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Books > Children's & Educational > Fiction > Science fiction
From New York Times bestselling author Orson Scott Card, Ender's Game―adapted to film starring Asa Butterfield and Harrison Ford―is the classic Hugo and Nebula award-winning science fiction novel of a young boy's recruitment into the midst of an interstellar war. In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut―young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training. Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives. Orson Scott Card's Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel.
Blast off on an adventure with the Space Cadets! From beloved
children's author-illustrator Alex T. Smith, the bestselling creator of
Claude and How Winston Delivered Christmas, comes a funny and
fast-paced illustrated adventure through space.
After surviving an attempted mugging and experiencing an encounter of Fortean proportions, Holly Foster began to suspect that she was part of something bigger. Tick, tock. Tick, tock.
Perfect for fans of Hatchet and the I Survived series, this harrowing middle grade debut novel-in-verse from a Pushcart Prize–nominated poet tells the story of a young girl who wakes up one day to find herself utterly alone in her small Colorado town. When twelve-year-old Maddie hatches a scheme for a secret sleepover with her two best friends, she ends up waking up to a nightmare. She’s alone—left behind in a town that has been mysteriously evacuated and abandoned. With no one to rely on, no power, and no working phone lines or internet access, Maddie slowly learns to survive on her own. Her only companions are a Rottweiler named George and all the books she can read. After a rough start, Maddie learns to trust her own ingenuity and invents clever ways to survive in a place that has been deserted and forgotten. As months pass, she escapes natural disasters, looters, and wild animals. But Maddie’s most formidable enemy is the crushing loneliness she faces every day. Can Maddie’s stubborn will to survive carry her through the most frightening experience of her life?
After going through the door that called to them both in dreams, Emory and Romie find themselves in the Wychwood, albeit a twisted, rotting version of it that feels wrong. Meanwhile, tensions flare at Aldryn College when the truth about Collapsings comes to light, sparking rumours of the Shadow’s imminent return. Determined to cross into the Deep, Baz and Kai go through the door – only to be pulled back in time instead. Across time and worlds, the four friends find their fates eerily interwoven with those of the heroes from Clover’s book. But when they encounter a deadlier enemy than they ever thought possible, they must decide for themselves how their story will end. Opening locked doors has a price – even for those who hold a key...
Arah Byen stands on the edge of disaster. A year has passed since the judgment of the Ungulion, and Merelin Lindon is beginning to believe she will never re-turn to the world she loved. But when she begins to suffer from strange visions of a life and a love she left behind-visions that grow darker and harsher with each passing day-she begins to understand that her role in Arah Byen is far from over. But when the moment finally comes that takes her back to Arah Byen, she never could have expected what she would find. The world should have been at peace, but a new enemy has crept from the shadows, plotting the overthrow of all that Merelin holds dear. And at his side is the rhesep, a mysterious, deadly assassin who challenges everything Merelin believed to be true. With everything turned upside-down and nothing as it seems, Merelin must discover whose side she is really on, and who she can trust, before it is too late. But how can she know who to trust, when she isn't even sure she can trust herself?
They called her Prism, as if that was her name. Forced to take on a new identity to protect herself from a still-angry people, Merelin Lindon wants nothing more than to help bring the world of Arah Byen into some kind of balance. But nothing is going as planned. The High King Zhabyr is falling apart. Merelin's allies have scattered, and even Yatol is acting more mysterious and tormented than ever. And just when Merelin believes things can't get any worse, she is framed for a terrible crime, and deserted by those who should have defended her. But Merelin soon realizes that she is not the victim of a horrible plot, but just one more pawn in a deadly game she never really understood. It is the game immortals play, and nothing can prepare her for the truths that are coming to light, or the enemy she knows she will have to face. In the coming fight Merelin cannot stand alone. But can she bring her allies together before it is too late?
In the future, the world has flipped. Ravaged by the Conflagration, this is a harsh world where the relentless sun beats down, peoples lives are run by a heartless elite and law is enforced by a brutal brigade. A mark at the base of the spine controls each persons destiny. The Machine decides what work you will do and who your life partner will be. In this world, everyone must make their contribution. Some more than others. Juliet Seven - "Ettie" - will soon turn 15 and her life as a drudge will begin, her fate-mate mate will be chosen. Like everyone else, her future is marked by the numbers on her spine. But Ettie decides to challenge her destiny. And in so doing, she fulfils the prophecy that was spoken of before she even existed. (For 14-16-year-olds)
The breathtaking sequel to the No.1 New York Times bestseller, Immortal Dark. Like all ruinous things, he came from the abyss. Kidan Adane has finally embraced her darkness. She's killed without remorse, lied, and broken Uxlay University's most sacred law by inviting elusive rogue vampires into Uxlay. Trapped with a violently unstable vampire, and reeling from her sister's return, Kidan wields her anger like a weapon. She vows to master her house and protect the sacred artefact hidden inside, even if it means working with her enemies and betraying Susenyos. As devastating secrets resurface from the past, Kidan and her sister, June, must finally confront each other and take their rightful places in the looming war. |
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