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Books > Computing & IT > Computer programming > Programming languages
This book can be used as an experiment and reference book for algorithm design courses, as well as a training manual for programming contests. It contains 247 problems selected from ACM-ICPC programming contests and other programming contests. There's detailed analysis for each problem. All problems, and test datum for most of problems will be provided online. The content will follow usual algorithms syllabus, and problem-solving strategies will be introduced in analyses and solutions to problem cases. For students in computer-related majors, contestants and programmers, this book can polish their programming and problem-solving skills with familarity of algorithms and mathematics.
Anyone Can Code: The Art and Science of Logical Creativity introduces computer programming as a way of problem-solving through logical thinking. It uses the notion of modularization as a central lens through which we can make sense of many software concepts. This book takes the reader through fundamental concepts in programming by illustrating them in three different and distinct languages: C/C++, Python, and Javascript. Key features: Focuses on problem-solving and algorithmic thinking instead of programming functions, syntax, and libraries; Includes engaging examples, including video games and visual effects; Provides exercises and reflective questions. This book gives beginner and intermediate learners a strong understanding of what they are doing so that they can do it better and with any other tool or language that they may end up using later.
This book is a vital tool for Web site developers and administrators who need to understand the law, the requirements of the disabled, and the processes of site evaluation and implementation. It includes an authoritative compendium of development tools and utilities and is packed with examples demonstrating techniques for adjusting HTML tags, scripts, and other code to improve accessibility. This is a critical resource in helping companies comply with the "effective communication" requirement of the Americans with Disabilities Act.
This book represents the proceedings of the 9th SDL Forum which was
held in Montreal, Quebec, Canada, during the week of June 21-25,
1999. The 9th SDL Forum presents papers on the past and future
development of the MSC and SDL languages.The volume presents
information on experience with the use of these languages in
industrial development projects, on tools and techniques for using
these languages in the software and hardware development process,
and other aspects of these languages.
Build complex embedded systems faster and with lower costs by: Knowing when and how much simulation testing is appropriate Applying engineering methods to simulation design and development Using the best tools available to develop simulations. Va
For problems that require extensive computation, a C++ program can race through billions of examples faster than most other computing choices. C++ enables mathematicians of virtually any discipline to create programs to meet their needs quickly, and is available on most computer systems at no cost. C++ for Mathematicians: An Introduction for Students and Professionals accentuates C++ concepts that are most valuable for pure and applied mathematical research. This is the first book available on C++ programming that is written specifically for a mathematical audience; it omits the language's more obscure features in favor of the aspects of greatest utility for mathematical work. The author explains how to use C++ to formulate conjectures, create images and diagrams, verify proofs, build mathematical structures, and explore myriad examples. Emphasizing the essential role of practice as part of the learning process, the book is ideally designed for undergraduate coursework as well as self-study. Each chapter provides many problems and solutions which complement the text and enable you to learn quickly how to apply them to your own problems. Accompanying downloadable resources provide all numbered programs so that readers can easily use or adapt the code as needed. Presenting clear explanations and examples from the world of mathematics that develop concepts from the ground up, C++ for Mathematicians can be used again and again as a resource for applying C++ to problems that range from the basic to the complex.
Jumpstart your MFC programming without the tedious study of C plus plus! Now you can learn C plus plus and MFC together -- learning C plus plus principles on a need-to-know basis. Author Richard Raposa has refined this tutorial over years of teaching Windows programming in quick
Reference MWAPI shows readers how to develop robust Windows
applications using the innovative M Windowing Applications
Interface (MWAPI). This book uses numerous tables, illustrations,
sample programs, images and discussions to demonstrate how high
quality graphical user interface applications are created using a
technology that insulates the user from the intricacies and
complexities of any particular Windows environment. It shows how
applications created through the host-independent development
environment can be ported to any Windows platform with no change in
source code while maintaining the look and feel of event-processing
methodology. It examines portability and compact code, some of the
traits the MWAPI shares with the Java programming language.
"Computational Physics" is designed to provide direct experience in the computer modeling of physical systems. Its scope includes the essential numerical techniques needed to "do physics" on a computer. Each of these is developed heuristically in the text, with the aid of simple mathematical illustrations. However, the real value of the book is in the eight Examples and Projects, where the reader is guided in applying these techniques to substantial problems in classical, quantum, or statistical mechanics. These problems have been chosen to enrich the standard physics curriculum at the advanced undergraduate or beginning graduate level. The book will also be useful to physicists, engineers, and chemists interested in computer modeling and numerical techniques. Although the user-friendly and fully documented programs are written in FORTRAN, a casual familiarity with any other high-level language, such as BASIC, PASCAL, or C, is sufficient. The codes in BASIC and FORTRAN are available on the web at http: //www.computationalphysics.info (Please follow the link at the bottom of the page). They are available in zip format, which can be expanded on UNIX, Window, and Mac systems with the proper software. The codes are suitable for use (with minor changes) on any machine with a FORTRAN-77 compatible compiler or BASIC compiler. The FORTRAN graphics codes are available as well. However, as they were originally written to run on the VAX, major modifications must be made to make them run on other machines.
This second edition of Compact Numerical Methods for Computers presents reliable yet compact algorithms for computational problems. As in the previous edition, the author considers specific mathematical problems of wide applicability, develops approaches to a solution and the consequent algorithm, and provides the program steps. He emphasizes useful applicable methods from various scientific research fields, ranging from mathematical physics to commodity production modeling. While the ubiquitous personal computer is the particular focus, the methods have been implemented on computers as small as a programmable pocket calculator and as large as a highly parallel supercomputer. New to the Second Edition Presents program steps as Turbo Pascal code Includes more algorithmic examples Contains an extended bibliography The accompanying software (available by coupon at no charge) includes not only the algorithm source codes, but also driver programs, example data, and several utility codes to help in the software engineering of end-user programs. The codes are designed for rapid implementation and reliable use in a wide variety of computing environments. Scientists, statisticians, engineers, and economists who prepare/modify programs for use in their work will find this resource invaluable. Moreover, since little previous training in numerical analysis is required, the book can also be used as a supplementary text for courses on numerical methods and mathematical software.
Parts 1-4 of Robert Sedgewick's work provide extensive coverage of fundamental data structures and algorithms for sorting, searching, and related applications. They reflect the third edition's greater emphasis on abstract data types (ADTs). Coverage includes more than 100 key algorithms for sorting, selection, priority queue ADT implementations, and symbol table ADT (searching) implementations. Also included are new implementations of binomial queues, multiway radix sorting, Batcher's sorting networks, randomized BSTs, splay trees, skip lists, and multiway tries. Increased quantitative information gives students a more solid basis for comparing algorithms, and hundreds of new exercises reinforce their learning. Algorithms and data structures described in the book are expressed in concise implementations in C, so that students can both appreciate their fundamental properties and test them on real applications.
As Cavalli and Sarma astutely remarked in the introduction to this volume, it is quite remarkable that SDL '97 may have the first participant younger than SDL itself. SDL '97 provides the opportunity to reflect the course SDL has taken and why it has been successful over two decades where other languages addressing the same market have failed. SDL now also has a permanent companion in MSC (Message Sequence Charts). MSC today is a language in its own right and has its areas of application both in conjunction with SDL and independently or in combination with other techniques. MSC has strong structuring concepts to specify message sequences for large systems and can be used to develop scenarios, which is extremely useful for test and design environments. The SDL Forum today really is the SDL and MSC Forum.
Graph grammars originated in the late 60s, motivated by considerations about pattern recognition and compiler construction. Since then the list of areas which have interacted with the development of graph grammars has grown quite impressively. Besides the aforementioned areas it includes software specification and development, VLSI layout schemes, database design, modeling of concurrent systems, massively parallel computer architectures, logic programming, computer animation, developmental biology, music composition, visual languages, and many others.The area of graph grammars and graph transformations generalizes formal language theory based on strings and the theory of term rewriting based on trees. As a matter of fact within the area of graph grammars, graph transformation is considered a fundamental programming paradigm where computation includes specification, programming, and implementation.Over the last 25-odd years graph grammars have developed at a steady pace into a theoretically attractive and well-motivated research field. In particular, they are now based on very solid foundations, which are presented in this volume. Volume 1 of the indispensable Handbook of Graph Grammars and Computing by Graph Transformations includes a state-of-the-art presentation of the foundations of all the basic approaches to rule-based graph specification and transformation: algebraic approach, logic approach, node-based rewriting, (hyper)edge-based rewriting, programmed graph rewriting, and 2-structures. The book has been written in a tutorial/survey style to enhance its usefulness.
Barry Kauler explains the exacting details of Windows programming at the systems level, revealing architectural details that Microsoft has never publicly documented. Ideal for software developers who are moving applications from 3.x to Win95, the book gives how-to information and systems programming tips and tricks. The companion disk contains all example programs, source code, and utilities in the book.
This is the second edition of the first introductory textbook written for the FORTRAN 90 standard. It remains suitable for the novice scientific programmer, drawing on a larger number of examples and exercises in this new edition.
For courses in Java programming Java Software Solutions establishes a strong foundation of programming techniques to foster well-designed object-oriented software. Heralded for its integration of small and large real-world examples, the worldwide best-selling text emphasises problem-solving and design skills and introduces students to the process of constructing high-quality software systems. The 9th Edition features a sweeping overhaul of Graphics Track coverage, to fully embrace the JavaFX API. This fresh approach enriches programmers' understandings of core object-oriented principles. The text uses a natural progression of concepts, focusing on the use of objects before teaching how to write them-equipping students with the knowledge and skill they need to design true object-oriented solutions.
Partial differential equations (PDEs) play an important role in the natural sciences and technology, because they describe the way systems (natural and other) behave. The inherent suitability of PDEs to characterizing the nature, motion, and evolution of systems, has led to their wide-ranging use in numerical models that are developed in order to analyze systems that are not otherwise easily studied. Numerical Solutions for Partial Differential Equations contains all the details necessary for the reader to understand the principles and applications of advanced numerical methods for solving PDEs. In addition, it shows how the modern computer system algebra MathematicaA(R) can be used for the analytic investigation of such numerical properties as stability, approximation, and dispersion.
A Practical Guide to X Window Programming is a basic guide that takes readers step by step through developing applications using X-Windows. The book covers the Xt Intrinsics portion of the X-Window system in detail and discusses the MIT Athena and OSF/Motif Widget Sets that are used in many of the examples. Topics covered include C programming fundamentals, text handling using X, fonts, event handling in Xt, extending the Widget Sets (building on Field Editor Widget), designing and constructing an application, building menus, printing help, OSF/Motif (including the window arranger) and interclient communication. Three extensive appendices are included: Widgets, Classing, and Exported Functions; Quick Xt Reference Guide (X11R4); and Quick Guide to OSF/Motif Widgets. Any applications designer interested in developing applications with Xt will find this book a valuable and enlightening resource.
Choose the right programmable logic devices and development tools Understand the design, verification, and testing issues Plan schedules and allocate resources efficiently Choose the right programmable logic devices with this guide to the technolog
The addition of artificial neural network computing to traditional
pattern recognition has given rise to a new, different, and more
powerful methodology that is presented in this interesting book.
This is a practical guide to the application of artificial neural
networks.
Learn how to program in modern C, from the basics through the advanced topics required for proficiency. This book is the fastest path to C fluency for anyone experienced in a general-purpose programming language. From start to finish, code examples highlight the idioms and best practices behind efficient, robust programs in a variety of areas. The book opens with a thorough coverage of syntax, built-in data types and operations, and program structure. C has quirks and presents challenges, which are covered in detail. The coverage of advanced features is what sets this book apart from others. Among the advanced topics covered are floating-point representation in the IEEE 754 standard; embedded assembly language in C code for overflow detection; regular expressions, assertions, and internationalization; WebAssembly through C; and software libraries for C and other clients. Memory efficiency and safety are the two major challenges in C programming, and you'll explore these challenges through a series of C examples. Arrays and structures, which are the means to high-level data representation, are covered in connection with pointers, which provide efficiency. The book again uses code examples in covering networking and wire-level security; concurrency (multiprocessing and multithreading); instruction-level parallelism; and interprocess communication through shared memory and files, pipes, message queues, and signals. Many books introduce C, but few also explain how to use it properly and optimally. Essential C does just that. What You'll Learn Accelerate your path to C mastery with this book for experienced programmers Refresh your approach to program structure and data types Dive into aggregates and pointers using modern C language Revisit storage classes and scope Dive into concurrency (multiprocessing and multithreading) and instruction-level parallelism Finish with regular expressions, assertions, signals, locales and more Who This Book Is For Professional programmers or software developers who has prior experience with C or in general wanting an accelerated learning guide to modern C programming language.
Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete. Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you're a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring for-and that's a proven route to success.
Focusing on tried and true best practice techniques in cross-technology based Oracle embedded programming, this book provides authoritative guidance for improving your code compilation and execution. Geared towards IT professionals developing Oracle-based Web-enabled applications in PL/SQL, Java, C, C++, .NET, Perl, and PHP, it covers application development from concepts to customization, following a pragmatic approach to design, coding, testing, deployment, and customization-explaining how to maximize embedded programming practices. Oracle Embedded Programming and Application Development explains application development frameworks using 3GL and 4GL high-level language code as embedded code segments across .NET, Java, and Open Source technologies, in conjunction with SQL and/or PL/SQL and the Oracle RDBMS through version 11gR2. It also: Features pluggable code using parameterized constructs to promote code reuse Explains when to use a particular embedded language as a best fit for specific applications Highlights design considerations that reduce the probability of errors, enable quick resolution, and boost performance in terms of enabling a Fast-Actionable-Synchronized-Tested (FAST) solution implementation Provides best practice techniques that can enhance any application development code-design methodology for a better, easier, faster, cheaper, and pervasive solution that in turn helps achieve a Better Business Benefit (B-B-B) This practical guide details techniques for constructing architecture and code design methodologies for live application development projects that can be generalized and standardized as application development and code design frameworks. Cover to cover, the text provides an understanding of how the designed, developed, and deployed solutions conform to emerging and next-generation trends. It also discusses the conformance and usage of Web 2.0-based RIA functionality and regulatory compliance practices involving auditing and security. Praise for: "Taking an Oracle-centric approach, Lakshman skillfully guides you through the maze of various popular programming languages and environments including .NET, C/C++, Perl, PHP, Java, and even SQL and PL/SQL - not only showing you how they interact with Oracle but also which language is the best fit for a given situation."-John Kanagaraj, Executive Editor, IOUG SELECT Journal
This extensive library of computer programs-written in C language-allows readers to solve numerical problems in areas of linear algebra, ordinary and partial differential equations, optimization, parameter estimation, and special functions of mathematical physics.
Identifies Recent Technological Developments Worldwide The field of grid computing has made rapid progress in the past few years, evolving and developing in almost all areas, including concepts, philosophy, methodology, and usages. Grid Computing: Infrastructure, Service, and Applications reflects the recent advances in this field, covering the research aspects that involve infrastructure, middleware, architecture, services, and applications. Grid Systems Across the Globe The first section of the book focuses on infrastructure and middleware and presents several national and international grid systems. The text highlights China Research and Development environment Over Wide-area Network (CROWN), several ongoing cyberinfrastructure efforts in New York State, and Enabling Grids for E-sciencE (EGEE), which is co-funded by the European Commission and the world's largest multidisciplinary grid infrastructure today. The second part of the book discusses recent grid service advances. The authors examine the UK National Grid Service (NGS), the concept of resource allocation in a grid environment, OMIIBPEL, and the possibility of treating scientific workflow issues using techniques from the data stream community. The book describes an SLA model, reviews portal and workflow technologies, presents an overview of PKIs and their limitations, and introduces PIndex, a peer-to-peer model for grid information services. New Projects and Initiatives The third section includes an analysis of innovative grid applications. Topics covered include the WISDOM initiative, incorporating flow-level networking models into grid simulators, system-level virtualization, grid usage in the high-energy physics environment in the LHC project, and the Service Oriented HLA RTI (SOHR) framework. With a comprehensive summary of past advances, this text is a window into the future of this nascent technology, forging a path for the next generation of cyberinfrastructure developers. |
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