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Books > Computing & IT > Computer programming > Programming languages

Symbolic Dynamics and Geometry - Using D* in Graphics and Game Programming (Paperback): Brian Guenter, Sung-Hee Lee Symbolic Dynamics and Geometry - Using D* in Graphics and Game Programming (Paperback)
Brian Guenter, Sung-Hee Lee
R1,437 Discovery Miles 14 370 Ships in 12 - 17 working days

This book explains how to use the symbolic differentiation system D* for applications in computer games and engineering simulation. The authors describe how to create procedural 3D geometric models, link them together to form multibody physical systems, and simulate and display their physical behavior in real time. The symbolic differentiation capabilities of D* can be used in a wide variety of technical applications, including computer graphics, engineering, and mechanical simulation. Two Lagrangian physics simulation and procedural 3D geometric modeling are developed in great detail.

Prolog Programming for Artificial Intelligence (Paperback, 4th edition): Ivan Bratko Prolog Programming for Artificial Intelligence (Paperback, 4th edition)
Ivan Bratko
R2,307 Discovery Miles 23 070 Ships in 9 - 15 working days

The fourth edition of this best-selling guide to Prolog and Artificial Intelligence has been updated to include key developments in the field while retaining its lucid approach to these topics. New and extended topics include Constraint Logic Programming, abductive reasoning and partial order planning. Divided into two parts, the first part of the book introduces the programming language Prolog, while the second part teaches Artificial Intelligence using Prolog as a tool for the implementation of AI techniques. This textbook is meant to teach Prolog as a practical programming tool and so it concentrates on the art of using the basic mechanisms of Prolog to solve interesting problems. The fourth edition has been fully revised and extended to provide an even greater range of applications, making it a self-contained guide to Prolog, AI or AI Programming for students and professional programmers.

Explorations in Computing - An Introduction to Computer Science and Python Programming (Paperback): John S. Conery Explorations in Computing - An Introduction to Computer Science and Python Programming (Paperback)
John S. Conery
R1,530 Discovery Miles 15 300 Ships in 12 - 17 working days

An Active Learning Approach to Teaching the Main Ideas in Computing Explorations in Computing: An Introduction to Computer Science and Python Programming teaches computer science students how to use programming skills to explore fundamental concepts and computational approaches to solving problems. Tbook gives beginning students an introduction to computer science concepts and computer programming. Designed for CS0 and CS1 courses, it is very well suited for alternative lecture styles, including flipped classrooms. Prepares Students for Advanced Work in Computer ScienceA revised and updated version of the author's Explorations in Computing: An Introduction to Computer Science, this text incorporates two major differences. It now uses Python, instead of Ruby, as the lab software so that students can seamlessly transition from introductory projects to more advanced studies in later courses. The book also introduces Python programming, providing students with sufficient programming skills so they can implement their own programs. Practical, Step-by-Step ProjectsThe interactive lab projects in each chapter allow students to examine important ideas in computer science, particularly how algorithms offer computational solutions to problems. Students can type expressions, view results, and run experiments that help them understand the concepts in a hands-on way. Web ResourcesThe Python software modules for each lab project are available on the author's website. The modules include data files and sample Python code that students can copy and modify. In addition, the site provides a lab manual of installation instructions and tips for editing programs and running commands in a terminal emulator.

Parallel Programming with Co-arrays (Paperback): Robert W. Numrich Parallel Programming with Co-arrays (Paperback)
Robert W. Numrich
R1,439 Discovery Miles 14 390 Ships in 12 - 17 working days

Parallel Programming with Co-Arrays describes the basic techniques used to design parallel algorithms for high-performance, scientific computing. It is intended for upper-level undergraduate students and graduate students who need to develop parallel codes with little or no previous introduction to parallel computing. It is also intended as a reference manual for researchers active in the field of scientific computing. All the algorithms in the book are based on partition operators. These operators provide a unifying principle that fits seemingly disparate techniques into an overall framework for algorithm design. The book uses the co-array programming model to illustrate how to write code for concrete examples, but it emphasizes that the important concepts for algorithm design are independent of the programming model. With these concepts in mind, the reader can write algorithms in different programming models based on personal taste and comfort.

GPU Parallel Program Development Using CUDA (Paperback): Tolga Soyata GPU Parallel Program Development Using CUDA (Paperback)
Tolga Soyata
R1,477 Discovery Miles 14 770 Ships in 12 - 17 working days

GPU Parallel Program Development using CUDA teaches GPU programming by showing the differences among different families of GPUs. This approach prepares the reader for the next generation and future generations of GPUs. The book emphasizes concepts that will remain relevant for a long time, rather than concepts that are platform-specific. At the same time, the book also provides platform-dependent explanations that are as valuable as generalized GPU concepts. The book consists of three separate parts; it starts by explaining parallelism using CPU multi-threading in Part I. A few simple programs are used to demonstrate the concept of dividing a large task into multiple parallel sub-tasks and mapping them to CPU threads. Multiple ways of parallelizing the same task are analyzed and their pros/cons are studied in terms of both core and memory operation. Part II of the book introduces GPU massive parallelism. The same programs are parallelized on multiple Nvidia GPU platforms and the same performance analysis is repeated. Because the core and memory structures of CPUs and GPUs are different, the results differ in interesting ways. The end goal is to make programmers aware of all the good ideas, as well as the bad ideas, so readers can apply the good ideas and avoid the bad ideas in their own programs. Part III of the book provides pointer for readers who want to expand their horizons. It provides a brief introduction to popular CUDA libraries (such as cuBLAS, cuFFT, NPP, and Thrust),the OpenCL programming language, an overview of GPU programming using other programming languages and API libraries (such as Python, OpenCV, OpenGL, and Apple's Swift and Metal,) and the deep learning library cuDNN.

Programming for Hybrid Multi/Manycore MPP Systems (Paperback): John Levesque, Aaron Vose Programming for Hybrid Multi/Manycore MPP Systems (Paperback)
John Levesque, Aaron Vose
R1,440 Discovery Miles 14 400 Ships in 12 - 17 working days

"Ask not what your compiler can do for you, ask what you can do for your compiler." --John Levesque, Director of Cray's Supercomputing Centers of Excellence The next decade of computationally intense computing lies with more powerful multi/manycore nodes where processors share a large memory space. These nodes will be the building block for systems that range from a single node workstation up to systems approaching the exaflop regime. The node itself will consist of 10's to 100's of MIMD (multiple instruction, multiple data) processing units with SIMD (single instruction, multiple data) parallel instructions. Since a standard, affordable memory architecture will not be able to supply the bandwidth required by these cores, new memory organizations will be introduced. These new node architectures will represent a significant challenge to application developers. Programming for Hybrid Multi/Manycore MPP Systems attempts to briefly describe the current state-of-the-art in programming these systems, and proposes an approach for developing a performance-portable application that can effectively utilize all of these systems from a single application. The book starts with a strategy for optimizing an application for multi/manycore architectures. It then looks at the three typical architectures, covering their advantages and disadvantages. The next section of the book explores the other important component of the target-the compiler. The compiler will ultimately convert the input language to executable code on the target, and the book explores how to make the compiler do what we want. The book then talks about gathering runtime statistics from running the application on the important problem sets previously discussed. How best to utilize available memory bandwidth and virtualization is covered next, along with hybridization of a program. The last part of the book includes several major applications, and examines future hardware advancements and how the application developer may prepare for those advancements.

PhoneGap Build - Developing Cross Platform Mobile Applications in the Cloud (Hardcover): Bintu Harwani PhoneGap Build - Developing Cross Platform Mobile Applications in the Cloud (Hardcover)
Bintu Harwani
R2,211 Discovery Miles 22 110 Ships in 12 - 17 working days

PhoneGap is a standards-based, open-source development framework that can be deployed to any mobile device without losing the features of the native app-allowing for access to device contacts, the local file system, camera, and media on multiple platforms without requiring users to write a single line of code. Ideal for intermediate to advanced users, PhoneGap Build: Developing Cross Platform Mobile Applications in the Cloud offers the comprehensive coverage you need to harness the power of this dynamic tool. It provides complete coverage of the cloud computing platform and the theories behind cloud computing, using a series of engaging examples. The book explains the differences between existing mobile platforms, the different types of browsers they support, and the programming languages and integrated development environment required to develop apps for each of them. It then describes how PhoneGap makes the task of developing cross-platform mobile apps easier. This book will teach you how to use: HTML5, CSS3, and JavaScript to develop apps for devices across various mobile operating systems PhoneGap Build to develop mobile apps in the cloud PhoneGap with Sencha Touch and jQuery Mobile Back end databases to store and retrieve information The text starts with simpler applications and gradually moves toward describing advanced concepts and how to exploit different application programming interfaces and methods. By the time you finish the book, you will learn how to develop feature-rich mobile applications that can run on the cloud to support different platforms. Supplying authoritative guidance and proven best practices for designing cloud-based applications, the book is an ideal reference for cloud system developers, architects, and IT professionals. It is also suitable for use in instructional settings.

Component- Oriented Development and Assembly - Paradigm, Principles, and Practice using Java (Hardcover): Piram Manickam, S.... Component- Oriented Development and Assembly - Paradigm, Principles, and Practice using Java (Hardcover)
Piram Manickam, S. Sangeetha, S. V. Subrahmanya
R2,217 Discovery Miles 22 170 Ships in 12 - 17 working days

Although industry has been leveraging the advancements of component-oriented development and assembly (CODA) technology for some time, there has long been a need for a book that provides a complete overview of the multiple technologies that support CODA. Filling this need, Component-Oriented Development and Assembly supplies comprehensive coverage of the principles, practice, and paradigm of component-oriented development and assembly. The first part of the book provides the conceptual foundation for component-oriented software. Part II focuses on the various standard Java component models and describes how to develop a component-oriented system using these component models. Part III covers the various aspects of the component-oriented development paradigm. Based on the authors' research and teaching experience, the text focuses on the principles of component-oriented software development from a technical concepts perspective, designer's perspective, programmer's perspective, and manager's perspective. Covering popular component development frameworks based on Java, it is suitable as a textbook for component-oriented software for undergraduate and postgraduate courses. It is also an ideal reference for anyone looking to adopt the component-oriented development paradigm. The book provides readers with access to all the source code used in the book on a companion site (http://www.codabook.com). The source code for the CODA implementation of the case study presented in Chapter 11 is also hosted on the website. The website will also serve as a technical forum for further discussions on the topic and for any updates to the book.

Process Engineering and Design Using Visual Basic (R) (Hardcover, 2nd edition): Arun Datta Process Engineering and Design Using Visual Basic (R) (Hardcover, 2nd edition)
Arun Datta
R5,526 Discovery Miles 55 260 Ships in 12 - 17 working days

Software tools are a great aid to process engineers, but too much dependence on such tools can often lead to inappropriate and suboptimal designs. Reliance on software is also a hindrance without a firm understanding of the principles underlying its operation, since users are still responsible for devising the design.
In Process Engineering and Design Using Visual Basic, Arun K. Datta provides a unique and versatile suite of programs along with simultaneous development of the underlying concepts, principles, and mathematics. Each chapter details the theory and techniques that provide the basis for design and engineering software and then showcases the development and utility of programs developed using the material outlined in the chapter. This all-inclusive guide works systematically from basic mathematics to fluid mechanics, separators, overpressure protection, and glycol dehydration, providing basic design guidelines based on international codes. Worked examples demonstrate the utility of each program, while the author also explains problems and limitations associated with the simulations.
After reading this book you will be able to immediately put these programs into action and have total confidence in the result, regardless of your level of experience. Companion Visual Basic and Excel files are available for download on under the "Downloads/Updates" tab on this web page.

Beginner's Guide to Code Algorithms - Experiments to Enhance Productivity and Solve Problems (Paperback): Deepankar Maitra Beginner's Guide to Code Algorithms - Experiments to Enhance Productivity and Solve Problems (Paperback)
Deepankar Maitra
R1,490 Discovery Miles 14 900 Ships in 9 - 15 working days

Do you have creative ideas that you wish you could transform into code? Do you want to boost your problem solving and logic skills? Do you want to enhance your career by adopting an algorithmic mindset? In our increasingly digital world, coding is an essential skill. Communicating an algorithm to a machine to perform a set of tasks is vital. Beginner's Guide to Code Algorithms: Experiments to Enhance Productivity and Solve Problems written by Deepankar Maitra teaches you how to think like a programmer. The author unravels the secret behind writing code - building a good algorithm. Algorithmic thinking leads to asking the right question and enables a shift from issue resolution to value creation. Having this mindset will make you more marketable to employers. This book takes you on a problem-solving journey to expand your mind and increase your willingness to experiment with code. You will: Learn the art of building an algorithm through hands-on exercises Understand how to develop code for inspiring productivity concepts Build a mentality of developing algorithms to solve problems Develop, test, review, and improve code through guided experimentation This book is designed to develop a culture of logical thinking through intellectual stimulation. It will benefit students and teachers of programming, business professionals, as well as experienced users of Microsoft Excel who wish to become proficient with macros.

Survival Analysis with Python (Hardcover): Avishek Nag Survival Analysis with Python (Hardcover)
Avishek Nag
R1,751 Discovery Miles 17 510 Ships in 9 - 15 working days

Survival analysis uses statistics to calculate time to failure. Survival Analysis with Python takes a fresh look at this complex subject by explaining how to use the Python programming language to perform this type of analysis. As the subject itself is very mathematical and full of expressions and formulations, the book provides detailed explanations and examines practical implications. The book begins with an overview of the concepts underpinning statistical survival analysis. It then delves into Parametric models with coverage of Concept of maximum likelihood estimate (MLE) of a probability distribution parameter MLE of the survival function Common probability distributions and their analysis Analysis of exponential distribution as a survival function Analysis of Weibull distribution as a survival function Derivation of Gumbel distribution as a survival function from Weibull Non-parametric models including Kaplan-Meier (KM) estimator, a derivation of expression using MLE Fitting KM estimator with an example dataset, Python code and plotting curves Greenwood's formula and its derivation Models with covariates explaining The concept of time shift and the accelerated failure time (AFT) model Weibull-AFT model and derivation of parameters by MLE Proportional Hazard (PH) model Cox-PH model and Breslow's method Significance of covariates Selection of covariates The Python lifelines library is used for coding examples. By mapping theory to practical examples featuring datasets, this book is a hands-on tutorial as well as a handy reference.

Open Source Data Warehousing and Business Intelligence (Hardcover, New): Lakshman Bulusu Open Source Data Warehousing and Business Intelligence (Hardcover, New)
Lakshman Bulusu
R4,024 Discovery Miles 40 240 Ships in 12 - 17 working days

Open Source Data Warehousing and Business Intelligence is an all-in-one reference for developing open source based data warehousing (DW) and business intelligence (BI) solutions that are business-centric, cross-customer viable, cross-functional, cross-technology based, and enterprise-wide. Considering the entire lifecycle of an open source DW & BI implementation, its comprehensive coverage spans from basic concepts all the way through to customization. Highlighting the key differences between open source and vendor DW and BI technologies, the book identifies end-to-end solutions that are scalable, high performance, and stable. It illustrates the practical aspects of implementing and using open source DW and BI technologies to supply you with valuable on-the-project experience that can help you improve implementation and productivity. Emphasizing analysis, design, and programming, the text explains best-fit solutions as well as how to maximize ROI. Coverage includes data warehouse design, real-time processing, data integration, presentation services, and real-time reporting. With a focus on real-world applications, the author devotes an entire section to powerful implementation best practices that can help you build customer confidence while saving valuable time, effort, and resources.

Advanced LISP Technology (Paperback): Taiichi Yuasa, Hiroshi G. Okuno Advanced LISP Technology (Paperback)
Taiichi Yuasa, Hiroshi G. Okuno
R1,900 Discovery Miles 19 000 Ships in 12 - 17 working days

Developments in Lisp technology have been accelerated by a number of factors, including the increased interest in Artificial Intelligence and the emergence of Common Lisp. Advanced Lisp Technology, the fourth volume in the Advanced Information Processing Technology series, brings together various Japanese researchers working in the field of Lisp technology and reflects the growing interest in parallel and distributed processing. The book is divided into four parts. The first examines Lisp systems design and implementation in a wide variety of parallel and distributed computing environments, which provide the base system with constructs for parallel computation. The second part consists of papers on language features such as evaluation strategy for parallel symbolic computation, extension of first-class continuations for parallel Scheme systems, and lightweight process for real-time symbolic computations. The papers in the third part discuss memory management and garbage collection, and the fourth group of papers consider the programming environment. Graduates, researchers and professional programmers involved with programming language systems, list processing and garbage collection will find this book a valuable compilation of recent research in these fields.

The Logic of Commands (Hardcover): Nicholas Rescher The Logic of Commands (Hardcover)
Nicholas Rescher
R2,639 Discovery Miles 26 390 Ships in 12 - 17 working days

Originally published in 1966. Professor Rescher's aim is to develop a "logic of commands" in exactly the same general way which standard logic has already developed a "logic of truth-functional statement compounds" or a "logic of quantifiers". The object is to present a tolerably accurate and precise account of the logically relevant facets of a command, to study the nature of "inference" in reasonings involving commands, and above all to establish a viable concept of validity in command inference, so that the logical relationships among commands can be studied with something of the rigour to which one is accustomed in other branches of logic.

Numerical Linear Approximation in C (Paperback): Nabih Abdelmalek, William A. Malek Numerical Linear Approximation in C (Paperback)
Nabih Abdelmalek, William A. Malek
R1,996 Discovery Miles 19 960 Ships in 12 - 17 working days

Illustrating the relevance of linear approximation in a variety of fields, Numerical Linear Approximation in C presents a unique collection of linear approximation algorithms that can be used to analyze, model, and compress discrete data. Developed by the lead author, the algorithms have been successfully applied to several engineering projects at the National Research Council of Canada. Basing most of the algorithms on linear programming techniques, the book begins with an introductory section that covers applications, the simplex method, and matrices. The next three parts focus on various L1, Chebyshev, and least squares approximations, including one-sided, bounded variables, and piecewise. The final section presents the solution of underdetermined systems of consistent linear equations that are subject to different constraints on the elements of the unknown solution vector. Except in the preliminary section, all chapters include the C functions of the algorithms, along with drivers that contain numerous test case examples and results. The accompanying CD-ROM also provides the algorithms written in C code as well as the test drivers. To use the software, it is not required to understand the theory behind each function.

Testing Code Security (Paperback): Maura A. van der Linden Testing Code Security (Paperback)
Maura A. van der Linden
R1,814 Discovery Miles 18 140 Ships in 12 - 17 working days

The huge proliferation of security vulnerability exploits, worms, and viruses place an incredible drain on both cost and confidence for manufacturers and consumers. The release of trustworthy code requires a specific set of skills and techniques, but this information is often dispersed and decentralized, encrypted in its own jargon and terminology, and can take a colossal amount of time and data mining to find. Written in simple, common terms, Testing Code Security is a consolidated resource designed to teach beginning and intermediate testers the software security concepts needed to conduct relevant and effective tests. Answering the questions pertinent to all testing procedures, the book considers the differences in process between security testing and functional testing, the creation of a security test plan, the benefits and pitfalls of threat-modeling, and the identification of root vulnerability problems and how to test for them. The book begins with coverage of foundation concepts, the process of security test planning, and the test pass. Offering real life examples, it presents various vulnerabilities and attacks and explains the testing techniques appropriate for each. It concludes with a collection of background overviews on related topics to fill common knowledge gaps. Filled with cases illustrating the most common classes of security vulnerabilities, the book is written for all testers working in any environment, and it gives extra insight to threats particular to Microsoft Windows (R) platforms. Providing a practical guide on how to carry out the task of security software testing, Testing Code Security gives the reader the knowledge needed to begin testing software security for any project and become an integral part in the drive to produce better software security and safety.

Deep Reinforcement Learning in Action (Paperback): Alexander Zai, Brandon Brown Deep Reinforcement Learning in Action (Paperback)
Alexander Zai, Brandon Brown
R1,107 Discovery Miles 11 070 Ships in 12 - 17 working days

Humans learn best from feedback-we are encouraged to take actions that lead to positive results while deterred by decisions with negative consequences. This reinforcement process can be applied to computer programs allowing them to solve more complex problems that classical programming cannot. Deep Reinforcement Learning in Action teaches you the fundamental concepts and terminology of deep reinforcement learning, along with the practical skills and techniques you'll need to implement it into your own projects. Key features * Structuring problems as Markov Decision Processes * Popular algorithms such Deep Q-Networks, Policy Gradient method and Evolutionary Algorithms and the intuitions that drive them * Applying reinforcement learning algorithms to real-world problems Audience You'll need intermediate Python skills and a basic understanding of deep learning. About the technology Deep reinforcement learning is a form of machine learning in which AI agents learn optimal behavior from their own raw sensory input. The system perceives the environment, interprets the results of its past decisions, and uses this information to optimize its behavior for maximum long-term return. Deep reinforcement learning famously contributed to the success of AlphaGo but that's not all it can do! Alexander Zai is a Machine Learning Engineer at Amazon AI working on MXNet that powers a suite of AWS machine learning products. Brandon Brown is a Machine Learning and Data Analysis blogger at outlace.com committed to providing clear teaching on difficult topics for newcomers.

Building Web Applications with C# and .NET - A Complete Reference (Hardcover): Dudley W. Gill Building Web Applications with C# and .NET - A Complete Reference (Hardcover)
Dudley W. Gill
R5,268 Discovery Miles 52 680 Ships in 12 - 17 working days

This book presents the basic knowledge and illustrative examples to build dynamic and robust web applications using the .NET Framework technology. It stresses the use of code-behind procedural coding and useful for those interested in web application development and to visual basic programmers.

The Windows Serial Port Programming Handbook (Paperback): Ying Bai The Windows Serial Port Programming Handbook (Paperback)
Ying Bai
R1,886 Discovery Miles 18 860 Ships in 12 - 17 working days

The popularity of serial communications demands that additional serial port interfaces be developed to meet the expanding requirements of users. The Windows Serial Port Programming Handbook illustrates the principles and methods of developing various serial port interfaces using multiple languages. This comprehensive, hands-on, and practical guide to serial interface programming enables you to develop sophisticated interfaces and apply them in real-world applications. Each chapter addresses a language and how it can be applied in the development of serial port interfaces. The seven languages discussed are: ANSI C Visual C++ Visual Basic LabVIEW MATLAB Smalltalk Java Step by step and line by line, the Handbook clearly explains the interfacing techniques used for each different language in the serial port communication. Examples from actual systems have been compiled and debugged, with detailed source code for each included on an accompanying CD-ROM.

Learning Perl, 7e (Paperback, 7th Revised edition): Randal L. Schwartz, Brian D. Foy, Tom Phoenix Learning Perl, 7e (Paperback, 7th Revised edition)
Randal L. Schwartz, Brian D. Foy, Tom Phoenix
R1,253 Discovery Miles 12 530 Ships in 7 - 13 working days

If you're just getting started with Perl, this is the book you want-whether you're a programmer, system administrator, or web hacker. Nicknamed "the Llama" by two generations of users, this bestseller closely follows the popular introductory Perl course taught by the authors since 1991. This 7th edition covers recent changes to the language up to version 5.24. Perl is suitable for almost any task on almost any platform, from short fixes to complete web applications. Learning Perl teaches you the basics and shows you how to write programs up to 128 lines long-roughly the size of 90% of the Perl programs in use today. Each chapter includes exercises to help you practice what you've just learned. Other books may teach you to program in Perl, but this book will turn you into a Perl programmer. Topics include: Perl data and variable types Subroutines File operations Regular expressions String manipulation (including Unicode) Lists and sorting Process management Smart matching Use of third party modules

MATLAB Blues - How Behavioral Scientists and Others Can Learn From Mistakes for Better, Happier Programming (Hardcover): David... MATLAB Blues - How Behavioral Scientists and Others Can Learn From Mistakes for Better, Happier Programming (Hardcover)
David A. Rosenbaum
R3,555 Discovery Miles 35 550 Ships in 12 - 17 working days

MATLAB Blues is an accessible, comprehensive introduction to the MATLAB computer programming language-a powerful and increasingly popular tool for students and researchers. Rosenbaum identifies many of the common mistakes and pitfalls associated with using MATLAB, and shows users how they can learn from these mistakes to be better, happier programmers. Each chapter systematically addresses one of the basic principles of the programming language, like matrices, calculations, contingencies, plotting, input-output, and graphics, and then identifies areas that are problematic, as well as potential errors that can occur. This not only provides the reader with the fundamental "scales and chords" that a MATLAB programmer needs to know, but also with a series of examples and explanations of how to avoid and remedy common mistakes. Accompanied by an array of sample code that can be used and manipulated in conjunction with the textbook, this book is a practical, insightful introduction to MATLAB which provides motivation and encouragement to those with little or no background in programming as well as to those with more advanced concerns. It is an invaluable resource for researchers and students undertaking courses in research methods, statistics, and programming.

Objects First with Java: A Practical Introduction Using BlueJ, Global Edition (Paperback, 6th edition): David Barnes Objects First with Java: A Practical Introduction Using BlueJ, Global Edition (Paperback, 6th edition)
David Barnes
R2,538 Discovery Miles 25 380 Ships in 9 - 15 working days

Tackle some of the biggest challenges in learning Functional Programming with this modern, up-to-date approach. Objects First with Java: A Practical Introduction, Global Edition, 6th Edition by Barnes and Koelling is an introduction to object-oriented programming, examining various programming concepts from a software engineering perspective. Ideal for beginners but also more advanced students and professional programmers, the book begins with introductory chapters for students without any programming experience, with later chapters more suitable for advanced or professional programmers. This latest edition goes beyond just adding the new language constructs of Java 8. The book's exploration of this new language demonstrates a renaissance of new functional ideas and techniques in modern programming, taking advantage of the boost in their popularity, in line with the new computing hardware available and the changing nature of current issues. Key features include: Extensive use of the Java programming language and BlueJ - the Java interactive development environment. Clear visualisation of BlueJ's classes and objects, allows you to gain a much better understanding of the differences than simply reading source code. Chapters are ordered by software development concepts instead of language features, like in traditional textbooks. Functional programming has become an essential part of the field. This industry-leading text will take you from the first steps of learning objects to more sophisticated concepts and will help you explore and master the mechanics of running a program successfully.

Client-Centered Software Development - The CO-FOSS Approach (Hardcover): Allen B. Tucker Client-Centered Software Development - The CO-FOSS Approach (Hardcover)
Allen B. Tucker
R2,596 Discovery Miles 25 960 Ships in 12 - 17 working days

Client-Centered Software Development: The CO-FOSS Approach introduces a method to creating a customized software product for a single client, either from scratch or by reusing open source components. The clients are typically non-profit humanitarian, educational, or public service organizations. This approach has been used in undergraduate courses where students learn the principles of software development while implementing a real-world software product. This book provides instructors, students, clients, and professional software developers with detailed guidance for developing a new CO-FOSS product from conceptualization to completion. Features Provides instructors, students, clients, and professional software developers with a roadmap for the development of a new CO-FOSS product from conceptualization to completion Motivates students with real-world projects and community service experiences Teaches all elements of the software process, including requirements gathering, design, collaboration, coding, testing, client communication, refactoring, and writing developer and user documentation Uses source code that can be reused and refitted to suit the needs of future projects, since each CO-FOSS product is free and open source software Provides links to a rich variety of resources for instructors and students to freely use in their own courses that develop new CO-FOSS products for other non-profits.

The Book of Useless Information (Paperback): Noel Botham The Book of Useless Information (Paperback)
Noel Botham
R401 R332 Discovery Miles 3 320 Save R69 (17%) Ships in 10 - 15 working days

What you may so cavalierly call useless information could prove invaluable to someone else. Then again, maybe not. But to The Useless Information Society, any fact that passes its gasp-inducing, not-a-lot-of-people-know-that test merits inclusion in this fascinating but ultimately useless book...

Did you know (or do you care)...

- That fish scales are used to make lipstick?
- Why organized crime accounts for ten percent of the United States's annual income?
- The name of the first CD pressed in the United States?
- The last year that can be written upside-down or right side-up and appear the same?
- The shortest performance ever nominated for an Oscar(R)?
- How much Elvis weighed at the time of his death?
- What the suits in a deck of cards represent?
- How many Quarter Pounders can be made from one cow?
- How interesting useless information can be?

The Book of Useless Information answers these teasers and is packed with facts and figures that will captivate you--and anyone who shares your joy in the pursuit of pointless knowledge.

C# and Game Programming - A Beginner's Guide (Hardcover, 2nd edition): Salvatore A. Buono C# and Game Programming - A Beginner's Guide (Hardcover, 2nd edition)
Salvatore A. Buono
R5,235 Discovery Miles 52 350 Ships in 12 - 17 working days

The second edition of C# and Game Programming offers the same practical, hands-on approach as the first edition to learning the C# language through classic arcade game applications. Complete source code for games like Battle Bit, Asteroid Miner, and Battle Tennis, included on the CD-ROM, demonstrates programming strategies and complements the comprehensive treatment of C# in the text. From the basics of adding graphics and sound to games, to advanced concepts such as the .Net framework and object-oriented programming, this book provides the foundations for a beginner to become a full-fledged programmer. New in this edition: - Supports DirectX 9.0 - Revised programs and examples - Improved frame rate for game examples

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