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Books > Computing & IT > Computer programming > Programming languages
A best-seller in its French edition, the construction of this book is original and its success in the French market demonstrates its appeal. It is based on three principles: 1. An organization of the chapters by families of algorithms : exhaustive search, divide and conquer, etc. At the contrary, there is no chapter only devoted to a systematic exposure of, say, algorithms on strings. Some of these will be found in different chapters. 2. For each family of algorithms, an introduction is given to the mathematical principles and the issues of a rigorous design, with one or two pedagogical examples. 3. For its most part, the book details 150 problems, spanning on seven families of algorithms. For each problem, a precise and progressive statement is given. More important, a complete solution is detailed, with respect to the design principles that have been presented ; often, some classical errors are pointed at. Roughly speaking, two thirds of the book are devoted to the detailed rational construction of the solutions.
Case-based reasoning means reasoning based on remembering previous experiences. A reasoner using old experiences (cases) might use those cases to suggest solutions to problems, to point out potential problems with a solution being computed, to interpret a new situation and make predictions about what might happen, or to create arguments justifying some conclusion. A case-based reasoner solves new problems by remembering old situations and adapting their solutions. It interprets new situations by remembering old similar situations and comparing and contrasting the new one to old ones to see where it fits best. Case-based reasoning combines reasoning with learning. It spans the whole reasoning cycle. A situation is experienced. Old situations are used to understand it. Old situations are used to solve a problem (if there is one to be solved). Then the new situation is inserted into memory alongside the cases it used for reasoning, to be used another time. The key to this reasoning method, then, is remembering. Remembering has two parts: integrating cases or experiences into memory when they happen and recalling them in appropriate situations later on. The case-based reasoning community calls this related set of issues the indexing problem. In broad terms, it means finding in memory the experience closest to a new situation. In narrower terms, it can be described as a two-part problem: assigning indexes or labels to experiences when they are put into memory that describe the situations to which they are applicable, so that they can be recalled later; and at recall time, elaborating the new situation in enough detail so that the indexes it would have if it were in the memory are identified. Case-Based Learning is an edited volume of original research comprising invited contributions by leading workers. This work has also been published as a special issues of MACHINE LEARNING, Volume 10, No. 3.
Visual Basic .NET is the most recent version of Microsoft's language for creating Windows programs and developing Internet applications. Visual Basic .NET forms part of the .NET Framework, the development environment now used for all Microsoft programming languages. Visual Basic .NET is an enhanced edition of this popular language, incorporating all the functionality of Visual Basic 6 but with the addition of new object oriented features. Some of the terminology has changed in this new version of the product and the development environment has been enhanced but the main principles remain the same. Visual Basic .NET Made Simple is intended for new programmers, as well as those who are upgrading from earlier versions of Visual Basic and those who have worked in different languages or environments and need to acquire new skills. No previous knowledge of Visual Basic, other languages or object oriented programming is required. However, readers are expected to have a basic knowledge of Windows and its operation. Main topics covered include: * Creating applications for Windows XP * Writing and testing Visual Basic .NET code * Accessing external databases * Developing Internet applications
This study centers on issues of marginality and monstrosity in medieval England. In the middle ages, geography was viewed as divinely ordered, so Britain's location at the periphery of the inhabitable world caused anxiety among its inhabitants. Far from the world's holy center, the geographic margins were considered monstrous. Medieval geography, for centuries scorned as crude, is now the subject of several careful studies. Monsters have likewise been the subject of recent attention in the growing field of "monster studies," though few works situate these creatures firmly in their specific historical contexts. This study sits at the crossroads of these two discourses (geography and monstrosity), treated separately in the established scholarship but inseparable in the minds of medieval authors and artists.
Discusses concepts such as Basic Programming Principles, OOP Principles, Database Programming, GUI Programming, Network Programming, Data Analytics and Visualization, Statistical Analysis, Virtual Reality, Web Development, Machine Learning, Deep Learning Provides the code and the output for all the concepts discussed Includes a case study at the end of each chapter
Concurrent constraint programming (ccp) is a recent development in programming language design. Its central contribution is the notion of partial information provided by a shared constraint store. This constraint store serves as a communication medium between concurrent threads of control and as a vehicle for their synchronization. Objects for Concurrent Constraint Programming analyzes the possibility of supporting object-oriented programming in ccp. Starting from established approaches, the book covers various object models and discusses their properties. Small Oz, a sublanguage of the ccp language Oz, is used as a model language for this analysis. This book presents a general-purpose object system for Small Oz and describes its implementation and expressivity for concurrent computation. Objects for Concurrent Constraint Programming is written for programming language researchers with an interest in programming language aspects of concurrency, object-oriented programming, or constraint programming. Programming language implementors will benefit from the rigorous treatment of the efficient implementation of Small Oz. Oz programmers will get a first-hand view of the design decisions that lie behind the Oz object system.
Call-by-push-value is a programming language paradigm that,
surprisingly, breaks down the call-by-value and call-by-name
paradigms into simple primitives. This monograph, written for
graduate students and researchers, exposes the call-by-push-value
structure underlying a remarkable range of semantics, including
operational semantics, domains, possible worlds, continuations and
games.
Designed as the definitive reference on the compilation of the Esterel synchronous reactive real-time language, Compiling Esterel covers all aspects of the language. The book includes a tutorial, a reference manual, formal semantics, and detailed technical information about the many techniques used to compile it. Researchers as well as advanced developers will find this book essential for understanding Esterel at all levels.
Clear, Concise Guide to the Core Language and Libraries--Updated through Java 17 Modern Java introduces major enhancements that impact the core Java technologies and APIs at the heart of the Java platform. Many old Java idioms are no longer needed, and new features and programming paradigms can make you far more effective. However, navigating these changes can be challenging. Core Java for the Impatient, Third Edition, is a complete yet concise guide that reflects all changes through Java SE 17, Oracle's latest Long-Term Support (LTS) release. Written by Cay S. Horstmann--author of the classic two-volume Core Java--this indispensable tutorial offers a faster, easier pathway for learning modern Java. Horstmann covers everything working developers need to know, including the powerful concepts of lambda expressions and streams, modern constructs such as records and sealed classes, and sophisticated concurrent programming techniques. Given the size and scope of Java 17, there's plenty to cover, but it's presented in small chunks organized for quick access and easy understanding, with plenty of practical insights and sample code to help you quickly apply all that's new. Test code as you create it with JShell Improve your object-oriented design with records and sealed classes Effectively use text blocks, switch expressions, and pattern matching Understand functional programming with lambda expressions Streamline and optimize data management with the Streams API Use modern library features and threadsafe data structures to implement concurrency reliably Work with the modularized Java API and third-party modules Take advantage of API improvements for working with collections, input/output, regular expressions, and processes Learn the APIs for date/time processing and internationalization Whether you're an experienced developer just getting started with modern Java, or have been programming with Java for years, this guide will help you write more robust, efficient, and secure Java code. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
To construct a compiler for a modern higher-level programming languagel one needs to structure the translation to a machine-like intermediate language in a way that reflects the semantics of the language. little is said about such struc turing in compiler texts that are intended to cover a wide variety of program ming languages. More is said in the Iiterature on semantics-directed compiler construction [1] but here too the viewpoint is very general (though limited to 1 languages with a finite number of syntactic types). On the other handl there is a considerable body of work using the continuation-passing transformation to structure compilers for the specific case of call-by-value languages such as SCHEME and ML [21 3]. ln this paperl we will describe a method of structuring the translation of ALGOL-like languages that is based on the functor-category semantics devel oped by Reynolds [4] and Oles [51 6]. An alternative approach using category theory to structure compilers is the early work of F. L. Morris [7]1 which anticipates our treatment of boolean expressionsl but does not deal with procedures. 2 Types and Syntax An ALGOL-like language is a typed lambda calculus with an unusual repertoire of primitive types. Throughout most of this paper we assume that the primi tive types are comm(and) int(eger)exp(ression) int(eger)acc(eptor) int(eger)var(iable) I and that the set 8 of types is the least set containing these primitive types and closed under the binary operation -.
For the introductory Data Structures course (CS2) that typically follows a first course in programming. This text continues to offer a thorough, well-organized, and up-to-date presentation of essential principles and practices in data structures using C++. Reflecting the newest trends in computer science, new and revised material throughout the Second Edition places increased emphasis on abstract data types (ADTs) and object-oriented design. \ To access the author's Companion Website, including Solutions Manual, for ADTS, Data Structures and Problem Solving with C++, please go to http://cs.calvin.edu/books/c++/ds/2e/ For other books by Larry Nyhoff, please go to www.prenhall.com/nyhoff
FIELD has been a remarkably successful research project. The ideas first exhibited in the environment now form the basis for most of the current generation of programming environments, including Hewlett-Packard's Softbench, DEC's FUSE, Sun's Tooltalk, Lucid's Energize, and SGI's Codevision. FIELD pioneered the notion of broadcast messaging as a basis for tool integration. Moreover, many of the other tool concepts introduced in FIELD have made their way into these environments. Thus in discussing the FIELD environment, this book actually explains the inner workings of today's programming environments. The book will be valuable for those interested in the development of programming tools and environments, as well as serious users of programming environments. It will also be of interest to anyone undertaking a large software project, both by introducing the software tools needed to work on such a project and by demonstrating the concepts of message-based integration which can be applied to a variety of domains.
The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software.
This text teaches the essentials of C programming, concentrating on what readers need to know in order to produce stand-alone programs and so solve typical scientific and engineering problems. It is a learning-by-doing book, with many examples and exercises, and lays a foundation of scientific programming concepts and techniques that will prove valuable for those who might eventually move on to another language. Written for undergraduates who are familiar with computers and typical applications but are new to programming.
This updated and reorganized Fifth edition of Software Testing: A Craftsman's Approach continues to be a valuable reference for software testers, developers, and engineers, by applying the strong mathematics content of previous editions to a coherent treatment of software testing. Responding to instructor and student survey input, the authors have streamlined chapters and examples. The Fifth Edition: Has a new chapter on feature interaction testing that explores the feature interaction problem and explains how to reduce tests Uses Java instead of pseudo-code for all examples including structured and object-oriented ones Presents model-based development and provides an explanation of how to conduct testing within model-based development environments Explains testing in waterfall, iterative, and agile software development projects Explores test-driven development, reexamines all-pairs testing, and explains the four contexts of software testing Thoroughly revised and updated, Software Testing: A Craftsman's Approach, Fifth Edition is sure to become a standard reference for those who need to stay up to date with evolving technologies in software testing.
Real Application Clusters (RAC) and the Grid architecture are Oracle's strategy for scaling out enterprise systems to cope with bigger workloads and more users. Many books limit themselves by conceptualizing and theorizing about RAC technology, but this book is the first to portray implementing and administering an Oracle 10"g" RAC system in a Linux environment. This book features basic concepts underlying Linux and Oracle RAC, design strategies, hardware procurement and configuration, and many other topics. The RAC-specific technologies described include configuration of the interconnect, OCFS, ASM, Cluster Ready Services, and Grid Control. The Oracle features RMAN and Data Guard are also discussed, along with available hardware options. The authors include practical examples and configuration information, so that upon reading this book, youll be armed with the information you need to build an Oracle RAC database on Linux, whether it is on a single laptop or a 64-node Itanium cluster.
Explains the basic concepts of Python and its role in machine learning Provides comprehensive coverage of feature-engineering including real-time case studies Perceive the structural patterns with reference to data science and statistics and analytics Includes machine learning based structured exercises Appreciates different algorithmic concepts of machine learning including unsupervised, supervised and reinforcement learning
Microsoft Foundation Class (MFC) libraries offer a modular method of development that entails the piecing together of library functions to create a Windows application. MFC is an efficient approach for creating full-scale Windows applications and this is a guide for those not familiar with the object-orientated programming (OOP) methods of C++ as a means to jump-start their Windows applications development. This book presents the principles of C++ that are necessary for an effective MFC programmer including encapsulation, inheritence and polymorphism, and then the book presents MFC projects to give the reader a practical experience in Windows programming.
Behavioral Specifications of Businesses and Systems deals with the reading, writing and understanding of specifications. The papers presented in this book describe useful and sometimes elegant concepts, good practices (in programming and in specifications), and solid underlying theory that is of interest and importance to those who deal with increased complexity of business and systems. Most concepts have been successfully used in actual industrial projects, while others are from the forefront of research. Authors include practitioners, business thinkers, academics and applied mathematicians. These seemingly different papers address different aspects of a single problem - taming complexity. Behavioral Specifications of Businesses and Systems emphasizes simplicity and elegance in specifications without concentrating on particular methodologies, languages or tools. It shows how to handle complexity, and, specifically, how to succeed in understanding and specifying businesses and systems based upon precise and abstract concepts. It promotes reuse of such concepts, and of constructs based on them, without taking reuse for granted. Behavioral Specifications of Businesses and Systems is the second volume of papers based on a series of workshops held alongside ACM's annual conference on Object-Oriented Programming Systems Languages and Applications (OOPSLA) and European Conference on Object-Oriented Programming (ECOOP). The first volume, Object-Oriented Behavioral Specifications, edited by Haim Kilov and William Harvey, was published by Kluwer Academic Publishers in 1996.
The purpose of network performance analysis is to investigate how traffic-management mechanisms deployed in the network affect the allocation of resources amongst its users and the performance they experience. This topic can be studied by the construction of models of traffic management mechanisms and observing how they perform by applying them to some flow of network traffic. This useful volume introduces concepts and principles of network performance analysis by example, using the J programming language. J is rich in mathematical functionality, which makes it an ideal tool for analytical methods. The book favours a practical approach and develops functions in J to demonstrate mathematical concepts, thereby enabling readers to explore the underlying principles behind network performance analysis. In addition, this allows the subject to become more accessible to those who, although have a mathematical background, are not pure mathematicians. Topics and features: a [ Uses an example-driven approach to introduce the fundamentals of network performance analysis a [ Provides a concise introduction to the J programming language a [ Presents network calculus as a method for designing and engineering networks a [ Focuses on statistical analysis and stochastic processes a [ Demonstrates how to simulate traffic with both short-range and long-range dependence properties a [ Covers ATM QoS, and examines Internet congestion control Network Performance Analysis will equally appeal to network professionals and postgraduates studying the topic by providing valuable analytical tools and using J as a means of offering a practical treatment of the subject. Dr. Holthas a broad range of industry experience and now regularly lectures on this topic.
Programming Languages: An Active Learning Approach introduces students to three programming paradigms: object-oriented/imperative languages using C++ and Ruby, functional languages using Standard ML, and logic programming using Prolog. This interactive textbook is intended to be used in and outside of class. Each chapter follows a pattern of presenting a topic followed by a practice exercise or exercises that encourage students to try what they have just read. This textbook is best-suited for students with a 2-3 course introduction to imperative programming. Key Features: (1) Accessible structure guides the student through various programming languages. (2) Seamlessly integrated practice exercises. (3) Classroom-tested. (4) Online support materials. Advance praise: |
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