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Books > Computing & IT > Computer programming > Programming languages
This book puts the spotlight on how a real-time kernel works using Micrium s C/OS-III as a reference. The book consists of two complete parts. The first describes real-time kernels in generic terms. Part II provide examples for the reader, using Texas Instruments EVM-EVALBOT, a small, robotic evaluation board. The board is based on the Stellaris LM3S9B92 which combines the popular ARM Cortex-M3(r) architecture with Ethernet MAC+PHY, USB OTG (On-The-Go), and I2S. Together with the IAR Systems Embedded Workbench for ARM development tools, the evaluation board provides everything necessary to enable the reader to be up and running quickly, as well as a fun and educational experience, resulting in a high-level of proficiency in a short time. This book is written for serious embedded systems programmers, consultants, hobbyists, and students interested in understanding the inner workings of a real-time kernel. C/OS-III is not just a great learning platform, but also a full commercial-grade software package, ready to be part of a wide range of products. C/OS-III is a highly portable, ROMable, scalable, preemptive real-time, multitasking kernel designed specifically to address the demanding requirements of today s embedded systems. C/OS-III is the successor to the highly popular C/OS-II real-time kernel but can use most of C/OS-II s ports with minor modifications. Some of the features of C/OS-III are: Preemptive multitasking with round-robin scheduling of tasks at
the same priority
During the last two decades, structural equation modelling (SEM) has emerged as a powerful multivariate data analysis tool in social science research settings, especially in the fields of sociology, psychology, and education. Social science researchers and students benefit greatly from acquiring knowledge and skills in SEM, since the methods can provide a bridge between the theoretical and empirical aspects of behavioural research. Ramlall explains in a rigorous, concise, and practical manner all the vital components embedded in structural equation modelling (SEM). Focusing on R and Stata to implement and perform various structural equation models, Ramlall examines the types, benefits, and drawbacks of SEM, delving into model specifications and identifications, fit evaluations, and path diagrams.
Software testing is indispensable and is one of the most discussed
topics in software development today. Many companies address this
issue by assigning a dedicated software testing phase towards the
end of their development cycle. However, quality cannot be tested
into a buggy application. Early and continuous unit testing has
been shown to be crucial for high quality software and low defect
rates. Yet current books on testing ignore the developer's point of
view and give little guidance on how to bring the overwhelming
amount of testing theory into practice. Unit Testing in Java
represents a practical introduction to unit testing for software
developers. It introduces the basic test-first approach and then
discusses a large number of special issues and problem cases. The
book instructs developers through each step and motivates them to
explore further.
This book makes use of the LISP programming language to provide readers with the necessary background to understand and use fuzzy logic to solve simple to medium-complexity real-world problems. It introduces the basics of LISP required to use a Fuzzy LISP programming toolbox, which was specifically implemented by the author to "teach" the theory behind fuzzy logic and at the same time equip readers to use their newly-acquired knowledge to build fuzzy models of increasing complexity. The book fills an important gap in the literature, providing readers with a practice-oriented reference guide to fuzzy logic that offers more complexity than popular books yet is more accessible than other mathematical treatises on the topic. As such, students in first-year university courses with a basic tertiary mathematical background and no previous experience with programming should be able to easily follow the content. The book is intended for students and professionals in the fields of computer science and engineering, as well as disciplines including astronomy, biology, medicine and earth sciences. Software developers may also benefit from this book, which is intended as both an introductory textbook and self-study reference guide to fuzzy logic and its applications. The complete set of functions that make up the Fuzzy LISP programming toolbox can be downloaded from a companion book's website.
Beyond simulation and algorithm development, many developers increasingly use MATLAB even for product deployment in computationally heavy fields. This often demands that MATLAB codes run faster by leveraging the distributed parallelism of Graphics Processing Units (GPUs). While MATLAB successfully provides high-level functions as a simulation tool for rapid prototyping, the underlying details and knowledge needed for utilizing GPUs make MATLAB users hesitate to step into it. "Accelerating MATLAB with GPUs" offers a primer on bridging this gap. Starting with the basics, setting up MATLAB for CUDA (in
Windows, Linux and Mac OS X) and profiling, it then guides users
through advanced topics such as CUDA libraries. The authors share
their experience developing algorithms using MATLAB, C++ and GPUs
for huge datasets, modifying MATLAB codes to better utilize the
computational power of GPUs, and integrating them into commercial
software products. Throughout the book, they demonstrate many
example codes that can be used as templates of C-MEX and CUDA codes
for readers projects. Download example codes from the publisher's
website: http: //booksite.elsevier.com/9780124080805/
With its flexibility for programming both small and large projects, Scala is an ideal language for teaching beginning programming. Yet there are no textbooks on Scala currently available for the CS1/CS2 levels. Introduction to the Art of Programming Using Scala presents many concepts from CS1 and CS2 using a modern, JVM-based language that works well for both programming in the small and programming in the large. The book progresses from true programming in the small to more significant projects later, leveraging the full benefits of object orientation. It first focuses on fundamental problem solving and programming in the small using the REPL and scripting environments. It covers basic logic and problem decomposition and explains how to use GUIs and graphics in programs. The text then illustrates the benefits of object-oriented design and presents a large collection of basic data structures showing different implementations of key ADTs along with more atypical data structures. It also introduces multithreading and networking to provide further motivating examples. By using Scala as the language for both CS1 and CS2 topics, this textbook gives students an easy entry into programming small projects as well as a firm foundation for taking on larger-scale projects. Many student and instructor resources are available at www.programmingusingscala.net
This book is for developers who are looking for an overview of basic concepts in Natural Language Processing using R. It casts a wide net of techniques to help developers who have a range of technical backgrounds. Numerous code samples and listings are included to support myriad topics. The final chapter presents the Transformer Architecture, BERT-based models, and the GPT family of models, all of which were developed during the past three years. Companion files with source code and figures are included. Features Covers extensive topics related to natural language processing using R Features companion files with source code and figures from the book
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C , along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. Ithas been designed in a 4-color, "teach-yourself" format with numerousexamples that the reader can run just as presented. Every shader stage is explored,from the basics of modeling, textures, lighting, shadows, etc., throughadvanced techniques such as tessellation, normal mapping, noise maps, as wellas new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0 shaderprogramming in C , with instructions for both PC/Windows and Macintosh Illustrates every technique with runningcode examples. Everything needed to install the libraries, and complete sourcecode for each example Includes step-by-step instruction for usingeach GLSL programmable pipeline stage (vertex, tessellation, geometry, andfragment) Explores practical examples formodeling, lighting, and shadows (including soft shadows), terrain, water, and 3Dmaterials such as wood and marble Adds new chapters on simulating water, stereoscopy, and ray tracing with compute shaders Explains how to optimize code for tools such as Nvidia's Nsight debugger Includes companion files with code,object models, figures, and more.
VHDL 101 is written for Electrical Engineers and others wishing to break into FPGA design and assumes a basic knowledge of digital design and some experience with engineering process . Bill Kafig, industry expert, swiftly brings the reader up to speed on techniques and functions commonly used in VHDL (VHSIC Hardware Description Language) as well as commands and data types. Extensive simple, complete designs accompany the content for maximum comprehension. The book concludes with a section on design re-use, which is of utmost importance to today's engineer who needs to meet a deadline and lower costs per unit. *Gets you up to speed with VHDL fast, reducing time to market and driving down costs * Companion website with source code and other documents to assist the student in building the reference design used throughout the book (http: //www.elsevierdirect.com/companion.jsp?ISBN=9781856177047) *Covers the basics including language concepts and includes complete design examples for ease of learning * Covers widely accepted industry nomenclature * Learn from "best design practices" *Gets you up to speed with VHDL fast, reducing time to market and driving down costs * Companion website with source code and other documents to assist the student in building the reference design used throughout the book (http: //www.elsevierdirect.com/v2/companion.jsp?ISBN=9781856177047) *Covers the basics including language concepts and includes complete design examples for ease of learning * Covers widely accepted industry nomenclature * Learn from "best design practices""
For years, Jack Flanagan has buried himself in the little town of Friendship, New York. Alcohol is a convenient way to banish the ghosts of the past, but it can't fill the void of loneliness. A serendipitous twist of fate has Jack dog-sitting Darla, an orphaned Golden Retriever, and he soon realizes the true nature of friendship. Jack and Darla form a close bond as they struggle to find inner peace over their individual losses. Yet the farmhouse where Jack is staying is anything but peaceful-it's Norman Rockwell on the outside and Salvador Dali within, as Jack continually fights the bottle's lure. His relationship with Kate, a spunky middle-aged waitress, forces Jack to confront his failed marriage, especially when Kate reveals secrets of her own. But it is the impish Darla who brings laughter at the most dismal of times and touches the hearts of those around her. Through Darla, Jack rethinks his life and realizes that it's never too late to change.
In his rich and varied career as a mathematician, computer scientist, and educator, Jacob T. Schwartz wrote seminal works in analysis, mathematical economics, programming languages, algorithmics, and computational geometry. In this volume of essays, his friends, students, and collaborators at the Courant Institute of Mathematical Sciences present recent results in some of the fields that Schwartz explored: quantum theory, the theory and practice of programming, program correctness and decision procedures, dextrous manipulation in Robotics, motion planning, and genomics. In addition to presenting recent results in these fields, these essays illuminate the astonishingly productive trajectory of a brilliant and original scientist and thinker. |
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