, and seasoned systems developers needing a reference guide.
Metaheuristic algorithms are considered as generic optimization tools that can solve very complex problems characterized by having very large search spaces. Metaheuristic methods reduce the effective size of the search space through the use of effective search strategies. Book Features: Provides a unified view of the most popular metaheuristic methods currently in use Includes the necessary concepts to enable readers to implement and modify already known metaheuristic methods to solve problems Covers design aspects and implementation in MATLAB (R) Contains numerous examples of problems and solutions that demonstrate the power of these methods of optimization The material has been written from a teaching perspective and, for this reason, this book is primarily intended for undergraduate and postgraduate students of artificial intelligence, metaheuristic methods, and/or evolutionary computation. The objective is to bridge the gap between metaheuristic techniques and complex optimization problems that profit from the convenient properties of metaheuristic approaches. Therefore, engineer practitioners who are not familiar with metaheuristic computation will appreciate that the techniques discussed are beyond simple theoretical tools, since they have been adapted to solve significant problems that commonly arise in such areas.
This book presents a collection of research papers that address the challenge of how to develop software in a principled way that, in particular, enables reasoning. The individual papers approach this challenge from various perspectives including programming languages, program verification, and the systematic variation of software. Topics covered include programming abstractions for concurrent and distributed software, specification and verification techniques for imperative programs, and development techniques for software product lines. With this book the editors and authors wish to acknowledge - on the occasion of his 60th birthday - the work of Arnd Poetzsch-Heffter, who has made major contributions to software technology throughout his career. It features articles on Arnd's broad research interests including, among others, the implementation of programming languages, formal semantics, specification and verification of object-oriented and concurrent programs, programming language design, distributed systems, software modeling, and software product lines. All contributing authors are leading experts in programming languages and software engineering who have collaborated with Arnd in the course of his career. Overall, the book offers a collection of high-quality articles, presenting original research results, major case studies, and inspiring visions. Some of the work included here was presented at a symposium in honor of Arnd Poetzsch-Heffter, held in Kaiserslautern, Germany, in November 2018.
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: * level design * quest item creation * NPC and dialogue construction * scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: * level design * quest item creation * NPC and dialogue construction * scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com |
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