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Books > Computing & IT > Computer programming > Programming languages
* Includes selection of patterns and anti-patterns to describe ideal environment for success. * Looks in-depth at specific tools, and extensions of these tools. * Focuses on how projects are actually handled in real world-drawing on author's vast field experience. * Includes code examples like NAnt automation tasks, case studies, and facilitation utilities.
Covers everything users need to get up to speed on C programming, including advanced topics to take their programming skill to the next levelWalks C programmers through the entire development cycle of a C program-designing and developing the program, writing source code, compiling the code, linking the code to create the executable programs, debugging, and deploymentProvides thorough coverage of keywords, program flow, conditional statements, constants and variables, numeric values, arrays, strings, functions, pointers, debugging, prototyping, and much moreAddresses some advanced programming topics such as graphics and game programming as well as Windows and Linux programmingIncludes dozens of sample programs that readers can adapt and modify for their own usesWritten by the author of the first-ever For Dummies book-a man known for his ability to take complex material and present it in a way that makes it simple and fun
This book puts the spotlight on how a real-time kernel works using Micrium's C/OS-III as a reference. The book consists of two complete parts. The first describes real-time kernels in generic terms. Part II provide examples for the reader, using the Inineon XMC4500. Together with the IAR Systems Embedded Workbench for ARM development tools, the evaluation board provides everything necessary to enable the reader to be up and running quickly, as well as a fun and educational experience, resulting in a high-level of proficiency in a short time. This book is written for serious embedded systems programmers, consultants, hobbyists, and students interested in understanding the inner workings of a real-time kernel. C/OS-III is not just a great learning platform, but also a full commercial-grade software package, ready to be part of a wide range of products. C/OS-III is a highly portable, ROMable, scalable, preemptive real-time, multitasking kernel designed specifically to address the demanding requirements of today's embedded systems. C/OS-III is the successor to the highly popular C/OS-II real-time kernel but can use most of C/OS-II's ports with minor modifications. Some of the features of C/OS-III are: Preemptive multitasking with round-robin scheduling of tasks at the same priority Unlimited number of tasks and other kernel objects Rich set of services: semaphores, mutual exclusion semaphores with full priority inheritance, event flags, message queues, timers, fixed-size memory block management, and more. Built-in performance measurements
Java Programmers, Preprare for Microsoft's .NET initiative while
enhancing your repertoire and marketability with C# for Java
Progammers
"Set Theory for Computing" provides a comprehensive account of set-oriented symbolic manipulation methods suitable for automated reasoning. Its main objective is twofold: 1) to provide a flexible formalization for a variety of set languages, and 2) to clarify the semantics of set constructs firmly established in modern specification languages and in the programming practice. Topics include: semantic unification, decision algorithms, modal logics, declarative programming, tableau-based proof techniques, and theory-based theorem proving. The style of presentation is self-contained, rigorous and accurate. Some familiarity with symbolic logic is helpful but not a requirement. This book is a useful resource for all advanced students, professionals, and researchers in computing sciences, artificial intelligence, automated reasoning, logic, and computational mathematics. It will serve to complement their intuitive understanding of set concepts with the ability to master them by symbolic and logically based algorithmic methods and deductive techniques.
This book is a thoroughly practical way to explore the 8051 and
discover C programming through project work. Through graded
projects, Dogan Ibrahim introduces the reader to the fundamentals
of microelectronics, the 8051 family, programming in C, and the use
of a C compiler. The specific device used for examples is the
AT89C2051 - a small, economical chip with re-writable memory,
readily available from the major component suppliers. Microcontroller Projects in C for the 8051 is an ideal resource
for self-study as well as providing an interesting, enjoyable and
easily mastered alternative to more theoretical textbooks.
This volume, the 6th volume in the DRUMS Handbook series, is part of the after math of the successful ESPRIT project DRUMS (Defeasible Reasoning and Un certainty Management Systems) which took place in two stages from 1989-1996. In the second stage (1993-1996) a work package was introduced devoted to the topics Reasoning and Dynamics, covering both the topics of 'Dynamics of Rea soning', where reasoning is viewed as a process, and 'Reasoning about Dynamics', which must be understood as pertaining to how both designers of and agents within dynamic systems may reason about these systems. The present volume presents work done in this context. This work has an emphasis on modelling and formal techniques in the investigation of the topic "Reasoning and Dynamics," but it is not mere theory that occupied us. Rather research was aimed at bridging the gap between theory and practice. Therefore also real-life applications of the modelling techniques were considered, and we hope this also shows in this volume, which is focused on the dynamics of reasoning processes. In order to give the book a broader perspective, we have invited a number of well-known researchers outside the project but working on similar topics to contribute as well. We have very pleasant recollections of the project, with its lively workshops and other meetings, with the many sites and researchers involved, both within and outside our own work package."
Agda is an advanced programming language based on Type Theory. Agda's type system is expressive enough to support full functional verification of programs, in two styles. In external verification, we write pure functional programs and then write proofs of properties about them. The proofs are separate external artifacts, typically using structural induction. In internal verification, we specify properties of programs through rich types for the programs themselves. This often necessitates including proofs inside code, to show the type checker that the specified properties hold. The power to prove properties of programs in these two styles is a profound addition to the practice of programming, giving programmers the power to guarantee the absence of bugs, and thus improve the quality of software more than previously possible. Verified Functional Programming in Agda is the first book to provide a systematic exposition of external and internal verification in Agda, suitable for undergraduate students of Computer Science. No familiarity with functional programming or computer-checked proofs is presupposed. The book begins with an introduction to functional programming through familiar examples like booleans, natural numbers, and lists, and techniques for external verification. Internal verification is considered through the examples of vectors, binary search trees, and Braun trees. More advanced material on type-level computation, explicit reasoning about termination, and normalization by evaluation is also included. The book also includes a medium-sized case study on Huffman encoding and decoding.
The book focuses on analyses that extract the flow of data, which imperative programming hides through its use and reuse of memory in computer systems and compilers. It will detail some program transformations that conserve this data flow and will introduce a family of analyses, called reaching definition analyses, to do this task. In addition, it shows that correctness of program transformations is guaranteed by the conservation of data flow.
System-on-Chip Methodologies & Design Languages brings together a selection of the best papers from three international electronic design language conferences in 2000. The conferences are the Hardware Description Language Conference and Exhibition (HDLCon), held in the Silicon Valley area of USA; the Forum on Design Languages (FDL), held in Europe; and the Asia Pacific Chip Design Language (APChDL) Conference. The papers cover a range of topics, including design methods, specification and modeling languages, tool issues, formal verification, simulation and synthesis. The results presented in these papers will help researchers and practicing engineers keep abreast of developments in this rapidly evolving field.
xv From the Old to the New xvii Acknowledgments xxi 1 Verilog - A Tutorial Introduction 1 Getting Started 2 A Structural Description 2 Simulating the binaryToESeg Driver 4 Creating Ports For the Module 7 Creating a Testbench For a Module 8 11 Behavioral Modeling of Combinational Circuits Procedural Models 12 Rules for Synthesizing Combinational Circuits 13 14 Procedural Modeling of Clocked Sequential Circuits Modeling Finite State Machines 15 Rules for Synthesizing Sequential Systems 18 Non-Blocking Assignment ("
This print textbook is available for you to rent for your classes. The Pearson print rental program provides you with affordable access to learning materials, so you go to class ready to succeed. C How to Program is a user-friendly, code-intensive introduction to C programming with case studies introducing applications and system programming. Like other texts of the Deitels' How to Program series, the book's modular presentation serves as a detailed beginner source of information for college students looking to embark on a career in coding, or instructors and software-development professionals seeking to learn how to program with C. The signature Deitel live-code approach presents concepts in the context of 142 full-working programs rather than incomplete snips of code. This gives you a chance to run each program as you study it and see how your learning applies to real-world programming scenarios. Current standards, contemporary practice, and hands-on learning opportunities are integrated throughout the 9th Edition. Over 340 new integrated Self-Check exercises with answers allow you to test your understanding of important concepts - and check your code - as you read. New and enhanced case studies and exercises use real-world data and focus on the latest ACM/IEEE computing curricula recommendations, highlighting security, data science, ethics, privacy, and performance concepts.
Learn to write C++ programs by interfacing a computer to a wide range of popular and fundamental real-world technologies. Unique and original approach to use the PC to do real things- not just number crunching and graphics - but writing programs to interact with the outside world. Learn C++ programming in an enjoyable and powerful way. Includes a purpose-designed circuit board
Despite differing origins, constraint programming and mathematical
programming are beginning to merge. Constraint programming has
grown out of the logic programming community as part of an effort
to embed constraints in a programming language. Mathematical
programming, a much older field, is rooted in the mathematics of
optimization. Because these two areas have complementary strengths,
there are ongoing efforts to integrate the two.Constraint and
Integer Programming presents some of the basic ideas of constraint
programming and mathematical programming, explores approaches to
integration, brings us up to date on heuristic methods, and
attempts to discern future directions in this fast-moving field.
The book offers a detailed guide to temporal ordering, exploring open problems in the field and providing solutions and extensive analysis. It addresses the challenge of automatically ordering events and times in text. Aided by TimeML, it also describes and presents concepts relating to time in easy-to-compute terms. Working out the order that events and times happen has proven difficult for computers, since the language used to discuss time can be vague and complex. Mapping out these concepts for a computational system, which does not have its own inherent idea of time, is, unsurprisingly, tough. Solving this problem enables powerful systems that can plan, reason about events, and construct stories of their own accord, as well as understand the complex narratives that humans express and comprehend so naturally. This book presents a theory and data-driven analysis of temporal ordering, leading to the identification of exactly what is difficult about the task. It then proposes and evaluates machine-learning solutions for the major difficulties. It is a valuable resource for those working in machine learning for natural language processing as well as anyone studying time in language, or involved in annotating the structure of time in documents.
System Design: A Practical Guide with SpecC presents the system design flow following a simple example through the whole process in an easy-to-follow, step-by-step fashion. Each step is described in detail in pictorial form and with code examples in SpecC. For each picture slide a detailed explanation is provided of the concepts presented. This format is suited for tutorials, seminars, self-study, as a guided reference carried by examples, or as teaching material for courses on system design. Features: Comprehensive introduction to and description of the SpecC language and design methodology; IP-centric language and methodology with focus on design reuse; Complete framework for system-level design from specification to implementation for SOCs and other embedded HW/SW systems. System Design: A Practical Guide with SpecC will benefit designers and design managers of complex SOCs, or embedded systems in general, by allowing them to develop new methodologies from these results, in order to increase design productivity by orders of magnitude. Designers at RTL, logical or physical levels, who are interested in moving up to the system level, will find a comprehensive overview within. The design models in the book define IP models and functions for IP exchange between IP providers and their users. A well-defined methodology like the one presented in this book will help product planning divisions to quickly develop new products or to derive completely new business models, like e-design or product-on-demand. Finally, researchers and students in the area of system design will find an example of a formal, well-structured design flow in this book.
Another powerful contraction began and the pain jarred her back to the reality of the task at hand. In just a few minutes, the head appeared and the event moments ago were repeated. Again, the Doktor held the baby by its feet and gave this one a good whack. Nothing happened. He tried again. There was still no cry from the baby. He laid the baby down and put his stethoscope to his tiny chest. A frown crossed his face. Nurse Kelm had seen that look before and understood. The Doktor tied and cut the cord just as he had done with the first baby and handed him to Ilse. She quickly wrapped the baby in a receiving blanket, picked it up and rushed out of the room. Freya watched this scene as if seeing it in slow motion. Where is she taking my baby? she screamed. The Doktor took her hand and said softly, I'm sorry Frau Muller, but he is dead. A heart-rending scream shattered the quiet of the room. Freya began to sob uncontrollably. The Doktor whispered to the second nurse and she handed him a syringe with a mild sedative. Freya didn't feel the needle enter her arm. She couldn't feel anything at that moment except a pain in her heart that made her oblivious to any physical pain.
This new text/reference presents an accessible, concise, but rather complete, introduction to the C++ programming language with special emphasis on object-oriented numeric computation for scientific and engineering program development. The description of the language is in compliance with ISO/ANSI standards and is platform independent for maximum versatility. Requiring only basic calculus and linear algebra as prerequisites, the book introduces concepts, techniques, and standard libraries of C++ in a manner that is easy to understand and uses such familiar examples as vectors, matrices, integrals, and complex numbers. It also contains an introduction to C++ programs for applications with many numberic methods that are fundamental to science and engineering computing: polynomial evaluation and interpolation; numeric integration; methods for solving nonlinear equations; systems of linear equations in full, band, and sparse matrix storage formats; and ordinary and partial differential equations. Numerous techniques and examples are provided on how to reduce (C and Fortran) run-time overhead and improve program efficiency. Topics and features: *concise coverage of C++ programming concepts with object-oriented emphasis*numerous examples, coding tools, sample programs and exercises for reinforcement and self-study purposes*develops and uses basic and advanced features, as well as standard libraries of C++*covers many fundamental numeric methods for scientific and engineering computing applications*downloadable user-defined numeric linear algebra library available from author web site With an accessible style, intuitive topic development, and numerous examples, the book is an excellent resource and guide to the power, versatility and efficiency of C++ programming for numeric computing applications. Advanced students, practitioners and professionals in computer science, engineering and scientific computing in general will find the book a practical guide and resource for their work and applications program development.
Enterprises have made amazing advances by taking advantage of data about their business to provide predictions and understanding of their customers, markets, and products. But as the world of business becomes more interconnected and global, enterprise data is no long a monolith; it is just a part of a vast web of data. Managing data on a world-wide scale is a key capability for any business today. The Semantic Web treats data as a distributed resource on the scale of the World Wide Web, and incorporates features to address the challenges of massive data distribution as part of its basic design. The aim of the first two editions was to motivate the Semantic Web technology stack from end-to-end; to describe not only what the Semantic Web standards are and how they work, but also what their goals are and why they were designed as they are. It tells a coherent story from beginning to end of how the standards work to manage a world-wide distributed web of knowledge in a meaningful way. The third edition builds on this foundation to bring Semantic Web practice to enterprise. Fabien Gandon joins Dean Allemang and Jim Hendler, bringing with him years of experience in global linked data, to open up the story to a modern view of global linked data. While the overall story is the same, the examples have been brought up to date and applied in a modern setting, where enterprise and global data come together as a living, linked network of data. Also included with the third edition, all of the data sets and queries are available online for study and experimentation at data.world/swwo.
This book brings together research on numerical methods adapted for Graphics Processing Units (GPUs). It explains recent efforts to adapt classic numerical methods, including solution of linear equations and FFT, for massively parallel GPU architectures. This volume consolidates recent research and adaptations, covering widely used methods that are at the core of many scientific and engineering computations. Each chapter is written by authors working on a specific group of methods; these leading experts provide mathematical background, parallel algorithms and implementation details leading to reusable, adaptable and scalable code fragments. This book also serves as a GPU implementation manual for many numerical algorithms, sharing tips on GPUs that can increase application efficiency. The valuable insights into parallelization strategies for GPUs are supplemented by ready-to-use code fragments. Numerical Computations with GPUs targets professionals and researchers working in high performance computing and GPU programming. Advanced-level students focused on computer science and mathematics will also find this book useful as secondary text book or reference.
2 Concept ( Tools * Specification ( Tools + Design Stages ( Tools * Implementation ( Tools Figure 1-1. A nominal, multi-stage development process From that beginning, we have progressed to the point where the EDA community at large, including both users and developers of the tools, are interested in more unified environments. Here, the notion is that the tools used at the various stages in the development process need to be able to complement each other, and to communicate with one another efficiently using effective file exchange capabilities. Furthermore, the idea of capturing all the tool support needed for an EDA development into a unified support environment is now becoming a reality. This reality is evidenced by some of the EDA suites we now see emerging, wherein several tool functions are integrated under a common graphical user interface (GUI), with supporting file exchange and libraries to enable all tool functions to operate effectively and synergistically. This concept, which we illustrate in Figure 1- 2, is the true future ofEDA.
This book represents the proceedings of the 9th SDL Forum which was
held in Montreal, Quebec, Canada, during the week of June 21-25,
1999. The 9th SDL Forum presents papers on the past and future
development of the MSC and SDL languages.The volume presents
information on experience with the use of these languages in
industrial development projects, on tools and techniques for using
these languages in the software and hardware development process,
and other aspects of these languages.
This book is designed to cover the basics of C++, the powerful programming language used by developers all over the world. Its readily understandable concepts and easy syntax are used in video games, embedded systems, IoT devices, and resource-heavy AI applications. Using a "self-teaching" method with numerous examples and figures, the book covers all of the major C++ concepts, including pointers, classes, strings, arrays, polymorphism, inheritance, file handling, and more. Various types of the end of chapter exercises include theoretical, practical, and multiple choice (with answers) to enhance comprehension of the topics covered. |
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