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Books > Children's & Educational > Fiction > Science fiction
Let the games begin. Everyone in the quadrant knows about The Pinnacle, a reality TV show that will leave the winner with a five million cash prize. For Bex, she can finally leave her family. For Zane, it's his only opportunity to become his own person. For Raya, it's her last chance at a better life. But, when the teens are told that everyone there has been hand-selected because they're guilty of taking another person's life, the game becomes real. They're all murderers. But one of them wants revenge.
Nuri survives in the desolate barrens surrounding a farfuture city by running with a gang, meaning that she steals and can get away with the packages. Her unknown parentage (she’s halfhuman and half mysterious alien) makes her feel alone and out of place, until she is called to a highsecurity facility by strange psychic forces. At the facility, she discovers that she is a contender to bond with an alien starjumper and have a life among the stars. First she has to make friends, survive hazing and stay alive against powerful elites that want her out.
The Second book in the OFFICIAL Minecraft fiction series for readers age 7+ Morgan, Ash and friends are back for another adventure. Woodsword Middle has been infested by bats, bringing chaos and disorder into Ms Minerva's classroom. The friends continue to explore Doc Culpepper's virtual reality world of Minecraft, venturing beyond the safety of their castle. When they arrive at a village which is terrorised by a hostile mob each night, they know they must help out. But will the kids work out how to stop the mob and save the villagers? And why is Ms Minerva's classroom full of bats?
From debut author, Joyce Efia Harmer, comes a groundbreaking YA story of friendship and freedom that crosses continents and centuries, in a timeslip novel exploring the legacy of slavery. Sometime, me love to dream that me is a human, a proper one, like them white folks is. Enslaved on a plantation in Barbados, Obah dreams of freedom. As talk of rebellion bubbles up around her in the Big House, she imagines escape. Meeting a strange boy who's not quite of this world, she decides to put her trust in him. But Jacob is from the twenty-first century. Desperate to give Obah a better life, he takes her back with him. At first it seems like dreams really do come true - until the cracks begin to show and Obah sees that freedom comes at an unimaginable cost . . . Both hopeful and devastating, this powerful novel about equality, how far we've come, and how far we still have to go introduces an extraordinary new literary voice.
Welcome back to the FAYZ! This is Book 2 in the series that Stephen King calls a 'driving, torrential narrative'. An uneasy calm has settled over Perdido Beach. But soon, fear explodes into desperation as food supplies dwindle and starvation sets in. More and more kids are developing strange powers and, just as frighteningly, so are the animals in the FAYZ: talking coyotes, swimming bats and deadly worms with razor-sharp teeth are just the beginning. For Sam Temple the strain of leadership is beginning to show and he's got more than just dwindling rations and in-fighting to worry about - Caine is back with the psychotic whiphand, Drake, by his side. And deep in the ground, the biggest danger of all is getting hungry . . . The GONE series is Lord of the Flies for the 21st century. In turns breathtaking, harrowing, and utterly terrifying. Its complex characters and moral dilemmas will delight fans of The Hunger Games, Divergent and The Maze Runner. This is dystopian fiction at its best. Have you got all 6 titles in the New York Times bestselling saga?: Gone Hunger Lies Plague Fear Light 'I am now free to leave the FAYZ, but my time there was well spent' Stephen King
Soon to be a major NETFLIX series!
Juliet Seven is waiting on a sea craft offshore from war-torn Mangeria, hoping that her beloved Nicolas will soon join her. Instead, the boat is pirated by a Reject boy stinking of rot and oil. A storm rises and they are swept away. They reach a new land, but all is not what it seems in this perfect place of refuge. Juliet is desperate to escape. Since the day of her birth, the blind tellers of Mangeria have prophesied that Juliet is ‘The One’. What will she have to do to fulfil her destiny?
When 12-year-old Darren Dudlow tears down his school with his bare hands it’s not just the police who want to talk to him. Enter Marek Masters, 14 yearsold, 19% alien and the most intelligent, Most Wanted ‘Almost Human’ alive.
Dit is 2317. Die jong reisigers van Huigaeb is op verskillende plekke in Chinafrika vasgevang. Amber en Shivani wag by die Kangogrotte met die jonger kinders. Kaleb is betower deur ’n skynbestaan in sy sonstad Aksum. Shaka probeer oorleef op ’n verlate eiland en in Egipte skei Kara en Mohlomi se paaie ook. Wat beteken die magiese voorwerp wat Kara en Mohlomi by die Isisbeeld gevind het, ’n voorwerp wat verskillende name in verskillende kulture het? Is dít die sleutel wat die slapende ouers sal wakker maak? Dis asof die diere, voëls, plante, klippe en die elemente saamspan om die mens-kinders te help antwoorde vind. Snak is ’n spannende soek- en trekverhaal van geloof, hoop en liefde. Dit volg op Kraak, waarin die reis uit die koepelstad aan die suidpunt van Afrika begin het.
Dirkman en Dino besluit om die museum te besoek, maar hulle druk op al die verkeerde knoppies. Toe hulle weer sien is hulle op pad na die ruimte, maar hulle het hulle padkos by die huis vergeet. Dino begin alles in sig verslind, selfs hulle vuurpyl. Gelukkig kry Dino ’n poeftastiese plan om hulle weer op die aarde te kry ... Hierdie skreeusnaakse prenteboek sal tonne vermaak aan beide grootmense en kinders verskaf!
The gang from Woodsword Middle School have re-entered the world of Minecraft, and this time they’re taking the plunge to discover the secrets of the ocean biome. When the friends follow a treasure map, they find their underwater quest ties in perfectly with their new school science project. But trouble quickly threatens to sink them in both worlds! For fans of the Minecraft game, Jumanji and Wreck it Ralph.
The Raven's Song alternates between the stories of Phoenix, who lives in a near-future world impacted by climate change and a devastating pandemic; and Shelby, one hundred years in the future in a post-pandemic, post-pollution, post-city world where each community is exactly three hundred and fifty people sustainably subsisting on seven hundred hectares. The story of a world that is beginning to fall apart, and a chance to see it all put back together, The Raven's Song is a vision of hope for the future, seen through the eyes of the young people who will fight for it.
Why is Maximus Toadus hiding Crustaceous? Has Crustaceous managed to evolve back into Tartarus again? What new harvoc can she bestow upon Baratonea with her army of 'Ones'? What are Preditus and Threadlord? Be introduced to Jane Ripple, Captain of the space ship 'Ulysses'. Things are about to change forever on Baratonea not only for the Grunts and Wermits, but for Rufus the Wolf and Raven. All will become clear as you travel back into the world of Grunts and Wermits in The Dawn of the Space Age. The Dawn of the Space Age is the second in the series of beautifully illustrated children's adventure stories about the magical world of the Grunts and Wermits.
"Utterly unique and movingly memorable, a wonderful story about what happens when we take control of our own narrative, and find ways to communicate across the gaps in language. Clever, brilliantly written, and thought-provoking, it will stay with you." – Sinéad O’Hart, author of The Time Tider Set in a world where words appear physically when people speak, AWAY WITH WORDS explores the importance of communication and being there for those we love. Gala and her dad, Jordi, have just moved from home in Cataluña to a town in Scotland, to live with Jordi’s boyfriend Ryan. Gala doesn’t speak much English, and feels lost, lonely and unable to be her usual funny self. Until she befriends Natalie, a girl with selective mutism. The two girls find their own ways to communicate, which includes collecting other people's discarded words. They use the words to write anonymous supportive poems for their classmates, but then someone begins leaving nasty messages using the same method – and the girls are blamed. Gala has finally started adapting to her new life in Scotland and is determined to find the culprit. Can she and Natalie show the school who they really are? An intriguing, thoughtful and lyrical exploration of how we express ourselves, for fans of Katya Balen, A POCKETFUL OF STARS and Lisa Thompson. PRAISE FOR AWAY WITH WORDS: "One of the most beautiful explorations of language, the power of words, and communication in general I've ever had the pleasure of reading. Brave, clever, and innovative, Away With Words demonstrates the very best of what children's fiction can do – it's pure, lyrical magic from start to finish." – Zoe Markham, Netgalley “It has been fantastic to read this novel. As someone who is a communication specialist and spends a lot of time helping children and young people to adapt and learn how they can better interact, this is a book that might go some way to helping the wider world understand the challenges those with selective mutism face and how we can better support them.” – Eimear Monahan, Paediatric Speech and Language Therapist "A page-turning book about finding your place & your voice, it’s about the power & the pain & the colour of language too. I loved it." – Perdita Cargill, author of Diary of an Accidental Witch "Sophie Cameron wrote another beautiful book, so full of meaning and emotion. I adored it and I will be recommending it non-stop." – Caleb P., librarian
The electrifying sequel to Wilbur Smith's new series for the next generation - starring teen protagonists Ralph and Robyn Ballantyne. In the wild Lebombo Mountains of South Africa, Ralph and Robyn are on the run from the nefarious Josef Gerhard. His beastly man-made predasaurs have unleashed a deadly virus and only the Ballantynes have the evidence to prove it. They need to regroup and plan their next move if they want to stop him before it's too late and find a cure for the virus. But deep in the forest, dangers lurk; poachers are circling, and Gerhard has a brand-new creation he wants to show off, if he can lure the Ballantynes to its lair... Can they outrun him in time to expose his monstrous crimes? And more importantly will they make it out of the serpent's lair alive? Get ready for more predasaurs, more betrayals and more action in the thrilling sequel to PREY ZONE!
The second installment of Scott Westerfeld's international bestselling Uglies series - the global phenomenon that started the dystopian trend. In Tally's world, looks are all that matters. And now that she's finally undertaken the surgery to become a 'Pretty', everything seems perfect: her looks are flawless, her clothes are cool, her boyfriend is totally gorgeous, and she's completely popular. But beneath the fun of non-stop parties, high-tech luxury and apparent total freedom, Tally can't stop a nagging sense that something is wrong. Something important. Then a message from her 'Ugly' past arrives, forcing Tally to remember the truth she learned before her transformation, and the fun stops cold. Because the true price of this perfect world is more than Tally is willing to pay... Praise for Uglies 'Fast paced, exciting and thought-provoking.' The Bookseller's Choice 'Superb sci-fi.' Amanda Craig, The Times Supplement 'Westerfeld introduces thought-provoking issues' Publishers Weekly 'The longing for fairy-tale beauty has never looked so sinister' Amanda Craig, The Times 'With a beginning and ending that pack hefty punches, this introduction to a dystopic future promises an exciting series.' Kirkus *starred review* 'This exciting story makes you realise how important it is not to judge people by appearances.' Newcastle Upon Tyne Journal 'This book is a real thrill-ride and the world utterly convincing.' Trashionista.com 'Fun, and the many by-the-skin-of-your-teeth escapes and hoverboard chases, plus the non-stop action plotting were enough to catch my attention and have me eagerly wanting more.' The Book Smugglers Also by Scott Westerfeld: Uglies Specials Extras
Would you risk the future to change the past? Greenwich, London, 1894. Luna, Konstantin and Aidan are time-travelling thieves, stealing artefacts from the future to bring progress forward. And they are about to venture on their most treacherous mission. For The Butterfly Club have their eyes on a shiny new prize. In Egypt's Valley of the Kings a man named Howard Carter will stumble upon an unimaginable treasure - Tutankhamun's mummy: the greatest archaeological discovery of all time. The three children are given an impossible task: travel to 1922 and uncover the mummy first. But when the time-thieves disturb Tutankhamun's long sleep they wake something else too - a deadly and ancient curse. And now they must face the terrifying consequences of their actions...
 A fast-paced, time-twisting, magical adventure where EVERY SECOND COUNTS. "I really couldn't put The Magic Hour down. The concept is genius, the characters are unforgettable, and the adventure is thrilling. A book I'll be recommending to everyone!" - A. F. Steadman, bestselling author of Skandar and The Unicorn Thief. "Get ready for a rip-roaring, time-twisting, mind-meltingly brilliant adventure! Lose yourself in The Magic Hour, an adventure so thrilling, hours feel like seconds!" - Ben Miller, bestselling author of The Boy Who Made The World Disappear. "The Magic Hour is twisty, fun, gripping and full of delicious and daring science and adventure." - Vashti Hardy, betselling author of Brightstorm. Eleven-year-old Ailsa Craig is always late! To everything - her own birth, school, and even her own house exploding! Although it is certainly better to be late for that than early... But then one day, Ailsa discovers the secret of a lifetime: An extra hour in the day. The Magic Hour which exists in a fantastical, parallel Edinburgh, accessed at twilight. As she explores this extraordinary place where anything seems possible, Ailsa can't believe her luck. Her grades improve and life seems to be on the up - even the popular kids start liking her. But messing with time, can have desperate consequences. When Ailsa discovers that the extra time comes at a terrible cost, she must battle the sinister forces at work and save herself, her parents and the world. What would you do with an extra hour in the day? A funny, high-octane, race-against-time adventure that is perfect for fans of Skandar and the Unicorn Thief, Amari and the Night Brothers, Pages & Co and Nevermoor. Beautifully illustrated and brought to life by Alessia Trunfio. From award-winning and celebrated creator of Spooks and Versailles, David Wolstencroft.
The Giver is the classic award-winning novel that inspired the dystopian genre and a major motion picture adaptation for 2014 starring Jeff Bridges, Meryl Streep, Katie Holmes and Taylor Swift. It is the future. There is no war, no hunger, no pain. No one in the community wants for anything. Everything needed is provided. And at twelve years old, each member of the community has their profession carefully chosen for them by the Committee of Elders. Twelve-year old Jonas has never thought there was anything wrong with his world. But from the moment he is selected as the Receiver of Memory, Jonas discovers that their community is not as perfect as it seems. It is only with the help of the Giver, that Jonas can find what has been lost. And it is only through his personal courage that Jonas finds the strength to do what is right... The Giver is the award-winning classic of bravery and adventure that has inspired countless dystopian writers as the forerunner of this genre.
After surviving an attempted mugging and experiencing an encounter of Fortean proportions, Holly Foster began to suspect that she was part of something bigger. Tick, tock. Tick, tock. |
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