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Books > Children's Fiction & Fun > Promotions
MY NAME IS LARA BLOOM AND THIS IS MY LIFE . . . Meet Lara Bloom - the best friend you never knew you needed. This is her diary . . . When Lara meets super-cute new boy Caiden, she begins to think that the way to his heart is to give herself a glow up. But her friends are not impressed. You should never glow up for a boy, only for yourself! As Lara and her friends embark on their project of empowerment and self-love, Lara shares her innermost thoughts with her online journal. How can she keep her hair under control when she's playing football? Why is she so fast on the pitch yet so uncoordinated off it? And how will she ever convince Caiden to take an interest in her? With her worries safely locked in her top-secret journal, Lara is on track to unlock the glow-up of her dreams. Surely nothing could possibly go wrong . . .?! A heart-warming story of friendship, crushes and learning to love yourself. Perfect for fans of GEEK GIRL, Louise Rennison and Alesha Dixon.
Celebrate the 20th birthday of much-loved picture book classic, Giraffes Can't Dance, with this special new edition featuring a super-shiny cover! Gerald the giraffe longs to go to the great Jungle Dance, but how can he join in when he doesn't know how to tango or two-step? Everyone knows that giraffes can't dance ... or can they? A funny, touching and triumphant story about being yourself and finding your own tune, Giraffes Can't Dance has been a family favourite for 20 years.
Category Description for Kumon Math Workbooks (1-6):
The series is meant to be self-directed. Students take charge of their own learning on every level. They complete pages, check their work, record their scores, and determine whether to move on or review. The pace almost guarantees success. Children should work a "few" pages a day; assignments should take about 20 minutes to complete. Pages are marked with the skill level required at top and the points each question is valued at (a very young child will need some help totaling points). Very short instruction (or an example) is given on a few pages. For example, there is a short explanation when children begin to subtract a 2-digit number from a 3-digit number where borrowing is needed. However, the child is given every opportunity to intuit this beforehand. By the time he reaches this page, he has already been subtracting double-digit numbers for many pages. Some of these would require borrowing, but, since they are able to subtract, say, 7 from 12, the Kumon method wants the child to see a pattern when increasing to 7 from 22, 7 from 32, etc. This does remind me of the approach used in Miquon as well. Besides these very infrequent helps there are just some small prompts for children to look for patterns in their answers, and words of encouragement. Pages are pleasing to the eye; they are colored, clean, and problems are well-spaced. The Kumon method has been used successfully with children around the world for over 50 years. It does seem like it would help a child to take charge of his own learning and help himself to understanding rather than being spoon-fed each bite. For Kumon math earlier than Grade 1, see the Kumon section in Early Learning.
Meet the great Skulduggery Pleasant: wise-cracking detective, powerful magician, master of dirty tricks and burglary (in the name of the greater good, of course). Oh yeah. And dead. Then there's his sidekick, Stephanie. She's! well, she's a twelve-year-old girl. With a pair like this on the case, evil had better watch out! "So you won't keep anything from me again?" He put his hand to his chest. "Cross my heart and hope to die." "Okay then. Though you don't actually have a heart," she said. "I know." "And technically, you've already died." "I know that too." "Just so we're clear." Stephanie's uncle Gordon is a writer of horror fiction. But when he dies and leaves her his estate, Stephanie learns that while he may have written horror, it certainly wasn't fiction. Pursued by evil forces intent on recovering a mysterious key, Stephanie finds help from an unusual source -- the wisecracking skeleton of a dead wizard. When all hell breaks loose, it's lucky for Skulduggery that he's already dead. Though he's about to discover that being a skeleton doesn't stop you from being tortured, if the torturer is determined enough. And if there's anything Skulduggery hates, it's torture! Will evil win the day? Will Stephanie and Skulduggery stop bickering long enough to stop it? One thing's for sure: evil won't know what's hit it. This Collection Contains: - Skulduggery Pleasant 1 - Playing with Fire - The Faceless Ones - Dark Days - Mortal Coil - Death Bringer - Kingdom of the Wicked - Last Stand of Dead Men - The Dying of the Light
Rabbit borrows a book about wolves from the library. He can't put it down! But soon a sinister figure with sharp claws and a bushy tail starts to creep right off the pages. You won't believe your eyes - but if you're a rabbit, you probably should. Brilliantly witty, ingeniously constructed, and with amazing artwork throughout, Wolves has thrilled critics and booksellers alike. Wolves was Emily Gravett's debut book, and with it she won both the Macmillan Prize for Illustration and her first Kate Greenaway Award. Wolves 10th Anniversary Edition celebrates the inventiveness and beauty that made the original such a classic. It features an additional mini book to cut out and keep; it's called 10 Little Rabbits, and it's Wolf's favourite book . . .
'It's war. And right now we're losing it.' Hal and Roger Hunt fly straight into the jaws of death when they join warden Mark Crosby in Tsavo, an African park where poaching is big business. And with a gang leaving behind a blood-stained trail of terror and torture, the heat is on for the brothers to solve the string of mysterious murders - before they too become victims . . .
Two children find the Green Ship when they climb over the wall into what is more like a forest than a garden. The ship has bushes for bows and stern and its funnels are trees; a small garden shed on an ancient stump is the wheel house and in command of the ship is the owner of the garden, old Mrs Tredegar. Throughout the summer she and the Bosun and the two children sail the Seven Seas visiting exotic faraway places and having wonderful adventures.
Take part in an amazing journey of discovery with the Very Hungry Caterpillar and learn fascinating facts about everything from science and space to animals and dinosaurs. Travel around the world to explore the continents, discover where different animals live, learn all about the people who came before us, and find out how your body works in this colourful and charming first reference book for children aged 3-7. Young learners can find out all about light and sound, the planets in the Solar System, how plants grow, and much, much more in this one-of-a-kind introduction to key curriculum subjects. For lovers of The Very Hungry Caterpillar, this must-have children's encyclopedia features: - Fascinating facts about the world around us ideal for curious young learners - Clear images and stunning photography throughout - Organized into chapters by theme, including space, geography, animals and nature, history, science, math and technology, and human body - Introduces key curriculum subjects for the 3-7 age group - Contains accessible bite-sized chunks of information and eye-catching images that children can engage with Each chapter focuses on a different theme, with a new topic every time you turn the page! With an array of exciting themes to explore, from sailing the seas to wetland wildlife, incredible inventions to prehistoric peoples, there is something for every curious child to explore and discover. The easy-to-read information is complemented by captivating illustrations by the World of Eric Carle, alongside eye-catching photography, and simple how-it-works diagrams, whilst pull-out images and facts provide extra nuggets of interest. A must-have early learning enyclopedia for young readers, bring Eric Carle's much loved character The Very Hungry Caterpillar to life like never before!
Category Description for Kumon Math Workbooks (1-6):
The series is meant to be self-directed. Students take charge of their own learning on every level. They complete pages, check their work, record their scores, and determine whether to move on or review. The pace almost guarantees success. Children should work a "few" pages a day; assignments should take about 20 minutes to complete. Pages are marked with the skill level required at top and the points each question is valued at (a very young child will need some help totaling points). Very short instruction (or an example) is given on a few pages. For example, there is a short explanation when children begin to subtract a 2-digit number from a 3-digit number where borrowing is needed. However, the child is given every opportunity to intuit this beforehand. By the time he reaches this page, he has already been subtracting double-digit numbers for many pages. Some of these would require borrowing, but, since they are able to subtract, say, 7 from 12, the Kumon method wants the child to see a pattern when increasing to 7 from 22, 7 from 32, etc. This does remind me of the approach used in Miquon as well. Besides these very infrequent helps there are just some small prompts for children to look for patterns in their answers, and words of encouragement. Pages are pleasing to the eye; they are colored, clean, and problems are well-spaced. The Kumon method has been used successfully with children around the world for over 50 years. It does seem like it would help a child to take charge of his own learning and help himself to understanding rather than being spoon-fed each bite. For Kumon math earlier than Grade 1, see the Kumon section in Early Learning.
Animalia is a book like no other. Abounding with fanciful, gorgeously detailed art, it is an alphabet book, a guessing game, and a virtual feast for the eyes. Each page features one letter and images related to that letter -- as well as a hidden picture of Graeme Base as a child! Animalia will entrance any child or adult who enters its fantastical world.
The perfect book for young readers looking to explore some of life's biggest questions. Thousands of years ago, ancient philosophers asked some important questions: "What is real?", "What is everything made of?", "Why does evil exist?", and "What can I know?" These questions have gone on to spark passionate debates about our existence and how we understand the world around us. In this engaging and accessible introduction to philosophy, readers aged 11+ will be introduced to a variety of philosophical ideas through the teachings of Plato, Confucius, Simone de Beauvoir, and many more. Vibrant, reader-friendly illustrations bring the history of ideas and thinking to life, and provide topics for reflection and debate. With biographies of the most influential philosophers from around the world, young readers will explore the questions that have been fundamental to the development of scientific study, logical thinking, religious beliefs, freedom in society, and much more. Thought experiments peppered throughout will help to connect readers with the theories presented so they can apply them to their own lives.
"A spellbinding romantic fantasy about a powerful witch who will do anything to escape the remote island she’s being held captive on, including blackmail a notorious, charming pirate who washes up on shore, from debut author Angela Montoya. Rosalinda is trapped on Sinner’s Isle, an island filled with young women like her―Majestics, beautiful witches loathed by society for their dangerous magic yet revered by powerful men who want to use them. For years, she has been kept under the watchful, calculating eye of Doña Lucia. Now eighteen, Rosa will be the prized commodity at this year’s Offering, a fiesta for the wealthy to engage in drink, damsels, and debauchery. That is why she must flee―before someone forces the vicious phantoms within her to destroy everything she touches. Handsome, swashbuckling Mariano has long sailed the high seas as the Prince of Pirates. Then the king’s fleet attacks his father’s infamous ship, leaving him marooned on Sinner’s Isle with only an enchanted chain meant to lead him to his heart’s desire. Instead, he falls into the hands of a brazen (although) bewitching headache―Rosa. Together they must outwit each other and their enemies before the Offering ends and it’s too late to escape the perils of Sinner’s Isle."
Snakes, lizards and tortoises are fascinating creatures, particularly to inquisitive young minds. This book introduces 56 reptiles found in southern Africa and gives visual information about their size, the food they eat and where you are likely to find them. Simple text, written by a reptile expert, offers brief insight into behaviour and habits. My First Book of Southern African Snakes and other Reptiles is designed to appeal to young readers and pre-readers but will also help learners of all ages to improve their knowledge of local languages.
Join Princess Bella and Glimmer as they have adventures throughout the Crystal Kingdom in the first four Unicorn Magic chapter books—now available together in a collectible boxed set! In the Crystal Kingdom, members of the royal family receive a very special present: a Unicorn of their very own, who will guide and protect them for the rest of their life. And for Princess Bella, she is super excited when she is matched with Glimmer, her official unicorn. This collection includes: - Bella’s Birthday Unicorn - Where’s Glimmer? - Green with Envy - The Hidden Treasure
Crazy Rich Asians meets The Crown in this completely addictive modern-day royal romance. The Washingtons have ruled America for almost 250 years. They're gorgeous, fiercely famous and the beating heart of the most glorious royal court in the world. But behind the glittering ballrooms, elegant gowns, and seemingly perfect public personas lie forbidden romances and scandalous secrets. Together four young women will navigate gossip, drama, and the eyes of the world upon them. There's everything to play for - but there can only be one queen. This is the story of the most famous family in the world. This is the story of the American royals.
Marcus, a.k.a "w1n5t0n," is only seventeen years old, but he
figures he already knows how the system works-and how to work the
system. Smart, fast, and wise to the ways of the networked world,
he has no trouble outwitting his high school's intrusive but clumsy
surveillance systems.
One morning the townspeople of Dull-on-Sea wake to find that their town is overrun with rats. Big rats, small rats, fierce rats, hungry rats - it is an infestation! Just when everyone is at their wit's end, a nautical stranger who plays the pipe turns up and offers to get rid of the rodent problem - for a fee. Once that rats have gone, the greedy mayor refuses to pay - so the Pirate Piper plays an enchanted tune and leads the children away. It's up to Matilda, Jim and Nugget to save their friends. The fourth title in Jonny Duddle's bestselling Jolley-Rogers fiction series.
Use the suction cup characters and your imagination to bring these Stuck on Stories to life! Read the stories and complete the games. Then, create your very own adventures by decorating each scene with your characters! 3 years and up.
Make numbers concrete and boost must-know counting skills with this charming collection of 16 illustrated, read-aloud storybooks that teach the numbers 1 to 10, 30, 100, skip counting, simple addition, and so much more! Each tale focuses on a different number or skill, enabling children to explore it in the form of an engaging story, an interactive hide-and-seek page, AND a chant-along poem. But wait there's more--the teaching guide reinforces essential numeracy skills with whole-group activities, fun practice pages, plus reproducible mini-book versions of every storybook. Add Number Tales to your classroom library and watch early math skills soar! Content meets the NAEYC and NCTM Standards. For use with Grades PreK-1.
This stunning visual guide explores and explains the greatest inventions, ideas, and discoveries throughout the ages, and introduces their inventors. Discover the first inventions, from fire, stone tools, and the wheel to ploughs and paper, that shaped societies and grew mighty civilizations and empires such as those in ancient Greece, ancient Rome, and ancient China. In the centuries that followed, "Eureka" moments abounded, with James Watt's steam engine during the Industrial Revolution, Henry Ford's car assembly line at the start of the 20th century, the Wright brothers' flying machines, Thomas Edison's light bulb, John Logie Baird's television, and so much more. Read about more recent, era-defining moments during the Digital Revolution, such as the first website developed by Tim Berners-Lee, and the growth in the use of robotics in industry and at home. Inventions A Children's Encyclopedia reveals the stories behind crucial and quirky contraptions, products of the world's most brilliant minds.
Learn to read with Superman, Batman, Wonder Woman, and all the other characters in the LEGO DC Universe! This set includes ten books and two workbooks (focusing on short and long vowels), all held in a sturdy box with plastic handle. |
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