|
Books > Computing & IT > Computer programming > Programming languages
In this book, the authors focus on efficient ways to program
instrumentation and automation systems using LabVIEW (TM), a system
design platform and development environment commonly used for data
acquisition, instrument control, and industrial automation on a
variety of operating systems. Starting with the concepts of data
flow and concurrent programming, the authors go on to address the
development of state machines, event programming and consumer
producer systems. Chapters cover the following topics: Introduction
to LabVIEW (TM), debugging tools, structures, SubVIs, structures -
LabVIEW (TM) features, organizing front panel and block diagram,
using software resources, using hardware resources, implementing
test machines with a basic architecture, controlling the user
interface, error handling, responding to the user interactions, the
ATM review project, communication between loops at different rates,
preventing race conditions, advanced use of software resources, and
real-time programming. This book helps undergraduate and graduate
students learn how to identify the most suitable design patterns
depending on the application, and how to implement them in
conjunction with data acquisition and instrumentation control
systems. It is also a helpful resource for engineers and scientists
who want to implement binary files to record data, control the user
interface and implement efficient ways of programming.
Innovation is the key to maintain competitive advantage. Innovation
in products, processes, and business models help companies to
provide economic value to their customers. Identifying the
innovative ideas, implementing those ideas, and absorbing them in
the market requires investing many resources that could incur large
costs. Technology encourages companies to foster innovation to
remain competitive in the marketplace. Emerging Technologies for
Innovation Management in the Software Industry serves as a resource
for technology absorption in companies supporting innovation. It
highlights the role of technology to assist software
companies-especially small start-ups-to innovate their products,
processes, and business models. This book provides the necessary
guidelines of which tools to use and under what situations.
Covering topics such as risk management, prioritization approaches,
and digitally-enabled innovation processes, this premier reference
source is an ideal resource for entrepreneurs, software developers,
software managers, business leaders, engineers, students and
faculty of higher education, researchers, and academicians.
For all basic-to-intermediate level courses in Visual C#
programming. An informative, engaging, challenging and entertaining
introduction to Visual C# Created by world-renowned programming
instructors Paul and Harvey Deitel, Visual C# How to Program, 6th
Edition introduces students to the world of desktop, mobile and web
app development with Microsoft's (R) Visual C# (R) programming
language. Students will use the .NET platform and the Visual Studio
(R) Integrated Development Environment to write, test, and debug
applications and run them on a wide variety of Windows (R) devices.
At the heart of the book is the Deitel signature live-code
approach-rather than using code snippets, the authors present
concepts in the context of complete working programs followed by
sample executions. Students begin by getting comfortable with the
Visual Studio Community edition IDE and basic C# syntax. Next, they
build their skills one step at a time, mastering control
structures, classes, objects, methods, variables, arrays, and the
core techniques of object-oriented programming. With this strong
foundation in place, the authors introduce more sophisticated
techniques, including searching, sorting, data structures,
generics, and collections. Additional practice is provided through
a broad range of example programs and exercises selected from
computer science, business, education, social issues, personal
utilities, sports, mathematics, puzzles, simulation, game playing,
graphics, multimedia and many other areas.
|
|